[Scummvm-cvs-logs] scummvm master -> 4c4aa45b5595990af3fc674b0c912be0d278be1e

dreammaster dreammaster at scummvm.org
Sat Jul 11 02:12:19 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4c4aa45b55 SHERLOCK: RT: Beginnings of darts minigame


Commit: 4c4aa45b5595990af3fc674b0c912be0d278be1e
    https://github.com/scummvm/scummvm/commit/4c4aa45b5595990af3fc674b0c912be0d278be1e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-07-10T20:11:19-04:00

Commit Message:
SHERLOCK: RT: Beginnings of darts minigame

Changed paths:
  A engines/sherlock/tattoo/tattoo_darts.cpp
  A engines/sherlock/tattoo/tattoo_darts.h
    engines/sherlock/module.mk
    engines/sherlock/tattoo/tattoo.cpp
    engines/sherlock/tattoo/tattoo.h



diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 9997301..c1591b6 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -20,6 +20,7 @@ MODULE_OBJS = \
 	scalpel/scalpel_user_interface.o \
 	scalpel/settings.o \
 	tattoo/tattoo.o \
+	tattoo/tattoo_darts.o \
 	tattoo/tattoo_fixed_text.o \
 	tattoo/tattoo_inventory.o \
 	tattoo/tattoo_journal.o \
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp
index ab2e541..f6dd156 100644
--- a/engines/sherlock/tattoo/tattoo.cpp
+++ b/engines/sherlock/tattoo/tattoo.cpp
@@ -33,7 +33,7 @@ namespace Sherlock {
 namespace Tattoo {
 
 TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
-		SherlockEngine(syst, gameDesc) {
+		SherlockEngine(syst, gameDesc), _darts(this) {
 	_creditsActive = false;
 	_runningProlog = false;
 	_fastMode = false;
@@ -80,16 +80,35 @@ void TattooEngine::initialize() {
 }
 
 void TattooEngine::startScene() {
-	if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) {
+	switch (_scene->_goToScene) {
+	case OVERHEAD_MAP:
+	case OVERHEAD_MAP2:
 		// Show the map
 		_scene->_currentScene = OVERHEAD_MAP;
 		_scene->_goToScene = _map->show();
 
 		_people->_savedPos = Common::Point(-1, -1);
 		_people->_savedPos._facing = -1;
-	}
+		break;
 
-	// TODO
+	case 101:
+		// Darts Board minigame
+		_darts.playDarts(GAME_CRICKET);
+		break;
+	
+	case 102:
+		// Darts Board minigame
+		_darts.playDarts(GAME_301);
+		break;
+
+	case 103:
+		// Darts Board minigame
+		_darts.playDarts(GAME_501);
+		break;
+
+	default:
+		break;
+	}
 
 	_events->setCursor(ARROW);
 }
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 57415c1..4c7977b 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -24,6 +24,7 @@
 #define SHERLOCK_TATTOO_H
 
 #include "sherlock/sherlock.h"
+#include "sherlock/tattoo/tattoo_darts.h"
 
