[Scummvm-cvs-logs] scummvm master -> a6150f9308f24f55793b8be07f8756d39763b59b

dreammaster dreammaster at scummvm.org
Fri Nov 27 18:13:46 CET 2015


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data


Commit: a6150f9308f24f55793b8be07f8756d39763b59b
    https://github.com/scummvm/scummvm/commit/a6150f9308f24f55793b8be07f8756d39763b59b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-11-27T12:12:32-05:00

Commit Message:
ACCESS: Creation of access.dat for holding Access games engine data

Changed paths:
  A devtools/create_access/amazon_resources.cpp
  A devtools/create_access/amazon_resources.h
  A devtools/create_access/create_access_dat.cpp
  A devtools/create_access/create_access_dat.h
  A devtools/create_access/martian_resources.cpp
  A devtools/create_access/martian_resources.h
  A devtools/create_access/module.mk
  A dists/engine-data/access.dat
    engines/access/access.cpp
    engines/access/access.h
    engines/access/amazon/amazon_game.cpp
    engines/access/amazon/amazon_logic.cpp
    engines/access/amazon/amazon_resources.cpp
    engines/access/amazon/amazon_resources.h
    engines/access/amazon/amazon_room.cpp
    engines/access/amazon/amazon_scripts.cpp
    engines/access/char.cpp
    engines/access/debugger.cpp
    engines/access/debugger.h
    engines/access/events.cpp
    engines/access/files.cpp
    engines/access/files.h
    engines/access/inventory.cpp
    engines/access/martian/martian_game.cpp
    engines/access/martian/martian_resources.cpp
    engines/access/martian/martian_resources.h
    engines/access/martian/martian_room.cpp
    engines/access/resources.cpp
    engines/access/resources.h
    engines/access/room.cpp
    engines/access/scripts.cpp
    engines/access/sound.cpp



