[Scummvm-cvs-logs] scummvm master -> f2d0f76939f713bfe4317798665e1ba004f122f3
bluegr
bluegr at gmail.com
Sun Jun 9 15:09:52 CEST 2013
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a14cb193a9 NEVERHOOD: Add a debug console, together with a command to change rooms
f2d0f76939 NEVERHOOD: Fix a memory leak when changing modules
Commit: a14cb193a9d0cde8b6eb84c5193ba6944de1e6c4
https://github.com/scummvm/scummvm/commit/a14cb193a9d0cde8b6eb84c5193ba6944de1e6c4
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-06-09T06:07:45-07:00
Commit Message:
NEVERHOOD: Add a debug console, together with a command to change rooms
Changed paths:
A engines/neverhood/console.cpp
A engines/neverhood/console.h
engines/neverhood/gamemodule.h
engines/neverhood/module.mk
engines/neverhood/neverhood.cpp
engines/neverhood/neverhood.h
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
new file mode 100644
index 0000000..c82f3a5
--- /dev/null
+++ b/engines/neverhood/console.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/console.h"
+#include "gui/debugger.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
+}
+
+Console::~Console() {
+}
+
+bool Console::Cmd_Room(int argc, const char **argv) {
+ int currentModule = _vm->_gameModule->getCurrentModuleNum();
+ int previousModule = _vm->_gameModule->getPreviousModuleNum();
+ int scene = _vm->gameState().sceneNum;
+
+ DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene);
+
+ if (argc != 3) {
+ DebugPrintf("Use room <module> <scene> to change rooms\n");
+ DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n");
+ } else {
+ int module = atoi(argv[1]);
+ int scene = atoi(argv[2]);
+
+ _vm->gameState().sceneNum = scene;
+ _vm->_gameModule->createModule(module, -1);
+ }
+
+ return true;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/console.h b/engines/neverhood/console.h
new file mode 100644
index 0000000..78a7338
--- /dev/null
+++ b/engines/neverhood/console.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_CONSOLE_H
+#define NEVERHOOD_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Neverhood {
+
+class NeverhoodEngine;
+
+class Console : public GUI::Debugger {
+public:
+ Console(NeverhoodEngine *vm);
+ virtual ~Console(void);
+
+private:
+ NeverhoodEngine *_vm;
+
+ bool Cmd_Room(int argc, const char **argv);
+};
+
+} // End of namespace Neverhood
+#endif
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 8101d38..1fb3557 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -55,6 +55,10 @@ public:
void initCubeSymbolsPuzzle();
void initCrystalColorsPuzzle();
uint32 getCurrRadioMusicFileHash();
+ int getCurrentModuleNum() { return _moduleNum; }
+ int getPreviousModuleNum() { return _moduleNum; }
+
+ void createModule(int moduleNum, int which);
protected:
int _moduleNum;
Entity *_prevChildObject;
@@ -64,7 +68,6 @@ protected:
bool _canRequestMainMenu;
bool _mainMenuRequested;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
- void createModule(int moduleNum, int which);
void createModuleByHash(uint32 nameHash);
void updateModule();
void openMainMenu();
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 714fc30..030c78a 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -3,6 +3,7 @@ MODULE := engines/neverhood
MODULE_OBJS = \
background.o \
blbarchive.o \
+ console.o \
detection.o \
diskplayerscene.o \
entity.o \
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp
index 6b27343..57fce58 100644
--- a/engines/neverhood/neverhood.cpp
+++ b/engines/neverhood/neverhood.cpp
@@ -22,12 +22,18 @@
#include "common/file.h"
#include "common/config-manager.h"
+#include "common/textconsole.h"
+
#include "base/plugins.h"
#include "base/version.h"
+
#include "graphics/cursorman.h"
+
#include "engines/util.h"
+
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
+#include "neverhood/console.h"
#include "neverhood/gamemodule.h"
#include "neverhood/gamevars.h"
#include "neverhood/graphics.h"
@@ -76,7 +82,8 @@ Common::Error NeverhoodEngine::run() {
_gameVars = new GameVars();
_screen = new Screen(this);
_res = new ResourceMan();
-
+ _console = new Console(this);
+
if (isDemo()) {
_res->addArchive("a.blb");
_res->addArchive("nevdemo.blb");
@@ -123,6 +130,7 @@ Common::Error NeverhoodEngine::run() {
delete _soundMan;
delete _audioResourceMan;
+ delete _console;
delete _res;
delete _screen;
@@ -140,6 +148,11 @@ void NeverhoodEngine::mainLoop() {
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
+ // Open debugger console
+ _console->attach();
+ continue;
+ }
_gameModule->handleKeyDown(event.kbd.keycode);
_gameModule->handleAsciiKey(event.kbd.ascii);
break;
@@ -169,6 +182,7 @@ void NeverhoodEngine::mainLoop() {
_gameModule->checkRequests();
_gameModule->handleUpdate();
_gameModule->draw();
+ _console->onFrame();
_screen->update();
nextFrameTime = _screen->getNextFrameTime();
};
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index 577fbd7..18f2cc9 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -48,6 +48,7 @@ class Screen;
class SoundMan;
class AudioResourceMan;
class StaticData;
+class Console;
struct NPoint;
struct GameState {
@@ -86,7 +87,8 @@ public:
ResourceMan *_res;
GameModule *_gameModule;
StaticData *_staticData;
-
+ Console *_console;
+
SoundMan *_soundMan;
AudioResourceMan *_audioResourceMan;
Commit: f2d0f76939f713bfe4317798665e1ba004f122f3
https://github.com/scummvm/scummvm/commit/f2d0f76939f713bfe4317798665e1ba004f122f3
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-06-09T06:08:40-07:00
Commit Message:
NEVERHOOD: Fix a memory leak when changing modules
Changed paths:
engines/neverhood/gamemodule.cpp
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index 49682b0..db4d0ef 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -440,6 +440,10 @@ void GameModule::checkRequests() {
void GameModule::createModule(int moduleNum, int which) {
debug("GameModule::createModule(%d, %d)", moduleNum, which);
_moduleNum = moduleNum;
+
+ if (_childObject)
+ delete _childObject;
+
switch (_moduleNum) {
case 1000:
setGlobalVar(V_MODULE_NAME, 0x03294419);
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