[Scummvm-cvs-logs] scummvm master -> 7804c9cc7f0ec3a8259e3876c781a6906d001422

bluegr bluegr at gmail.com
Mon Jul 1 11:35:50 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
7804c9cc7f NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button


Commit: 7804c9cc7f0ec3a8259e3876c781a6906d001422
    https://github.com/scummvm/scummvm/commit/7804c9cc7f0ec3a8259e3876c781a6906d001422
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-07-01T02:34:47-07:00

Commit Message:
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button

The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette

Changed paths:
    engines/neverhood/modules/module2800.cpp



diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 3d76d05..7ab732b 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -3120,7 +3120,7 @@ Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which)
 	addBackground(_background);
 	_background->getSurface()->getDrawRect().y = -10;
 	setPalette(0xD542022E);
-	insertPuzzleMouse(0x0028D089, 20, 620);
+	insertPuzzleMouse(0x2022AD5C, 20, 620);
 	_ssButton = insertStaticSprite(0x1A4D4120, 1100);
 	_ssButton->setVisible(false);
 	loadSound(2, 0x19044E72);






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