diff --git a/devtools/create_access/amazon_resources.cpp b/devtools/create_access/amazon_resources.cpp
new file mode 100644
index 0000000..50b8f33
--- /dev/null
+++ b/devtools/create_access/amazon_resources.cpp
@@ -0,0 +1,757 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "amazon_resources.h"
+
+namespace Amazon {
+
+const byte MOUSE0[] = {
+	// hotspot x and y, uint16 LE
+	0, 0, 0, 0,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0, 2, 6, 1,
+	0, 3, 6, 6, 1,
+	0, 3, 6, 6, 1,
+	0, 4, 6, 6, 6, 1,
+	0, 4, 6, 6, 6, 1,
+	0, 5, 6, 6, 6, 6, 1,
+	0, 5, 6, 6, 6, 6, 1,
+	0, 6, 6, 6, 6, 6, 6, 1,
+	0, 6, 6, 6, 6, 6, 6, 1,
+	0, 7, 6, 6, 6, 6, 6, 6, 1,
+	0, 6, 6, 6, 6, 6, 6, 1,
+	0, 5, 6, 6, 6, 6, 1,
+	2, 3, 6, 6, 1,
+	3, 3, 6, 6, 1,
+	3, 3, 6, 6, 1,
+	4, 2, 6, 1
+};
+
+const byte MOUSE1[] = {
+	// hotspot x and y, uint16 LE
+	0x07, 0x00, 0x07, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x06, 0x01, 0x05,
+	0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
+	0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
+	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x00, 0x0D, 0x05, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x00, 0x05,
+	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
+	0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
+	0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
+	0x06, 0x01, 0x05,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00
+};
+
+const byte MOUSE2[] = {
+	// hotspot x and y, uint16 LE
+	0x08, 0x00, 0x08, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x00, 0x00,
+	0x00, 0x00,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x02, 0x0C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x00, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x07, 0x02, 0x04, 0x05,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00
+};
+
+const byte MOUSE3[] = {
+	// hotspot x and y, uint16 LE
+	0x00, 0x00, 0x00, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x00, 0x0B, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
+	0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x05, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
+	0x01, 0x0B, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00
+};
+const byte CURSEYE[] = {
+	// hotspot x and y, uint16 LE
+	0x01, 0x00, 0x08, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x04, 0x06, 0x0E, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D,
+	0x03, 0x09, 0x0E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x0D, 0x0D,
+	0x02, 0x0B, 0x0E, 0x01, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x01, 0x01, 0x0D,
+	0x01, 0x0D, 0x0E, 0x01, 0x04, 0x34, 0x01, 0x01, 0x01, 0x07, 0x33, 0x04, 0x04, 0x01, 0x0D,
+	0x00, 0x0F, 0x0E, 0x0E, 0x01, 0x07, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x07, 0x07, 0x06, 0x01, 0x0E,
+	0x01, 0x0D, 0x0F, 0x0F, 0x06, 0x07, 0x34, 0x33, 0x33, 0x34, 0x07, 0x07, 0x06, 0x0F, 0x0E,
+	0x03, 0x09, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E,
+	0x01, 0x01, 0x07,
+	0x00, 0x03, 0x07, 0x01, 0x07,
+	0x01, 0x01, 0x07,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00
+};
+
+const byte CURSHAND[] = {
+	// hotspot x and y, uint16 LE
+	0x02, 0x00, 0x03, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x07, 0x02, 0x17, 0x0E,
+	0x05, 0x07, 0x0E, 0x12, 0x17, 0x0E, 0x13, 0x17, 0x0E,
+	0x02, 0x0C, 0x07, 0x00, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x00, 0x17,
+	0x01, 0x0E, 0x07, 0x01, 0x07, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x12, 0x17, 0x0E,
+	0x02, 0x0D, 0x07, 0x00, 0x17, 0x0F, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0E,
+	0x04, 0x0B, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E,
+	0x04, 0x0B, 0x17, 0x0E, 0x12, 0x17, 0x0E, 0x12, 0x17, 0x0E, 0x11, 0x0F, 0x0E,
+	0x00, 0x0F, 0x0E, 0x0D, 0x12, 0x00, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x12, 0x0F, 0x0E, 0x12, 0x17, 0x0F,
+	0x00, 0x0F, 0x0F, 0x17, 0x0D, 0x11, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D,
+	0x01, 0x0E, 0x0F, 0x17, 0x0F, 0x0E, 0x0F, 0x0D, 0x0D, 0x0D, 0x0D, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D,
+	0x02, 0x0D, 0x0F, 0x17, 0x0F, 0x0E, 0x0D, 0x0D, 0x0F, 0x0F, 0x0E, 0x0F, 0x0E, 0x0E, 0x12,
+	0x03, 0x0C, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
+	0x04, 0x0A, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D,
+	0x05, 0x09, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
+	0x06, 0x08, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
+	0x06, 0x07, 0x17, 0x0F, 0x0F, 0x0F, 0x3D, 0x0E, 0x0D
+};
+
+const byte CURSGET[] = {
+	// hotspot x and y, uint16 LE
+	0x07, 0x00, 0x0E, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x0A, 0x05, 0x1C, 0x07, 0x0F, 0x0F, 0x0F,
+	0x08, 0x08, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x06, 0x0A, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x05, 0x0A, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x03, 0x0C, 0x07, 0x1C, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x02, 0x0D, 0x1C, 0x0F, 0x0E, 0x0E, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x01, 0x0E, 0x07, 0x0F, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x00, 0x0F, 0x1C, 0x0F, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x00, 0x0F, 0x1C, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x0C, 0x0E, 0x0F, 0x0F, 0x0F, 0x0C,
+	0x00, 0x0E, 0x1C, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x0F, 0x0F, 0x0C,
+	0x00, 0x0E, 0x1C, 0x0E, 0x0F, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0F, 0x0C,
+	0x00, 0x0D, 0x1C, 0x0D, 0x0F, 0x0D, 0x0F, 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0C,
+	0x01, 0x0B, 0x0E, 0x0F, 0x0E, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x07, 0x0F, 0x0C,
+	0x02, 0x09, 0x0E, 0x0D, 0x0F, 0x0C, 0x00, 0x07, 0x0E, 0x0F, 0x0C,
+	0x03, 0x06, 0x0E, 0x0F, 0x0E, 0x07, 0x01, 0x07,
+	0x07, 0x01, 0x07
+};
+
+const byte CURSCLIMB[] = {
+	// hotspot x and y, uint16 LE
+	0x03, 0x00, 0x0E, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x06, 0x04, 0x01, 0x01, 0x01, 0x01,
+	0x06, 0x04, 0x0F, 0x0E, 0x01, 0x01,
+	0x06, 0x04, 0x0F, 0x0E, 0x0D, 0x01,
+	0x07, 0x02, 0x0F, 0x0D,
+	0x00, 0x0C, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x13, 0x12, 0x12, 0x12, 0x12, 0x11, 0x11,
+	0x00, 0x0D, 0x0D, 0x0E, 0x00, 0x00, 0x13, 0x14, 0x13, 0x12, 0x12, 0x12, 0x11, 0x11, 0x0E,
+	0x01, 0x0C, 0x0D, 0x0D, 0x0D, 0x0E, 0x11, 0x13, 0x13, 0x12, 0x11, 0x11, 0x0E, 0x0D,
+	0x02, 0x0C, 0x0E, 0x0E, 0x00, 0x00, 0x00, 0x13, 0x12, 0x11, 0x00, 0x00, 0x0E, 0x0D,
+	0x03, 0x0B, 0x04, 0x04, 0x04, 0x22, 0x21, 0x21, 0x20, 0x00, 0x00, 0x00, 0x0D,
+	0x02, 0x0D, 0x22, 0x04, 0x20, 0x22, 0x04, 0x21, 0x04, 0x20, 0x00, 0x00, 0x00, 0x0E, 0x0E,
+	0x03, 0x07, 0x22, 0x21, 0x20, 0x20, 0x22, 0x04, 0x20,
+	0x04, 0x06, 0x01, 0x01, 0x00, 0x04, 0x22, 0x20,
+	0x02, 0x09, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x04, 0x20,
+	0x03, 0x09, 0x07, 0x01, 0x01, 0x00, 0x00, 0x00, 0x22, 0x04, 0x20,
+	0x02, 0x0B, 0x07, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x20,
+	0x03, 0x0A, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01
+};
+
+const byte CURSTALK[] = {
+	// hotspot x and y, uint16 LE
+	0x02, 0x00, 0x0B, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x03, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
+	0x01, 0x0C, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06,
+	0x00, 0x0E, 0x06, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x06,
+	0x00, 0x0F, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06,
+	0x00, 0x0F, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x08, 0x06, 0x06,
+	0x00, 0x0F, 0x06, 0x06, 0x08, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06,
+	0x01, 0x0E, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06,
+	0x02, 0x0C, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06,
+	0x04, 0x09, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06,
+	0x07, 0x04, 0x06, 0x07, 0x07, 0x06,
+	0x02, 0x08, 0x07, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06,
+	0x01, 0x06, 0x07, 0x01, 0x07, 0x06, 0x06, 0x06,
+	0x02, 0x01, 0x07,
+	0x00, 0x00,
+	0x00, 0x00,
+	0x00, 0x00
+};
+const byte CURSHELP[] = {
+	// hotspot x and y, uint16 LE
+	0x02, 0x00, 0x0B, 0x00,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0x04, 0x06, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24,
+	0x02, 0x0A, 0x24, 0x24, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20,
+	0x01, 0x0C, 0x24, 0x22, 0x22, 0x22, 0x20, 0x20, 0x20, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x20,
+	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x20,
+	0x01, 0x0D, 0x24, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x07, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x05, 0x07, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20,
+	0x04, 0x05, 0x24, 0x22, 0x22, 0x22, 0x20,
+	0x02, 0x07, 0x07, 0x00, 0x24, 0x20, 0x20, 0x20, 0x20,
+	0x01, 0x03, 0x07, 0x01, 0x07,
+	0x02, 0x07, 0x07, 0x00, 0x00, 0x24, 0x24, 0x24, 0x24,
+	0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
+	0x05, 0x04, 0x20, 0x20, 0x20, 0x20
+};
+
+const byte *const CURSORS[AMAZON_NUM_CURSORS] = {
+	MOUSE0, MOUSE1, MOUSE2, MOUSE3, CURSEYE, CURSHAND, CURSGET, CURSCLIMB, CURSTALK, CURSHELP
+};
+const uint CURSOR_SIZES[AMAZON_NUM_CURSORS] = {
+	sizeof(MOUSE0), sizeof(MOUSE1), sizeof(MOUSE2), sizeof(MOUSE3), sizeof(CURSEYE),
+	sizeof(CURSHAND), sizeof(CURSGET), sizeof(CURSCLIMB), sizeof(CURSTALK),	sizeof(CURSHELP)
+};
+
+
+const int FONT2_INDEX[] = {
+	62, 2, 6,
+	0x0000, 0x0019, 0x0021, 0x002e, 0x0041, 0x005a, 0x0073, 0x008c, 0x0093, 0x009b,
+	0x00a3, 0x00bc, 0x00d5, 0x00dd, 0x00ea, 0x00f1, 0x00fe, 0x010b, 0x0118, 0x0125,
+	0x0132, 0x013f, 0x014c, 0x0159, 0x0166, 0x0173, 0x0180, 0x0187, 0x018e, 0x01a7,
+	0x01b4, 0x01cd, 0x01dc, 0x01f5, 0x0208, 0x0215, 0x0222, 0x022f, 0x023c, 0x0249,
+	0x025c, 0x0269, 0x0276, 0x0285, 0x0292, 0x029f, 0x02b2, 0x02c5, 0x02d2, 0x02df,
+	0x02ee, 0x02fb, 0x0308, 0x0315, 0x0322, 0x032f, 0x0342, 0x034f, 0x0362, 0x036f,
+	0x0388, 0x03a1,
+};
+
+const byte FONT2_DATA[] = {
+	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf0, 0xf0, 0xf0, 0xf0,
+	0x00, 0xf0, 0x00, 0x06, 0xf3, 0xc0, 0xc3, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x07, 0x1c, 0x00,
+	0x67, 0x9e, 0xc0, 0x07, 0x1c, 0x00, 0x67, 0x9e, 0xc0, 0x07,
+	0x1c, 0x00, 0x00, 0x00, 0x00, 0x09, 0x02, 0xc0, 0x00, 0x3f,
+	0xfc, 0x00, 0xb2, 0xc0, 0x00, 0x3f, 0xfc, 0x00, 0x02, 0xcb,
+	0x00, 0x3f, 0xfc, 0x00, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00,
+	0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x18, 0x60,
+	0x70, 0x70, 0x60, 0x1c, 0x00, 0x04, 0x60, 0x18, 0x1c, 0x1c,
+	0x1c, 0x70, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30,
+	0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc0,
+	0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf0, 0xf0,
+	0x00, 0x07, 0x00, 0xf0, 0x03, 0xc0, 0x0f, 0x00, 0x3c, 0x00,
+	0xf0, 0x00, 0x00, 0x00, 0x07, 0x3f, 0xc0, 0x70, 0x70, 0x70,
+	0x70, 0x70, 0x70, 0x3f, 0xc0, 0x00, 0x00, 0x07, 0x1f, 0x00,
+	0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0xff, 0xf0, 0x00, 0x00,
+	0x08, 0x2b, 0xf0, 0xb0, 0x2c, 0x00, 0xa0, 0x0a, 0x00, 0xff,
+	0xfc, 0x00, 0x00, 0x07, 0xff, 0xc0, 0x00, 0x70, 0x03, 0xc0,
+	0x00, 0x70, 0xff, 0xc0, 0x00, 0x00, 0x07, 0x0b, 0xc0, 0x2d,
+	0xc0, 0xb1, 0xc0, 0xaa, 0xa0, 0x01, 0xc0, 0x00, 0x00, 0x07,
+	0xff, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x00, 0xb0, 0xbf, 0xc0,
+	0x00, 0x00, 0x07, 0x2f, 0xc0, 0x70, 0x00, 0x7f, 0xc0, 0x70,
+	0x70, 0x3f, 0xc0, 0x00, 0x00, 0x08, 0xff, 0xfc, 0x00, 0xb0,
+	0x02, 0xc0, 0x02, 0xc0, 0x0b, 0x00, 0x00, 0x00, 0x08, 0x2f,
+	0xf0, 0xb0, 0x1c, 0x2f, 0xf0, 0xb0, 0x1c, 0x2f, 0xf0, 0x00,
+	0x00, 0x07, 0x3f, 0xc0, 0x70, 0x70, 0x3f, 0xf0, 0x00, 0x70,
+	0x3f, 0xc0, 0x00, 0x00, 0x03, 0xf0, 0xf0, 0x00, 0xf0, 0xf0,
+	0x00, 0x03, 0xf0, 0xf0, 0x00, 0xf0, 0x30, 0x00, 0x09, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0xff, 0xc0, 0x00, 0x00,
+	0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x06, 0xff, 0x00, 0x03, 0xc0, 0x0f, 0x00, 0x3c, 0x00,
+	0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x0a, 0x00, 0x40, 0x00, 0x01, 0xf0, 0x00, 0x07, 0x1c,
+	0x00, 0x1f, 0xff, 0x00, 0x70, 0x01, 0xc0, 0x00, 0x00, 0x00,
+	0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xf0, 0x70, 0x1c, 0x6a,
+	0xb0, 0x00, 0x00, 0x08, 0x2f, 0xfc, 0x70, 0x00, 0x70, 0x00,
+	0x70, 0x00, 0x2a, 0xa8, 0x00, 0x00, 0x08, 0x7f, 0xf0, 0x70,
+	0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x6a, 0xb0, 0x00, 0x00, 0x07,
+	0x7f, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x70, 0x00, 0x6a, 0xa0,
+	0x00, 0x00, 0x07, 0x7f, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x70,
+	0x00, 0x60, 0x00, 0x00, 0x00, 0x09, 0x3f, 0xfc, 0x00, 0x70,
+	0x00, 0x00, 0x70, 0xff, 0x00, 0x70, 0x1c, 0x00, 0x2a, 0xbc,
+	0x00, 0x00, 0x00, 0x00, 0x08, 0x70, 0x1c, 0x70, 0x1c, 0x7f,
+	0xfc, 0x70, 0x1c, 0x70, 0x1c, 0x00, 0x00, 0x07, 0xff, 0xf0,
+	0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0xaa, 0xa0, 0x00, 0x00,
+	0x08, 0x0f, 0xfc, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x70,
+	0x70, 0x2a, 0x40, 0x00, 0x00, 0x08, 0x70, 0x2c, 0x72, 0xc0,
+	0x7f, 0x00, 0x72, 0xc0, 0x70, 0x28, 0x00, 0x00, 0x07, 0x70,
+	0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x6a, 0xa0, 0x00,
+	0x00, 0x0a, 0x70, 0x02, 0xc0, 0x7c, 0x09, 0xc0, 0x77, 0x2d,
+	0xc0, 0x71, 0xb1, 0xc0, 0x60, 0xc1, 0x80, 0x00, 0x00, 0x00,
+	0x09, 0x70, 0x07, 0x00, 0x77, 0x07, 0x00, 0x71, 0xc7, 0x00,
+	0x70, 0x77, 0x00, 0x60, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08,
+	0x2f, 0xf0, 0x70, 0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x2a, 0xa0,
+	0x00, 0x00, 0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xf0, 0x70,
+	0x00, 0x60, 0x00, 0x00, 0x00, 0x08, 0x2f, 0xf0, 0x70, 0x1c,
+	0x70, 0x1c, 0x71, 0xdc, 0x2a, 0xa0, 0x00, 0x1c, 0x00, 0x00,
+	0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xc0, 0x70, 0x70, 0x60,
+	0x18, 0x00, 0x00, 0x07, 0x2f, 0xf0, 0x70, 0x00, 0x2f, 0xc0,
+	0x00, 0xb0, 0xbf, 0xc0, 0x00, 0x00, 0x07, 0xff, 0xf0, 0x0b,
+	0x00, 0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08,
+	0x70, 0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x70, 0xdc, 0x1f, 0x1c,
+	0x00, 0x00, 0x08, 0xf0, 0x1c, 0xb0, 0x1c, 0x70, 0xb0, 0x72,
+	0xc0, 0x7f, 0x00, 0x00, 0x00, 0x0b, 0xf0, 0x00, 0xb0, 0xb0,
+	0x00, 0x70, 0x70, 0xc0, 0x70, 0x72, 0x72, 0xc0, 0x7c, 0x1f,
+	0x00, 0x00, 0x00, 0x00, 0x08, 0xf0, 0x3c, 0x1c, 0xe0, 0x07,
+	0xc0, 0x1c, 0x70, 0x70, 0x1c, 0x00, 0x00, 0x09, 0x70, 0x07,
+	0x00, 0x1c, 0x1c, 0x00, 0x07, 0xf0, 0x00, 0x01, 0xc0, 0x00,
+	0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x08, 0xff, 0xfc, 0x00,
+	0x70, 0x07, 0x00, 0x1c, 0x00, 0xaa, 0xac, 0x00, 0x00, 0x09,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+const int FONT6x6_INDEX[] = {
+	62, 1, 6,
+	0x0000, 0x0007, 0x000e, 0x0015, 0x001c, 0x0023, 0x002a, 0x0031, 0x0038, 0x003f,
+	0x0046, 0x004d, 0x0054, 0x005b, 0x0062, 0x0069, 0x0070, 0x0077, 0x007e, 0x0085,
+	0x008c, 0x0093, 0x009a, 0x00a1, 0x00a8, 0x00af, 0x00b6, 0x00bd, 0x00c4, 0x00cb,
+	0x00d2, 0x00d9, 0x00e0, 0x00e7, 0x00ee, 0x00f5, 0x00fc, 0x0103, 0x010a, 0x0111,
+	0x0118, 0x011f, 0x0126, 0x012d, 0x0134, 0x013b, 0x0142, 0x0149, 0x0150, 0x0157,
+	0x015e, 0x0165, 0x016c, 0x0173, 0x017a, 0x0181, 0x0188, 0x018f, 0x0196, 0x019d,
+	0x01a4, 0x01ab,
+};
+
+const byte FONT6x6_DATA[] = {
+	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x30, 0x30,
+	0x30, 0x30, 0x00, 0x30, 0x06, 0xd8, 0xd8, 0x90, 0x00, 0x00,
+	0x00, 0x06, 0x50, 0xf8, 0x50, 0xf8, 0x50, 0x00, 0x06, 0x78,
+	0xa0, 0x70, 0x28, 0xf0, 0x20, 0x06, 0xc8, 0xd0, 0x20, 0x58,
+	0x98, 0x00, 0x06, 0x60, 0xd0, 0x60, 0xe8, 0xd0, 0x68, 0x06,
+	0x30, 0x30, 0x60, 0x00, 0x00, 0x00, 0x06, 0x30, 0x60, 0x60,
+	0x60, 0x30, 0x00, 0x07, 0x30, 0x18, 0x18, 0x18, 0x30, 0x00,
+	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x20, 0x20,
+	0xf8, 0x20, 0x20, 0x00, 0x06, 0x00, 0x00, 0x00, 0x30, 0x30,
+	0x60, 0x06, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x06, 0x00,
+	0x00, 0x00, 0x60, 0x60, 0x00, 0x06, 0x18, 0x30, 0x60, 0xc0,
+	0x80, 0x00, 0x06, 0x70, 0x98, 0xa8, 0xc8, 0x70, 0x00, 0x06,
+	0x10, 0x30, 0x10, 0x10, 0x10, 0x00, 0x06, 0xf0, 0x08, 0x70,
+	0x80, 0xf8, 0x00, 0x06, 0xf0, 0x08, 0x70, 0x08, 0xf0, 0x00,
+	0x06, 0x30, 0x50, 0x90, 0xf8, 0x10, 0x00, 0x06, 0xf0, 0x80,
+	0xf0, 0x08, 0xf0, 0x00, 0x06, 0x70, 0x80, 0xf0, 0x88, 0x70,
+	0x00, 0x06, 0xf8, 0x08, 0x10, 0x20, 0x20, 0x00, 0x06, 0x70,
+	0x88, 0x70, 0x88, 0x70, 0x00, 0x06, 0x70, 0x88, 0x78, 0x08,
+	0x70, 0x00, 0x06, 0x60, 0x60, 0x00, 0x60, 0x60, 0x00, 0x06,
+	0x60, 0x60, 0x00, 0x60, 0x20, 0x40, 0x06, 0x18, 0x30, 0x60,
+	0x30, 0x18, 0x00, 0x06, 0x00, 0x78, 0x00, 0x78, 0x00, 0x00,
+	0x06, 0x60, 0x30, 0x18, 0x30, 0x60, 0x00, 0x06, 0x70, 0x98,
+	0x30, 0x30, 0x00, 0x30, 0x06, 0x70, 0x88, 0xb8, 0xb0, 0x80,
+	0x78, 0x06, 0x70, 0x88, 0xf8, 0x88, 0x88, 0x00, 0x06, 0xf0,
+	0x88, 0xf0, 0x88, 0xf0, 0x00, 0x06, 0x78, 0x80, 0x80, 0x80,
+	0x78, 0x00, 0x06, 0xf0, 0x88, 0x88, 0x88, 0xf0, 0x00, 0x06,
+	0xf8, 0x80, 0xf0, 0x80, 0xf8, 0x00, 0x06, 0xf8, 0x80, 0xf0,
+	0x80, 0x80, 0x00, 0x06, 0x78, 0x80, 0x98, 0x88, 0x78, 0x00,
+	0x06, 0x88, 0x88, 0xf8, 0x88, 0x88, 0x00, 0x06, 0x70, 0x20,
+	0x20, 0x20, 0x70, 0x00, 0x06, 0x08, 0x08, 0x08, 0x88, 0x70,
+	0x00, 0x06, 0x90, 0xa0, 0xc0, 0xa0, 0x90, 0x00, 0x06, 0x80,
+	0x80, 0x80, 0x80, 0xf0, 0x00, 0x06, 0x88, 0xd8, 0xa8, 0x88,
+	0x88, 0x00, 0x06, 0x88, 0xc8, 0xa8, 0x98, 0x88, 0x00, 0x06,
+	0x70, 0x88, 0x88, 0x88, 0x70, 0x00, 0x06, 0xf0, 0x88, 0xf0,
+	0x80, 0x80, 0x00, 0x06, 0x70, 0x88, 0x88, 0x88, 0x70, 0x18,
+	0x06, 0xf0, 0x88, 0xf0, 0xa0, 0x98, 0x00, 0x06, 0x78, 0x80,
+	0x70, 0x08, 0xf0, 0x00, 0x06, 0xf8, 0x20, 0x20, 0x20, 0x20,
+	0x00, 0x06, 0x88, 0x88, 0x88, 0x88, 0x78, 0x00, 0x06, 0x88,
+	0x88, 0x88, 0x50, 0x20, 0x00, 0x06, 0x88, 0x88, 0xa8, 0xd8,
+	0x88, 0x00, 0x06, 0x88, 0x50, 0x20, 0x50, 0x88, 0x00, 0x06,
+	0x88, 0x88, 0x50, 0x20, 0x20, 0x00, 0x06, 0xf8, 0x10, 0x20,
+	0x40, 0xf8, 0x00, 0x06, 0x78, 0x60, 0x60, 0x60, 0x78, 0x00,
+	0x06, 0xc0, 0x60, 0x30, 0x18, 0x08, 0x00, 0x06, 0x78, 0x18,
+	0x18, 0x18, 0x78, 0x00, 0x00, 0x52, 0x41, 0x54, 0x00, 0x41,
+	0x4c, 0x43, 0x4f, 0x48, 0x4f, 0x4c, 0x00, 0x53, 0x41, 0x46,
+	0x45, 0x20, 0x43, 0x4f, 0x4d, 0x42, 0x49, 0x4e, 0x41, 0x54,
+	0x49, 0x4f, 0x4e, 0x00, 0x42, 0x45, 0x41, 0x4b, 0x45, 0x52,
+	0x00, 0x4d, 0x49, 0x43, 0x52, 0x4f, 0x46, 0x49, 0x4c, 0x4d,
+	0x00, 0x56, 0x41, 0x55, 0x4c, 0x54, 0x20, 0x4b, 0x45, 0x59,
+	0x00, 0x42, 0x4f, 0x4c, 0x54, 0x20, 0x43, 0x55, 0x54, 0x54,
+	0x45, 0x52, 0x53, 0x00, 0x42, 0x4c, 0x4f, 0x57, 0x47, 0x55,
+	0x4e, 0x00, 0x4c, 0x4f, 0x56, 0x45, 0x20, 0x50, 0x4f, 0x54,
+	0x49, 0x4f, 0x4e, 0x00, 0x4d, 0x4f, 0x4e, 0x45, 0x59, 0x00,
+	0x44, 0x41, 0x52, 0x54, 0x53, 0x00, 0x54, 0x41, 0x50, 0x45,
+	0x00, 0x4a, 0x55, 0x4e, 0x47, 0x4c, 0x45, 0x20, 0x50, 0x4f,
+	0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4d, 0x4f, 0x56, 0x49,
+};
+
+const uint FONT2_INDEX_SIZE = sizeof(FONT2_INDEX) / 2;
+const uint FONT2_DATA_SIZE = sizeof(FONT2_DATA);
+const uint FONT6x6_INDEX_SIZE = sizeof(FONT6x6_INDEX) / 2;
+const uint FONT6x6_DATA_SIZE = sizeof(FONT6x6_DATA);
+
+const char *const ROOM_DESCR[64] = {
+	"Credits", nullptr, nullptr, nullptr, "Outside of Allister Center",
+	"Hall", "Jason's Lab", nullptr, "Allen's Lab", "Outside of the Vault",
+	"Inside the Vault", "Reader", "Jason's Apartment", "Jason's ransacked apartment", "Cutscene 1",
+	"TBD FLYSOUTH", "Cuzco Airport", "TBD INAIR", "Green Monkey Club", "In Plane",
+	"TBD PILFALL", "TBD COCKPIT", "TBD CRASH", "TBD SINKING", "Cutscene Jungle Walk",
+	"TBD TOWN", "TBD HOTEL", "TBD CANTINA", nullptr, "TBD MASSACRE",
+	"TBD TRADE", "TBD BRIDGE", "TBD DOCK", "TBD DRIVER", nullptr,
+	nullptr, "TBD SHORE", "TBD BOAT", "TBD CABIN", "TBD CAPTIVE",
