[Scummvm-cvs-logs] scummvm master -> 460a9113af25596a5dbfdee82a30d7e6baa40121

m-kiewitz m_kiewitz at users.sourceforge.net
Sun Jun 1 23:19:57 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
460a9113af SCI: another workaround for hoyle 4 (bug #6598)


Commit: 460a9113af25596a5dbfdee82a30d7e6baa40121
    https://github.com/scummvm/scummvm/commit/460a9113af25596a5dbfdee82a30d7e6baa40121
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2014-06-01T23:20:11+02:00

Commit Message:
SCI: another workaround for hoyle 4 (bug #6598)

Changed paths:
    engines/sci/engine/workarounds.cpp



diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 3652193..60584ef 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -94,6 +94,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_HOYLE4,        300,   300,  0,                   "", "export 2",   0x1d4d,    0, { WORKAROUND_FAKE,   0 } }, // after passing around cards in hearts
 	{ GID_HOYLE4,        400,   400,  1,            "GinHand", "calcRuns",       -1,    4, { WORKAROUND_FAKE,   0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #5665
 	{ GID_HOYLE4,        500,    17,  1,          "Character", "say",            -1,  504, { WORKAROUND_FAKE,   0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #5662
+	{ GID_HOYLE4,         -1,   937,  0,            "IconBar", "dispatchEvent",  -1,  408, { WORKAROUND_FAKE,   0 } }, // pressing ENTER on scoreboard while mouse is not on OK button, may not happen all the time - bug #6603
 	{ GID_ISLANDBRAIN,   100,   937,  0,            "IconBar", "dispatchEvent",  -1,   58, { WORKAROUND_FAKE,   0 } }, // when using ENTER at the startup menu - bug #5241
 	{ GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
 	{ GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon






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