[Scummvm-cvs-logs] scummvm master -> 22e8a27b20a814ae86801b967a27d53da39250dd
dreammaster
dreammaster at scummvm.org
Sun Jun 1 21:15:51 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
22e8a27b20 MADS: Fix leaving scene 413 to the south
Commit: 22e8a27b20a814ae86801b967a27d53da39250dd
https://github.com/scummvm/scummvm/commit/22e8a27b20a814ae86801b967a27d53da39250dd
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-06-01T15:15:06-04:00
Commit Message:
MADS: Fix leaving scene 413 to the south
Changed paths:
engines/mads/nebular/nebular_scenes4.cpp
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index ccf8d76..e6ed093 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -4158,7 +4158,7 @@ void Scene413::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_scene->_nextSceneId = 409;
- } else if (_action.isAction(VERB_WALK_INSIDE, NOUN_CORRIDOR_TO_SOUTH))
+ } else if (_action.isAction(VERB_WALK_INTO, NOUN_CORRIDOR_TO_SOUTH))
_scene->_nextSceneId = 405;
else if (_action.isAction(VERB_LOOK, NOUN_WOODEN_STATUE))
_vm->_dialogs->show(41310);
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