+	nullptr, nullptr, "TBD VILLAGE", nullptr, "TBD TREE",
+	"TBD CANOE", "TBD INTREE", "TBD FALLS", nullptr, nullptr,
+	nullptr, nullptr, nullptr, nullptr, "TBD WATERFALL",
+	"TBD INWATER", nullptr, "Cave Bridge", nullptr, nullptr,
+	nullptr, "Pit with Ants", nullptr, nullptr
+};
+
+
+const byte DEATH_SCREENS_ENG[58] = {
+	0,  1,  0,  0,  0,  0,  0,  0,  2,  0,
+	0,  2,  4,  2,  1,  0,  0,  0,  0,  0,
+	0,  2,  7,  7,  4,  6,  7, 10,  4,  2,
+	0,  0,  0,  0,  5,  5,  3,  3,  3,  5,
+	8,  8, 11,  9,  8, 12,  0,  1,  9,  8,
+	8,  0,  5,  8,  0, 12, 12,  11
+};
+
+const byte DEATH_SCREENS_ENG_DEMO[34] = {
+	1, 2, 1, 1, 1, 1, 1, 1, 4, 1,
+	3, 4, 2, 4, 2, 1, 1, 1, 1, 1,
+	1, 4, 2, 4, 2, 4, 2, 4, 4, 4,
+	1, 1, 1, 1
+};
+
+const char *const DEATH_TEXT_ENG[58] = {
+	"SAM SALVADOR SPOTS YOU AND LETS YOU HAVE IT.",
+	"WHILE TAKING A MOONLIGHT SWIM YOU DISCOVER THAT PIRANHA REALLY CAN STRIP FLESH TO THE BONE.",
+	"THE GUARD FILLS YOU FULL OF HOLES BEFORE TOSSING YOU TO THE PIRANHA.",
+	"YOU'RE ONLY ABLE TO SWIM HALFWAY ACROSS THE RIVER BEFORE RUNNING OUT OF AIR.  "
+	"YOU MAKE SO MUCH NOISE GASPING FOR BREATH THAT SAM EASILY FINDS YOU AND LEAVES "
+	"YOU IN THE RIVER PERMANENTLY.",
+	"SAM SALVADOR NOTICES SOMEONE HAS BEEN PLAYING WITH THE CARGO.  "
+	"HE TRACKS YOU DOWN AND LETS YOU HAVE IT.",
+	"THE GUARD COMES AROUND THE CORNER.  HE DECIDES THAT THREE LEAD SLUGS WILL "
+	"TEACH YOU TO BE MORE POLITE.",
+	"THE CAPTAIN IS WAITING OUTSIDE THE DOOR.",
+	"THE CAPTAIN'S RANDOM SHOOTING FINALLY FINDS ITS TARGET.",
+	"THE CRATE OUTSIDE THE WINDOW EXPLODES, DESTROYING THE SHIP.  "
+	"UNFORTUNATELY, YOU'RE STILL ABOARD.",
+	"THE DOOR WAS NOT BARRED AND THE CAPTAIN WALKS RIGHT IN AND PARTS YOUR HAIR.",
+
+	"",
+	"YOU RUN OUT ON DECK, THEN REALIZE THAT MAYA IS STILL TIED UP.  "
+	"AS YOU TURN TO GO BACK THE BOAT BLOWS UP.",
+	"AFTER YOU FAIL TO PROVE YOUR DIVINITY THE NATIVES EAT YOU FOR LUNCH.",
+	"THIS IS THE GENERIC DEATH SCENE",
+	"YOU ONLY MAKE IT HALFWAY ACROSS THE RIVER BEFORE THE PIRANHA STRIKE.",
+	"WITH NOTHING TO PROTECT HIM FROM THE HAIL OF BULLETS ALLEN IS QUICKLY GUNNED DOWN.  "
+	"JASON AND MAYA SOON FOLLOW...",
+	"THE COMBINATION OF THE WIND AND GUNFIRE KNOCK THE CORRUGATED IRON OVER, "
+	"LEAVING YOU WITHOUT PROTECTION.",
+	"WITHOUT SUFFICIENT AMMUNITION, ALLEN IS UNABLE TO HOLD OFF THE ATTACKERS FOR LONG.  "
+	"THIS RESULTS IN A SERIOUS CASE OF LEAD POISONING.  ADDITIONAL AMMUNITION SHOULD "
+	"HAVE BEEN PURCHASED AT THE RIO BLANCO TRADING POST (CHAPTER 6).",
+	"ALLEN IS A MARVELOUS SHOT, BUT HIS AMMUNITION IS NOT UNLIMITED.  "
+	"SOON IT IS ALL OVER.",
+	"THE PILOT FEELS YOU ARE TOO CLOSE AND PULLS THE TRIGGER.",
+
+	"THE PILOT SHOOTS YOU IN THE HEART, THEN TOSSES YOUR LIFELESS BODY OUT THE DOOR.",
+	"THE PLANE CRASHES INTO THE JUNGLE CANOPY AT 200 MPH.",
+	"THE CANOE HITS THE ROCKS AND CAPSIZES, AND THE PIRANHA MAKE YOU THEIR LUNCH GUESTS.",
+	"YOU TAKE THE WRONG BRANCH AND ACCIDENTALLY DISCOVER THE FOURTH TALLEST WATERFALL "
+	"IN SOUTH AMERICA.",
+	"YOU TAKE THE WRONG BRANCH AND DISCOVER A VERY HUNGRY TRIBE OF CANNIBALS.",
+	"YOU TAKE THE WRONG BRANCH AND BECOME LOST IN THE WINDING WATERWAYS.  "
+	"YOU WANDER UNTIL YOU STARVE TO DEATH.",
+	"YOU TAKE THE WRONG BRANCH AND BECOME TRAPPED IN THE RAPIDS.  "
+	"EVENTUALLY YOU AND MAYA ARE CRUSHED BETWEEN THE ROCKS.",
+	"YOU WAIT AROUND FOR SOME TIME, BUT HANS STROHEIM NEVER SPEAKS TO YOU AGAIN.  "
+	"FINALLY YOU RETURN HOME KNOWING YOU HAVE FAILED.",
+	"DECIDING THAT YOU THREATEN HIM AND HIS WORK, HANS STROHEIM HAS THE NATIVES "
+	"IN THE VILLAGE KILL YOU.",
+	"YOU DO NOT GET FAR ENOUGH AWAY BEFORE THE DYNAMITE EXPLODES AND YOU ARE BLOWN "
+	"INTO A THOUSAND PIECES.",
+
+	"YOU ARE STANDING SO CLOSE TO THE ENTRANCE WHEN SANCEZ AND HIS MEN BREAK THROUGH "
+	"THE WALL THAT YOU ARE QUICKLY SPOTTED AND SHOT",
+	"THE AMAZON SENTINELS SPOT YOU AND FILL YOU FULL OF ARROWS.",
+	"SAM MAY BE UGLY, BUT HE'S NOT DEAF.  HE HEARS ALL THE NOISE YOU ARE MAKING AND "
+	"CANCELS YOUR BOARDING PASS.",
+	"WITH THE BAR OFF THE DOOR THE CAPTAIN WALTZES IN AND BLOWS YOU AWAY",
+	"THE BEAR WANDERS OFF INTO THE WOODS AND DISTURBS THE TWO LOVEBIRDS.  "
+	"WHEN THEY COME OUT THEY FIND YOU AND PUT YOU IN THE BIG HOUSE FOR TWENTY YEARS.",
+	"WHEN YOU DO NOT LEAVE THE SECURITY AREA QUICKLY ENOUGH YOU ARE ARRESTED AND CONVICTED "
+	"AS A COMMIE SPY.  YOU EMBARK ON A NEW CAREER STAMPING OUT LICENSE PLATES.",
+	"THE HUNGRY BEAR SPOTS YOU AND DECIDES YOU WILL MAKE A NICE APPETIZER.",
+	"YOU DISTURB THE BEAR'S LUNCH AND HE EATS YOU FOR DESSERT.",
+	"AFTER FAILING TO FIND ANY LUNCH AT THE GARBAGE CAN THE BEAR EATS YOU INSTEAD.",
+	"THE SUSPICIOUS LIBRARIAN CALLS SECURITY AND YOU ARE SENT TO JAIL.",
+
+	"YOU PLUMMET 10,000 FEET TO YOUR DEATH.",
+	"EL LOCO FLIES INTO AN INSANE RAGE AND BEATS YOU TO A BLOODY PULP.",
+	"THE WOMAN WALKS OUT THE DOOR AND NEVER RETURNS.  YOU SPEND THE REST OF YOUR LIFE "
+	"IN A FUTILE ATTEMPT TO LOCATE ALLEN.",
+	"YOU SLIP OFF THE PLATFORM AND FALL TO YOUR DEATH.",
+	"YOU SLIP OFF THE PLATFORM AND FALL TO YOUR DEATH.",
+	"YOU COME TOO CLOSE TO THE POWERFUL JAWS OF THE ANT AND HE SNIPS YOU IN TWO BEFORE "
+	"DEVOURING YOU.",
+	"B.O.B. HAS A FLAW IN HIS PROGRAMMING THAT DIRECTS HIM TO SHOOT FIRST AND ASK QUESTIONS LATER.",
+	"THE PLANE SINKS AND THE PIRHANA ATTACK BEFORE YOU EVEN GET OUT THE DOOR.",
+	"MAYA FALLS OFF THE END OF THE BROKEN BRIDGE.",
+	"YOUR WEIGHT IS JUST ENOUGH TO CAUSE THE REMAINING SUPPORT CABLE TO SNAP AND YOU "
+	"FALL TO THE BOTTOM OF THE GORGE.",
+
+	"EVEN WITH REPAIRS THE BRIDGE IS NOT STRONG ENOUGH TO HOLD TWO PEOPLE.",
+	"SANCHEZ AND HIS MEN FIND YOU AND HOLD FIRING SQUAD PRACTICE.",
+	"THE TWO GUARDS ARE DISTURBED IN THEIR LOVE NEST AND COME LOOKING FOR ANYONE ACTING SUSPICIOUS.  "
+	"THEY FIND YOU AND SEND YOU UP THE RIVER.",
+	"THE PARACHUTE IS NOT LARGE ENOUGH TO SUPPORT YOU, AND YOU HIT THE TREES AT 140 M.P.H.",
+	"SANCHEZ AND HIS MEN FOLLOW YOU ACROSS THE BRIDGE AND CUT YOU DOWN IN A HAIL OF GUNFIRE",
+	"YOU TRIED TO STAB THE ANT BUT HIS SHELL IS TOO DIFFICULT TO PENETRATE.  "
+	"YOU NOTICE A SLIGHT CUT IN THE SHELL UNDERNEATH BUT YOU CAN'T GET TO IT "
+	"AND HE SNIPS YOU INTO DELICIOUS MEATY CHUNKS.",
+	"AFTER THE ANT FINISHES SUCKING ALL OF THE SAP OUT OF THE VINE HE TURNS HIS ATTENTION BACK TO YOU "
+	"AND BITES YOUR HEAD OFF.",
+	"THE CANTINA OWNER NOTICES YOU ARE TRYING TO STEAL OBJECTS FROM THE TABLES.  "
+	"TWENTY YEARS LATER YOU ARE RELEASED FROM A SOUTH AMERICAN PRISON."
+};
+
+const char *const DEATH_TEXT_ENG_DEMO[34] = {
+	"SAM SALVADOR SPOTS YOU AND LETS YOU HAVE IT.",
+	"WHILE TAKING A MOONLIGHT SWIM YOU DISCOVER THAT PIRANHA REALLY CAN STRIP FLESH TO THE BONE.",
+	"THE GUARD FILLS YOU FULL OF HOLES BEFORE TOSSING YOU TO THE PIRANHA.",
+	"YOU'RE ONLY ABLE TO SWIM HALFWAY ACROSS THE RIVER BEFORE RUNNING OUT OF AIR.  YOU MAKE SO MUCH NOISE GASPING FOR BREATH THAT SAM EASILY FINDS YOU AND LEAVES YOU IN THE RIVER PERMANENTLY.",
+	"SAM SALVADOR NOTICES SOMEONE HAS BEEN PLAYING WITH THE CARGO. HE TRACKS YOU DOWN AND LETS YOU HAVE IT.",
+	"THE GUARD COMES AROUND THE CORNER.  HE DECIDES THAT THREE LEAD SLUGS WILL TEACH YOU TO BE MORE POLITE.",
+	"THE CAPTAIN IS WAITING OUTSIDE THE DOOR.",
+	"THE CAPTAIN'S RANDOM SHOOTING FINALLY FINDS ITS TARGET.",
+	"THE CRATE OUTSIDE THE WINDOW EXPLODES, DESTROYING THE SHIP.  UNFORTUNATELY, YOU'RE STILL ABOARD.",
+	"THE DOOR WAS NOT BARRED AND THE CAPTAIN WALKS RIGHT IN AND PARTS YOUR HAIR.",
+	"",
+	"YOU RUN OUT ON DECK, THEN REALIZE THAT MAYA IS STILL TIED UP.  AS YOU TURN TO GO BACK THE BOAT BLOWS UP.",
+	"AFTER YOU FAIL TO PROVE YOUR DIVINITY THE NATIVES EAT YOU FOR LUNCH.",
+	"THIS IS THE GENERIC DEATH SCENE",
+	"YOU ONLY MAKE IT HALFWAY ACROSS THE RIVER BEFORE THE PIRANHA STRIKE.",
+	"WITH NOTHING TO PROTECT HIM FROM THE HAIL OF BULLETS ALLEN IS QUICKLY GUNNED DOWN.  JASON AND MAYA SOON FOLLOW...",
+	"THE COMBINATION OF THE WIND AND GUNFIRE KNOCK THE CORRUGATED IRON OVER, LEAVING YOU WITHOUT PROTECTION.",
+	"WITHOUT SUFFICIENT AMMUNITION, ALLEN IS UNABLE TO HOLD OFF THE ATTACKERS FOR LONG.  THIS RESULTS IN A SERIOUS CASE OF LEAD POISONING.",
+	"ALLEN IS A MARVELOUS SHOT, BUT HIS AMMUNITION IS NOT UNLIMITED.  SOON IT IS ALL OVER.",
+	"THE PILOT FEELS YOU ARE TOO CLOSE AND PULLS THE TRIGGER.",
+	"THE PILOT SHOOTS YOU IN THE HEAD, THEN TOSSES YOUR LIFELESS",
+	"THE PLANE CRASHES INTO THE JUNGLE CANOPY AT 200 MPH.",
+	"THE CANOE HITS THE ROCKS AND CAPSIZES, AND THE PIRANHA MAKE YOU THEIR LUNCH GUESTS.",
+	"YOU ACCIDENTALLY DISCOVER THE FOURTH TALLEST WATERFALL IN SOUTH AMERICA.",
+	"YOU DISCOVER A VERY HUNGRY TRIBE OF CANNIBALS.",
+	"YOU BECOME LOST IN THE WINDING WATERWAYS AND WANDER UNTIL YOU STARVE TO DEATH.",
+	"YOU BECOME TRAPPED IN THE RAPIDS AND ARE CRUSHED BETWEEN THE ROCKS.",
+	"YOU WAIT AROUND FOR SOME TIME, BUT HANS STROHEIM NEVER SPEAKS TO YOU AGAIN.  FINALLY YOU RETURN HOME KNOWING YOU HAVE FAILED.",
+	"DECIDING THAT YOU THREATEN HIM AND HIS WORK, HANS STROHEIM HAS THE NATIVES IN THE VILLAGE KILL YOU.",
+	"YOU DO NOT GET FAR ENOUGH AWAY BEFORE THE DYNAMITE EXPLODES AND YOU ARE BLOWN INTO A THOUSAND PIECES.",
+	"STANDING OUT IN THE OPEN YOU ARE EXPOSED TO THE HAIL OF BULLETS FROM SANCHEZ' MEN.",
+	"THE AMAZON SENTINELS SPOT YOU AND FILL YOU FULL OF ARROWS.",
+	"SAM MAY BE UGLY, BUT HE'S NOT DEAF.  HE HEARS ALL THE NOISE YOU ARE MAKING AND CANCELS YOUR BOARDING PASS.",
+	"WITH THE BAR OFF THE DOOR THE CAPTAIN WALTZES IN AND BLOWS YOU AWAY"
+};
+
+const char *const INVENTORY_NAMES_ENG[85] = {
+	"RAT", "ALCOHOL", "SAFE COMBINATION", "BEAKER", "MICROFILM",
+	"VAULT KEY", "BOLT CUTTERS", "BLOWGUN", "LOVE POTION", "MONEY",
+	"DARTS", "TAPE", "JUNGLE POTION", "MOVIE", "CABINET KEY",
+	"DISPLAY CASE KEY", "FLITCH'S CAR KEYS", "COAT HANGER",
+	"CROWBAR", "COMPASS", "MAP", "LETTER OPENER", "LETTER",
+	"DECODER", "DIPPED DART", "LOADED BLOWGUN", "CARD", "JERRYCAN",
+	"CIGARETTES", "BIKE PUMP", "PARACHUTE", "PESO", "PEPPERS",
+	"MACHETE", "POISON ROOT", "AMMUNITION", "PADDLE", "FISHING NET",
+	"RAT TRAP", "CHEESE", "LOADED TRAP", "KNIFE", "CHOPPED PEPPERS",
+	"LIGHTER", "LADDER", "SMALL POLE", "JEEP KEY", "CHAIN", "ARROW",
+	"FILLED JERRY CAN", "EXPLOSIVES", "GEIGER COUNTER", "VINE",
+	"GOLD NUGGET", "HOLLOW REED", "AMAZON QUEEN KEYS", "FISHING POLE",
+	"HARPOON", "RAG", "BOTTLE OF RUM", "RAG IN BOTTLE", "MOLOTOV COCKTAIL",
+	"JUNGLE PLANT", "LADLE", "WORM", "FISH", "FIREWORKS", "BAITED POLE",
+	"FILLED LADLE", "EMERALD", "SMALL KEY", "SCROLL", "LIT EXPLOSIVES",
+	"LIGHTER", "BROKEN SPEAR", "SHOE LACES", "TORCH", "LACES AND SPEAR",
+	"KNIFE SPEAR", "GARBAGE CAN", "RAFT", "INFLATED RAFT",
+	"JASON'S CAR KEYS", "PESO BILLS", "PLANK"
+};
+
+const int COMBO_TABLE[85][4] = {
+	{ -1, -1, -1, -1 },
+	{ 12, 3, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 24, 25, -1, -1 },
+	{ 10, 24, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 8, 24, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 1, 3, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 7, 25, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 80, 81, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 41, 42, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 39, 40, -1, -1 },
+	{ 38, 40, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 32, 42, 77, 78 },
+	{ -1, -1, -1, -1 },
+	{ 60, 61, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 73, 72, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 64, 67, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 59, 60, -1, -1 },
+	{ 58, 60, -1, -1 },
+	{ 43, 61, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 56, 67, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 50, 72, -1, -1 },
+	{ 75, 77, -1, -1 },
+	{ 74, 77, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 41, 78, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ 29, 81, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 },
+	{ -1, -1, -1, -1 }
+};
+
+const char *const NO_HELP_MESSAGE_ENG =
+"WE ARE UNABLE TO PROVIDE YOU WITH ANY MORE HINTS.  YOUR IQ \
+HAS DECREASED SO FAR THAT WE CAN NO LONGER PUT THE HINTS IN TERMS \
+YOU CAN UNDERSTAND.";
+const char *const NO_HINTS_MESSAGE_ENG = "THE HELP SYSTEM HAS BEEN TURNED OFF FOR THIS GAME.";
+const char *const RIVER_HIT1_ENG = "YOU HIT THE ROCKS AND THE CANOE BEGINS TO LEAK.";
+const char *const RIVER_HIT2_ENG = "YOU HIT THE ROCKS AND THE CANOE DEVELOPS SERIOUS LEAKS.";
+const char *const BAR_MESSAGE_ENG = "YOU ARE TOO BUSY TRYING TO KEEP FROM SINKING TO DO THAT";
+const char *const HELPLVLTXT_ENG[3] = { " LEVEL 1 ", " LEVEL 2 ", " LEVEL 3 " };
+
+const char *const IQLABELS_ENG[9] = {
+	"VEGETABLE",
+	"NEANDERTHAL",
+	"LOBOTOMIZED",
+	"DENSE",
+	"AVERAGE",
+	"INTELLIGENT",
+	"MURPHYITE",
+	"BRILLIANT",
+	"GENIUS"
+};
+
+const char *const CANT_GET_THERE_ENG = "YOU CAN'T GET THERE FROM HERE.";
+
+};
diff --git a/devtools/create_access/amazon_resources.h b/devtools/create_access/amazon_resources.h
new file mode 100644
index 0000000..fa281f8
--- /dev/null
+++ b/devtools/create_access/amazon_resources.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef __AMAZON_RESOURCES_H__
+#define __AMAZON_RESOURCES_H__
+
+#include "common/scummsys.h"
+
+namespace Amazon {
+
+#define AMAZON_NUM_CURSORS 10
+extern const byte *const CURSORS[AMAZON_NUM_CURSORS];
+extern const uint CURSOR_SIZES[AMAZON_NUM_CURSORS];
+
+extern const int FONT2_INDEX[];
+extern const byte FONT2_DATA[];
+extern const int FONT6x6_INDEX[];
+extern const byte FONT6x6_DATA[];
+extern const uint FONT2_INDEX_SIZE;
+extern const uint FONT2_DATA_SIZE;
+extern const uint FONT6x6_INDEX_SIZE;
+extern const uint FONT6x6_DATA_SIZE;
+
+extern const char *const ROOM_DESCR[64];
+extern const char *const DEATH_TEXT_ENG[58];
+extern const char *const DEATH_TEXT_ENG_DEMO[34];
+extern const byte DEATH_SCREENS_ENG[58];
+extern const byte DEATH_SCREENS_ENG_DEMO[34];
+extern const char *const INVENTORY_NAMES_ENG[85];
+extern const int COMBO_TABLE[85][4];
+
+extern const char *const NO_HELP_MESSAGE_ENG;
+extern const char *const NO_HINTS_MESSAGE_ENG;
+extern const char *const RIVER_HIT1_ENG;
+extern const char *const RIVER_HIT2_ENG;
+extern const char *const BAR_MESSAGE_ENG;
+extern const char *const HELPLVLTXT_ENG[3];
+extern const char *const IQLABELS_ENG[9];
+extern const char *const CANT_GET_THERE_ENG;
+
+};
+
+#endif
diff --git a/devtools/create_access/create_access_dat.cpp b/devtools/create_access/create_access_dat.cpp
new file mode 100644
index 0000000..0e57f76
--- /dev/null
+++ b/devtools/create_access/create_access_dat.cpp
@@ -0,0 +1,430 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+// HACK to allow building with the SDL backend on MinGW
+// see bug #1800764 "TOOLS: MinGW tools building broken"
+#ifdef main
+#undef main
+#endif // main
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "common/language.h"
+#include "common/rect.h"
+#include "create_access_dat.h"
+#include "amazon_resources.h"
+#include "martian_resources.h"
+
+/**
+ * Format of the access.dat file that will be created:
+ * 4 Bytes - Magic string 'SVMA' to identify valid data file
+ * 2 bytes - Version number
+ * 2 Bytes - Number of different games data in the data file
+ * Series of index entries identifying each game:
+ * 1 byte  - Game type: 1 = Amazon, 2 = Martian Memorandum, 3 = Noctropolis
+ * 1 byte  - disc type: 0 = Floppy, 1 = CD, 2 = Common data shared across
+ *			all variations of the given game
+ * 1 byte  - Is Demo: 0 = Full game, 1 = Demo
+ * 1 byte  - Language (Common::Language)
+ * 4 bytes - File offset for the data for the game
+ */
+
+File outputFile;
+
+void writeHeader(int numExecutables);
+void writeAmazonCommonData();
+void writeMartianCommonData();
+bool processExecutable(int idx, const char *name);
+
+void NORETURN_PRE error(const char *s, ...) {
+	printf("%s\n", s);
+	exit(1);
+}
+
+int main(int argc, char *argv[]) {
+	const uint NUM_COMMON_ENTRIES = 2;
+
+	if (argc < 3) {
+		printf("Format: %s output_filename executable1 [executable2 ..]\n", argv[0]);
+		exit(0);
+	}
+
+	// Create the new data file for output
+	outputFile.open(argv[1], kFileWriteMode);
+	writeHeader(argc - 2 + NUM_COMMON_ENTRIES);
+
+	// Write out entries containing common data for the games
+	writeAmazonCommonData();
+	writeMartianCommonData();
+
+	// Iterate through processing each specified executable
+	outputFile.seek(0, SEEK_END);
+	for (int idx = 2; idx < argc; ++idx) {
+		if (!processExecutable(idx - 2 + NUM_COMMON_ENTRIES, argv[idx]))
+			break;
+	}
+
+	// Close the output file
+	outputFile.close();
+}
+
+void writeHeader(int numExecutables) {
+	// Write out magic string
+	const char *MAGIC_STR = "SVMA";
+	outputFile.write(MAGIC_STR, 4);
+
+	// Write out version number
+	outputFile.writeWord(VERSION_NUMBER);
+	
+	// Write out the number of entries the data file will contain
+	outputFile.writeWord(numExecutables);
+
+	// Write out padding for index entries that will be written
+	outputFile.writeByte(0, 8 * numExecutables);
+}
+
+void writeAmazonCommonData() {
+	// Write out the header entry
+	outputFile.seek(8);
+	outputFile.writeByte(1);	// Amazon
+	outputFile.writeByte(2);	// Common data
+	outputFile.writeByte(0);
+	outputFile.writeByte(0);
+	outputFile.writeLong(outputFile.size());
+
+	// Write out cursor list
+	outputFile.seek(0, SEEK_END);
+	outputFile.writeWord(AMAZON_NUM_CURSORS);
+
+	for (uint idx = 0; idx < AMAZON_NUM_CURSORS; ++idx) {
+		outputFile.writeWord(Amazon::CURSOR_SIZES[idx]);
+		outputFile.write(Amazon::CURSORS[idx], Amazon::CURSOR_SIZES[idx]);
+	}
+
+	// Write out font data
+	outputFile.writeWord(Amazon::FONT2_INDEX_SIZE);
+	for (uint idx = 0; idx < Amazon::FONT2_INDEX_SIZE; ++idx)
+		outputFile.writeWord(Amazon::FONT2_INDEX[idx]);
+
+	outputFile.writeWord(Amazon::FONT2_DATA_SIZE);
+	outputFile.write(Amazon::FONT2_DATA, Amazon::FONT2_DATA_SIZE);
+
+	outputFile.writeWord(Amazon::FONT6x6_INDEX_SIZE);
+	for (uint idx = 0; idx < Amazon::FONT6x6_INDEX_SIZE; ++idx)
+		outputFile.writeWord(Amazon::FONT6x6_INDEX[idx]);
+
+	outputFile.writeWord(Amazon::FONT6x6_DATA_SIZE);
+	outputFile.write(Amazon::FONT2_DATA, Amazon::FONT6x6_DATA_SIZE);
+}
+
+
+void writeMartianCommonData() {
+	// Write out the header entry
+	outputFile.seek(16);
+	outputFile.writeByte(2);	// Martian
+	outputFile.writeByte(2);	// Common data
+	outputFile.writeByte(0);
+	outputFile.writeByte(0);
+	outputFile.writeLong(outputFile.size());
+
+	// Write out cursor list
+	outputFile.seek(0, SEEK_END);
+	outputFile.writeByte(MARTIAN_NUM_CURSORS);
+
+	for (uint idx = 0; idx < MARTIAN_NUM_CURSORS; ++idx) {
+		outputFile.writeWord(Martian::CURSOR_SIZES[idx]);
+		outputFile.write(Martian::CURSORS[idx], Martian::CURSOR_SIZES[idx]);
+	}
+}
+
+bool processExecutable(int idx, const char *name) {
+	uint dataSegmentOffset;
+	uint filenamesOffset, numFilenames;
+	uint charsStart, charsEnd;
+	uint roomsStart, roomsEnd, numRooms;
+	uint travelPosOffset;
+	const char *const *roomDescs;
+	const byte *deathScreens;
+	const char *const *deathText;
+	uint numDeaths;
+	uint numItems;
+	const char *const *itemNames;
+	const int *comboTable;
+	byte gameId = 0, discType = 0, demoType = 0;
+	byte language = Common::EN_ANY;
+
+	// Open up the file for access
+	File exeFile;
+	if (!exeFile.open(name)) {
+		printf("Could not open file - %s\n", name);
+		return false;
+	}
+
+	// Total up the first 256 bytes of the executable as a simplified
+	// means of identifying the different executables we support
+	uint fileChecksum = 0;
+	for (int idx = 0; idx < 256; ++idx)
+		fileChecksum += exeFile.readByte();
+
+	switch (fileChecksum) {
+	case 11899:
