[Scummvm-cvs-logs] scummvm master -> eb7362b0b03540c073e226927f20347028ac9a41

bluegr bluegr at gmail.com
Wed Oct 30 08:57:37 CET 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
eb7362b0b0 SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3"


Commit: eb7362b0b03540c073e226927f20347028ac9a41
    https://github.com/scummvm/scummvm/commit/eb7362b0b03540c073e226927f20347028ac9a41
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2013-10-30T00:56:07-07:00

Commit Message:
SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized read error 3"

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 16437d0..64a6926 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -57,6 +57,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_CNICK_KQ,       -1,   700,  0,           "gcWindow", "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering the control menu, like in hoyle 3
 	{ GID_CNICK_LAURABOW, -1,     0,  1,          "Character", "say",            -1,   -1, { WORKAROUND_FAKE,   0 } }, // Yatch, like in hoyle 3 - temps 504 and 505 - bug #3615119
 	{ GID_CNICK_LAURABOW, -1,   700,  0,                 NULL, "open",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when entering control menu - bug #3615118 (same as the gcWindow workaround for Hoyle 3)
+	{ GID_CNICK_LAURABOW,100,   100,  0,                 NULL, "<noname144>",    -1,    1, { WORKAROUND_FAKE,   0 } }, // while playing domino - bug #3615129 (same as the dominoHand2 workaround for Hoyle 3)
 	{ GID_CNICK_LAURABOW,100,   110,  0,                 NULL, "doit",           -1,   -1, { WORKAROUND_FAKE,   0 } }, // when changing the "Dominoes per hand" setting - bug #3615130
 	{ GID_CNICK_LONGBOW,   0,     0,  0,          "RH Budget", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // when starting the game
 	{ GID_ECOQUEST,       -1,    -1,  0,                 NULL, "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // almost clicking anywhere triggers this in almost all rooms






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