[Scummvm-cvs-logs] scummvm master -> b835eacc0cd401bb0d15a33e60d2ac47ebb4d718

RichieSams adastley at gmail.com
Mon Jan 19 02:27:48 CET 2015


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a26a9c7268 ZVISION: Fix formatting and add curlies
b835eacc0c ZVISION: Don't change location when coming back from ScummVM save dialog


Commit: a26a9c7268d27cb1f7407f5cf48038303f443197
    https://github.com/scummvm/scummvm/commit/a26a9c7268d27cb1f7407f5cf48038303f443197
Author: RichieSams (adastley at gmail.com)
Date: 2015-01-18T17:06:37-06:00

Commit Message:
ZVISION: Fix formatting and add curlies

Changed paths:
    engines/zvision/graphics/cursors/cursor_manager.cpp
    engines/zvision/scripting/script_manager.cpp



diff --git a/engines/zvision/graphics/cursors/cursor_manager.cpp b/engines/zvision/graphics/cursors/cursor_manager.cpp
index 1e048ef..eeab18f 100644
--- a/engines/zvision/graphics/cursors/cursor_manager.cpp
+++ b/engines/zvision/graphics/cursors/cursor_manager.cpp
@@ -124,31 +124,30 @@ void CursorManager::cursorDown(bool pushed) {
 }
 
 void CursorManager::changeCursor(int id) {
-	int _id = id;
-
-	if (_item &&
-	        (_id == CursorIndex_Active ||
-	         _id == CursorIndex_Idle ||
-	         _id == CursorIndex_HandPu)) {
-
-		if (_id == CursorIndex_Idle)
-			_id = CursorIndex_ItemIdle;
-		else
-			_id = CursorIndex_ItemAct;
+	if (_item && (id == CursorIndex_Active ||
+	              id == CursorIndex_Idle ||
+	              id == CursorIndex_HandPu)) {
+		if (id == CursorIndex_Idle) {
+			id = CursorIndex_ItemIdle;
+		} else {
+			id = CursorIndex_ItemAct;
+		}
 	}
 
-	if (_currentCursor != _id ||
-	        ((_id == CursorIndex_ItemAct || _id == CursorIndex_ItemIdle) && _lastitem != _item)) {
-		_currentCursor = _id;
+	if (_currentCursor != id || ((id == CursorIndex_ItemAct || id == CursorIndex_ItemIdle) && _lastitem != _item)) {
+		_currentCursor = id;
 		_lastitem = _item;
 		changeCursor(_cursors[_currentCursor][_cursorIsPushed]);
 	}
 }
 
 int CursorManager::getCursorId(const Common::String &name) {
-	for (int i = 0; i < NUM_CURSORS; i++)
-		if (name.equals(_cursorNames[i]))
+	for (int i = 0; i < NUM_CURSORS; i++) {
+		if (name.equals(_cursorNames[i])) {
 			return i;
+		}
+	}
+
 	return CursorIndex_Idle;
 }
 
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index ad04943..4792a02 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -72,21 +72,24 @@ void ScriptManager::initialize() {
 }
 
 void ScriptManager::update(uint deltaTimeMillis) {
-	if (_currentLocation.node != _nextLocation.node ||
-	        _currentLocation.room != _nextLocation.room ||
-	        _currentLocation.view != _nextLocation.view ||
-	        _currentLocation.world != _nextLocation.world)
+	if (_currentLocation.node != _nextLocation.node || _currentLocation.room != _nextLocation.room ||
+	        _currentLocation.view != _nextLocation.view || _currentLocation.world != _nextLocation.world) {
 		ChangeLocationReal();
+	}
 
 	updateNodes(deltaTimeMillis);
-	if (! execScope(nodeview))
+	if (! execScope(nodeview)) {
 		return;
-	if (! execScope(room))
+	}
+	if (! execScope(room)) {
 		return;
-	if (! execScope(world))
+	}
+	if (! execScope(world)) {
 		return;
-	if (! execScope(universe))
+	}
+	if (! execScope(universe)) {
 		return;
+	}
 	updateControls(deltaTimeMillis);
 }
 