+		// Amazon English floppy
+		gameId = 1;
+		dataSegmentOffset = 0xC8C0;
+		filenamesOffset = dataSegmentOffset + 0x3628;
+		numFilenames = 100;
+		charsStart = dataSegmentOffset + 0x4234;
+		charsEnd = dataSegmentOffset + 0x49c6;
+		roomsStart = dataSegmentOffset + 0x35a8;
+		roomsEnd = dataSegmentOffset + 0x4234;
+		travelPosOffset = dataSegmentOffset + 0x5ff7;
+		numRooms = 64;
+		roomDescs = &Amazon::ROOM_DESCR[0];
+		deathScreens = Amazon::DEATH_SCREENS_ENG;
+		deathText = &Amazon::DEATH_TEXT_ENG[0];
+		numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
+		numItems = 85;
+		itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
+		comboTable = &Amazon::COMBO_TABLE[0][0];
+		break;
+
+	case 12360:
+		// Amazon CD English
+		gameId = 1;
+		discType = 1;
+		dataSegmentOffset = 0xd370;
+		filenamesOffset = dataSegmentOffset + 0x3EA0;
+		numFilenames = 116;
+		charsStart = dataSegmentOffset + 0x4BDC;
+		charsEnd = dataSegmentOffset + 0x5AF4;
+		roomsStart = dataSegmentOffset + 0x3E20;
+		roomsEnd = dataSegmentOffset + 0x4BDC;
+		travelPosOffset = dataSegmentOffset + 0x7125;
+		numRooms = 64;
+		roomDescs = &Amazon::ROOM_DESCR[0];
+		deathScreens = Amazon::DEATH_SCREENS_ENG;
+		deathText = &Amazon::DEATH_TEXT_ENG[0];
+		numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
+		numItems = 85;
+		itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
+		comboTable = &Amazon::COMBO_TABLE[0][0];
+		break;
+
+	case 11748:
+		// Amazon English Demo
+		gameId = 1;
+		discType = 0;
+		demoType = 1;
+		dataSegmentOffset = 0xa2a0;
+		filenamesOffset = dataSegmentOffset + 0x242C;
+		numFilenames = 100;
+		charsStart = dataSegmentOffset + 0x2F1A;
+		charsEnd = dataSegmentOffset + 0x34FB;
+		roomsStart = dataSegmentOffset + 0x23AC;
+		roomsEnd = dataSegmentOffset + 0x2F1A;
+		travelPosOffset = dataSegmentOffset + 0x494E;
+		numRooms = 64;
+		roomDescs = &Amazon::ROOM_DESCR[0];
+		deathScreens = Amazon::DEATH_SCREENS_ENG;
+		deathText = &Amazon::DEATH_TEXT_ENG[0];
+		numDeaths = sizeof(Amazon::DEATH_SCREENS_ENG);
+		numItems = 85;
+		itemNames = &Amazon::INVENTORY_NAMES_ENG[0];
+		comboTable = &Amazon::COMBO_TABLE[0][0];
+		break;
+
+	case 1224:
+		// Martian Memorandum English packed
+		printf("Martian Memorandum provided that's packed with EXEPACK.\n");
+		printf("It needs to be first unpacked before it can be used with this tool.\n");
+		return false;
+
+	case 0:
+		// Martian Memorandum English
+		gameId = 2;
+		dataSegmentOffset = 0x8d78;
+		filenamesOffset = dataSegmentOffset + 0x373A;
+		numFilenames = 80;
+		charsStart = dataSegmentOffset + 0x40F2;
+		charsEnd = dataSegmentOffset + 0x46F8;
+		roomsStart = dataSegmentOffset + 0x36DA;
+		roomsEnd = dataSegmentOffset + 0x40F2;
+		travelPosOffset = dataSegmentOffset + 0x58E9;
+		numRooms = 48;
+		roomDescs = &Martian::ROOM_DESCR[0];
+		deathScreens = Martian::DEATH_SCREENS_ENG;
+		deathText = &Martian::DEATH_TEXT_ENG[0];
+		numDeaths = sizeof(Martian::DEATH_SCREENS_ENG);
+		numItems = 85;
+		itemNames = &Martian::INVENTORY_NAMES_ENG[0];
+		comboTable = nullptr;
+		break;
+
+	default:
+		printf("Unknown game executable specified - %s\n", name);
+		exeFile.close();
+		return false;
+	}
+
+	// Write out header entry
+	uint outputOffset = outputFile.size();
+	outputFile.seek(8 + idx * 8);
+	outputFile.writeByte(gameId);
+	outputFile.writeByte(discType);
+	outputFile.writeByte(demoType);
+	outputFile.writeByte(language);
+	outputFile.writeLong(outputOffset);
+	outputFile.seek(0, SEEK_END);
+
+	// Write out list of AP filenames
+	outputFile.writeWord(numFilenames);
+	for (uint idx = 0; idx < numFilenames; ++idx) {
+		exeFile.seek(filenamesOffset + idx * 2);
+		uint nameOffset = exeFile.readWord();
+		
+		exeFile.seek(dataSegmentOffset + nameOffset);
+		outputFile.writeString(exeFile);
+	}
+
+	// Write out the character list
+	exeFile.seek(charsStart);
+	Common::Array<uint> charOffsets;
+	charOffsets.push_back(exeFile.readWord());
+	assert((dataSegmentOffset + charOffsets[0] - exeFile.pos()) < 512);
+
+	while (exeFile.pos() < (dataSegmentOffset + charOffsets[0]))
+		charOffsets.push_back(exeFile.readWord());
+
+	outputFile.writeWord(charOffsets.size());
+	charOffsets.push_back(charsEnd);	
+	for (uint idx = 0; idx < charOffsets.size() - 1; ++idx) {
+		if (charOffsets[idx] == 0) {
+			outputFile.writeWord(0);
+		} else {
+			uint nextOffset = 0xffff;
+			for (uint idx2 = 0; idx2 < charOffsets.size(); ++idx2) {
+				if (charOffsets[idx2] && charOffsets[idx2] > charOffsets[idx] && charOffsets[idx2] < nextOffset)
+					nextOffset = charOffsets[idx2];
+			}
+			uint size = nextOffset - charOffsets[idx];
+
+			exeFile.seek(dataSegmentOffset + charOffsets[idx]);
+			outputFile.writeWord(size);
+			outputFile.write(exeFile, size);
+		}
+	}
+
+	// Write out the room data
+	Common::Array<uint> roomOffsets;
+	Common::Array<Common::Point> travelPos;
+
+	exeFile.seek(roomsStart);
+	for (uint idx = 0; idx < numRooms; ++idx)
+		roomOffsets.push_back(exeFile.readWord());
+	roomOffsets.push_back(roomsEnd);
+
+	exeFile.seek(travelPosOffset);
+	for (uint idx = 0; idx < numRooms; ++idx) {
+		int16 xp = (int16)exeFile.readWord();
+		int16 yp = (int16)exeFile.readWord();
+		travelPos.push_back(Common::Point(xp, yp));
+	}
+
+	outputFile.writeWord(numRooms);	
+	for (uint idx = 0; idx < numRooms; ++idx) {
+		uint dataSize = 0;
+
+		if (roomOffsets[idx] == 0) {
+			dataSize = 0;
+		} else {
+			// Find the offset of the next higher entry that's non-zero
+			uint offset = 0;
+			for (uint idx2 = idx + 1; !offset; ++idx2)
+				offset = roomOffsets[idx2];
+			dataSize = offset - roomOffsets[idx];
+			exeFile.seek(dataSegmentOffset + roomOffsets[idx]);
+		}
+
+		// Write out the room description (used only by the debugger)
+		outputFile.writeString(roomDescs[idx]);
+
+		// Write out travel position
+		outputFile.writeWord((uint16)travelPos[idx].x);
+		outputFile.writeWord((uint16)travelPos[idx].y);
+
+		// Write out the data for the room
+		outputFile.writeWord(dataSize);
+		if (dataSize > 0)
+			outputFile.write(exeFile, dataSize);
+	}
+
+	// Write out the deaths list
+	outputFile.writeWord(numDeaths);
+	for (uint idx = 0; idx < numDeaths; ++idx) {
+		// Write out the screen number and text
+		outputFile.writeByte(deathScreens[idx]);
+		outputFile.writeString(deathText[idx]);
+	}
+
+	// Write out inventory data
+	outputFile.writeWord(numItems);
+	for (uint idx = 0; idx < numItems; ++idx) {
+		outputFile.writeString(itemNames[idx]);
+
+		if (comboTable == nullptr) {
+			for (uint cIdx = 0; cIdx < 4; ++cIdx)
+				outputFile.writeWord(0);
+		} else {
+			for (uint cIdx = 0; cIdx < 4; ++cIdx, ++comboTable)
+				outputFile.writeWord((uint16)*comboTable);
+		}
+	}
+
+	// Write out game specific strings and other data
+	if (gameId == 1) {
+		// Write out miscellaneous strings
+		outputFile.writeString(Amazon::NO_HELP_MESSAGE_ENG);
+		outputFile.writeString(Amazon::NO_HINTS_MESSAGE_ENG);
+		outputFile.writeString(Amazon::RIVER_HIT1_ENG);
+		outputFile.writeString(Amazon::RIVER_HIT2_ENG);
+		outputFile.writeString(Amazon::BAR_MESSAGE_ENG);
+
+		for (int idx = 0; idx < 3; ++idx)
+			outputFile.writeString(Amazon::HELPLVLTXT_ENG[idx]);
+		for (int idx = 0; idx < 9; ++idx)
+			outputFile.writeString(Amazon::IQLABELS_ENG[idx]);
+
+		outputFile.writeString(Amazon::CANT_GET_THERE_ENG);
+	}
+
+	// Do final padding to the next paragraph boundary
+	if ((outputFile.size() % 16) != 0)
+		outputFile.writeByte(0, 16 - (outputFile.size() % 16));
+
+	// Close the executable and signal that it was processed successfully
+	exeFile.close();
+	return true;
+}
diff --git a/devtools/create_access/create_access_dat.h b/devtools/create_access/create_access_dat.h
new file mode 100644
index 0000000..8b2af6b
--- /dev/null
+++ b/devtools/create_access/create_access_dat.h
@@ -0,0 +1,186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef __CREATE_ACCESS_DAT_H__
+#define __CREATE_ACCESS_DAT_H__
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/array.h"
+
+#define VERSION_NUMBER 1
+
+enum AccessMode {
+	kFileReadMode = 1,
+	kFileWriteMode = 2
+};
+
+class File {
+private:
+	FILE *_f;
+	const byte *_memPtr;
+	size_t _offset, _size;
+public:
+	File() : _f(nullptr), _memPtr(nullptr), _offset(0), _size(0) {}
+
+	bool open(const char *filename, AccessMode mode = kFileReadMode) {
+		_memPtr = nullptr;
+		_f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb+");
+		return (_f != NULL);
+	}
+	bool open(const byte *data, uint size) {
+		close();
+		_memPtr = data;
+		_size = size;
+		return true;
+	}
+
+	void close() {
+		if (_f)
+			fclose(_f);
+		_f = nullptr;
+		_memPtr = nullptr;
+	}
+	int seek(int32 offset, int whence = SEEK_SET) {
+		if (_f)
+			return fseek(_f, offset, whence);
+
+		switch (whence) {
+		case SEEK_SET:
+			_offset = offset;
+			break;
+		case SEEK_CUR:
+			_offset += offset;
+			break;
+		case SEEK_END:
+			_offset = _size + offset;
+			break;
+		default:
+			break;
+		}
+
+		return _offset;
+	}
+	void skip(int32 offset) {
+		if (_f)
+			fseek(_f, offset, SEEK_CUR);
+		else
+			_offset += offset;
+	}
+	long read(void *buffer, size_t len) {
+		if (_f)
+			return fread(buffer, 1, len, _f);
+
+		uint bytesToRead = CLIP(len, (size_t)0, _size - _offset);
+		memcpy(buffer, &_memPtr[_offset], bytesToRead);
+		_offset += bytesToRead;
+		return bytesToRead;
+	}
+	void write(const void *buffer, size_t len) {
+		assert(_f);
+		fwrite(buffer, 1, len, _f);
+	}
+	void write(File &src, size_t len) {
+		for (size_t idx = 0; idx < len; ++idx)
+			writeByte(src.readByte());
+	}
+	byte readByte() {
+		byte v;
+		read(&v, sizeof(byte));
+		return v;
+	}
+	uint16 readWord() {
+		uint16 v;
+		read(&v, sizeof(uint16));
+		return FROM_LE_16(v);
+	}
+	uint32 readLong() {
+		uint32 v;
+		read(&v, sizeof(uint32));
+		return FROM_LE_32(v);
+	}
+	void writeByte(byte v) {
+		write(&v, sizeof(byte));
+	}
+	void writeByte(byte v, int len) {
+		byte *b = new byte[len];
+		memset(b, v, len);
+		write(b, len);
+		delete[] b;
+	}
+	void writeWord(uint16 v) {
+		uint16 vTemp = TO_LE_16(v);
+		write(&vTemp, sizeof(uint16));
+	}
+	void writeLong(uint32 v) {
+		uint32 vTemp = TO_LE_32(v);
+		write(&vTemp, sizeof(uint32));
+	}
+	void writeString(const char *msg) {
+		if (!msg) {
+			writeByte(0);
+		} else {
+			do {
+				writeByte(*msg);
+			} while (*msg++);
+		}
+	}
+	void writeString(File &src) {
+		char c;
+		do {
+			c = src.readByte();
+			writeByte(c);
+		} while (c);
+	}
+	uint32 pos() const {
+		if (_f)
+			return ftell(_f);
+		else
+			return _offset;
+	}
+	uint32 size() const {
+		if (_f) {
+			uint32 currentPos = pos();
+			fseek(_f, 0, SEEK_END);
+			uint32 result = pos();
+			fseek(_f, currentPos, SEEK_SET);
+			return result;
+		}
+		else if (_memPtr) {
+			return _size;
+		}
+		else {
+			return 0;
+		}
+	}
+	bool eof() const {
+		if (_f)
+			return feof(_f) != 0;
+		else if (_memPtr)
+			return _offset >= _size;
+		return false;
+	}
+};
+
+#endif
diff --git a/devtools/create_access/martian_resources.cpp b/devtools/create_access/martian_resources.cpp
new file mode 100644
index 0000000..2a726a7
--- /dev/null
+++ b/devtools/create_access/martian_resources.cpp
@@ -0,0 +1,182 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "martian_resources.h"
+
+namespace Martian {
+
+
+const byte MOUSE0[] = {
+	// hotspot x and y, uint16 LE
+	0, 0, 0, 0,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0, 2, 0xF7, 5,
+	0, 3, 0xF7, 0xF7, 5,
+	0, 3, 0xF7, 0xF7, 5,
+	0, 4, 0xF7, 0xF7, 0xF7, 5,
+	0, 4, 0xF7, 0xF7, 0xF7, 5,
+	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
+	2, 3, 0xF7, 0xF7, 5,
+	3, 3, 0xF7, 0xF7, 5,
+	3, 3, 0xF7, 0xF7, 5,
+	4, 2, 0xF7, 5
+};
+const byte MOUSE1[] = {
+	// hotspot x and y, uint16 LE
+	7, 0, 7, 0,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	6, 1, 0xF7,
+	4, 5, 0xFF, 0xFF, 0, 0xFF, 0xFF,
+	3, 7, 0xFF, 0, 0, 0, 0, 0, 0xFF,
+	2, 9, 0xFF, 0, 0, 0, 0xF7, 0, 0, 0, 0xFF,
+	1, 11, 0xFF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xFF,
+	1, 11, 0xFF, 0, 0, 0, 0, 0xF7, 0, 0, 0, 0, 0xFF,
+	0, 13, 0xF7, 0, 0, 0xF7, 0, 0xF7, 0, 0xF7, 0, 0xF7, 0, 0, 0xF7,
+	1, 11, 0xFF, 0, 0, 0, 0, 0xF7, 0, 0, 0, 0, 0xFF,
+	1, 11, 0xFF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xFF,
+	2, 9, 0xFF, 0, 0, 0, 0xF7, 0, 0, 0, 0xFF,
+	3, 7, 0xFF, 0, 0, 0, 0, 0, 0xFF,
+	4, 5, 0xFF, 0xFF, 0, 0xFF, 0xFF,
+	6, 1, 0xF7,
+	0, 0,
+	0, 0,
+	0, 0
+};
+const byte MOUSE2[] = {
+	// hotspot x and y, uint16 LE
+	8, 0, 8, 0,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0, 0,
+	0, 0,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	2, 12, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	7, 2, 4, 5,
+	0, 0,
+	0, 0,
+	0, 0
+};
+const byte MOUSE3[] = {
+	// hotspot x and y, uint16 LE
+	0, 0, 0, 0,
+	// byte 1: number of skipped pixels
+	// byte 2: number of plotted pixels
+	// then, pixels
+	0, 11, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+	0, 12, 6, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 5,
+	0, 12, 6, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 5,
+	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 5, 0, 0, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 0, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
+	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
+	1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+	0, 0,
+	0, 0,
+	0, 0
+};
+
+const byte *const CURSORS[MARTIAN_NUM_CURSORS] = { 
+	MOUSE0, MOUSE1, MOUSE2, MOUSE3 
+};
+const uint CURSOR_SIZES[MARTIAN_NUM_CURSORS] = {
+	sizeof(MOUSE0), sizeof(MOUSE1), sizeof(MOUSE2), sizeof(MOUSE3)
+};
+
+const char *const ROOM_DESCR[48] = {
+	nullptr, "TBD ROOM_TABLE1", "TBD ROOM_TABLE2", "TBD ROOM_TABLE3", "TBD ROOM_TABLE4",
+	"TBD ROOM_TABLE5", "TBD ROOM_TABLE6", "TBD ROOM_TABLE7", "TBD ROOM_TABLE8", "TBD ROOM_TABLE9",
+	nullptr, "TBD ROOM_TABLE11", nullptr, "TBD ROOM_TABLE13", "TBD ROOM_TABLE14",
+	"TBD ROOM_TABLE15", "TBD ROOM_TABLE16", "TBD ROOM_TABLE17", "TBD ROOM_TABLE18", nullptr,
+	nullptr, "TBD ROOM_TABLE21", "TBD ROOM_TABLE22", "TBD ROOM_TABLE23", "TBD ROOM_TABLE24",
+	"TBD ROOM_TABLE25", "TBD ROOM_TABLE26", "TBD ROOM_TABLE27", "TBD ROOM_TABLE28", "TBD ROOM_TABLE29",
+	"TBD ROOM_TABLE30", "TBD ROOM_TABLE31", "TBD ROOM_TABLE32", "TBD ROOM_TABLE33", nullptr,
+	"TBD ROOM_TABLE35", nullptr, "TBD ROOM_TABLE37", "TBD ROOM_TABLE38", "TBD ROOM_TABLE39",
+	nullptr, nullptr, nullptr, nullptr, nullptr,
+	nullptr, nullptr, "TBD ROOM_TABLE47"
+};
+
+const byte DEATH_SCREENS_ENG[20] = {
+	5, 5, 3, 3, 7, 4, 6, 2, 2, 2, 1, 5, 3, 5, 2, 8, 5, 3, 8, 5
+};
+
+const char *const DEATH_TEXT_ENG[20] = {
+	"A VICIOUS THUG PULLS OUT HIS GUN AND AIR CONDITIONS YOUR BRAIN.",
+	"BIG DICK COMES BACK AND ANNOUNCES YOUR TIME IS UP. ONE OF HIS BOYS PROCEEDS TO PART YOUR EYEBROWS.",
+	"ALTHOUGH HIS FIRST SHOT MISSED, THE PUNK FINDS YOU AND TURNS YOU INTO A DOUGHNUT.",
+	"THE CREEP SPOTS YOU. HE TURNS AND FIRES HIS WEAPON. IT BURNS A HOLE A BUZZARD CAN FLY THROUGH.",
+	"OBVIOUSLY RICK LOGAN HAS A FEW TRICK UP HIS SLEEVE. A TREMENDOUS WEIGHT HITS YOUR HEAD. YOU MUMBLE; WATCH OUT FOR THAT TREE...",
+	"SLOWLY SINKING IN THE SLIMY OOZE, YOU THINK OF SEVERAL JELLO WRESTLING MATCHES YOU'VE ATTENDED. BUT NO MORE...",
+	"THE PATH SUDDENLY GIVES WAY AND YOU FEEL MANY STAKES TEAR THROUGH YOUR FLESH. HOW DO YOU LIKE YOUR STAKE",
+	"THE SNAKE SINKS ITS FANGS INTO YOU LEG. THE POISON WORKS QUICKLY. THE SNAKE THEN SWALLOWS YOU WHOLE.",
+	"YOU FADE AWAY, GLOWING LIKE A LIGHTBULB.",
+	"YOU TOUCH THE BUBBLING RADIOACTIVE SELTZER. IT IMMEDIATELY CAUSES VITAL ORGANS TO ELONGATE AND EXPLODE. YOU DIE WITH AN ABSURD AND FOOLISH LOOK ON YOUR FACE.",
+	"THE DOGS PRETTY HUNGRY. IT WON'T TAKE HIM LONG TO FINISH SO SIT BACK AND ENJOY IT.",
+	"ROCKY DOESN'T LIKE BEING FOLLOWED. HE DECIDES TO BEAT YOU. WITHIN AND INCH OF YOUR LIFE. UNFORTUNATELY, HE MISJUDGED THE DISTANCE",
+	"YOU STUMBLE INTO DEADLY LASER FIRE.",
+	"THE OUTPOST AND YOUR BODY PARTS ARE BLOWN TO KINGDOM COME.",
+	"YOU REACH THE TOP, BUT YOUR AIR SOON RUNS OUT LEAVING YOU BREATHLESS.",
+	"YOU DIE IN THE FIERY EXPLOSION.",
+	"YOU FALL HUNDREDS OF FEET TO YOUR DEATH.",
+	"YOU WALK ONTO A PRESSURE SENSITIVE SECURITY PAD. A LASER ZEROS IN AND BLOWS A HOLE THE SIZE OF A SUBARU TIRE THROUGH YOU.",
+	"DANGERFIELD'S EXPERIMENT BACKFIRES. IT RELEASES A DEMON FROM HIS SUBCONSCIOUS WHICH DESTROYS THE ENTIRE PLANET.",
+	"ONCE DANGERFIELD GETS OUT OF HIS CHAMBER, HE PULLS OUT A WEAPON AND LETS YOU HAVE IT."
+};
+
+const char *const INVENTORY_NAMES_ENG[55] = {
+	"CAMERA", "LENS", "PHOTOS", "MAIL", "GUN",
+	"CASH", "COMLINK", "AMMO", "LOCKPICK KIT", "EARRING",
+	"RECIEPTS", "PAPER", "LADDER", "BOOTS", "DOCUMENTS",
+	"KNIFE", "DAGGER", "KEYS", "ROCK", "LOG",
+	"SHOVEL", "STONE", "REMOTE CONTROL", "FOOD AND WATER", "DOOR CARD KEY",
+	"FLASHLIGHT", "INTERLOCK KEY", "TOOLS", "REBREATHER", "JET PACK",
+	"ROD", "HCL2", "SAFE CARD KEY", "TUNING FORK", "STONE",
+	"ROSE", "KEY", "NOTE", "ALLEN WRENCH", "HOVER BOARD",
+	"BLUE PRINTS", "LETTER", "MEMORANDUM", "MARKERS", "FILM",
+	"ANDRETTI FILM", "GLASSES", "AMULET", "FACIAL KIT", "CAT FOOD",
+	"MONKEY WRENCH", "BIG DICK CARD", "BRA", "BOLT", nullptr
+};
+
+};
diff --git a/devtools/create_access/martian_resources.h b/devtools/create_access/martian_resources.h
new file mode 100644
index 0000000..c3dfc2a
--- /dev/null
+++ b/devtools/create_access/martian_resources.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef __MARTIAN_RESOURCES_H__
+#define __MARTIAN_RESOURCES_H__
+
+#include "common/scummsys.h"
+
+namespace Martian {
+
+#define MARTIAN_NUM_CURSORS 4
+extern const byte *const CURSORS[MARTIAN_NUM_CURSORS];
+extern const uint CURSOR_SIZES[MARTIAN_NUM_CURSORS];
+
+extern const char *const ROOM_DESCR[48];
+
+extern const char *const DEATH_TEXT_ENG[20];
+extern const byte DEATH_SCREENS_ENG[20];
+extern const char *const INVENTORY_NAMES_ENG[55];
+extern const int COMBO_TABLE[85][4];
+
+extern const char *const NO_HELP_MESSAGE_ENG;
+extern const char *const NO_HINTS_MESSAGE_ENG;
+extern const char *const RIVER_HIT1_ENG;
+extern const char *const RIVER_HIT2_ENG;
+extern const char *const BAR_MESSAGE_ENG;
+extern const char *const HELPLVLTXT_ENG[3];
+extern const char *const IQLABELS_ENG[9];
+extern const char *const CANT_GET_THERE_ENG;
+
+};
+
+#endif
diff --git a/devtools/create_access/module.mk b/devtools/create_access/module.mk
new file mode 100644
index 0000000..4694ccc
--- /dev/null
+++ b/devtools/create_access/module.mk
@@ -0,0 +1,13 @@
+
+MODULE := devtools/create_access
+
+MODULE_OBJS := \
+	create_access_dat.o \
+	amazon_resources.o \
+	martian_resources.o
+
+# Set the name of the executable
+TOOL_EXECUTABLE := create_access
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/dists/engine-data/access.dat b/dists/engine-data/access.dat
new file mode 100644
index 0000000..e909038
Binary files /dev/null and b/dists/engine-data/access.dat differ
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 56fa6c7..bc9bcb4 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -34,19 +34,24 @@ namespace Access {
 AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
 	: _gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
 	  _useItem(_flags[99]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
+	_aboutBox = nullptr;
 	_animation = nullptr;
 	_bubbleBox = nullptr;
 	_char = nullptr;
 	_debugger = nullptr;
 	_events = nullptr;
 	_files = nullptr;
+	_invBox = nullptr;
 	_inventory = nullptr;
+	_helpBox = nullptr;
 	_midi = nullptr;
 	_player = nullptr;
+	_res = nullptr;
 	_room = nullptr;
 	_screen = nullptr;
 	_scripts = nullptr;
 	_sound = nullptr;
+	_travelBox = nullptr;
 	_video = nullptr;
 
