[Scummvm-cvs-logs] scummvm master -> f8581f9e6a2316979ac572c9c0fdbb22a06f4dfc
Strangerke
Strangerke at scummvm.org
Tue Nov 24 19:42:46 CET 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f8581f9e6a MADS: Don't set the camera for Rex game
Commit: f8581f9e6a2316979ac572c9c0fdbb22a06f4dfc
https://github.com/scummvm/scummvm/commit/f8581f9e6a2316979ac572c9c0fdbb22a06f4dfc
Author: Strangerke (strangerke at scummvm.org)
Date: 2015-11-24T19:36:52+01:00
Commit Message:
MADS: Don't set the camera for Rex game
Changed paths:
engines/mads/scene.cpp
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index da62a63..2875bc0 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -154,7 +154,8 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
_sequences.clear();
_kernelMessages.clear();
_vm->_palette->_paletteUsage.load(&_scenePaletteUsage);
- setCamera(Common::Point(0, 0));
+ if (_vm->getGameID() != GType_RexNebular)
+ setCamera(Common::Point(0, 0));
int flags = SCENEFLAG_LOAD_SHADOW;
if (_vm->_dithering)
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