[Scummvm-cvs-logs] scummvm master -> 7e1db7ddcde34d36da82d664e798c44dc604b9c5

Strangerke Strangerke at scummvm.org
Wed Nov 6 01:29:47 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
7e1db7ddcd TSAGE: R2R - Renaming in scene 2430


Commit: 7e1db7ddcde34d36da82d664e798c44dc604b9c5
    https://github.com/scummvm/scummvm/commit/7e1db7ddcde34d36da82d664e798c44dc604b9c5
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-11-05T16:29:11-08:00

Commit Message:
TSAGE: R2R - Renaming in scene 2430

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes2.cpp
    engines/tsage/ringworld2/ringworld2_scenes2.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 82c673b..55a28f4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1523,7 +1523,7 @@ bool Scene2430::OilLamp::startAction(CursorType action, Event &event) {
 	return true;
 }
 
-void Scene2430::Exit1::changeScene() {
+void Scene2430::SouthExit::changeScene() {
 	Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene;
 
 	scene->_sceneMode = 0;
@@ -1538,8 +1538,8 @@ void Scene2430::Exit1::changeScene() {
 void Scene2430::postInit(SceneObjectList *OwnerList) {
 	loadScene(2430);
 	SceneExt::postInit();
-	_exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
-	_exit1.setDest(Common::Point(108, 160));
+	_southExit.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000);
+	_southExit.setDest(Common::Point(108, 160));
 
 	if (R2_INVENTORY.getObjectScene(R2_GUNPOWDER) == 2430) {
 		_gunPowder.postInit();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 059847d..7f40862 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -200,7 +200,7 @@ class Scene2430 : public SceneExt {
 		bool startAction(CursorType action, Event &event);
 	};
 
-	class Exit1 : public SceneExit {
+	class SouthExit : public SceneExit {
 	public:
 		virtual void changeScene();
 	};
@@ -221,7 +221,7 @@ public:
 	Companion _companion;
 	GunPowder _gunPowder;
 	OilLamp _oilLamp;
-	Exit1 _exit1;
+	SouthExit _southExit;
 	SequenceManager _sequenceManager;
 
 	virtual void postInit(SceneObjectList *OwnerList = NULL);






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