 	_destIn = nullptr;
@@ -130,6 +135,7 @@ AccessEngine::~AccessEngine() {
 	delete _inventory;
 	delete _midi;
 	delete _player;
+	delete _res;
 	delete _room;
 	delete _screen;
 	delete _scripts;
@@ -204,6 +210,13 @@ void AccessEngine::initialize() {
 }
 
 Common::Error AccessEngine::run() {
+	_res = Resources::init(this);
+	Common::String errorMessage;
+	if (!_res->load(errorMessage)) {
+		GUIErrorMessage(errorMessage);
+		return Common::kNoError;
+	}
+
 	setVGA();
 	initialize();
 
diff --git a/engines/access/access.h b/engines/access/access.h
index 83e3130..2ca4a34 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -42,6 +42,7 @@
 #include "access/font.h"
 #include "access/inventory.h"
 #include "access/player.h"
+#include "access/resources.h"
 #include "access/room.h"
 #include "access/screen.h"
 #include "access/scripts.h"
@@ -147,6 +148,7 @@ public:
 	FileManager *_files;
 	InventoryManager *_inventory;
 	Player *_player;
+	Resources *_res;
 	Room *_room;
 	Screen *_screen;
 	Scripts *_scripts;
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index 7a55873..cf90bea 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -146,27 +146,24 @@ void AmazonEngine::playGame() {
 }
 
 void AmazonEngine::setupGame() {
+	Amazon::AmazonResources &res = *((Amazon::AmazonResources *)_res);
+
 	// Load death list
-	if (isDemo()) {
-		_deaths.resize(34);
-		for (int i = 0; i < 34; ++i) {
-			_deaths[i]._screenId = DEATH_SCREENS_DEMO[i];
-			_deaths[i]._msg = DEATH_TEXT_DEMO[i];
-		}
-	} else {
-		_deaths.resize(58);
-		for (int i = 0; i < 58; ++i) {
-			_deaths[i]._screenId = DEATH_SCREENS[i];
-			_deaths[i]._msg = DEATH_TEXT[i];
-		}
+	_deaths.resize(_res->DEATHS.size());
+
+	for (uint idx = 0; idx < _deaths.size(); ++idx) {
+		_deaths[idx]._screenId = res.DEATHS[idx]._screenId;
+		_deaths[idx]._msg = res.DEATHS[idx]._msg;
 	}
+
+	// Load the deaths cells
 	_deaths._cells.resize(13);
 	for (int i = 0; i < 13; ++i)
 		_deaths._cells[i] = CellIdent(DEATH_CELLS[i][0], DEATH_CELLS[i][1], DEATH_CELLS[i][2]);
 
 	// Miscellaneous
-	_fonts._font1.load(FONT6x6_INDEX, FONT6x6_DATA);
-	_fonts._font2.load(FONT2_INDEX, FONT2_DATA);
+	_fonts._font1.load(&res.FONT6x6_INDEX[0], &res.FONT6x6_DATA[0]);
+	_fonts._font2.load(&res.FONT2_INDEX[0], &res.FONT2_DATA[0]);
 
 	initVariables();
 }
@@ -195,8 +192,8 @@ void AmazonEngine::initVariables() {
 		_timers.push_back(te);
 	}
 
-	_player->_playerX = _player->_rawPlayer.x = _travelPos[_player->_roomNumber][0];
-	_player->_playerY = _player->_rawPlayer.y = _travelPos[_player->_roomNumber][1];
+	_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
+	_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
 	_room->_selectCommand = -1;
 	_events->setNormalCursor(CURSOR_CROSSHAIRS);
 	_mouseMode = 0;
@@ -411,6 +408,7 @@ void AmazonEngine::calcIQ() {
 }
 
 void AmazonEngine::helpTitle() {
+	AmazonResources &res = *(AmazonResources *)_res;
 	int width = _fonts._font2.stringWidth(_bubbleBox->_bubbleTitle);
 	int posX = 160 - (width / 2);
 	_fonts._font2._fontColors[0] = 0;
@@ -419,13 +417,13 @@ void AmazonEngine::helpTitle() {
 	_fonts._font2._fontColors[3] = 35;
 	_fonts._font2.drawString(_screen, _bubbleBox->_bubbleTitle, Common::Point(posX, 24));
 
-	width = _fonts._font2.stringWidth(HELPLVLTXT[_helpLevel]);
+	width = _fonts._font2.stringWidth(res.HELPLVLTXT[_helpLevel]);
 	posX = 160 - (width / 2);
 	_fonts._font2._fontColors[0] = 0;
 	_fonts._font2._fontColors[1] = 10;
 	_fonts._font2._fontColors[2] = 11;
 	_fonts._font2._fontColors[3] = 12;
-	_fonts._font2.drawString(_screen, HELPLVLTXT[_helpLevel], Common::Point(posX, 36));
+	_fonts._font2.drawString(_screen, res.HELPLVLTXT[_helpLevel], Common::Point(posX, 36));
 
 	Common::String iqText = "IQ: ";
 	calcIQ();
@@ -441,7 +439,7 @@ void AmazonEngine::helpTitle() {
 	index /= 20;
 
 	iqText += " ";
-	iqText += IQLABELS[index];
+	iqText += res.IQLABELS[index];
 
 	width = _fonts._font2.stringWidth(iqText);
 	posX = 160 - (width / 2);
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index de53da5..f927525 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -1598,7 +1598,7 @@ void River::moveCanoe() {
 		if (events._leftButton && pt.y >= 140) {
 			if (pt.x < _vm->_room->_rMouse[8][0]) {
 				// Disk icon wasn't clicked
-				_vm->_scripts->printString(BAR_MESSAGE);
+				_vm->_scripts->printString(AMRES.BAR_MESSAGE);
 			} else {
 				// Clicked on the Disc icon. Show the ScummVM menu
 				_vm->_room->handleCommand(9);
diff --git a/engines/access/amazon/amazon_resources.cpp b/engines/access/amazon/amazon_resources.cpp
index 3d18a16..2be1c0f 100644
--- a/engines/access/amazon/amazon_resources.cpp
+++ b/engines/access/amazon/amazon_resources.cpp
@@ -27,50 +27,63 @@ namespace Access {
 
 namespace Amazon {
 
-const char *const FILENAMES[] = {
-	"S00.AP", "S01.AP", "S02.AP", "R03.AP", "S04.AP", "S05.AP",
-	"S06.AP", "S07.AP", "S08.AP", "S09.AP", "S10.AP", "S11.AP",
-	"S12.AP", "S13.AP", "S14.AP", "S15.AP", "S16.AP", "S17.AP",
-	"S18.AP", "S19.AP", "S20.AP", "S21.AP", "S22.AP", "S23.AP",
-	"S24.AP", "S25.AP", "S26.AP", "S27.AP", "S28.AP", "S29.AP",
-	"S30.AP", "S31.AP", "S32.AP", "S33.AP", "S34.AP", "R35.AP",
-	"S36.AP", "S37.AP", "S38.AP", "S39.AP", "S40.AP", "C26.AP",
-	"S42.AP", "S01.AP", "S44.AP", "S45.AP", "S46.AP", "S47.AP",
-	"C36.AP", nullptr,  "S50.AP", nullptr,  nullptr,  "S53.AP",
-	"S54.AP", "S55.AP", "C35.AP", "S57.AP", "S58.AP", nullptr,
-	nullptr,  "S61.AP", nullptr,  nullptr,  "S64.AP", "C00.AP",
-	"C01.AP", "C06.AP", "C07.AP", "C08.AP", "C05.AP", "C09.AP",
-	"C12.AP", "C03.AP", "C13.AP", "C15.AP", "C14.AP", "C16.AP",
-	"C17.AP", "C19.AP", "C20.AP", "C21.AP", "C22.AP", "C23.AP",
-	"C24.AP", "C25.AP", "C29.AP", "C30.AP", "C32.AP", "C33.AP",
-	"C34.AP", "CREDITS.AP", "MIDIDRV.AP", "SUMMARY.AP", "DEAD.AP",
-	"EST.AP", "CHAPTER.AP", "MIDI.AP", "SOUND.AP", "INV.AP",
-	// The following files are only present in the CD version
-	"NARATE01.AP", "NARATE02.AP", "NARATE03.AP", "NARATE04.AP",
-	"NARATE05.AP", "NARATE06.AP", "NARATE07.AP", "NARATE08.AP",
-	"NARATE09.AP", "NARATE10.AP", "NARATE11.AP", "NARATE12.AP",
-	"NARATE13.AP", "NARATE14.AP", "S00.AP", "TAG.AP"
-};
-
-const char *const FILENAMES_DEMO[] = {
-	"S00.AP", "S01.AP", "S02.AP", "R03.AP", "S04.AP", "S05.AP",
-	"S06.AP", "S07.AP", "S08.AP", "S09.AP", "S10.AP", "S11.AP",
-	"S12.AP", "S13.AP", "S14.AP", "S15.AP", "S16.AP", "S17.AP",
-	"S18.AP", "S19.AP", "S20.AP", "S21.AP", "S22.AP", "S23.AP",
-	"S24.AP", "S25.AP", "S26.AP", "S27.AP", "S28.AP", "S29.AP",
-	"S30.AP", "S31.AP", "S32.AP", "S33.AP", "S34.AP", "R35.AP",
-	"S36.AP", "S37.AP", "S38.AP", "S39.AP", "S40.AP", "TITLE.AP",
-	"S42.AP", "S01.AP", "S44.AP", "S45.AP", "S46.AP", "S47.AP",
-	nullptr, nullptr, "S50.AP", nullptr, nullptr, "S53.AP",
-	"S54.AP", nullptr, nullptr, "S57.AP", nullptr, nullptr,
-	nullptr, "S61.AP", nullptr, "C23.AP", "C12.AP", "C00.AP",
-	"C01.AP", "C06.AP", "C07.AP", "C08.AP", "C05.AP", "C09.AP",
-	"C12.AP", "C03.AP", "C13.AP", "C15.AP", "C14.AP", "C16.AP",
-	"C17.AP", "C19.AP", "C20.AP", "C21.AP", "C22.AP", "C23.AP",
-	"C24.AP", "C25.AP", "R49.AP", "R49.AP", "R49.AP", "R49.AP",
-	"R49.AP", "R49.AP", "R49.AP", "R49.AP", "DEAD.AP", "EST.AP",
-	"CHAPTER.AP", "MUSIC.AP", "SOUND.AP", "INV.AP"
-};
+AmazonResources::AmazonResources(AccessEngine *vm): Resources(vm) {
+}
+
+void AmazonResources::load(Common::SeekableReadStream &s) {
+	Resources::load(s);
+	uint count;
+
+	// Load the version specific data
+	NO_HELP_MESSAGE = readString(s);
+	NO_HINTS_MESSAGE = readString(s);
+	RIVER_HIT1 = readString(s);
+	RIVER_HIT2 = readString(s);
+	BAR_MESSAGE = readString(s);
+
+	for (int idx = 0; idx < 3; ++idx)
+		HELPLVLTXT[idx] = readString(s);
+	for (int idx = 0; idx < 9; ++idx)
+		IQLABELS[idx] = readString(s);
+
+	CANT_GET_THERE = readString(s);
+
+	// Get the offset of the general shared data for the game
+	uint entryOffset = findEntry(_vm->getGameID(), 2, 0, (Common::Language)0);
+	s.seek(entryOffset);
+
+	// Read in the cursor list
+	count = s.readUint16LE();
+	CURSORS.resize(count);
+	for (uint idx = 0; idx < count; ++idx) {
+		uint count2 = s.readUint16LE();
+		CURSORS[idx].resize(count2);
+		s.read(&CURSORS[idx][0], count2);
+	}
+
+	// Load font data
+	count = s.readUint16LE();
+	FONT2_INDEX.resize(count);
+	for (uint idx = 0; idx < count; ++idx)
+		FONT2_INDEX[idx] = s.readSint16LE();
+
+	count = s.readUint16LE();
+	FONT2_DATA.resize(count);
+	for (uint idx = 0; idx < count; ++idx)
+		FONT2_DATA[idx] = s.readByte();
+
+	count = s.readUint16LE();
+	FONT6x6_INDEX.resize(count);
+	for (uint idx = 0; idx < count; ++idx)
+		FONT6x6_INDEX[idx] = s.readSint16LE();
+
+	count = s.readUint16LE();
+	FONT6x6_DATA.resize(count);
+	for (uint idx = 0; idx < count; ++idx)
+		FONT6x6_DATA[idx] = s.readByte();
+}
+
+/*------------------------------------------------------------------------*/
 
 const int SIDEOFFR[] = { 5, 5, 5, 5, 5, 5, 5, 5, 0 };
 const int SIDEOFFL[] = { 5, 5, 5, 5, 5, 5, 5, 5, 0 };
@@ -85,316 +98,6 @@ const int DIAGOFFULY[] = { 3, 3, 1, 2, 2, 1, 1, 1, 0 };
 const int DIAGOFFDLX[] = { 4, 5, 3, 3, 5, 4, 6, 1, 0 };
 const int DIAGOFFDLY[] = { 2, 2, 1, 2, 3, 1, 2, 1, 0 };
 
