[Scummvm-cvs-logs] scummvm master -> 1c3202794ad71e59e9496b94ac51f102f8210b54

wjp wjp at usecode.org
Sun Sep 29 22:49:39 CEST 2013


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1c3202794a WINTERMUTE: Fix typo in comment


Commit: 1c3202794ad71e59e9496b94ac51f102f8210b54
    https://github.com/scummvm/scummvm/commit/1c3202794ad71e59e9496b94ac51f102f8210b54
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2013-09-29T13:49:07-07:00

Commit Message:
WINTERMUTE: Fix typo in comment

Changed paths:
    engines/wintermute/base/font/base_font_truetype.cpp



diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index cc0b9d3..8e0eb8a 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -291,13 +291,13 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
 		// Reconstruct the alpha channel of the font.
 
 		// Since we painted it with color 0xFFFFFFFF onto a black background,
-		// the alpha channel is gone, but the colour value of each pixel corresponds
+		// the alpha channel is gone, but the color value of each pixel corresponds
 		// to its original alpha value.
 
 		Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
 		uint32 *pixels = (uint32 *)convertedSurface->getPixels();
 
-		// This is a Surface we created ourselves, so no emtpy space between rows.
+		// This is a Surface we created ourselves, so no empty space between rows.
 		for (int i = 0; i < surface->w * surface->h; ++i) {
 			uint8 a, r, g, b;
 			format.colorToRGB(*pixels, r, g, b);






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