[Scummvm-cvs-logs] scummvm master -> 6fa1b6fd4f3e5c2596774da497ed6d273829692a
dreammaster
dreammaster at scummvm.org
Fri Nov 1 01:48:59 CET 2013
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6fa1b6fd4f TSAGE: #if 0 out the uninitialised variable switch block
Commit: 6fa1b6fd4f3e5c2596774da497ed6d273829692a
https://github.com/scummvm/scummvm/commit/6fa1b6fd4f3e5c2596774da497ed6d273829692a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-10-31T17:48:28-07:00
Commit Message:
TSAGE: #if 0 out the uninitialised variable switch block
Changed paths:
engines/tsage/ringworld2/ringworld2_scenes1.cpp
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 7c9c541..e9dcb9b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -8268,9 +8268,10 @@ void Scene1550::dispatch() {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) {
R2_GLOBALS._player._shade = 0;
- // WORKAROUND: Original game contains a switch based on an uninitialized variable.
- // The switch is being left in place, but with a fixed switch value of zero, in case
- // we can ever figure out what the original programmers intended the value to come from
+ // NOTE: Original game contains a switch based on an uninitialized variable.
+ // We're leaving this code here, but ifdef'ed out, in case we can ever figure out
+ // what the original programmers intended the value to come from
+#if 0
int missingVariable = 0;
switch (missingVariable) {
case 144:
@@ -8292,6 +8293,7 @@ void Scene1550::dispatch() {
default:
break;
}
+#endif
}
if (_field412 != 0)
More information about the Scummvm-git-logs
mailing list