-const byte MOUSE0[] = {
-	// hotspot x and y, uint16 LE
-	0, 0, 0, 0,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0, 2, 6, 1,
-	0, 3, 6, 6, 1, 
-	0, 3, 6, 6, 1, 
-	0, 4, 6, 6, 6, 1, 
-	0, 4, 6, 6, 6, 1, 
-	0, 5, 6, 6, 6, 6, 1, 
-	0, 5, 6, 6, 6, 6, 1, 
-	0, 6, 6, 6, 6, 6, 6, 1,
-	0, 6, 6, 6, 6, 6, 6, 1,
-	0, 7, 6, 6, 6, 6, 6, 6, 1,
-	0, 6, 6, 6, 6, 6, 6, 1,
-	0, 5, 6, 6, 6, 6, 1,
-	2, 3, 6, 6, 1,
-	3, 3, 6, 6, 1,
-	3, 3, 6, 6, 1,
-	4, 2, 6, 1
-};
-
-const byte MOUSE1[] = {
-	// hotspot x and y, uint16 LE
-	0x07, 0x00, 0x07, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x06, 0x01, 0x05,
-	0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
-	0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
-	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x00, 0x0D, 0x05, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x05, 0x00, 0x00, 0x05,
-	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x01, 0x0B, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x02, 0x09, 0xFF, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xFF,
-	0x03, 0x07, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
-	0x04, 0x05, 0xFF, 0xFF, 0x00, 0xFF, 0xFF,
-	0x06, 0x01, 0x05,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00
-};
-
-const byte MOUSE2[] = {
-	// hotspot x and y, uint16 LE
-	0x08, 0x00, 0x08, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x00, 0x00,
-	0x00, 0x00,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x02, 0x0C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x00, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x07, 0x02, 0x04, 0x05,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00
-};
-
-const byte MOUSE3[] = {
-	// hotspot x and y, uint16 LE
-	0x00, 0x00, 0x00, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x00, 0x0B, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
-	0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x05, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x05, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x00, 0x0C, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x05,
-	0x01, 0x0B, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00
-};
-const byte CURSEYE[] = {
-	// hotspot x and y, uint16 LE
-	0x01, 0x00, 0x08, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x04, 0x06, 0x0E, 0x0D, 0x0D, 0x0D, 0x0D, 0x0D,
-	0x03, 0x09, 0x0E, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x0D, 0x0D,
-	0x02, 0x0B, 0x0E, 0x01, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x01, 0x01, 0x0D,
-	0x01, 0x0D, 0x0E, 0x01, 0x04, 0x34, 0x01, 0x01, 0x01, 0x07, 0x33, 0x04, 0x04, 0x01, 0x0D,
-	0x00, 0x0F, 0x0E, 0x0E, 0x01, 0x07, 0x33, 0x33, 0x01, 0x01, 0x33, 0x34, 0x07, 0x07, 0x06, 0x01, 0x0E,
-	0x01, 0x0D, 0x0F, 0x0F, 0x06, 0x07, 0x34, 0x33, 0x33, 0x34, 0x07, 0x07, 0x06, 0x0F, 0x0E,
-	0x03, 0x09, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E,
-	0x01, 0x01, 0x07,
-	0x00, 0x03, 0x07, 0x01, 0x07,
-	0x01, 0x01, 0x07,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00
-};
-
-const byte CURSHAND[] = {
-	// hotspot x and y, uint16 LE
-	0x02, 0x00, 0x03, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x07, 0x02, 0x17, 0x0E,
-	0x05, 0x07, 0x0E, 0x12, 0x17, 0x0E, 0x13, 0x17, 0x0E,
-	0x02, 0x0C, 0x07, 0x00, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x00, 0x17,
-	0x01, 0x0E, 0x07, 0x01, 0x07, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x11, 0x0F, 0x0E, 0x12, 0x17, 0x0E,
-	0x02, 0x0D, 0x07, 0x00, 0x17, 0x0F, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0E,
-	0x04, 0x0B, 0x0F, 0x0E, 0x11, 0x17, 0x0E, 0x12, 0x0F, 0x0F, 0x11, 0x17, 0x0E,
-	0x04, 0x0B, 0x17, 0x0E, 0x12, 0x17, 0x0E, 0x12, 0x17, 0x0E, 0x11, 0x0F, 0x0E,
-	0x00, 0x0F, 0x0E, 0x0D, 0x12, 0x00, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x12, 0x0F, 0x0E, 0x12, 0x17, 0x0F,
-	0x00, 0x0F, 0x0F, 0x17, 0x0D, 0x11, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D,
-	0x01, 0x0E, 0x0F, 0x17, 0x0F, 0x0E, 0x0F, 0x0D, 0x0D, 0x0D, 0x0D, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D,
-	0x02, 0x0D, 0x0F, 0x17, 0x0F, 0x0E, 0x0D, 0x0D, 0x0F, 0x0F, 0x0E, 0x0F, 0x0E, 0x0E, 0x12,
-	0x03, 0x0C, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
-	0x04, 0x0A, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0E, 0x0F, 0x0F, 0x0E, 0x0D,
-	0x05, 0x09, 0x0F, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
-	0x06, 0x08, 0x17, 0x0F, 0x0F, 0x0F, 0x0F, 0x0E, 0x0D, 0x12,
-	0x06, 0x07, 0x17, 0x0F, 0x0F, 0x0F, 0x3D, 0x0E, 0x0D
-};
-
-const byte CURSGET[] = {
-	// hotspot x and y, uint16 LE
-	0x07, 0x00, 0x0E, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x0A, 0x05, 0x1C, 0x07, 0x0F, 0x0F, 0x0F,
-	0x08, 0x08, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x06, 0x0A, 0x1C, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x05, 0x0A, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x03, 0x0C, 0x07, 0x1C, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x02, 0x0D, 0x1C, 0x0F, 0x0E, 0x0E, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x01, 0x0E, 0x07, 0x0F, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x00, 0x0F, 0x1C, 0x0F, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x00, 0x0F, 0x1C, 0x0E, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x0C, 0x0E, 0x0F, 0x0F, 0x0F, 0x0C,
-	0x00, 0x0E, 0x1C, 0x0D, 0x0F, 0x0E, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x0F, 0x0F, 0x0C,
-	0x00, 0x0E, 0x1C, 0x0E, 0x0F, 0x0D, 0x0F, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0F, 0x0C,
-	0x00, 0x0D, 0x1C, 0x0D, 0x0F, 0x0D, 0x0F, 0x0C, 0x00, 0x00, 0x00, 0x0E, 0x1C, 0x0F, 0x0C,
-	0x01, 0x0B, 0x0E, 0x0F, 0x0E, 0x0F, 0x0C, 0x00, 0x00, 0x0E, 0x07, 0x0F, 0x0C,
-	0x02, 0x09, 0x0E, 0x0D, 0x0F, 0x0C, 0x00, 0x07, 0x0E, 0x0F, 0x0C,
-	0x03, 0x06, 0x0E, 0x0F, 0x0E, 0x07, 0x01, 0x07,
-	0x07, 0x01, 0x07
-};
-
-const byte CURSCLIMB[] = {
-	// hotspot x and y, uint16 LE
-	0x03, 0x00, 0x0E, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x06, 0x04, 0x01, 0x01, 0x01, 0x01,
-	0x06, 0x04, 0x0F, 0x0E, 0x01, 0x01,
-	0x06, 0x04, 0x0F, 0x0E, 0x0D, 0x01,
-	0x07, 0x02, 0x0F, 0x0D,
-	0x00, 0x0C, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x13, 0x12, 0x12, 0x12, 0x12, 0x11, 0x11,
-	0x00, 0x0D, 0x0D, 0x0E, 0x00, 0x00, 0x13, 0x14, 0x13, 0x12, 0x12, 0x12, 0x11, 0x11, 0x0E,
-	0x01, 0x0C, 0x0D, 0x0D, 0x0D, 0x0E, 0x11, 0x13, 0x13, 0x12, 0x11, 0x11, 0x0E, 0x0D,
-	0x02, 0x0C, 0x0E, 0x0E, 0x00, 0x00, 0x00, 0x13, 0x12, 0x11, 0x00, 0x00, 0x0E, 0x0D,
-	0x03, 0x0B, 0x04, 0x04, 0x04, 0x22, 0x21, 0x21, 0x20, 0x00, 0x00, 0x00, 0x0D,
-	0x02, 0x0D, 0x22, 0x04, 0x20, 0x22, 0x04, 0x21, 0x04, 0x20, 0x00, 0x00, 0x00, 0x0E, 0x0E,
-	0x03, 0x07, 0x22, 0x21, 0x20, 0x20, 0x22, 0x04, 0x20,
-	0x04, 0x06, 0x01, 0x01, 0x00, 0x04, 0x22, 0x20,
-	0x02, 0x09, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x04, 0x20,
-	0x03, 0x09, 0x07, 0x01, 0x01, 0x00, 0x00, 0x00, 0x22, 0x04, 0x20,
-	0x02, 0x0B, 0x07, 0x01, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x20,
-	0x03, 0x0A, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01
-};
-
-const byte CURSTALK[] = {
-	// hotspot x and y, uint16 LE
-	0x02, 0x00, 0x0B, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x03, 0x08, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
-	0x01, 0x0C, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06,
-	0x00, 0x0E, 0x06, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x07, 0x06, 0x07, 0x06,
-	0x00, 0x0F, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06,
-	0x00, 0x0F, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x08, 0x06, 0x06,
-	0x00, 0x0F, 0x06, 0x06, 0x08, 0x06, 0x08, 0x08, 0x08, 0x06, 0x08, 0x06, 0x06, 0x08, 0x06, 0x08, 0x06,
-	0x01, 0x0E, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06, 0x08, 0x08, 0x06, 0x08, 0x06, 0x08, 0x06,
-	0x02, 0x0C, 0x06, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06, 0x06, 0x07, 0x06, 0x07, 0x06,
-	0x04, 0x09, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x06, 0x06,
-	0x07, 0x04, 0x06, 0x07, 0x07, 0x06,
-	0x02, 0x08, 0x07, 0x00, 0x00, 0x06, 0x06, 0x06, 0x06, 0x06,
-	0x01, 0x06, 0x07, 0x01, 0x07, 0x06, 0x06, 0x06,
-	0x02, 0x01, 0x07,
-	0x00, 0x00,
-	0x00, 0x00,
-	0x00, 0x00
-};
-const byte CURSHELP[] = {
-	// hotspot x and y, uint16 LE
-	0x02, 0x00, 0x0B, 0x00,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0x04, 0x06, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24,
-	0x02, 0x0A, 0x24, 0x24, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20,
-	0x01, 0x0C, 0x24, 0x22, 0x22, 0x22, 0x20, 0x20, 0x20, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x20,
-	0x00, 0x0E, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x20,
-	0x01, 0x0D, 0x24, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x07, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x05, 0x07, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20, 0x20,
-	0x04, 0x05, 0x24, 0x22, 0x22, 0x22, 0x20,
-	0x02, 0x07, 0x07, 0x00, 0x24, 0x20, 0x20, 0x20, 0x20,
-	0x01, 0x03, 0x07, 0x01, 0x07,
-	0x02, 0x07, 0x07, 0x00, 0x00, 0x24, 0x24, 0x24, 0x24,
-	0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x04, 0x06, 0x24, 0x22, 0x22, 0x22, 0x22, 0x20,
-	0x05, 0x04, 0x20, 0x20, 0x20, 0x20
-};
-const byte *const CURSORS[10] = {
-	MOUSE0, MOUSE1, MOUSE2, MOUSE3, CURSEYE, CURSHAND, CURSGET, CURSCLIMB, CURSTALK, CURSHELP
-};
-
-const int _travelPos[][2] = {
-	{ -1, 0 },
-	{ 228, 117 },
-	{ 28, 98 },
-	{ 161, 140 },
-	{ 130, 139 },
-	{ 884, 95 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 41, 185 },
-	{ 60, 138 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 170, 155 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 108, 95 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 100, 115 },
-	{ 480, 90 },
-	{ 154, 63 },
-	{ 0, 0 },
-	{ 145, 85 },
-	{ 0, 0 },
-	{ 110, 107 },
-	{ 0, 0 },
-	{ 105, 154 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 20, 160 },
-	{ 130, 314 },
-	{ 0, 0 },
-	{ 50, 125 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 123, 123 },
-	{ -1, 7 },
-	{ 266, 168 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ -1, 18 },
-	{ -1, 19 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 203, 160 },
-	{ 0, 0 },
-	{ 283, 163 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 180, 165 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 0, 0 }
-};
-
 const int OVEROFFR[] = { 2, 2, 1, 2, 2, 1, 0, 0, 0 };
 const int OVEROFFL[] = { 2, 2, 1, 2, 2, 1, 0, 0, 0 };
 const int OVEROFFU[] = { 1, 1, 1, 1, 1, 1, 0, 0, 0 };
@@ -408,1528 +111,6 @@ const int OVEROFFULY[] = { 1, 0, 0, 2, 1, 0, 0, 0, 0 };
 const int OVEROFFDLX[] = { 1, 2, 1, 1, 2, 1, 0, 0, 0 };
 const int OVEROFFDLY[] = { 0, 1, 0, 0, 1, 1, 0, 0, 0 };
 
