[Scummvm-cvs-logs] scummvm master -> c660119c2282a4a501ab88e9a65e3064fccad21d

dreammaster dreammaster at scummvm.org
Sat Feb 21 22:49:40 CET 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c660119c22 MADS: Fix depth for seaweed in scene 104


Commit: c660119c2282a4a501ab88e9a65e3064fccad21d
    https://github.com/scummvm/scummvm/commit/c660119c2282a4a501ab88e9a65e3064fccad21d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-02-21T16:48:04-05:00

Commit Message:
MADS: Fix depth for seaweed in scene 104

Changed paths:
    engines/mads/nebular/nebular_scenes1.cpp



diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 7c85fd4..3149343 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1621,6 +1621,7 @@ void Scene104::setup() {
 void Scene104::enter() {
 	_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1));
 	_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1);
+	_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
 
 	if (_scene->_priorSceneId == 105)
 		_game._player._playerPos = Common::Point(302, 107);






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