[Scummvm-cvs-logs] scummvm master -> 40fe6193b168ebb4b5dfa9ebc489e791559afc13

Strangerke Strangerke at scummvm.org
Mon May 26 20:43:43 CEST 2014


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
40fe6193b1 MADS: Fix a bug in scene 701 (door sprite playing in weird orders)


Commit: 40fe6193b168ebb4b5dfa9ebc489e791559afc13
    https://github.com/scummvm/scummvm/commit/40fe6193b168ebb4b5dfa9ebc489e791559afc13
Author: Strangerke (strangerke at scummvm.org)
Date: 2014-05-26T20:42:16+02:00

Commit Message:
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)

Changed paths:
    engines/mads/nebular/nebular_scenes7.cpp



diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 6054847..b31a359 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -233,7 +233,7 @@ void Scene701::step() {
 
 	case 72:
 		_vm->_sound->command(17);
-		_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
+		_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1, 0, 0);
 		_scene->_sequences.setPosition(_globals._sequenceIndexes[1], Common::Point(48, 136));
 		_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10);
 		_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 73);






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