[Scummvm-cvs-logs] scummvm master -> ffe242662891f1b29be39e478055534ad37a0fbe

m-kiewitz m_kiewitz at users.sourceforge.net
Thu Nov 21 20:52:18 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ffe2426628 SCI: changed workaround for lb2 audio+text patch


Commit: ffe242662891f1b29be39e478055534ad37a0fbe
    https://github.com/scummvm/scummvm/commit/ffe242662891f1b29be39e478055534ad37a0fbe
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2013-11-21T11:51:42-08:00

Commit Message:
SCI: changed workaround for lb2 audio+text patch

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 52aa185..6fdff1c 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -118,7 +118,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_LAURABOW2,      -1,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
 	{ GID_LAURABOW2,      -1,    90,  1,        "MuseumActor", "init",           -1,    6, { WORKAROUND_FAKE,   0 } }, // Random actors in museum (bug #3041257)
 	{ GID_LAURABOW2,     240,   240,  0,     "sSteveAnimates", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
-	{ GID_LAURABOW2,      -1,   928,  0,           "Narrator", "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // gets caused by Text+Audio support (see script patcher)
+	{ GID_LAURABOW2,      -1,   928,  0,                 NULL, "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // gets caused by Text+Audio support (see script patcher)
 	{ GID_LONGBOW,        -1,     0,  0,            "Longbow", "restart",        -1,    0, { WORKAROUND_FAKE,   0 } }, // When canceling a restart game - bug #3046200
 	{ GID_LONGBOW,        -1,   213,  0,              "clear", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // When giving an answer using the druid hand sign code in any room
 	{ GID_LONGBOW,        -1,   213,  0,             "letter", "handleEvent",  0xa8,    1, { WORKAROUND_FAKE,   0 } }, // When using the druid hand sign code in any room - bug #3036601






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