[Scummvm-cvs-logs] scummvm master -> ef69ac9f2fd4bdf9d5c409250ec71e682fc66502

dreammaster dreammaster at scummvm.org
Thu Mar 13 03:25:12 CET 2014


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
09153039de LURE: Use the mouse pointer for menus on the Wii
ef69ac9f2f Merge pull request #447 from damien-hackadl/master


Commit: 09153039de36ca73cb6b9b23bea5aba7378d463e
    https://github.com/scummvm/scummvm/commit/09153039de36ca73cb6b9b23bea5aba7378d463e
Author: Damien (damien at openwrtdev)
Date: 2014-03-10T19:40:48+10:30

Commit Message:
LURE: Use the mouse pointer for menus on the Wii

Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom.  Using a mouse pointer in the menus is much easier.

Changed paths:
    engines/lure/menu.cpp



diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 3fc4c2a..8867e8a 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -31,7 +31,7 @@
 #include "lure/events.h"
 #include "lure/lure.h"
 
-#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__)
+#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) || defined(__WII__)
 #define LURE_CLICKABLE_MENUS
 #endif
 


Commit: ef69ac9f2fd4bdf9d5c409250ec71e682fc66502
    https://github.com/scummvm/scummvm/commit/ef69ac9f2fd4bdf9d5c409250ec71e682fc66502
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-03-12T22:24:44-04:00

Commit Message:
Merge pull request #447 from damien-hackadl/master

LURE: Use the mouse pointer for menus on the Wii

Changed paths:
    engines/lure/menu.cpp









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