[Scummvm-cvs-logs] scummvm master -> 62aad480effbd9cc6e37b353aa02436d075fecd2
dreammaster
dreammaster at scummvm.org
Mon Jun 8 05:08:23 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
62aad480ef SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Commit: 62aad480effbd9cc6e37b353aa02436d075fecd2
https://github.com/scummvm/scummvm/commit/62aad480effbd9cc6e37b353aa02436d075fecd2
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-06-07T23:07:21-04:00
Commit Message:
SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
Changed paths:
engines/sherlock/scalpel/scalpel.cpp
engines/sherlock/scalpel/scalpel.h
engines/sherlock/scalpel/scalpel_scene.h
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index c349ec9..f6a6bc9 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -23,6 +23,7 @@
#include "engines/util.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h
index 7cd555a..e84f3aa 100644
--- a/engines/sherlock/scalpel/scalpel.h
+++ b/engines/sherlock/scalpel/scalpel.h
@@ -30,10 +30,6 @@ namespace Sherlock {
namespace Scalpel {
-enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
- LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
- BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
-
class ScalpelEngine : public SherlockEngine {
private:
Darts *_darts;
diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h
index d9ac1c1..88c7581 100644
--- a/engines/sherlock/scalpel/scalpel_scene.h
+++ b/engines/sherlock/scalpel/scalpel_scene.h
@@ -35,6 +35,10 @@ namespace Sherlock {
namespace Scalpel {
+enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
+ LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
+ BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
+
class ScalpelScene : public Scene {
private:
void doBgAnimCheckCursor();
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