[Scummvm-cvs-logs] scummvm master -> 1e79f55180857a6e7de6cbd440b7c3c578700719
dreammaster
dreammaster at scummvm.org
Thu May 29 02:43:12 CEST 2014
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1e79f55180 MADS: Fix incorrect dynamic hotspot desc Ids in scene 202
Commit: 1e79f55180857a6e7de6cbd440b7c3c578700719
https://github.com/scummvm/scummvm/commit/1e79f55180857a6e7de6cbd440b7c3c578700719
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2014-05-28T20:40:29-04:00
Commit Message:
MADS: Fix incorrect dynamic hotspot desc Ids in scene 202
Changed paths:
engines/mads/nebular/nebular_scenes2.cpp
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 56e8c8a..fa480f6 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -405,7 +405,7 @@ void Scene202::enter() {
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0);
_scene->_sequences.setPosition(_globals._sequenceIndexes[2], Common::Point(149, 113));
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
- int idx = _scene->_dynamicHotspots.add(NOUN_BONE, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
+ int idx = _scene->_dynamicHotspots.add(NOUN_SKULL, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots.setPosition(idx, Common::Point(153, 97), FACING_SOUTH);
if (!(_globals[kBone202Status] & 1)) {
@@ -852,7 +852,7 @@ void Scene202::actions() {
_game._player._visible = false;
_game._player._stepEnabled = false;
- _ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 79, -1, Common::Rect(241, 68, 241 + 12, 68 + 54));
+ _ladderHotspotId = _scene->_dynamicHotspots.add(NOUN_LADDER, 78, -1, Common::Rect(241, 68, 241 + 12, 68 + 54));
_scene->_dynamicHotspots.setPosition(_ladderHotspotId, Common::Point(246, 124), FACING_NORTH);
_globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[8], 1);
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