[Scummvm-cvs-logs] scummvm master -> 8f41fc10b2c458e13631d8eeed0ee3de8879a8fa
Strangerke
Strangerke at scummvm.org
Sat Mar 15 11:33:33 CET 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8f41fc10b2 CGE: Remove a useless structure member, reduce a variable scope
Commit: 8f41fc10b2c458e13631d8eeed0ee3de8879a8fa
https://github.com/scummvm/scummvm/commit/8f41fc10b2c458e13631d8eeed0ee3de8879a8fa
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-03-15T11:31:43+01:00
Commit Message:
CGE: Remove a useless structure member, reduce a variable scope
Changed paths:
engines/cge/cge.h
engines/cge/cge_main.cpp
diff --git a/engines/cge/cge.h b/engines/cge/cge.h
index 1af9a90..a65069f 100644
--- a/engines/cge/cge.h
+++ b/engines/cge/cge.h
@@ -107,7 +107,6 @@ struct SavegameHeader {
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
- int totalFrames;
};
extern const char *savegameStr;
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index b18bae6..e738b6e 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -195,7 +195,6 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
debugC(1, kCGEDebugEngine, "CGEEngine::loadgame(%d, header, %s)", slotNumber, tiny ? "true" : "false");
Common::MemoryReadStream *readStream;
- SavegameHeader saveHeader;
if (slotNumber == -1) {
// Loading the data for the initial game state
@@ -231,6 +230,8 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
return false;
} else {
// Found header
+ SavegameHeader saveHeader;
+
if (!readSavegameHeader(readStream, saveHeader)) {
delete readStream;
return false;
@@ -424,7 +425,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
}
bool CGEEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
- header.thumbnail = NULL;
+ header.thumbnail = nullptr;
// Get the savegame version
header.version = in->readByte();
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