[Scummvm-cvs-logs] scummvm master -> f83de4fbfe655591186eb0c4e2df87b1695e9fe9
urukgit
urukgit at users.noreply.github.com
Fri Dec 20 08:47:24 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f83de4fbfe AVALANCHE: Implement Nim::endOfGame().
Commit: f83de4fbfe655591186eb0c4e2df87b1695e9fe9
https://github.com/scummvm/scummvm/commit/f83de4fbfe655591186eb0c4e2df87b1695e9fe9
Author: uruk (koppirnyo at gmail.com)
Date: 2013-12-19T23:46:47-08:00
Commit Message:
AVALANCHE: Implement Nim::endOfGame().
Changed paths:
engines/avalanche/nim.cpp
engines/avalanche/nim.h
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp
index 256c713..a7abfa3 100644
--- a/engines/avalanche/nim.cpp
+++ b/engines/avalanche/nim.cpp
@@ -226,6 +226,7 @@ bool Nim::checkMouse() {
Common::Point cursorPos = _vm->getMousePos();
_vm->_graphics->refreshScreen();
Common::Event event;
+ // This loop needs "some" revision!!!
while (_vm->getEvent(event)) {
_vm->_graphics->refreshScreen();
if (event.type == Common::EVENT_LBUTTONUP) {
@@ -283,7 +284,24 @@ void Nim::takeSome() {
}
void Nim::endOfGame() {
- warning("STUB: Nim::endOfGame()");
+ CursorMan.showMouse(false);
+
+ chalk(595, 55 + _turns * 10, "Wins!");
+ _vm->_graphics->drawNormalText("- - - Press any key... - - -", _vm->_font, 8, 100, 190, kColorYellow);
+
+ Common::Event event;
+ bool escape = false;
+ while (!_vm->shouldQuit() && !escape) {
+ _vm->_graphics->refreshScreen();
+ while (_vm->getEvent(event)) {
+ if ((event.type == Common::EVENT_LBUTTONUP) || (event.type == Common::EVENT_KEYDOWN)) {
+ escape = true;
+ break;
+ }
+ }
+ }
+
+ CursorMan.showMouse(true);
}
bool Nim::find(byte x) {
diff --git a/engines/avalanche/nim.h b/engines/avalanche/nim.h
index b756460..6afb915 100644
--- a/engines/avalanche/nim.h
+++ b/engines/avalanche/nim.h
@@ -71,7 +71,7 @@ private:
void endOfGame();
bool find(byte x); // This gives TRUE if there's a pile with x stones in.
void findAp(byte start, byte stepSize);
- void dogFood();
+ void dogFood(); // AI procedure to play the game.
};
} // End of namespace Avalanche
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