@@ -97,17 +100,22 @@ bool ScriptManager::execScope(ScriptScope &scope) {
 	scope.scopeQueue = tmp;
 	scope.scopeQueue->clear();
 
-	for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter)
+	for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
 		(*PuzzleIter)->addedBySetState = false;
+	}
 
 	if (scope.procCount < 2 || getStateValue(StateKey_ExecScopeStyle)) {
-		for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter)
-			if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount))
+		for (PuzzleList::iterator PuzzleIter = scope.puzzles.begin(); PuzzleIter != scope.puzzles.end(); ++PuzzleIter) {
+			if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
 				return false;
+			}
+		}
 	} else {
-		for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->end(); ++PuzzleIter)
-			if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount))
+		for (PuzzleList::iterator PuzzleIter = scope.execQueue->begin(); PuzzleIter != scope.execQueue->end(); ++PuzzleIter) {
+			if (!checkPuzzleCriteria(*PuzzleIter, scope.procCount)) {
 				return false;
+			}
+		}
 	}
 
 	if (scope.procCount < 2) {
@@ -119,9 +127,11 @@ bool ScriptManager::execScope(ScriptScope &scope) {
 void ScriptManager::referenceTableAddPuzzle(uint32 key, PuzzleRef ref) {
 	if (_referenceTable.contains(key)) {
 		Common::Array<PuzzleRef> *arr = &_referenceTable[key];
-		for (uint32 i = 0; i < arr->size(); i++)
-			if ((*arr)[i].puz == ref.puz)
+		for (uint32 i = 0; i < arr->size(); i++) {
+			if ((*arr)[i].puz == ref.puz) {
 				return;
+			}
+		}
 	}
 
 	_referenceTable[key].push_back(ref);
@@ -139,9 +149,11 @@ void ScriptManager::addPuzzlesToReferenceTable(ScriptScope &scope) {
 		referenceTableAddPuzzle(puzzlePtr->key, ref);
 
 		// Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
-		for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter)
-			for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter)
+		for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*PuzzleIter)->criteriaList.begin(); criteriaIter != (*PuzzleIter)->criteriaList.end(); ++criteriaIter) {
+			for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
 				referenceTableAddPuzzle(entryIter->key, ref);
+			}
+		}
 	}
 }
 
@@ -159,8 +171,9 @@ void ScriptManager::updateNodes(uint deltaTimeMillis) {
 }
 
 void ScriptManager::updateControls(uint deltaTimeMillis) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
+	}
 
 	// Process only one event
 	if (!_controlEvents.empty()) {
@@ -187,9 +200,11 @@ void ScriptManager::updateControls(uint deltaTimeMillis) {
 		_controlEvents.pop_front();
 	}
 
-	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++)
-		if ((*iter)->process(deltaTimeMillis))
+	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); iter++) {
+		if ((*iter)->process(deltaTimeMillis)) {
 			break;
+		}
+	}
 }
 
 bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
@@ -200,8 +215,9 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
 	}
 
 	// Check each Criteria
-	if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0)
+	if (counter == 0 && (getStateFlag(puzzle->key) & Puzzle::DO_ME_NOW) == 0) {
 		return true;
+	}
 
 	bool criteriaMet = false;
 	for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) {
@@ -210,10 +226,11 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
 		for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) {
 			// Get the value to compare against
 			int argumentValue;
-			if (entryIter->argumentIsAKey)
+			if (entryIter->argumentIsAKey) {
 				argumentValue = getStateValue(entryIter->argument);
-			else
+			} else {
 				argumentValue = entryIter->argument;
+			}
 
 			// Do the comparison
 			switch (entryIter->criteriaOperator) {
@@ -251,8 +268,9 @@ bool ScriptManager::checkPuzzleCriteria(Puzzle *puzzle, uint counter) {
 		setStateValue(puzzle->key, 1);
 
 		for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) {
-			if (!(*resultIter)->execute())
+			if (!(*resultIter)->execute()) {
 				return false;
+			}
 		}
 	}
 
