[Scummvm-cvs-logs] scummvm master -> 1a4d723e6099fe06055b46d7fa9f07e7158d271b
dreammaster
dreammaster at scummvm.org
Sat Jun 13 02:24:32 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1a4d723e60 SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Commit: 1a4d723e6099fe06055b46d7fa9f07e7158d271b
https://github.com/scummvm/scummvm/commit/1a4d723e6099fe06055b46d7fa9f07e7158d271b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-06-12T20:23:41-04:00
Commit Message:
SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPC
Changed paths:
engines/sherlock/people.h
engines/sherlock/tattoo/tattoo_scene.cpp
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index d9cb8de..09022b1 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -32,7 +32,6 @@ namespace Sherlock {
enum PeopleId {
PLAYER = 0,
- MAX_NPC = 5,
MAX_NPC_PATH = 200
};
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index a896fbe..5ebf38b 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -820,8 +820,8 @@ void TattooScene::setNPCPath(int npc) {
return;
// Turn off all the NPCs, since the talk script will turn them back on as needed
- for (uint idx = 0; idx < MAX_NPC; ++idx)
- people[idx + 1]._type = INVALID;
+ for (uint idx = 1; idx < MAX_CHARACTERS; ++idx)
+ people[idx]._type = INVALID;
// Call the path script for the scene
Common::String pathFile = Common::String::format("PATH%.2dA", _currentScene);
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