[Scummvm-cvs-logs] scummvm master -> e37be9f5355f58bf8b0852d13c8d81e3c55ff8d2
wjp
wjp at usecode.org
Tue Jan 29 21:03:46 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e37be9f535 SCI: Use correct priority selector in SoundCmd
Commit: e37be9f5355f58bf8b0852d13c8d81e3c55ff8d2
https://github.com/scummvm/scummvm/commit/e37be9f5355f58bf8b0852d13c8d81e3c55ff8d2
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2013-01-29T11:55:40-08:00
Commit Message:
SCI: Use correct priority selector in SoundCmd
It was using 'pri' instead of 'priority', apparently due to a
selector number->name translation error from 544daa5c31.
Thanks to waltervn for spotting this.
Changed paths:
engines/sci/sound/soundcmd.cpp
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 7782ab4..a76b3b3 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -116,7 +116,7 @@ void SoundCommandParser::processInitSound(reg_t obj) {
newSound->resourceId = resourceId;
newSound->soundObj = obj;
newSound->loop = readSelectorValue(_segMan, obj, SELECTOR(loop));
- newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(pri)) & 0xFF;
+ newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF;
if (_soundVersion >= SCI_VERSION_1_EARLY)
newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX);
newSound->reverb = -1; // initialize to SCI invalid, it'll be set correctly in soundInitSnd() below
@@ -441,7 +441,7 @@ reg_t SoundCommandParser::kDoSoundUpdate(int argc, reg_t *argv, reg_t acc) {
int16 objVol = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, 255);
if (objVol != musicSlot->volume)
_music->soundSetVolume(musicSlot, objVol);
- uint32 objPrio = readSelectorValue(_segMan, obj, SELECTOR(pri));
+ uint32 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority));
if (objPrio != musicSlot->priority)
_music->soundSetPriority(musicSlot, objPrio);
return acc;
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