[Scummvm-cvs-logs] scummvm master -> ce4c030117ece5f9c0d0384556f82125b2a5ed29

dreammaster dreammaster at scummvm.org
Thu Mar 5 03:52:23 CET 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ce4c030117 MADS: Fix animations for opening car door at various car locations


Commit: ce4c030117ece5f9c0d0384556f82125b2a5ed29
    https://github.com/scummvm/scummvm/commit/ce4c030117ece5f9c0d0384556f82125b2a5ed29
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-03-04T21:51:01-05:00

Commit Message:
MADS: Fix animations for opening car door at various car locations

Changed paths:
    engines/mads/nebular/nebular_scenes5.cpp
    engines/mads/nebular/nebular_scenes6.cpp



diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 63b03bc..b657a61 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2024,7 +2024,7 @@ void Scene511::actions() {
 		case 0:
 			_game._player._stepEnabled = false;
 			_scene->_sequences.remove(_globals._sequenceIndexes[1]);
-			_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+			_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
 			break;
@@ -2588,7 +2588,7 @@ void Scene513::actions() {
 		case 0:
 			_game._player._stepEnabled = false;
 			_scene->_sequences.remove(_globals._sequenceIndexes[1]);
-			_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
+			_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
 			break;
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index b0777c1..cb36064 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -908,7 +908,7 @@ void Scene604::actions() {
 		case 0:
 			_game._player._stepEnabled = false;
 			_scene->_sequences.remove(_globals._sequenceIndexes[2]);
-			_globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+			_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
 			break;
@@ -1397,7 +1397,7 @@ void Scene607::actions() {
 		case 0:
 			_game._player._stepEnabled = false;
 			_scene->_sequences.remove(_globals._sequenceIndexes[2]);
-			_globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
+			_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 6, 1, 0, 0);
 			_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4);
 			_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
 			break;






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