[Scummvm-cvs-logs] scummvm branch-1-7 -> a3ec14eb7603d329060567d2cf60fdf99acdd246
bluegr
bluegr at gmail.com
Mon Jul 7 01:06:39 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a3ec14eb76 NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
Commit: a3ec14eb7603d329060567d2cf60fdf99acdd246
https://github.com/scummvm/scummvm/commit/a3ec14eb7603d329060567d2cf60fdf99acdd246
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2014-07-07T02:06:06+03:00
Commit Message:
NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
Changed paths:
engines/neverhood/modules/module1400.cpp
engines/neverhood/modules/module1400_sprites.cpp
engines/neverhood/modules/module1400_sprites.h
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