[Scummvm-cvs-logs] scummvm master -> 08414cfaed5554796a0ea94c66f7e50a03395797
dreammaster
dreammaster at scummvm.org
Wed Jul 8 13:58:47 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
08414cfaed SHERLOCK: RT: Fix screen drawing when actively scrolling screen
Commit: 08414cfaed5554796a0ea94c66f7e50a03395797
https://github.com/scummvm/scummvm/commit/08414cfaed5554796a0ea94c66f7e50a03395797
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-07-08T07:57:36-04:00
Commit Message:
SHERLOCK: RT: Fix screen drawing when actively scrolling screen
Changed paths:
engines/sherlock/tattoo/tattoo_scene.cpp
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 2d82b2f..f8ca265 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -354,7 +354,7 @@ void TattooScene::doBgAnim() {
events.wait(3);
if (screen._flushScreen) {
- screen.slamRect(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
+ screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
screen._flushScreen = false;
}
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