-const byte CREDITS[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x3, 0x0, 0x30, 0x22, 0x30, 0x0, 0x0, 0x0,
-	0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF,
-	0x0, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ALLISTER[] = {
-	0x0, 0xFF, 0xFF, 0x61, 0x0, 0x0, 0x0, 0x36, 0x0F, 0x5E, 0x4, 0x0, 0x0,
-	0x0, 0x4, 0x4, 0x0, 0x3, 0x0, 0xFF, 0x4, 0x0, 0x2, 0x0, 0x4, 0x0, 0x1, 0x0, 0x8C,
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0,
-	0x1, 0x0, 0x62, 0x0, 0x0B, 0x0, 0x1, 0x0, 0x62, 0x0, 0x0C, 0x0, 0x1, 0x0, 0x62,
-	0x0, 0x0D, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte HALL[] = {
-	0x0, 0xFF, 0xFF, 0x61, 0x0, 0x0, 0x0, 0x40, 0x3E, 0x1A, 0x5, 0x0, 0x0,
-	0x0, 0x5, 0x5, 0x0, 0x3, 0x0, 0xFF, 0x5, 0x0, 0x2, 0x0, 0x5, 0x0, 0x1, 0x0, 0xFF,
-	0x30, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x0D, 0x0, 0x1, 0x0, 0x62, 0x0, 0x13, 0x0, 0x1, 0x0,
-	0x62, 0x0, 0x14, 0x0, 0x2, 0x0, 0x62, 0x0, 0x4, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte JASONLAB[] = {
-	0x1, 0x6, 0x0, 0x61, 0x0, 0x0D, 0x0, 0x40, 0x20, 0x0C4, 0x6, 0x0, 0x0, 0x0,
-	0x6, 0x6, 0x0, 0x3, 0x0, 0xFF, 0x6, 0x0, 0x2, 0x0, 0x6, 0x0, 0x1, 0x0, 0xFF, 0x0,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0, 0x1,
-	0x0, 0x62, 0x0, 0x1, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2, 0x0, 0x1, 0x0, 0x62, 0x0, 0x3,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x26, 0x0, 0x1, 0x0, 0x62, 0x0, 0x0D, 0x0, 0x1, 0x0,
-	0x62, 0x0, 0x35, 0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte ALLENLAB[] = {
-	0x1, 0x8, 0x0, 0x61, 0x0, 0x0D, 0x0, 0x40, 0x20, 0x0C4, 0x8, 0x0, 0x0, 0x0,
-	0x8, 0x8, 0x0, 0x3, 0x0, 0xFF, 0x8, 0x0, 0x2, 0x0, 0x8, 0x0, 0x1, 0x0, 0xFF, 0x0,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0, 0x1,
-	0x0, 0x62, 0x0, 0x7, 0x0, 0x1, 0x0, 0x62, 0x0, 0x8, 0x0, 0x2, 0x0, 0x62, 0x0, 0x9,
-	0x0, 0x1, 0x0, 0x62, 0x0, 0x0A, 0x0, 0x1, 0x0, 0x62, 0x0, 0x0D, 0x0, 0x1, 0x0,
-	0xFF, 0xFF
-};
-
-const byte OUTVAULT[] = {
-	0x0, 0x9, 0x0, 0x61, 0x0, 0x2B, 0x0, 0x30, 0x18, 0x9B, 0x9, 0x0, 0x0, 0x0,
-	0x9, 0x9, 0x0, 0x3, 0x0, 0xFF, 0x9, 0x0, 0x2, 0x0, 0x9, 0x0, 0x1, 0x0, 0x0B4, 0x10,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0, 0x3,
-	0x0, 0x62, 0x0, 0x4, 0x0, 0x1, 0x0, 0x62, 0x0, 0x5, 0x0, 0x2, 0x0, 0x62, 0x0, 0x6,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x36, 0x0, 0x1, 0x0, 0x62, 0x0, 0x47, 0x0, 0x1, 0x0,
-	0xFF, 0xFF
-};
-
-const byte VAULT[] = {
-	0x0, 0xFF, 0xFF, 0x61, 0x0, 0x29, 0x0, 0x40, 0x3A, 0x37, 0x0A, 0x0,
-	0x0, 0x0, 0x0A, 0x0A, 0x0, 0x3, 0x0, 0xFF, 0x0A, 0x0, 0x2, 0x0, 0x0A, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x37, 0x0, 0x2, 0x0, 0x62, 0x0, 0x39, 0x0,
-	0x1, 0x0, 0x62, 0x0, 0x38, 0x0, 0x2, 0x0, 0x62, 0x0, 0x15, 0x0, 0x2, 0x0, 0xFF,
-	0xFF
-};
-
-const byte LIBRARY[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x0C, 0x0, 0x40, 0x3A, 0x22, 0x0B, 0x0,
-	0x0, 0x0, 0x0B, 0x0B, 0x0, 0x3, 0x0, 0xFF, 0x0B, 0x0, 0x2, 0x0, 0x0B, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x1, 0x0, 0x1, 0x0, 0xFF, 0xFF,
-};
-
-const byte JASAPT[] = {
-	0x1, 0x0C, 0x0, 0x61, 0x0, 0x19, 0x0, 0x40, 0x30, 0x14, 0x0C, 0x0, 0x0,
-	0x0, 0x0C, 0x0C, 0x0, 0x3, 0x0, 0xFF, 0x0C, 0x0, 0x2, 0x0, 0x0C, 0x0, 0x1,
-	0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x18, 0x0, 0x2, 0x0, 0x62, 0x0, 0x17, 0x0, 0x1, 0x0, 0x62, 0x0, 0x11,
-	0x0, 0x1, 0x0, 0x62, 0x0, 0x0D, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte RANSACKED[] = {
-	0x1, 0x0D, 0x0, 0x61, 0x0, 0x2D, 0x0, 0x40, 0x36, 0x2C, 0x0D, 0x0, 0x0,
-	0x0, 0x0D, 0x0D, 0x0, 0x3, 0x0, 0xFF, 0x0D, 0x0, 0x2, 0x0, 0x0D, 0x0, 0x1,
-	0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x17, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte MEAN1[] = {
-	0x1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x40, 0x3E, 0x33,
-	0xFF, 0xFF, 0x0, 0x0, 0xFF, 0x0E, 0x0, 0x5, 0x0, 0x0E, 0x0, 0x4, 0x0,
-	0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte FLYSOUTH[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x10, 0x0, 0x28, 0x0C, 0x5E, 0x0F, 0x0,
-	0x0, 0x0, 0x0F, 0x0F, 0x0, 0x2, 0x0, 0xFF, 0x0F, 0x0, 0x1, 0x0, 0xFF, 0xFF,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x44, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte CUZCO[] = {
-	0x2, 0x10, 0x0, 0x61, 0x0, 0x10, 0x0, 0x40, 0x20, 0x30, 0x10, 0x0, 0x0,
-	0x0, 0x10, 0x10, 0x0, 0x3, 0x0, 0xFF, 0x10, 0x0, 0x2, 0x0, 0x10, 0x0, 0x1,
-	0x0, 0x6E, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x2, 0x0, 0x62, 0x0, 0x44, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte INAIR[] = {
-	0x1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x19, 0x2B,
-	0x11, 0x0, 0x0, 0x0, 0x11, 0x11, 0x0, 0x3, 0x0, 0xFF, 0x11, 0x0, 0x2, 0x0,
-	0x11, 0x0, 0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF
-};
-
-const byte GREENMONKEY[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x11, 0x0, 0x2D, 0x14, 0x3C, 0x12, 0x0,
-	0x0, 0x0, 0x12, 0x12, 0x0, 0x3, 0x0, 0xFF, 0x12, 0x0, 0x2, 0x0, 0x12, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte INPLANE[] = {
-	0x2, 0x13, 0x0, 0x61, 0x0, 0x26, 0x0, 0x2D, 0x28, 0x28, 0x13, 0x0, 0x0,
-	0x0, 0x13, 0x13, 0x0, 0x3, 0x0, 0xFF, 0x13, 0x0, 0x2, 0x0, 0x13, 0x0, 0x1,
-	0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0,
-	0x2, 0x0, 0x62, 0x0, 0x29, 0x0, 0x2, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0,
-	0x62, 0x0, 0x38, 0x0, 0x2, 0x0, 0x62, 0x0, 0x33, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte PILFALL[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x16, 0x0, 0x28, 0x0C, 0x5E, 0x14, 0x0,
-	0x0, 0x0, 0x14, 0x14, 0x0, 0x2, 0x0, 0xFF, 0x14, 0x0, 0x1, 0x0, 0xFF, 0xFF,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x3A, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte COCKPIT[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x12, 0x0, 0x3C, 0x2A, 0x29, 0x15, 0x0,
-	0x0, 0x0, 0x15, 0x15, 0x0, 0x3, 0x0, 0xFF, 0x15, 0x0, 0x2, 0x0, 0x15, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x23, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte CRASH[] = {
-	0x1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x40, 0x2D, 0x64,
-	0x16, 0x0, 0x0, 0x0, 0xFF, 0x16, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0x0, 0x0,
-	0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x16, 0x0, 0x2, 0x0, 0xFF,
-	0xFF, 0x62, 0x0, 0x2A, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte SINKING[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x14, 0x0, 0x40, 0x3C, 0x19, 0x17, 0x0,
-	0x0, 0x0, 0x17, 0x17, 0x0, 0x3, 0x0, 0xFF, 0x17, 0x0, 0x2, 0x0, 0x17, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x48, 0x0, 0x1, 0x0, 0x62, 0x0, 0x17, 0x0,
-	0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte JNGLWLK[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x17, 0x0, 0x40, 0x3F, 0x5A, 0x18, 0x0,
-	0x0, 0x0, 0x18, 0x18, 0x0, 0x2, 0x0, 0xFF, 0x18, 0x0, 0x1, 0x0, 0xFF, 0xFF,
-	0x0, 0x0, 0x0DC, 0x0A0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x62, 0x0, 0x0, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte TOWN[] = {
-	0x2, 0x19, 0x0, 0x61, 0x0, 0x18, 0x0, 0x3E, 0x32, 0x80, 0x19, 0x0, 0x0,
-	0x0, 0x19, 0x19, 0x0, 0x3, 0x0, 0xFF, 0x19, 0x0, 0x2, 0x0, 0x19, 0x0, 0x1,
-	0x0, 0x64, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x3D, 0x0, 0x1, 0x0, 0x62, 0x0, 0x3B, 0x0,
-	0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte HOTEL[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x19, 0x0, 0x34, 0x28, 0x28, 0x1A, 0x0,
-	0x0, 0x0, 0x1A, 0x1A, 0x0, 0x3, 0x0, 0xFF, 0x1A, 0x0, 0x2, 0x0, 0x1A, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x28, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2B, 0x0, 0x1, 0x0, 0x62, 0x0, 0x46,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x45, 0x0, 0x1, 0x0, 0x62, 0x0, 0x0E, 0x0, 0x1, 0x0,
-	0xFF, 0xFF
-};
-
-const byte CANTINA[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x27, 0x0, 0x40, 0x3A, 0x6C, 0x1B, 0x0,
-	0x0, 0x0, 0x1B, 0x1B, 0x0, 0x3, 0x0, 0xFF, 0x1B, 0x0, 0x2, 0x0, 0x1B, 0x0,
-	0x1, 0x0, 0x0C8, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte MASSACRE[] = {
-	0x2, 0x1D, 0x0, 0x61, 0x0, 0x32, 0x0, 0x20, 0x18, 0x73, 0x1D, 0x0, 0x0,
-	0x0, 0x1D, 0x1D, 0x0, 0x3, 0x0, 0xFF, 0x1D, 0x0, 0x2, 0x0, 0x1D, 0x0, 0x1,
-	0x0, 0x96, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x0C, 0x0, 0x1, 0x0, 0x62, 0x0, 0x3, 0x0, 0x2,
-	0x0, 0x62, 0x0, 0x49, 0x0, 0x2, 0x0, 0x62, 0x0, 0x4A, 0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte TRADE[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x18, 0x0, 0x3F, 0x1C, 0x27, 0x1E, 0x0,
-	0x0, 0x0, 0x1E, 0x1E, 0x0, 0x3, 0x0, 0xFF, 0x1E, 0x0, 0x2, 0x0, 0x1E, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte BRIDGE[] = {
-	0x2, 0x1F, 0x0, 0x61, 0x0, 0x1B, 0x0, 0x40, 0x3F, 0x78, 0x1F, 0x0, 0x0,
-	0x0, 0x1F, 0x1F, 0x0, 0x3, 0x0, 0xFF, 0x1F, 0x0, 0x2, 0x0, 0x1F, 0x0, 0x1,
-	0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x2, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte DOCK[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x1E, 0x0, 0x40, 0x3B, 0x4B, 0x20, 0x0,
-	0x0, 0x0, 0xFF, 0x20, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0x0,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte DRIVER[] = {
-	0x1, 0x21, 0x0, 0x61, 0x0, 0x28, 0x0, 0x30, 0x10, 0x51, 0x21, 0x0, 0x0,
-	0x0, 0x21, 0x21, 0x0, 0x2, 0x0, 0xFF, 0x21, 0x0, 0x1, 0x0, 0xFF, 0xFF,
-	0x0, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x2E, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2F, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte SHORE[] = {
-	0x2, 0x24, 0x0, 0x61, 0x0, 0x4, 0x0, 0x3E, 0x3A, 0x32, 0x24, 0x0, 0x0, 0x0,
-	0x24, 0x24, 0x0, 0x3, 0x0, 0xFF, 0x24, 0x0, 0x2, 0x0, 0x24, 0x0, 0x1, 0x0,
-	0x0B4, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0,
-	0x2D, 0x0, 0x2, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2E, 0x0,
-	0x1, 0x0, 0x62, 0x0, 0x2F, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte BOAT[] = {
-	0x3, 0xFF, 0xFF, 0x61, 0x0, 0x8, 0x0, 0x3F, 0x3F, 0xFF, 0x25, 0x0,
-	0x0, 0x0, 0x25, 0x25, 0x0, 0x3, 0x0, 0xFF, 0x25, 0x0, 0x2, 0x0, 0x25, 0x0,
-	0x1, 0x0, 0xFF, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x62, 0x0, 0x0, 0x0, 0x2, 0x0, 0x62, 0x0, 0x21, 0x0, 0x1, 0x0, 0x62, 0x0, 0x25,
-	0x0, 0x1, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0, 0x62, 0x0, 0x30, 0x0, 0x1, 0x0,
-	0x62, 0x0, 0x32, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte CABIN[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x8, 0x0, 0x40, 0x32, 0x50, 0x26, 0x0,
-	0x0, 0x0, 0x26, 0x26, 0x0, 0x3, 0x0, 0xFF, 0x26, 0x0, 0x2, 0x0, 0x26, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x22, 0x0, 0x2, 0x0, 0x62, 0x0, 0x31, 0x0,
-	0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte CAPTIVE[] = {
-	0x2, 0x27, 0x0, 0x61, 0x0, 0x9, 0x0, 0x40, 0x3F, 0x37, 0x27, 0x0, 0x0, 0x0,
-	0x27, 0x27, 0x0, 0x3, 0x0, 0xFF, 0x27, 0x0, 0x2, 0x0, 0x27, 0x0, 0x1, 0x0,
-	0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x0,
-	0x0, 0x0, 0x4, 0x0, 0x62, 0x0, 0x1B, 0x0, 0x3, 0x0, 0x62, 0x0, 0x1C, 0x0, 0x1,
-	0x0, 0x62, 0x0, 0x1F, 0x0, 0x2, 0x0, 0x62, 0x0, 0x23, 0x0, 0x1, 0x0, 0x62,
-	0x0, 0x32, 0x0, 0x1, 0x0, 0x62, 0x0, 0x33, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte VILLAGE[] = {
-	0x2, 0x2A, 0x0, 0x61, 0x0, 0x2E, 0x0, 0x1E, 0x1B, 0x6E, 0x2A, 0x0, 0x0,
-	0x0, 0x2A, 0x2A, 0x0, 0x3, 0x0, 0xFF, 0x2A, 0x0, 0x2, 0x0, 0x2A, 0x0, 0x1,
-	0x0, 0x0A5, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x2D, 0x0, 0x3, 0x0, 0x62, 0x0, 0x3F, 0x0, 0x1, 0x0, 0x62, 0x0, 0x40,
-	0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte TREE[] = {
-	0x2, 0x2C, 0x0, 0x61, 0x0, 0x31, 0x0, 0x1E, 0x1D, 0x0BE, 0x2C, 0x0, 0x0,
-	0x0, 0x2C, 0x2C, 0x0, 0x3, 0x0, 0xFF, 0x2C, 0x0, 0x2, 0x0, 0x2C, 0x0, 0x1,
-	0x0, 0x50, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x2, 0x0, 0x62, 0x0, 0x2E, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2F, 0x0,
-	0x1, 0x0, 0x62, 0x0, 0x4, 0x0, 0x1, 0x0, 0x62, 0x0, 0x42, 0x0, 0x1, 0x0, 0xFF,
-	0xFF
-};
-
-const byte CANOE[] = {
-	0x1, 0x2D, 0x0, 0x61, 0x0, 0x2F, 0x0, 0x1E, 0x1D, 0x78, 0x2D, 0x0, 0x0,
-	0x0, 0x2D, 0x2D, 0x0, 0x3, 0x0, 0xFF, 0x2D, 0x0, 0x2, 0x0, 0x2D, 0x0, 0x1,
-	0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x40, 0x0, 0x3, 0x0, 0x62, 0x0, 0x41, 0x0, 0x2, 0x0, 0x62, 0x0, 0x2E,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x2F, 0x0, 0x2, 0x0, 0x62, 0x0, 0x16, 0x0, 0x1, 0x0,
-	0xFF, 0xFF
-};
-
-const byte INTREE[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x33, 0x0, 0x28, 0x1E, 0x32, 0x2E, 0x0,
-	0x0, 0x0, 0x2E, 0x2E, 0x0, 0x3, 0x0, 0xFF, 0x2E, 0x0, 0x2, 0x0, 0x2E, 0x0,
-	0x1, 0x0, 0x0F0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte FALLS[] = {
-	0x1, 0xFF, 0xFF, 0x61, 0x0, 0x3B, 0x0, 0x28, 0x1E, 0x32, 0x2F, 0x0,
-	0x0, 0x0, 0x2F, 0x2F, 0x0, 0x3, 0x0, 0xFF, 0x2F, 0x0, 0x2, 0x0, 0x2F, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x4, 0x0, 0x1, 0x0, 0x62, 0x0, 0x2A, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte WATERFALL[] = {
-	0x1, 0x36, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x1E, 0x6E, 0x36,
-	0x0, 0x0, 0x0, 0x36, 0x36, 0x0, 0x3, 0x0, 0xFF, 0x36, 0x0, 0x2, 0x0, 0x36,
-	0x0, 0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x36, 0x0, 0x4,
-	0x0, 0xFF, 0xFF, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte INWATER[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x36, 0x0, 0x40, 0x3F, 0x2A, 0x37, 0x0,
-	0x0, 0x0, 0x37, 0x37, 0x0, 0x3, 0x0, 0xFF, 0x37, 0x0, 0x2, 0x0, 0x37, 0x0,
-	0x1, 0x0, 0xFF, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x38, 0x0, 0x1, 0x0, 0xFF, 0xFF
-};
-
-const byte CAVE[] = {
-	0x2, 0x39, 0x0, 0x61, 0x0, 0x37, 0x0, 0x32, 0x14, 0x73, 0x39, 0x0, 0x0,
-	0x0, 0x39, 0x39, 0x0, 0x3, 0x0, 0xFF, 0x39, 0x0, 0x2, 0x0, 0x39, 0x0, 0x1,
-	0x0, 0x0B4, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x0, 0x0, 0x0, 0x1, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x1, 0x0, 0x62, 0x0, 0x4B, 0x0,
-	0x2, 0x0, 0x62, 0x0, 0x4C, 0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte PIT[] = {
-	0x2, 0xFF, 0xFF, 0x61, 0x0, 0x38, 0x0, 0x41, 0x3F, 0x19, 0x3D, 0x0,
-	0x0, 0x0, 0x3D, 0x3D, 0x0, 0x3, 0x0, 0x3E, 0x3D, 0x0, 0x4, 0x0, 0xFF, 0x3D,
-	0x0, 0x2, 0x0, 0x3D, 0x0, 0x1, 0x0, 0x0BE, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0xFF, 0x62, 0x0, 0x0, 0x0, 0x2, 0x0, 0x62, 0x0, 0x27, 0x0, 0x1, 0x0,
-	0x62, 0x0, 0x4D, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0x0
-};
-
-const byte *const ROOM_TABLE[] = {
-	CREDITS, nullptr, nullptr, nullptr, ALLISTER, HALL, JASONLAB, nullptr,
-	ALLENLAB, OUTVAULT, VAULT, LIBRARY, JASAPT, RANSACKED, MEAN1, FLYSOUTH,
-	CUZCO, INAIR, GREENMONKEY, INPLANE, PILFALL, COCKPIT, CRASH, SINKING,
-	JNGLWLK, TOWN, HOTEL, CANTINA, nullptr, MASSACRE, TRADE, BRIDGE, DOCK,
-	DRIVER, nullptr, nullptr, SHORE, BOAT, CABIN, CAPTIVE, nullptr,
-	nullptr, VILLAGE, nullptr, TREE, CANOE, INTREE, FALLS, nullptr,
-	nullptr, nullptr, nullptr, nullptr, nullptr, WATERFALL, INWATER, nullptr,
-	CAVE, nullptr, nullptr, nullptr, PIT, nullptr, nullptr
-};
-
-const char *const ROOM_DESCR[] = {
-	"Credits", nullptr, nullptr, nullptr, "Outside of Allister Center",
-	"Hall", "Jason's Lab", nullptr, "Allen's Lab", "Outside of the Vault",
-	"Inside the Vault", "Reader", "Jason's Apartment", "Jason's ransacked apartment", "Cutscene 1",
-	"TBD FLYSOUTH", "Cuzco Airport", "TBD INAIR", "Green Monkey Club", "In Plane",
-	"TBD PILFALL", "TBD COCKPIT", "TBD CRASH", "TBD SINKING", "Cutscene Jungle Walk",
-	"TBD TOWN", "TBD HOTEL", "TBD CANTINA", nullptr, "TBD MASSACRE",
-	"TBD TRADE", "TBD BRIDGE", "TBD DOCK", "TBD DRIVER", nullptr,
-	nullptr, "TBD SHORE", "TBD BOAT", "TBD CABIN", "TBD CAPTIVE",
-	nullptr, nullptr, "TBD VILLAGE", nullptr, "TBD TREE",
-	"TBD CANOE", "TBD INTREE", "TBD FALLS", nullptr, nullptr,
-	nullptr, nullptr, nullptr, nullptr, "TBD WATERFALL",
-	"TBD INWATER", nullptr, "Cave Bridge", nullptr, nullptr,
-	nullptr, "Pit with Ants", nullptr, nullptr
-};
-
-const byte ROOM_TABLE1_DEMO[] = {
-	0x02, 0x61, 0x00, 0x03, 0x00, 0x30, 0x22, 0x30, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF,
-	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE5_DEMO[] = {
-	0x00, 0x61, 0x00, 0x0E, 0x00, 0x36, 0x0F, 0x5E, 0x04, 0x00,
-	0x00, 0x00, 0x04, 0x04, 0x00, 0x03, 0x00, 0xFF, 0x04, 0x00,
-	0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x8C, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x0B, 0x00, 0x01, 0x00, 0x62, 0x00, 0x0C, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x0D, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE6_DEMO[] = {
-	0x00, 0x61, 0x00, 0x0E, 0x00, 0x40, 0x3E, 0x1A, 0x05, 0x00,
-	0x00, 0x00, 0x05, 0x05, 0x00, 0x03, 0x00, 0xFF, 0x05, 0x00,
-	0x02, 0x00, 0x05, 0x00, 0x01, 0x00, 0xFF, 0x30, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x12, 0x00, 0x03, 0x00, 0x62, 0x00, 0x13, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x14, 0x00, 0x02, 0x00, 0x62, 0x00,
-	0x04, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE7_DEMO[] = {
-	0x01, 0x61, 0x00, 0x0D, 0x00, 0x40, 0x20, 0xC4, 0x06, 0x00,
-	0x00, 0x00, 0x06, 0x06, 0x00, 0x03, 0x00, 0xFF, 0x06, 0x00,
-	0x02, 0x00, 0x06, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x01, 0x00, 0x01, 0x00, 0x62, 0x00, 0x02, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x03, 0x00, 0x02, 0x00, 0x62, 0x00,
-	0x26, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE9_DEMO[] = {
-	0x01, 0x61, 0x00, 0x0D, 0x00, 0x40, 0x20, 0xC4, 0x08, 0x00,
-	0x00, 0x00, 0x08, 0x08, 0x00, 0x03, 0x00, 0xFF, 0x08, 0x00,
-	0x02, 0x00, 0x08, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x07, 0x00, 0x01, 0x00, 0x62, 0x00, 0x08, 0x00,
-	0x02, 0x00, 0x62, 0x00, 0x09, 0x00, 0x01, 0x00, 0x62, 0x00,
-	0x0A, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE10_DEMO[] = {
-	0x00, 0x61, 0x00, 0x0E, 0x00, 0x30, 0x18, 0x9B, 0x09, 0x00,
-	0x00, 0x00, 0x09, 0x09, 0x00, 0x03, 0x00, 0xFF, 0x09, 0x00,
-	0x02, 0x00, 0x09, 0x00, 0x01, 0x00, 0xB4, 0x10, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x03, 0x00,
-	0x62, 0x00, 0x04, 0x00, 0x01, 0x00, 0x62, 0x00, 0x05, 0x00,
-	0x02, 0x00, 0x62, 0x00, 0x06, 0x00, 0x02, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE11_DEMO[] = {
-	0x01, 0x61, 0x00, 0x0E, 0x00, 0x40, 0x30, 0x14, 0x0A, 0x00,
-	0x00, 0x00, 0x0A, 0x0A, 0x00, 0x03, 0x00, 0xFF, 0x0A, 0x00,
-	0x02, 0x00, 0x0A, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x15, 0x00, 0x01, 0x00, 0x62, 0x00, 0x16, 0x00,
-	0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE12_DEMO[] = {
-	0x01, 0x61, 0x00, 0x0E, 0x00, 0x40, 0x3A, 0x22, 0x0B, 0x00,
-	0x00, 0x00, 0x0B, 0x0B, 0x00, 0x03, 0x00, 0xFF, 0x0B, 0x00,
