[Scummvm-cvs-logs] scummvm master -> ab3cf625d59430d9b7496b0437d6a08e33698d58

dreammaster dreammaster at scummvm.org
Wed Nov 13 02:17:34 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ab3cf625d5 TSAGE: Fix for positioning R2R text to account for screen boundary


Commit: ab3cf625d59430d9b7496b0437d6a08e33698d58
    https://github.com/scummvm/scummvm/commit/ab3cf625d59430d9b7496b0437d6a08e33698d58
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-12T17:16:55-08:00

Commit Message:
TSAGE: Fix for positioning R2R text to account for screen boundary

Changed paths:
    engines/tsage/core.cpp



diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 877d866..f2744d5 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1732,9 +1732,13 @@ void SceneItem::display(int resNum, int lineNum, ...) {
 		font.setFontNumber(g_globals->_sceneText._fontNumber);
 		font.getStringBounds(msg.c_str(), textRect, maxWidth);
 
+		Rect screenBounds = g_globals->gfxManager()._bounds;
+		if (g_vm->getGameID() == GType_Ringworld2)
+			screenBounds.collapse(20, 15);
+
 		// Center the text at the specified position, and then constrain it to be-
 		textRect.center(pos.x, pos.y);
-		textRect.contain(g_globals->gfxManager()._bounds);
+		textRect.contain(screenBounds);
 
 		if (centerText) {
 			g_globals->_sceneText._color1 = g_globals->_sceneText._color2;






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