[Scummvm-cvs-logs] scummvm master -> a041aec839911793bc34a74f6e88fd37fe8adf3c

dreammaster dreammaster at scummvm.org
Mon Jun 29 02:11:59 CEST 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a041aec839 SHERLOCK: RT: Inventory window now partially showing


Commit: a041aec839911793bc34a74f6e88fd37fe8adf3c
    https://github.com/scummvm/scummvm/commit/a041aec839911793bc34a74f6e88fd37fe8adf3c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-06-28T20:10:02-04:00

Commit Message:
SHERLOCK: RT: Inventory window now partially showing

Changed paths:
  A engines/sherlock/tattoo/tattoo_inventory.cpp
  A engines/sherlock/tattoo/tattoo_inventory.h
    engines/sherlock/inventory.cpp
    engines/sherlock/inventory.h
    engines/sherlock/module.mk
    engines/sherlock/scalpel/scalpel_inventory.cpp
    engines/sherlock/scalpel/scalpel_inventory.h
    engines/sherlock/tattoo/tattoo_user_interface.cpp
    engines/sherlock/tattoo/widget_inventory.cpp



diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index 5614775..c74034f 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -24,6 +24,7 @@
 #include "sherlock/sherlock.h"
 #include "sherlock/scalpel/scalpel_inventory.h"
 #include "sherlock/scalpel/scalpel_user_interface.h"
+#include "sherlock/tattoo/tattoo_inventory.h"
 
 namespace Sherlock {
 
@@ -54,17 +55,14 @@ Inventory *Inventory::init(SherlockEngine *vm) {
 	if (vm->getGameID() == GType_SerratedScalpel)
 		return new Scalpel::ScalpelInventory(vm);
 	else
-		return new Inventory(vm);
+		return new Tattoo::TattooInventory(vm);
 }
 
 Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(vm) {
-	Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
 	_invGraphicsLoaded = false;
 	_invIndex = 0;
 	_holdings = 0;
 	_invMode = INVMODE_EXIT;
-	for (int i = 0; i < 6; ++i)
-		_invShapes[i] = nullptr;
 }
 
 Inventory::~Inventory() {
@@ -79,44 +77,20 @@ void Inventory::freeInv() {
 }
 
 void Inventory::freeGraphics() {
-	for (uint idx = 0; idx < MAX_VISIBLE_INVENTORY; ++idx)
+	int count = _invShapes.size();
+	for (int idx = 0; idx < count; ++idx)
 		delete _invShapes[idx];
+	_invShapes.clear();
+	_invShapes.resize(count);
 
-	Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
 	_invGraphicsLoaded = false;
 }
 
-void Inventory::loadInv() {
-	// Exit if the inventory names are already loaded
-	if (_names.size() > 0)
-		return;
-
-	// Load the inventory names
-	Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
-
-	int streamSize = stream->size();
-	while (stream->pos() < streamSize) {
-		Common::String name;
-		char c;
-		while ((c = stream->readByte()) != 0)
-			name += c;
-
-		_names.push_back(name);
-	}
-
-	delete stream;
-
-	loadGraphics();
-}
-
 void Inventory::loadGraphics() {
 	if (_invGraphicsLoaded)
 		return;
 
-	// Default all inventory slots to empty
-	Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
-
-	for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
+	for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < (int)_invShapes.size(); ++idx) {
 		// Get the name of the item to be displayed, figure out its accompanying
 		// .VGS file with its picture, and then load it
 		int invNum = findInv((*this)[idx]._name);
diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h
index 9d5e2c4..fac0b2f 100644
--- a/engines/sherlock/inventory.h
+++ b/engines/sherlock/inventory.h
@@ -32,8 +32,6 @@
 
 namespace Sherlock {
 
-#define MAX_VISIBLE_INVENTORY 6
-
 enum InvMode {
 	INVMODE_EXIT = 0,
 	INVMODE_LOOK = 1,
@@ -88,7 +86,7 @@ protected:
 	 */
 	void copyToInventory(Object &obj);
 public:
-	ImageFile *_invShapes[MAX_VISIBLE_INVENTORY];
+	Common::Array<ImageFile *> _invShapes;
 	bool _invGraphicsLoaded;
 	InvMode _invMode;
 	int _invIndex;
@@ -109,12 +107,6 @@ public:
 	void freeInv();
 
 	/**
-	 * Load the list of names the inventory items correspond to, if not already loaded,
-	 * and then calls loadGraphics to load the associated graphics
-	 */
-	void loadInv();
-
-	/**
 	 * Load the list of names of graphics for the inventory
 	 */
 	void loadGraphics();
@@ -145,6 +137,12 @@ public:
 	 * Synchronize the data for a savegame
 	 */
 	void synchronize(Serializer &s);
+
+	/**
+	 * Load the list of names the inventory items correspond to, if not already loaded,
+	 * and then calls loadGraphics to load the associated graphics
+	 */
+	virtual void loadInv() = 0;
 };
 
 } // End of namespace Sherlock
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index e592baa..9997301 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -21,6 +21,7 @@ MODULE_OBJS = \
 	scalpel/settings.o \
 	tattoo/tattoo.o \
 	tattoo/tattoo_fixed_text.o \
+	tattoo/tattoo_inventory.o \
 	tattoo/tattoo_journal.o \
 	tattoo/tattoo_map.o \
 	tattoo/tattoo_people.o \
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index 95ca673..11f2b33 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -30,7 +30,8 @@ namespace Sherlock {
 
 namespace Scalpel {
 
-ScalpelInventory::ScalpelInventory(SherlockEngine *vm) : Inventory(vm), _invIndex(0) {
+ScalpelInventory::ScalpelInventory(SherlockEngine *vm) : Inventory(vm) {
+	_invShapes.resize(6);
 }
 