 namespace Sherlock {
 
@@ -52,6 +53,8 @@ enum {
 
 class TattooEngine : public SherlockEngine {
 private:
+	Darts _darts;
+
 	/**
 	 * Loads the initial palette for the game
 	 */
diff --git a/engines/sherlock/tattoo/tattoo_darts.cpp b/engines/sherlock/tattoo/tattoo_darts.cpp
new file mode 100644
index 0000000..05113da
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_darts.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_darts.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+Darts::Darts(SherlockEngine *vm) : _vm(vm) {
+	_gameType = GAME_301;
+	_hand1 = _hand2 = nullptr;
+	_dartGraphics = nullptr;
+	_dartsLeft = nullptr;
+	_dartMap = nullptr;
+	_dartBoard = nullptr;
+	Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+	Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+	_score1 = _score2 = 0;
+	_roundNum = 0;
+	_level = 0;
+}
+
+void Darts::playDarts(GameType gameType) {
+
+}
+
+void Darts::initDarts() {
+	_dartInfo = Common::Rect(430, 50, 430 + 205, 50 + 330);
+
+	if (_gameType == GAME_CRICKET) {
+		_dartInfo = Common::Rect(430, 245, 430 + 205, 245 + 150);
+	}
+
+	Common::fill(&_cricketScore[0][0], &_cricketScore[0][7], 0);
+	Common::fill(&_cricketScore[1][0], &_cricketScore[1][7], 0);
+
+	switch (_gameType) {
+	case GAME_501:
+		_score1 = _score2 = 501;
+		_gameType = GAME_301;
+		break;
+
+	case GAME_301:
+		_score1 = _score2 = 301;
+		break;
+
+	default:
+		// Cricket
+		_score1 = _score2 = 0;
+		break;
+	}
+
+	_roundNum = 1;
+
+	if (_level == 9) {
+		// No computer players
+		_compPlay = 0;
+		_level = 0;
+	} else if (_level == 8) {
+		_level = _vm->getRandomNumber(3);
+		_compPlay = 2;
+	} else {
+		// Check for opponent flags
+		for (int idx = 0; idx < 4; ++idx) {
+			if (_vm->readFlags(314 + idx))
+				_level = idx;
+		}
+	}
+
+	_opponent = "Jock";
+}
+
+void Darts::loadDarts() {
+	Resources &res = *_vm->_res;
+	Screen &screen = *_vm->_screen;
+	byte palette[PALETTE_SIZE];
+
+	// Load images
+	_hand1 = new ImageFile("hand1.vgs");
+	_hand2 = new ImageFile("hand2.vgs");
+	_dartGraphics = new ImageFile("darts.vgs");
+	_dartsLeft = new ImageFile("DartsLft.vgs");
+	_dartMap = new ImageFile("DartMap.vgs");
+	_dartBoard = new ImageFile("DartBd.vgs");
+
+	// Load and set the palette
+	Common::SeekableReadStream *stream = res.load("DartBoard.pal");
+	stream->read(palette, PALETTE_SIZE);
+	screen.translatePalette(palette);
+	screen.setPalette(palette);
+	delete stream;
+
+	// Load the initial background
+	screen._backBuffer1.blitFrom((*_dartBoard)[0], Common::Point(0, 0));
+	screen._backBuffer2.blitFrom(screen._backBuffer1);
+	screen.blitFrom(screen._backBuffer1);
+}
+
+void Darts::closeDarts() {
+	delete _dartBoard;
+	delete _dartsLeft;
+	delete _dartGraphics;
+	delete _dartMap;
+	delete _hand1;
+	delete _hand2;
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_darts.h b/engines/sherlock/tattoo/tattoo_darts.h
new file mode 100644
index 0000000..762eb35
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_darts.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_DARTS_H
+#define SHERLOCK_TATTOO_DARTS_H
+
+#include "common/scummsys.h"
+#include "sherlock/image_file.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
+
+class Darts {
+private:
+	SherlockEngine *_vm;
+	GameType _gameType;
+	ImageFile *_hand1, *_hand2;
+	ImageFile *_dartGraphics;
+	ImageFile *_dartsLeft;
+	ImageFile *_dartMap;
+	ImageFile *_dartBoard;
+	Common::Rect _dartInfo;
+	int _cricketScore[2][7];
+	int _score1, _score2;
+	int _roundNum;
+	int _level;
+	int _compPlay;
+	Common::String _opponent;
+
+	/**
+	 * Initialize game variables
+	 */
+	void initDarts();
+
+	/**
+	 * Load dartboard graphics
+	 */
+	void loadDarts();
+
+	/**
+	 * Free loaded dart images
+	 */
+	void closeDarts();
+public:
+	Darts(SherlockEngine *vm);
+
+	/**
+	 * Play the darts game
+	 */
+	void playDarts(GameType gameType);
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif






More information about the Scummvm-git-logs mailing list