[Scummvm-cvs-logs] scummvm master -> 0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f

dreammaster dreammaster at scummvm.org
Thu Nov 28 16:58:53 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0df36b4b1c TSAGE: R2R minimap scrolling fix applies vertically as well


Commit: 0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f
    https://github.com/scummvm/scummvm/commit/0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-11-28T07:58:20-08:00

Commit Message:
TSAGE: R2R minimap scrolling fix applies vertically as well

Changed paths:
    engines/tsage/ringworld2/ringworld2_logic.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 6444b26..e1d6e79 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1598,7 +1598,7 @@ void MazeUI::draw() {
 		(_cellSize.y - 1)) / _cellSize.y;
 
 	// Loop to handle the cell rows of the visible display area one at a time
-	for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
+	for (int yCtr = 0; yCtr <= _cellsVisible.y; ++yCtr, yPos += ySize) {
 		int cellY = _mapOffset.y / _cellSize.y + yCtr;
 
 		// Loop to iterate through the horizontal visible cells to build up






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