@@ -275,13 +293,15 @@ void ScriptManager::cleanScriptScope(ScriptScope &scope) {
 	scope.privQueueTwo.clear();
 	scope.scopeQueue = &scope.privQueueOne;
 	scope.execQueue = &scope.privQueueTwo;
-	for (PuzzleList::iterator iter = scope.puzzles.begin(); iter != scope.puzzles.end(); ++iter)
+	for (PuzzleList::iterator iter = scope.puzzles.begin(); iter != scope.puzzles.end(); ++iter) {
 		delete(*iter);
+	}
 
 	scope.puzzles.clear();
 
-	for (ControlList::iterator iter = scope.controls.begin(); iter != scope.controls.end(); ++iter)
+	for (ControlList::iterator iter = scope.controls.begin(); iter != scope.controls.end(); ++iter) {
 		delete(*iter);
+	}
 
 	scope.controls.clear();
 
@@ -289,44 +309,49 @@ void ScriptManager::cleanScriptScope(ScriptScope &scope) {
 }
 
 int ScriptManager::getStateValue(uint32 key) {
-	if (_globalState.contains(key))
+	if (_globalState.contains(key)) {
 		return _globalState[key];
-	else
+	} else {
 		return 0;
+	}
 }
 
 void ScriptManager::queuePuzzles(uint32 key) {
 	if (_referenceTable.contains(key)) {
 		Common::Array<PuzzleRef> *arr = &_referenceTable[key];
-		for (int32 i = arr->size() - 1; i >= 0; i--)
+		for (int32 i = arr->size() - 1; i >= 0; i--) {
 			if (!(*arr)[i].puz->addedBySetState) {
 				(*arr)[i].scope->scopeQueue->push_back((*arr)[i].puz);
 				(*arr)[i].puz->addedBySetState = true;
 			}
+		}
 	}
 }
 
 void ScriptManager::setStateValue(uint32 key, int value) {
-	if (value == 0)
+	if (value == 0) {
 		_globalState.erase(key);
-	else
+	} else {
 		_globalState[key] = value;
+	}
 
 	queuePuzzles(key);
 }
 
 void ScriptManager::setStateValueSilent(uint32 key, int value) {
-	if (value == 0)
+	if (value == 0) {
 		_globalState.erase(key);
-	else
+	} else {
 		_globalState[key] = value;
+	}
 }
 
 uint ScriptManager::getStateFlag(uint32 key) {
-	if (_globalStateFlags.contains(key))
+	if (_globalStateFlags.contains(key)) {
 		return _globalStateFlags[key];
-	else
+	} else {
 		return 0;
+	}
 }
 
 void ScriptManager::setStateFlag(uint32 key, uint value) {
@@ -336,10 +361,11 @@ void ScriptManager::setStateFlag(uint32 key, uint value) {
 }
 
 void ScriptManager::setStateFlagSilent(uint32 key, uint value) {
-	if (value == 0)
+	if (value == 0) {
 		_globalStateFlags.erase(key);
-	else
+	} else {
 		_globalStateFlags[key] = value;
+	}
 }
 
 void ScriptManager::unsetStateFlag(uint32 key, uint value) {
@@ -348,23 +374,29 @@ void ScriptManager::unsetStateFlag(uint32 key, uint value) {
 	if (_globalStateFlags.contains(key)) {
 		_globalStateFlags[key] &= ~value;
 
-		if (_globalStateFlags[key] == 0)
+		if (_globalStateFlags[key] == 0) {
 			_globalStateFlags.erase(key);
+		}
 	}
 }
 
 Control *ScriptManager::getControl(uint32 key) {
-	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter)
-		if ((*iter)->getKey() == key)
+	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
+		if ((*iter)->getKey() == key) {
 			return *iter;
+		}
+	}
+
 	return nullptr;
 }
 
 void ScriptManager::focusControl(uint32 key) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
-	if (_currentlyFocusedControl == key)
+	}
+	if (_currentlyFocusedControl == key) {
 		return;
+	}
 	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
 		uint32 controlKey = (*iter)->getKey();
 
