[Scummvm-cvs-logs] scummvm master -> 08738ac697309bca598d0b1b79576afc47013774

lordhoto lordhoto at gmail.com
Fri Feb 7 15:29:22 CET 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
08738ac697 KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)


Commit: 08738ac697309bca598d0b1b79576afc47013774
    https://github.com/scummvm/scummvm/commit/08738ac697309bca598d0b1b79576afc47013774
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2014-02-07T06:25:05-08:00

Commit Message:
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)

The bug mentioned is called "EOB1: Monster idle animation broken".

Changed paths:
    engines/kyra/timer_eob.cpp



diff --git a/engines/kyra/timer_eob.cpp b/engines/kyra/timer_eob.cpp
index f7a4e23..95eb4f3 100644
--- a/engines/kyra/timer_eob.cpp
+++ b/engines/kyra/timer_eob.cpp
@@ -347,7 +347,7 @@ void EoBCoreEngine::timerUpdateFoodStatus(int timerNum) {
 }
 
 void EoBCoreEngine::timerUpdateMonsterIdleAnim(int timerNum) {
-	for (int i = 0; i < 18; i++) {
+	for (int i = 0; i < 30; i++) {
 		EoBMonsterInPlay *m = &_monsters[i];
 		if (m->mode == 7 || m->mode == 10 || (m->flags & 0x20) || (rollDice(1, 2, 0) != 1))
 			continue;






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