[Scummvm-cvs-logs] scummvm master -> bf3200c3f8f022d567f30660d03bb058c0841147

dreammaster dreammaster at scummvm.org
Thu Oct 10 02:49:34 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
bf3200c3f8 TSAGE: Formatting for R2R scene descriptions


Commit: bf3200c3f8f022d567f30660d03bb058c0841147
    https://github.com/scummvm/scummvm/commit/bf3200c3f8f022d567f30660d03bb058c0841147
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2013-10-09T17:48:33-07:00

Commit Message:
TSAGE: Formatting for R2R scene descriptions

Changed paths:
    engines/tsage/ringworld2/ringworld2_logic.cpp
    engines/tsage/ringworld2/ringworld2_scenes0.cpp
    engines/tsage/ringworld2/ringworld2_scenes1.cpp
    engines/tsage/ringworld2/ringworld2_scenes2.cpp
    engines/tsage/ringworld2/ringworld2_scenes3.cpp



diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index f0d7739..fc06b20 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -112,6 +112,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
 		// Cutscene - trip in space
 		return new Scene1010();
 	case 1020:
+		// Cutscene - trip in space 2
 		return new Scene1020();
 	case 1100:
 		// Canyon
@@ -171,7 +172,6 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
 		// Flup Tube Corridor Maze
 		return new Scene1950();
 	/* Scene group #2 */
-	//
 	case 2000:
 		// Spill Mountains
 		return new Scene2000();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 1626c4a..bdac160 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -31,6 +31,11 @@ namespace TsAGE {
 
 namespace Ringworld2 {
 
+/*--------------------------------------------------------------------------
+ * Scene 50 - Waking up cutscene
+ *
+ *--------------------------------------------------------------------------*/
+
 void Scene50::Action1::signal() {
 	switch (_actionIndex++) {
 	case 0:
@@ -5534,6 +5539,7 @@ void Scene500::signal() {
  * Scene 525 - Cutscene - Walking in hall
  *
  *--------------------------------------------------------------------------*/
+
 void Scene525::postInit(SceneObjectList *OwnerList) {
 	loadScene(525);
 	R2_GLOBALS._uiElements._active = false;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 2a38d00..9c623d7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -534,9 +534,10 @@ void Scene1010::signal() {
 }
 
 /*--------------------------------------------------------------------------
- * Scene 1020 -
+ * Scene 1020 - Cutscene - trip in space 2
  *
  *--------------------------------------------------------------------------*/
+
 void Scene1020::postInit(SceneObjectList *OwnerList) {
 	loadScene(1020);
 	SceneExt::postInit();
@@ -663,6 +664,7 @@ void Scene1020::dispatch() {
  * Scene 1100 -
  *
  *--------------------------------------------------------------------------*/
+
 Scene1100::Scene1100() {
 	_nextStripNum = 0;
 	_paletteRefreshStatus = 0;
@@ -6874,6 +6876,7 @@ void Scene1337::subD1A48(int arg1) {
  * Scene 1500 - Cutscene: Ship landing
  *
  *--------------------------------------------------------------------------*/
+
 void Scene1500::postInit(SceneObjectList *OwnerList) {
 	loadScene(1500);
 	R2_GLOBALS._uiElements._active = false;
@@ -7032,6 +7035,7 @@ void Scene1500::dispatch() {
  * Scene 1525 - Cutscene - Ship
  *
  *--------------------------------------------------------------------------*/
+
 void Scene1525::postInit(SceneObjectList *OwnerList) {
 	loadScene(1525);
 	R2_GLOBALS._uiElements._active = false;
@@ -7074,6 +7078,7 @@ void Scene1525::signal() {
  * Scene 1530 - Cutscene - Elevator
  *
  *--------------------------------------------------------------------------*/
+
 void Scene1530::postInit(SceneObjectList *OwnerList) {
 	if (R2_GLOBALS._sceneManager._previousScene == 1000)
 		loadScene(1650);
@@ -9277,6 +9282,7 @@ void Scene1550::enterArea() {
  * Scene 1575 -
  *
  *--------------------------------------------------------------------------*/
+
 Scene1575::Scene1575() {
 	_field412 = 0;
 	_field414 = 0;
@@ -9657,6 +9663,7 @@ void Scene1575::dispatch() {
  * Scene 1580 - Inside wreck
  *
  *--------------------------------------------------------------------------*/
+
 Scene1580::Scene1580() {
 	_field412 = 0;
 }
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index a8e534d..510855b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1038,6 +1038,7 @@ void Scene2000::synchronize(Serializer &s) {
  * Scene 2350 - Balloon Launch Platform
  *
  *--------------------------------------------------------------------------*/
+
 bool Scene2350::Actor2::startAction(CursorType action, Event &event) {
 	if (action != R2_SENSOR_PROBE)
 		return(SceneActor::startAction(action, event));
@@ -1215,6 +1216,7 @@ void Scene2350::process(Event &event) {
  * Scene 2400 - Spill Mountains: Large empty room
  *
  *--------------------------------------------------------------------------*/
+
 void Scene2400::Exit1::changeScene() {
 	Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
 
@@ -1905,6 +1907,7 @@ void Scene2440::signal() {
  * Scene 2445 - Spill Mountains:
  *
  *--------------------------------------------------------------------------*/
+
 void Scene2445::postInit(SceneObjectList *OwnerList) {
 	loadScene(2445);
 	SceneExt::postInit();
@@ -2980,6 +2983,7 @@ void Scene2535::signal() {
  * Scene 2600 - Spill Mountains: Exit
  *
  *--------------------------------------------------------------------------*/
+
 Scene2600::Scene2600(): SceneExt() {
 	_rotation = NULL;
 }
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index c64665a..5cca1ee 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -934,6 +934,7 @@ void Scene3175::signal() {
  * Scene 3200 - Cutscene : Guards - Discussion
  *
  *--------------------------------------------------------------------------*/
+
 void Scene3200::postInit(SceneObjectList *OwnerList) {
 	loadScene(3200);
 	R2_GLOBALS._uiElements._active = false;
@@ -962,6 +963,7 @@ void Scene3200::signal() {
  * Scene 3210 - Cutscene : Captain and Private - Discussion
  *
  *--------------------------------------------------------------------------*/
+
 void Scene3210::postInit(SceneObjectList *OwnerList) {
 	loadScene(3210);
 	R2_GLOBALS._uiElements._active = false;
@@ -988,6 +990,7 @@ void Scene3210::signal() {
  * Scene 3220 - Cutscene : Guards in cargo zone
  *
  *--------------------------------------------------------------------------*/
+
 void Scene3220::postInit(SceneObjectList *OwnerList) {
 	loadScene(3220);
 	R2_GLOBALS._uiElements._active = false;
@@ -1014,6 +1017,7 @@ void Scene3220::signal() {
  * Scene 3230 - Cutscene : Guards on duty
  *
  *--------------------------------------------------------------------------*/
+
 void Scene3230::postInit(SceneObjectList *OwnerList) {
 	loadScene(3230);
 	R2_GLOBALS._uiElements._active = false;






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