@@ -443,50 +475,60 @@ void ScriptManager::killSideFxType(ScriptingEffect::ScriptingEffectType type) {
 }
 
 void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
+	}
 	for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
-		if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos))
+		if ((*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos)) {
 			return;
+		}
 	}
 }
 
 void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
+	}
 	for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
-		if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos))
+		if ((*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos)) {
 			return;
+		}
 	}
 }
 
 bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return false;
+	}
 
 	for (ControlList::iterator iter = _activeControls->reverse_begin(); iter != _activeControls->end(); iter--) {
-		if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos))
+		if ((*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos)) {
 			return true;
+		}
 	}
 
 	return false;
 }
 
 void ScriptManager::onKeyDown(Common::KeyState keyState) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
+	}
 	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
-		if ((*iter)->onKeyDown(keyState))
+		if ((*iter)->onKeyDown(keyState)) {
 			return;
+		}
 	}
 }
 
 void ScriptManager::onKeyUp(Common::KeyState keyState) {
-	if (!_activeControls)
+	if (!_activeControls) {
 		return;
+	}
 	for (ControlList::iterator iter = _activeControls->begin(); iter != _activeControls->end(); ++iter) {
-		if ((*iter)->onKeyUp(keyState))
+		if ((*iter)->onKeyUp(keyState)) {
 			return;
+		}
 	}
 }
 
@@ -539,8 +581,9 @@ void ScriptManager::ChangeLocationReal() {
 				_currentLocation.node = '0';
 				_currentLocation.view = '0';
 				_currentLocation.offset = 0;
-			} else
+			} else {
 				return;
+			}
 		}
 	}
 
@@ -563,12 +606,13 @@ void ScriptManager::ChangeLocationReal() {
 	}
 
 	if (_nextLocation.world == 'g' && _nextLocation.room == 'j') {
-		if (_nextLocation.node == 's' && _nextLocation.view == 'e' &&
-		        _currentLocation.world != 'g' && _currentLocation.room != 'j')
+		if (_nextLocation.node == 's' && _nextLocation.view == 'e' && _currentLocation.world != 'g' && _currentLocation.room != 'j') {
 			_engine->getSaveManager()->prepareSaveBuffer();
+		}
 	} else {
-		if (_currentLocation.world == 'g' && _currentLocation.room == 'j')
+		if (_currentLocation.world == 'g' && _currentLocation.room == 'j') {
 			_engine->getSaveManager()->flushSaveBuffer();
+		}
 	}
 
 	setStateValue(StateKey_World, _nextLocation.world);
@@ -664,26 +708,30 @@ void ScriptManager::serialize(Common::WriteStream *stream) {
 	stream->writeByte(getStateValue(StateKey_View));
 	stream->writeUint32LE(getStateValue(StateKey_ViewPos));
 
-	for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter)
+	for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); ++iter) {
 		(*iter)->serialize(stream);
+	}
 
 	stream->writeUint32BE(MKTAG('F', 'L', 'A', 'G'));
 
 	int32 slots = 20000;
-	if (_engine->getGameId() == GID_NEMESIS)
+	if (_engine->getGameId() == GID_NEMESIS) {
 		slots = 30000;
+	}
 
 	stream->writeUint32LE(slots * 2);
 
-	for (int32 i = 0; i < slots; i++)
+	for (int32 i = 0; i < slots; i++) {
 		stream->writeUint16LE(getStateFlag(i));
+	}
 
 	stream->writeUint32BE(MKTAG('P', 'U', 'Z', 'Z'));
 
 	stream->writeUint32LE(slots * 2);
 
-	for (int32 i = 0; i < slots; i++)
+	for (int32 i = 0; i < slots; i++) {
 		stream->writeSint16LE(getStateValue(i));
+	}
 }
 
 void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
@@ -700,8 +748,9 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
 	_currentLocation.room = 0;
 	_currentLocation.view = 0;
 
