[Scummvm-cvs-logs] scummvm master -> e47425aaf58cff34343f76f6e7d5745b4ba95622
bluegr
bluegr at gmail.com
Fri Oct 5 23:15:18 CEST 2012
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
650df5a16c TOLTECS: Remove redundant screen updates
e47425aaf5 TOLTECS: Wait a bit after drawing each frame
Commit: 650df5a16c601bfb442d8e0355acbfdab3d4c99e
https://github.com/scummvm/scummvm/commit/650df5a16c601bfb442d8e0355acbfdab3d4c99e
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2012-10-05T14:12:53-07:00
Commit Message:
TOLTECS: Remove redundant screen updates
Changed paths:
engines/toltecs/script.cpp
diff --git a/engines/toltecs/script.cpp b/engines/toltecs/script.cpp
index 03a2b66..caa7410 100644
--- a/engines/toltecs/script.cpp
+++ b/engines/toltecs/script.cpp
@@ -183,10 +183,7 @@ void ScriptInterpreter::setMainScript(uint slotIndex) {
}
void ScriptInterpreter::runScript() {
- uint32 lastScreenUpdate = 0;
-
while (!_vm->shouldQuit()) {
-
if (_vm->_movieSceneFlag)
_vm->_mouseButton = 0;
@@ -217,17 +214,7 @@ void ScriptInterpreter::runScript() {
byte opcode = readByte();
execOpcode(opcode);
-
- // Update the screen at semi-regular intervals, else the mouse
- // cursor will be jerky.
- uint32 now = _vm->_system->getMillis();
- if (now < lastScreenUpdate || now - lastScreenUpdate > 10) {
- _vm->_system->updateScreen();
- lastScreenUpdate = _vm->_system->getMillis();
- }
-
}
-
}
byte ScriptInterpreter::readByte() {
Commit: e47425aaf58cff34343f76f6e7d5745b4ba95622
https://github.com/scummvm/scummvm/commit/e47425aaf58cff34343f76f6e7d5745b4ba95622
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2012-10-05T14:13:50-07:00
Commit Message:
TOLTECS: Wait a bit after drawing each frame
This reduces the CPU load considerably (it's around 10% now, down from 50%)
Changed paths:
engines/toltecs/toltecs.cpp
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp
index 71264a6..9f3a10a 100644
--- a/engines/toltecs/toltecs.cpp
+++ b/engines/toltecs/toltecs.cpp
@@ -311,6 +311,7 @@ void ToltecsEngine::drawScreen() {
}
_system->updateScreen();
+ _system->delayMillis(10);
updateCamera();
}
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