[Scummvm-cvs-logs] scummvm master -> bba18d8699970493fdda66a80b0231c99dc297ed

Strangerke Strangerke at scummvm.org
Sun Sep 1 02:17:51 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
bba18d8699 TSAGE: R2R - Remove useless variable in scene 250


Commit: bba18d8699970493fdda66a80b0231c99dc297ed
    https://github.com/scummvm/scummvm/commit/bba18d8699970493fdda66a80b0231c99dc297ed
Author: Strangerke (strangerke at scummvm.org)
Date: 2013-08-31T17:16:29-07:00

Commit Message:
TSAGE: R2R - Remove useless variable in scene 250

Changed paths:
    engines/tsage/ringworld2/ringworld2_scenes0.cpp
    engines/tsage/ringworld2/ringworld2_scenes0.h



diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 21dd05c..9c4cc10 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -2489,14 +2489,13 @@ void Scene205::handleText() {
  *--------------------------------------------------------------------------*/
 
 Scene250::Button::Button(): SceneActor() {
-	_floorNumber = _v2 = 0;
+	_floorNumber = 0;
 }
 
 void Scene250::Button::synchronize(Serializer &s) {
 	SceneActor::synchronize(s);
 
 	s.syncAsSint16LE(_floorNumber);
-	s.syncAsSint16LE(_v2);
 }
 
 bool Scene250::Button::startAction(CursorType action, Event &event) {
@@ -2555,7 +2554,6 @@ bool Scene250::Button::startAction(CursorType action, Event &event) {
 void Scene250::Button::setFloor(int floorNumber) {
 	SceneActor::postInit();
 	_floorNumber = floorNumber;
-	_v2 = 0;
 
 	if (_floorNumber <= 9) {
 		SceneObject::setup(250, 1, 4);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index ff62fc8..df0b4d8 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -310,7 +310,7 @@ public:
 class Scene250: public SceneExt {
 	class Button: public SceneActor {
 	public:
-		int _floorNumber, _v2;
+		int _floorNumber;
 		Button();
 		void setFloor(int floorNumber);
 






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