-	for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++)
+	for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++) {
 		delete(*iter);
+	}
 
 	_activeSideFx.clear();
 
@@ -734,20 +783,23 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
 		case MKTAG('T', 'I', 'M', 'R'): {
 			uint32 key = stream->readUint32LE();
 			uint32 time = stream->readUint32LE();
-			if (_engine->getGameId() == GID_GRANDINQUISITOR)
+			if (_engine->getGameId() == GID_GRANDINQUISITOR) {
 				time /= 100;
-			else if (_engine->getGameId() == GID_NEMESIS)
+			} else if (_engine->getGameId() == GID_NEMESIS) {
 				time /= 1000;
+			}
 			addSideFX(new TimerNode(_engine, key, time));
 		}
 		break;
 		case MKTAG('F', 'L', 'A', 'G'):
-			for (uint32 i = 0; i < tagSize / 2; i++)
+			for (uint32 i = 0; i < tagSize / 2; i++) {
 				setStateFlagSilent(i, stream->readUint16LE());
+			}
 			break;
 		case MKTAG('P', 'U', 'Z', 'Z'):
-			for (uint32 i = 0; i < tagSize / 2; i++)
+			for (uint32 i = 0; i < tagSize / 2; i++) {
 				setStateValueSilent(i, stream->readUint16LE());
+			}
 			break;
 		default:
 			stream->seek(tagSize, SEEK_CUR);
@@ -801,10 +853,11 @@ void ScriptManager::flushEvent(Common::EventType type) {
 	EventList::iterator it = _controlEvents.begin();
 	while (it != _controlEvents.end()) {
 
-		if ((*it).type == type)
+		if ((*it).type == type) {
 			it = _controlEvents.erase(it);
-		else
+		} else {
 			it++;
+		}
 	}
 }
 
@@ -833,12 +886,15 @@ ValueSlot::ValueSlot(ScriptManager *scriptManager, const char *slotValue):
 }
 int16 ValueSlot::getValue() {
 	if (slot) {
-		if (value >= 0)
+		if (value >= 0) {
 			return _scriptManager->getStateValue(value);
-		else
+		}
+		else {
 			return 0;
-	} else
+		}
+	} else {
 		return value;
+	}
 }
 
 } // End of namespace ZVision


Commit: b835eacc0cd401bb0d15a33e60d2ac47ebb4d718
    https://github.com/scummvm/scummvm/commit/b835eacc0cd401bb0d15a33e60d2ac47ebb4d718
Author: RichieSams (adastley at gmail.com)
Date: 2015-01-18T19:26:49-06:00

Commit Message:
ZVISION: Don't change location when coming back from ScummVM save dialog

Fixes bug # 6771

We don't need to change locations, since we use the ScummVM save dialog instead
of the original one (which is actually a location). Instead we just need to reset _nextLocation to
_currentLocation so the engine can stop trying to save. If we change locations, the
StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script
refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room.

Changed paths:
    engines/zvision/scripting/script_manager.cpp



diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index 4792a02..a4ab457 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -576,11 +576,8 @@ void ScriptManager::ChangeLocationReal() {
 				_nextLocation.node = _currentLocation.node;
 				_nextLocation.view = _currentLocation.view;
 				_nextLocation.offset = _currentLocation.offset;
-				_currentLocation.world = '0';
-				_currentLocation.room = '0';
-				_currentLocation.node = '0';
-				_currentLocation.view = '0';
-				_currentLocation.offset = 0;
+				
+				return;
 			} else {
 				return;
 			}
@@ -743,11 +740,6 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
 	cleanScriptScope(room);
 	cleanScriptScope(world);
 
-	_currentLocation.node = 0;
-	_currentLocation.world = 0;
-	_currentLocation.room = 0;
-	_currentLocation.view = 0;
-
 	for (SideFXList::iterator iter = _activeSideFx.begin(); iter != _activeSideFx.end(); iter++) {
 		delete(*iter);
 	}






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