 ScalpelInventory::~ScalpelInventory() {
@@ -216,7 +217,7 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) {
 
 	// If an inventory item has disappeared (due to using it or giving it),
 	// a blank space slot may have appeared. If so, adjust the inventory
-	if (_invIndex > 0 && _invIndex > (_holdings - 6)) {
+	if (_invIndex > 0 && _invIndex > (_holdings - (int)_invShapes.size())) {
 		--_invIndex;
 		freeGraphics();
 		loadGraphics();
@@ -232,7 +233,7 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) {
 	}
 
 	// Iterate through displaying up to 6 objects at a time
-	for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
+	for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < (int)_invShapes.size(); ++idx) {
 		int itemNum = idx - _invIndex;
 		Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
 		Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
@@ -267,6 +268,29 @@ void ScalpelInventory::putInv(InvSlamMode slamIt) {
 	}
 }
 
+void ScalpelInventory::loadInv() {
+	// Exit if the inventory names are already loaded
+	if (_names.size() > 0)
+		return;
+
+	// Load the inventory names
+	Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+	int streamSize = stream->size();
+	while (stream->pos() < streamSize) {
+		Common::String name;
+		char c;
+		while ((c = stream->readByte()) != 0)
+			name += c;
+
+		_names.push_back(name);
+	}
+
+	delete stream;
+
+	loadGraphics();
+}
+
 } // End of namespace Scalpel
 
 } // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel_inventory.h b/engines/sherlock/scalpel/scalpel_inventory.h
index 1a26fab..afafb0b 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.h
+++ b/engines/sherlock/scalpel/scalpel_inventory.h
@@ -31,8 +31,6 @@ namespace Scalpel {
 
 class ScalpelInventory : public Inventory {
 public:
-	int _invIndex;
-public:
 	ScalpelInventory(SherlockEngine *vm);
 	~ScalpelInventory();
 
@@ -61,6 +59,12 @@ public:
 	 * Display the character's inventory. The slamIt parameter specifies:
 	 */
 	void putInv(InvSlamMode slamIt);
+
+	/**
+	 * Load the list of names the inventory items correspond to, if not already loaded,
+	 * and then calls loadGraphics to load the associated graphics
+	 */
+	virtual void loadInv();
 };
 
 } // End of namespace Scalpel
diff --git a/engines/sherlock/tattoo/tattoo_inventory.cpp b/engines/sherlock/tattoo/tattoo_inventory.cpp
new file mode 100644
index 0000000..6bd1822
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_inventory.cpp
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/tattoo_inventory.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) {
+	_invShapes.resize(8);
+}
+
+TattooInventory::~TattooInventory() {
+}
+
+void TattooInventory::loadInv() {
+	// Exit if the inventory names are already loaded
+	if (_names.size() > 0)
+		return;
+
+	// Load the inventory names
+	Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
+
+	int count = stream->readByte();
+	char c;
+
+	for (int idx = 0; idx < count; ++idx) {
+		Common::String name;
+		while ((c = stream->readByte()) != 0)
+			name += c;
+
+		_names.push_back(name);
+	}
+
+	delete stream;
+
+	loadGraphics();
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_inventory.h b/engines/sherlock/tattoo/tattoo_inventory.h
new file mode 100644
index 0000000..a18324b
--- /dev/null
+++ b/engines/sherlock/tattoo/tattoo_inventory.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_INVENTORY_H
+#define SHERLOCK_TATTOO_INVENTORY_H
+
+#include "sherlock/inventory.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+class TattooInventory : public Inventory {
+public:
+	TattooInventory(SherlockEngine *vm);
+	~TattooInventory();
+
+	/**
+	 * Load the list of names the inventory items correspond to, if not already loaded,
+	 * and then calls loadGraphics to load the associated graphics
+	 */
+	virtual void loadInv();	
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index 51dd4d1..5f9aec8 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -568,6 +568,7 @@ void TattooUserInterface::doInventory(int mode) {
 	people[HOLMES].gotoStand();
 	
 	_inventoryWidget.load(mode);
+	_inventoryWidget.summonWindow();
 
 	_menuMode = INV_MODE;
 }
diff --git a/engines/sherlock/tattoo/widget_inventory.cpp b/engines/sherlock/tattoo/widget_inventory.cpp
index ea07793..2d5e0c3 100644
--- a/engines/sherlock/tattoo/widget_inventory.cpp
+++ b/engines/sherlock/tattoo/widget_inventory.cpp
@@ -91,7 +91,7 @@ void WidgetInventory::drawInventory() {
 	Inventory &inv = *_vm->_inventory;
 
 	// TODO: Refactor _invIndex into this widget class
-	for (int idx= 0, itemId = inv._invIndex; idx < NUM_INVENTORY_SHOWN; ++idx) {
+	for (int idx = 0, itemId = inv._invIndex; idx < NUM_INVENTORY_SHOWN; ++idx, ++itemId) {
 		// Figure out the drawing position
 		Common::Point pt(3 + (INVENTORY_XSIZE + 3) * (idx % (NUM_INVENTORY_SHOWN / 2)),
 			3 + (INVENTORY_YSIZE + 3) * idx / (NUM_INVENTORY_SHOWN / 2));






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