[Scummvm-cvs-logs] scummvm master -> bebfb0df450dd76f1ab6b5f828f6a418123d093f
Strangerke
Strangerke at scummvm.org
Mon Nov 23 01:14:30 CET 2015
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
92b63ca70a MADS: Phantom: reduce the scope of a variable
bebfb0df45 MADS: Rex: Remove dead code in doObjectAction
Commit: 92b63ca70a0367f1b5d900dc628861d3df77a158
https://github.com/scummvm/scummvm/commit/92b63ca70a0367f1b5d900dc628861d3df77a158
Author: Strangerke (strangerke at scummvm.org)
Date: 2015-11-23T01:07:28+01:00
Commit Message:
MADS: Phantom: reduce the scope of a variable
Changed paths:
engines/mads/phantom/phantom_scenes5.cpp
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp
index 508f2b9..2daaed9 100644
--- a/engines/mads/phantom/phantom_scenes5.cpp
+++ b/engines/mads/phantom/phantom_scenes5.cpp
@@ -1495,8 +1495,6 @@ void Scene502::getPanelInfo(Common::Point *walkToPos, int *panel, Common::Point
}
void Scene502::handlePanelAnimation() {
- int puzzleSolvedFl = true;
-
switch (_game._trigger) {
case 110:
_vm->_sound->command(65);
@@ -1748,6 +1746,7 @@ void Scene502::handlePanelAnimation() {
break;
}
+ int puzzleSolvedFl = true;
for (int i = 0; i < 16; i++) {
if (_puzzlePictures[i] != 1)
puzzleSolvedFl = false;
Commit: bebfb0df450dd76f1ab6b5f828f6a418123d093f
https://github.com/scummvm/scummvm/commit/bebfb0df450dd76f1ab6b5f828f6a418123d093f
Author: Strangerke (strangerke at scummvm.org)
Date: 2015-11-23T01:08:39+01:00
Commit Message:
MADS: Rex: Remove dead code in doObjectAction
(same check earlier in the same if statement)
Changed paths:
engines/mads/nebular/game_nebular.cpp
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index 5526845..c4b7f57 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -693,8 +693,6 @@ void GameNebular::doObjectAction() {
_globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 : 2;
dialogs.show(425);
}
- } else if (action.isAction(VERB_SET, NOUN_TIMEBOMB)) {
- dialogs.show(427);
} else if (action.isAction(VERB_PUT, NOUN_BOMB, NOUN_CHICKEN) || action.isAction(VERB_PUT, NOUN_BOMBS, NOUN_CHICKEN)) {
_objects.setRoom(OBJ_CHICKEN, NOWHERE);
if (_objects.isInInventory(OBJ_BOMBS)) {
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