[Scummvm-cvs-logs] scummvm master -> 1dde17b0eed87ca7f09f9a2fdd02d2624a4caf9f
bluegr
bluegr at gmail.com
Fri Dec 20 01:14:12 CET 2013
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
7ea0386307 NEVERHOOD: Disable the fanmade Russian Fargus release for now
1dde17b0ee NEVERHOOD: Allow skipping of the introductory credits with the space key
Commit: 7ea0386307828af4f4866261eb28b7faad0a6489
https://github.com/scummvm/scummvm/commit/7ea0386307828af4f4866261eb28b7faad0a6489
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-12-19T16:10:34-08:00
Commit Message:
NEVERHOOD: Disable the fanmade Russian Fargus release for now
This version has broken resources that corrupt the heap
(e.g. the menu header).
Changed paths:
engines/neverhood/detection.cpp
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index e5486bb..10f2bc1 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -130,6 +130,9 @@ static const NeverhoodGameDescription gameDescriptions[] = {
0,
},
+// FIXME: Disabled for now, as it has broken resources that corrupt the heap
+// (e.g. the menu header).
+#if 0
{
// Neverhood Russian version. Fargus
{
@@ -146,6 +149,7 @@ static const NeverhoodGameDescription gameDescriptions[] = {
0,
0,
},
+#endif
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
Commit: 1dde17b0eed87ca7f09f9a2fdd02d2624a4caf9f
https://github.com/scummvm/scummvm/commit/1dde17b0eed87ca7f09f9a2fdd02d2624a4caf9f
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-12-19T16:10:35-08:00
Commit Message:
NEVERHOOD: Allow skipping of the introductory credits with the space key
Changed paths:
engines/neverhood/modules/module1500.cpp
diff --git a/engines/neverhood/modules/module1500.cpp b/engines/neverhood/modules/module1500.cpp
index 3ce9783..ec3b67a 100644
--- a/engines/neverhood/modules/module1500.cpp
+++ b/engines/neverhood/modules/module1500.cpp
@@ -102,11 +102,11 @@ void Scene1501::update() {
Scene::update();
if (_countdown1 != 0) {
_countdown1--;
- if (_countdown1 == 0) {
+ if (_countdown1 == 0 || _skip) {
_vm->_screen->clear();
leaveScene(0);
}
- } else if ((_countdown2 != 0 && (--_countdown2 == 0)) || (_countdown2 == 0 && !isSoundPlaying(0))) {
+ } else if ((_countdown2 != 0 && (--_countdown2 == 0)) || (_countdown2 == 0 && !isSoundPlaying(0)) || _skip) {
_countdown1 = 12;
_palette->startFadeToBlack(11);
}
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