-	0x02, 0x00, 0x0B, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x01, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE13_DEMO[] = {
-	0x01, 0x61, 0x00, 0x08, 0x00, 0x40, 0x30, 0x14, 0x0C, 0x00,
-	0x00, 0x00, 0x0C, 0x0C, 0x00, 0x03, 0x00, 0xFF, 0x0C, 0x00,
-	0x02, 0x00, 0x0C, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x18, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x17, 0x00, 0x01, 0x00, 0x62, 0x00, 0x11, 0x00,
-	0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE14_DEMO[] = {
-	0x01, 0x61, 0x00, 0x0D, 0x00, 0x40, 0x36, 0x2C, 0x0D, 0x00,
-	0x00, 0x00, 0x0D, 0x0D, 0x00, 0x03, 0x00, 0xFF, 0x0D, 0x00,
-	0x02, 0x00, 0x0D, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE15_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x40, 0x3E, 0x33, 0xFF, 0xFF,
-	0x00, 0x00, 0xFF, 0x0E, 0x00, 0x05, 0x00, 0x0E, 0x00, 0x04,
-	0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF
-};
-
-const byte ROOM_TABLE16_DEMO[] = {
-	0x01, 0x61, 0x00, 0x10, 0x00, 0x28, 0x0C, 0x5E, 0x0F, 0x00,
-	0x00, 0x00, 0x0F, 0x0F, 0x00, 0x02, 0x00, 0xFF, 0x0F, 0x00,
-	0x01, 0x00, 0xFF, 0xFF, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE17_DEMO[] = {
-	0x02, 0x61, 0x00, 0x10, 0x00, 0x40, 0x20, 0x30, 0x10, 0x00,
-	0x00, 0x00, 0x10, 0x10, 0x00, 0x03, 0x00, 0xFF, 0x10, 0x00,
-	0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0x6E, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE18_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x19, 0x2B, 0x11, 0x00,
-	0x00, 0x00, 0x11, 0x11, 0x00, 0x03, 0x00, 0xFF, 0x11, 0x00,
-	0x02, 0x00, 0x11, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE19_DEMO[] = {
-	0x01, 0x61, 0x00, 0x11, 0x00, 0x2D, 0x14, 0x3C, 0x12, 0x00,
-	0x00, 0x00, 0x12, 0x12, 0x00, 0x03, 0x00, 0xFF, 0x12, 0x00,
-	0x02, 0x00, 0x12, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE20_DEMO[] = {
-	0x02, 0x61, 0x00, 0x12, 0x00, 0x2D, 0x28, 0x28, 0x13, 0x00,
-	0x00, 0x00, 0x13, 0x13, 0x00, 0x03, 0x00, 0xFF, 0x13, 0x00,
-	0x02, 0x00, 0x13, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x29, 0x00, 0x01, 0x00, 0x62, 0x00, 0x24, 0x00,
-	0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE21_DEMO[] = {
-	0x01, 0x61, 0x00, 0x16, 0x00, 0x28, 0x0C, 0x5E, 0x14, 0x00,
-	0x00, 0x00, 0x14, 0x14, 0x00, 0x02, 0x00, 0xFF, 0x14, 0x00,
-	0x01, 0x00, 0xFF, 0xFF, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE22_DEMO[] = {
-	0x01, 0x61, 0x00, 0x12, 0x00, 0x3C, 0x2A, 0x29, 0x15, 0x00,
-	0x00, 0x00, 0x15, 0x15, 0x00, 0x03, 0x00, 0xFF, 0x15, 0x00,
-	0x02, 0x00, 0x15, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x23, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE23_DEMO[] = {
-	0x01, 0x61, 0x00, 0x13, 0x00, 0x40, 0x2D, 0x64, 0x16, 0x00,
-	0x00, 0x00, 0xFF, 0x16, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0x00,
-	0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x16, 0x00, 0x02,
-	0x00, 0xFF, 0xFF, 0x62, 0x00, 0x2A, 0x00, 0x01, 0x00, 0xFF,
-	0xFF
-};
-
-const byte ROOM_TABLE24_DEMO[] = {
-	0x02, 0x61, 0x00, 0x14, 0x00, 0x40, 0x3C, 0x19, 0x17, 0x00,
-	0x00, 0x00, 0x17, 0x17, 0x00, 0x03, 0x00, 0xFF, 0x17, 0x00,
-	0x02, 0x00, 0x17, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE25_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x40, 0x3F, 0x5A, 0x18, 0x00,
-	0x00, 0x00, 0x18, 0x18, 0x00, 0x02, 0x00, 0xFF, 0x18, 0x00,
-	0x01, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xDC, 0xA0, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE26_DEMO[] = {
-	0x02, 0x61, 0x00, 0x17, 0x00, 0x3E, 0x32, 0x80, 0x19, 0x00,
-	0x00, 0x00, 0x19, 0x19, 0x00, 0x03, 0x00, 0xFF, 0x19, 0x00,
-	0x02, 0x00, 0x19, 0x00, 0x01, 0x00, 0x64, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE27_DEMO[] = {
-	0x01, 0x61, 0x00, 0x19, 0x00, 0x34, 0x28, 0x28, 0x1A, 0x00,
-	0x00, 0x00, 0x1A, 0x1A, 0x00, 0x03, 0x00, 0xFF, 0x1A, 0x00,
-	0x02, 0x00, 0x1A, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x28, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x2B, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE28_DEMO[] = {
-	0x02, 0x61, 0x00, 0x18, 0x00, 0x40, 0x3A, 0x6C, 0x1B, 0x00,
-	0x00, 0x00, 0x1B, 0x1B, 0x00, 0x03, 0x00, 0xFF, 0x1B, 0x00,
-	0x02, 0x00, 0x1B, 0x00, 0x01, 0x00, 0xC8, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE30_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x20, 0x18, 0x73, 0x1D, 0x00,
-	0x00, 0x00, 0x1D, 0x1D, 0x00, 0x03, 0x00, 0xFF, 0x1D, 0x00,
-	0x02, 0x00, 0x1D, 0x00, 0x01, 0x00, 0x80, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE31_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x1C, 0x27, 0x1E, 0x00,
-	0x00, 0x00, 0x1E, 0x1E, 0x00, 0x03, 0x00, 0xFF, 0x1E, 0x00,
-	0x02, 0x00, 0x1E, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE32_DEMO[] = {
-	0x02, 0x61, 0x00, 0x1B, 0x00, 0x40, 0x10, 0x78, 0x1F, 0x00,
-	0x00, 0x00, 0x1F, 0x1F, 0x00, 0x03, 0x00, 0xFF, 0x1F, 0x00,
-	0x02, 0x00, 0x1F, 0x00, 0x01, 0x00, 0xFE, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x1F, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE33_DEMO[] = {
-	0x01, 0x61, 0x00, 0x1E, 0x00, 0x40, 0x3B, 0x4B, 0x20, 0x00,
-	0x00, 0x00, 0x20, 0x20, 0x00, 0x03, 0x00, 0xFF, 0x20, 0x00,
-	0x02, 0x00, 0x20, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE34_DEMO[] = {
-	0x01, 0x61, 0x00, 0x04, 0x00, 0x30, 0x10, 0x51, 0x21, 0x00,
-	0x00, 0x00, 0x21, 0x21, 0x00, 0x02, 0x00, 0xFF, 0x21, 0x00,
-	0x01, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x2E, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x2F, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE37_DEMO[] = {
-	0x02, 0x61, 0x00, 0x04, 0x00, 0x3E, 0x3A, 0x32, 0x24, 0x00,
-	0x00, 0x00, 0x24, 0x24, 0x00, 0x03, 0x00, 0xFF, 0x24, 0x00,
-	0x02, 0x00, 0x24, 0x00, 0x01, 0x00, 0xB4, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x2D, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x1F, 0x00, 0x01, 0x00, 0x62, 0x00, 0x2E, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x2F, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE38_DEMO[] = {
-	0x03, 0x61, 0x00, 0x08, 0x00, 0x3F, 0x3F, 0xFF, 0x25, 0x00,
-	0x00, 0x00, 0x25, 0x25, 0x00, 0x03, 0x00, 0xFF, 0x25, 0x00,
-	0x02, 0x00, 0x25, 0x00, 0x01, 0x00, 0xFF, 0x40, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x02, 0x00,
-	0x62, 0x00, 0x21, 0x00, 0x01, 0x00, 0x62, 0x00, 0x25, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x1F, 0x00, 0x01, 0x00, 0x62, 0x00,
-	0x30, 0x00, 0x01, 0x00, 0x62, 0x00, 0x32, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE39_DEMO[] = {
-	0x01, 0x61, 0x00, 0x08, 0x00, 0x40, 0x32, 0x50, 0x26, 0x00,
-	0x00, 0x00, 0x26, 0x26, 0x00, 0x03, 0x00, 0xFF, 0x26, 0x00,
-	0x02, 0x00, 0x26, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x62, 0x00, 0x22, 0x00, 0x02, 0x00, 0x62, 0x00, 0x31, 0x00,
-	0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE40_DEMO[] = {
-	0x02, 0x61, 0x00, 0x09, 0x00, 0x40, 0x3F, 0x37, 0x27, 0x00,
-	0x00, 0x00, 0x27, 0x27, 0x00, 0x03, 0x00, 0xFF, 0x27, 0x00,
-	0x02, 0x00, 0x27, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x04, 0x00,
-	0x62, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x62, 0x00, 0x1C, 0x00,
-	0x01, 0x00, 0x62, 0x00, 0x1F, 0x00, 0x02, 0x00, 0x62, 0x00,
-	0x23, 0x00, 0x01, 0x00, 0x62, 0x00, 0x32, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE43_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x1E, 0x1B, 0x6E, 0x2A, 0x00,
-	0x00, 0x00, 0x2A, 0x2A, 0x00, 0x03, 0x00, 0xFF, 0x2A, 0x00,
-	0x02, 0x00, 0x2A, 0x00, 0x01, 0x00, 0xA5, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE45_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x1E, 0x1D, 0xBE, 0x2C, 0x00,
-	0x00, 0x00, 0x2C, 0x2C, 0x00, 0x03, 0x00, 0xFF, 0x2C, 0x00,
-	0x02, 0x00, 0x2C, 0x00, 0x01, 0x00, 0x50, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE46_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x1E, 0x1D, 0x78, 0x2D, 0x00,
-	0x00, 0x00, 0x2D, 0x2D, 0x00, 0x03, 0x00, 0xFF, 0x2D, 0x00,
-	0x02, 0x00, 0x2D, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE47_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x1E, 0x32, 0x2E, 0x00,
-	0x00, 0x00, 0x2E, 0x2E, 0x00, 0x03, 0x00, 0xFF, 0x2E, 0x00,
-	0x02, 0x00, 0x2E, 0x00, 0x01, 0x00, 0xF0, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE48_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x1E, 0x32, 0x2F, 0x00,
-	0x00, 0x00, 0x2F, 0x2F, 0x00, 0x03, 0x00, 0xFF, 0x2F, 0x00,
-	0x02, 0x00, 0x2F, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE51_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x1E, 0x32, 0xFF, 0xFF,
-	0x00, 0x00, 0xFF, 0x32, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x04,
-	0x00, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x32,
-	0x00, 0x01, 0x00, 0x01, 0x00, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE55_DEMO[] = {
-	0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x28, 0x1E, 0x6E, 0x36, 0x00,
-	0x00, 0x00, 0x36, 0x36, 0x00, 0x03, 0x00, 0xFF, 0x36, 0x00,
-	0x02, 0x00, 0x36, 0x00, 0x01, 0x00, 0xFF, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0x36, 0x00, 0x04, 0x00, 0xFF, 0xFF, 0xFF, 0xFF
-};
-
-const byte ROOM_TABLE58_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x32, 0x14, 0x73, 0x39, 0x00,
-	0x00, 0x00, 0x39, 0x39, 0x00, 0x03, 0x00, 0xFF, 0x39, 0x00,
-	0x02, 0x00, 0x39, 0x00, 0x01, 0x00, 0xB4, 0x00, 0xFF, 0xFF,
-	0xFF, 0xFF, 0xFF, 0xFF, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xFF, 0xFF
-};
-
-const byte ROOM_TABLE62_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0x41, 0x3F, 0x19, 0x3D, 0x00,
-	0x00, 0x00, 0x3D, 0x3D, 0x00, 0x03, 0x00, 0x3E, 0x3D, 0x00,
-	0x04, 0x00, 0xFF, 0x3D, 0x00, 0x02, 0x00, 0x3D, 0x00, 0x01,
-	0x00, 0xBE, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x62,
-	0x00, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0x00
-};
-
-const byte *const ROOM_TABLE_DEMO[] = {
-	ROOM_TABLE1_DEMO, nullptr, nullptr, nullptr, ROOM_TABLE5_DEMO,
-	ROOM_TABLE6_DEMO, ROOM_TABLE7_DEMO, nullptr, ROOM_TABLE9_DEMO, ROOM_TABLE10_DEMO,
-	ROOM_TABLE11_DEMO, ROOM_TABLE12_DEMO, ROOM_TABLE13_DEMO, ROOM_TABLE14_DEMO, ROOM_TABLE15_DEMO,
-	ROOM_TABLE16_DEMO, ROOM_TABLE17_DEMO, ROOM_TABLE18_DEMO, ROOM_TABLE19_DEMO, ROOM_TABLE20_DEMO,
-	ROOM_TABLE21_DEMO, ROOM_TABLE22_DEMO, ROOM_TABLE23_DEMO, ROOM_TABLE24_DEMO, ROOM_TABLE25_DEMO,
-	ROOM_TABLE26_DEMO, ROOM_TABLE27_DEMO, ROOM_TABLE28_DEMO, nullptr, ROOM_TABLE30_DEMO,
-	ROOM_TABLE31_DEMO, ROOM_TABLE32_DEMO, ROOM_TABLE33_DEMO, ROOM_TABLE34_DEMO, nullptr,
-	nullptr, ROOM_TABLE37_DEMO, ROOM_TABLE38_DEMO, ROOM_TABLE39_DEMO, ROOM_TABLE40_DEMO,
-	nullptr, nullptr, ROOM_TABLE43_DEMO, nullptr, ROOM_TABLE45_DEMO,
-	ROOM_TABLE46_DEMO, ROOM_TABLE47_DEMO, ROOM_TABLE48_DEMO, nullptr, nullptr,
-	ROOM_TABLE51_DEMO, nullptr, nullptr, nullptr, ROOM_TABLE55_DEMO,
-	nullptr, nullptr, ROOM_TABLE58_DEMO, nullptr, nullptr,
-	nullptr, ROOM_TABLE62_DEMO, nullptr, nullptr
-};
-
-const int ROOM_NUMB = 63;
-
-const byte ELAINE[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x41, 0x41, 0x0, 0x1, 0x0, 0xFF, 0x41, 0x0, 0x2,
-	0x0, 0x41, 0x0, 0x0, 0x0, 0x41, 0x0, 0x3, 0x0, 0x41, 0x0, 0x25, 0x0, 0x41,
-	0x0, 0x4, 0x0, 0x41, 0x0, 0x26, 0x0, 0x41, 0x0, 0x5, 0x0, 0x41, 0x0, 0x27,
-	0x0, 0x41, 0x0, 0x6, 0x0, 0x41, 0x0, 0x28, 0x0, 0x41, 0x0, 0x7, 0x0, 0x41,
-	0x0, 0x29, 0x0, 0x41, 0x0, 0x8, 0x0, 0x41, 0x0, 0x2A, 0x0, 0x41, 0x0, 0x9,
-	0x0, 0x41, 0x0, 0x2B, 0x0, 0x41, 0x0, 0x0A, 0x0, 0x41, 0x0, 0x2C, 0x0, 0x41,
-	0x0, 0x0B, 0x0, 0x41, 0x0, 0x2D, 0x0, 0x41, 0x0, 0x0C, 0x0, 0x41, 0x0, 0x2E,
-	0x0, 0x41, 0x0, 0x0D, 0x0, 0x41, 0x0, 0x2F, 0x0, 0x41, 0x0, 0x0E, 0x0, 0x41,
-	0x0, 0x30, 0x0, 0x41, 0x0, 0x0F, 0x0, 0x41, 0x0, 0x31, 0x0, 0x41, 0x0, 0x10,
-	0x0, 0x41, 0x0, 0x32, 0x0, 0x41, 0x0, 0x11, 0x0, 0x41, 0x0, 0x33, 0x0, 0x41,
-	0x0, 0x12, 0x0, 0x41, 0x0, 0x34, 0x0, 0x41, 0x0, 0x13, 0x0, 0x41, 0x0, 0x35,
-	0x0, 0x41, 0x0, 0x14, 0x0, 0x41, 0x0, 0x36, 0x0, 0x41, 0x0, 0x15, 0x0, 0x41,
-	0x0, 0x37, 0x0, 0x41, 0x0, 0x16, 0x0, 0x41, 0x0, 0x38, 0x0, 0x41, 0x0, 0x17,
-	0x0, 0x41, 0x0, 0x39, 0x0, 0x41, 0x0, 0x18, 0x0, 0x41, 0x0, 0x3A, 0x0, 0x41,
-	0x0, 0x19, 0x0, 0x41, 0x0, 0x3B, 0x0, 0x41, 0x0, 0x1A, 0x0, 0x41, 0x0, 0x3C,
-	0x0, 0x41, 0x0, 0x1B, 0x0, 0x41, 0x0, 0x3D, 0x0, 0x41, 0x0, 0x1C, 0x0, 0x41,
-	0x0, 0x3E, 0x0, 0x41, 0x0, 0x1D, 0x0, 0x41, 0x0, 0x3F, 0x0, 0x41, 0x0, 0x1E,
-	0x0, 0x41, 0x0, 0x40, 0x0, 0x41, 0x0, 0x1F, 0x0, 0x41, 0x0, 0x41, 0x0, 0x41,
-	0x0, 0x20, 0x0, 0x41, 0x0, 0x42, 0x0, 0x41, 0x0, 0x21, 0x0, 0x41, 0x0, 0x43,
-	0x0, 0x41, 0x0, 0x22, 0x0, 0x41, 0x0, 0x44, 0x0, 0x41, 0x0, 0x23, 0x0, 0x41,
-	0x0, 0x45, 0x0, 0x41, 0x0, 0x24, 0x0, 0x41, 0x0, 0x46, 0x0, 0xFF, 0xFF
-};
-
-const byte LIB[] = {
-	0x1, 0xFF, 0xFF, 0x42, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x42, 0x42, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x2,
-	0x0, 0x42, 0x0, 0x0, 0x0, 0x42, 0x0, 0x3, 0x0, 0x42, 0x0, 0x18, 0x0, 0x42,
-	0x0, 0x4, 0x0, 0x42, 0x0, 0x19, 0x0, 0x42, 0x0, 0x5, 0x0, 0x42, 0x0, 0x1A,
-	0x0, 0x42, 0x0, 0x6, 0x0, 0x42, 0x0, 0x1B, 0x0, 0x42, 0x0, 0x7, 0x0, 0x42,
-	0x0, 0x1C, 0x0, 0x42, 0x0, 0x8, 0x0, 0x42, 0x0, 0x1D, 0x0, 0x42, 0x0, 0x9,
-	0x0, 0x42, 0x0, 0x1E, 0x0, 0x42, 0x0, 0x0A, 0x0, 0x42, 0x0, 0x1F, 0x0, 0x42,
-	0x0, 0x0B, 0x0, 0x42, 0x0, 0x20, 0x0, 0x42, 0x0, 0x0C, 0x0, 0x42, 0x0, 0x21,
-	0x0, 0x42, 0x0, 0x0D, 0x0, 0x42, 0x0, 0x22, 0x0, 0x42, 0x0, 0x0E, 0x0, 0x42,
-	0x0, 0x23, 0x0, 0x42, 0x0, 0x0F, 0x0, 0x42, 0x0, 0x24, 0x0, 0x42, 0x0, 0x10,
-	0x0, 0x42, 0x0, 0x25, 0x0, 0x42, 0x0, 0x11, 0x0, 0x42, 0x0, 0x26, 0x0, 0x42,
-	0x0, 0x12, 0x0, 0x42, 0x0, 0x27, 0x0, 0x42, 0x0, 0x13, 0x0, 0x42, 0x0, 0x28,
-	0x0, 0x42, 0x0, 0x14, 0x0, 0x42, 0x0, 0x29, 0x0, 0x42, 0x0, 0x15, 0x0, 0x42,
-	0x0, 0x2A, 0x0, 0x42, 0x0, 0x16, 0x0, 0x42, 0x0, 0x2B, 0x0, 0x42, 0x0, 0x17,
-	0x0, 0x42, 0x0, 0x2C, 0x0, 0xFF, 0xFF
-};
-
-const byte FLASHBACK[] = {
-	0x2, 0x1B, 0x0, 0x1C, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x26, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x1C,
-	0x0, 0x5, 0x0, 0x1C, 0x0, 0x0E, 0x0, 0x1C, 0x0, 0x6, 0x0, 0x1C, 0x0, 0x0F,
-	0x0, 0x1C, 0x0, 0x7, 0x0, 0x1C, 0x0, 0x0C, 0x0, 0x1C, 0x0, 0x8, 0x0, 0x1C,
-	0x0, 0x0D, 0x0, 0x2, 0x0, 0x1, 0x0, 0x1C, 0x0, 0x10, 0x0, 0x2, 0x0, 0x2, 0x0, 0x1C,
-	0x0, 0x11, 0x0, 0x1C, 0x0, 0x9, 0x0, 0x1C, 0x0, 0x12, 0x0, 0x1C, 0x0, 0x0A,
-	0x0, 0x1C, 0x0, 0x13, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x14, 0x0, 0x1C,
-	0x0, 0x0B, 0x0, 0x1C, 0x0, 0x15, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x16,
-	0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x17, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C,
-	0x0, 0x18, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x19, 0x0, 0x1C, 0x0, 0x0B,
-	0x0, 0x1C, 0x0, 0x1A, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x1B, 0x0, 0x1C,
-	0x0, 0x0B, 0x0, 0x1C, 0x0, 0x1C, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x1D,
-	0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x1E, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C,
-	0x0, 0x1F, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x20, 0x0, 0x1C, 0x0, 0x0B,
-	0x0, 0x1C, 0x0, 0x21, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x22, 0x0, 0x1C,
-	0x0, 0x0B, 0x0, 0x1C, 0x0, 0x23, 0x0, 0x1C, 0x0, 0x0B, 0x0, 0x1C, 0x0, 0x24,
-	0x0, 0xFF, 0xFF
-};
-
-const byte ALLENDIE[] = {
-	0x2, 0xFF, 0xFF, 0x49, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x49, 0x0, 0x0, 0x0, 0x49,
-	0x0, 0x4, 0x0, 0x62, 0x0, 0x1F, 0x0, 0x49, 0x0, 0x5, 0x0, 0x62, 0x0, 0x3A,
-	0x0, 0x49, 0x0, 0x6, 0x0, 0x49, 0x0, 0x7, 0x0, 0xFF, 0xFF
-};
-
-const byte OVERBOARD[] = {
-	0x2, 0xFF, 0xFF, 0x22, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x22, 0x22, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x22, 0x0, 0x0, 0x0, 0x22, 0x0, 0x3, 0x0, 0x22, 0x0, 0x6, 0x0, 0x22,
-	0x0, 0x4, 0x0, 0x22, 0x0, 0x7, 0x0, 0x22, 0x0, 0x5, 0x0, 0x62, 0x0, 0x1D, 0x0,
-	0x22, 0x0, 0x5, 0x0, 0x62, 0x0, 0x24, 0x0, 0xFF, 0xFF
-};
-
-const byte PILOT2[] = {
-	0x0, 0x12, 0x0, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x46, 0x46, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x46, 0x0, 0x0, 0x0, 0x46, 0x0, 0x2, 0x0, 0x46, 0x0, 0x0A, 0x0, 0x46,
-	0x0, 0x3, 0x0, 0x46, 0x0, 0x0B, 0x0, 0x46, 0x0, 0x4, 0x0, 0x46, 0x0, 0x0C,
-	0x0, 0x46, 0x0, 0x5, 0x0, 0x46, 0x0, 0x0D, 0x0, 0x46, 0x0, 0x6, 0x0, 0x46,
-	0x0, 0x0E, 0x0, 0x46, 0x0, 0x7, 0x0, 0x46, 0x0, 0x0F, 0x0, 0x46, 0x0, 0x8,
-	0x0, 0x46, 0x0, 0x10, 0x0, 0x46, 0x0, 0x9, 0x0, 0x46, 0x0, 0x11, 0x0, 0x46,
-	0x0, 0x9, 0x0, 0x62, 0x0, 0x1F, 0x0, 0xFF, 0xFF
-};
-
-const byte TIKAGENT[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x43, 0x43, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x2,
-	0x0, 0x43, 0x0, 0x0, 0x0, 0x43, 0x0, 0x2, 0x0, 0x43, 0x0, 0x12, 0x0, 0x43,
-	0x0, 0x3, 0x0, 0x43, 0x0, 0x13, 0x0, 0x43, 0x0, 0x4, 0x0, 0x43, 0x0, 0x14,
-	0x0, 0x43, 0x0, 0x5, 0x0, 0x43, 0x0, 0x15, 0x0, 0x43, 0x0, 0x6, 0x0, 0x43,
-	0x0, 0x16, 0x0, 0x43, 0x0, 0x7, 0x0, 0x43, 0x0, 0x17, 0x0, 0x43, 0x0, 0x8,
-	0x0, 0x43, 0x0, 0x18, 0x0, 0x43, 0x0, 0x9, 0x0, 0x43, 0x0, 0x19, 0x0, 0x43,
-	0x0, 0x0A, 0x0, 0x43, 0x0, 0x1A, 0x0, 0x43, 0x0, 0x0B, 0x0, 0x43, 0x0, 0x1B,
-	0x0, 0x43, 0x0, 0x0C, 0x0, 0x43, 0x0, 0x1C, 0x0, 0x43, 0x0, 0x0D, 0x0, 0x43,
-	0x0, 0x1D, 0x0, 0x43, 0x0, 0x0E, 0x0, 0x43, 0x0, 0x1E, 0x0, 0x43, 0x0, 0x0F,
-	0x0, 0x43, 0x0, 0x1F, 0x0, 0x43, 0x0, 0x10, 0x0, 0x43, 0x0, 0x20, 0x0, 0x43,
-	0x0, 0x11, 0x0, 0x43, 0x0, 0x21, 0x0, 0xFF, 0xFF
-};
-
-const byte BARTENDER[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x44, 0x44, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x44, 0x0, 0x0, 0x0, 0x44, 0x0, 0x2, 0x0, 0x44, 0x0, 0x8, 0x0, 0x44, 0x0,
-	0x3, 0x0, 0x44, 0x0, 0x9, 0x0, 0x44, 0x0, 0x4, 0x0, 0x44, 0x0, 0x0A, 0x0, 0x44,
-	0x0, 0x5, 0x0, 0x44, 0x0, 0x0B, 0x0, 0x44, 0x0, 0x6, 0x0, 0x44, 0x0, 0x0C,
-	0x0, 0x44, 0x0, 0x7, 0x0, 0x44, 0x0, 0x0D, 0x0, 0xFF, 0xFF
-};
-
-const byte PILOT1[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x45, 0x45, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x45, 0x0, 0x0, 0x0, 0x45, 0x0, 0x2, 0x0, 0x45, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte COOK[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x47, 0x47, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0x2, 0x0, 0x47, 0x0, 0x0, 0x0, 0x47, 0x0, 0x2, 0x0, 0x47, 0x0, 0x10, 0x0, 0x47,
-	0x0, 0x3, 0x0, 0x47, 0x0, 0x11, 0x0, 0x47, 0x0, 0x4, 0x0, 0x47, 0x0, 0x12,
-	0x0, 0x47, 0x0, 0x5, 0x0, 0x47, 0x0, 0x13, 0x0, 0x47, 0x0, 0x6, 0x0, 0x47,
-	0x0, 0x14, 0x0, 0x47, 0x0, 0x7, 0x0, 0x47, 0x0, 0x15, 0x0, 0x47, 0x0, 0x8,
-	0x0, 0x47, 0x0, 0x16, 0x0, 0x47, 0x0, 0x9, 0x0, 0x47, 0x0, 0x17, 0x0, 0x47,
-	0x0, 0x0A, 0x0, 0x47, 0x0, 0x18, 0x0, 0x47, 0x0, 0x0B, 0x0, 0x47, 0x0, 0x19,
-	0x0, 0x47, 0x0, 0x0C, 0x0, 0x47, 0x0, 0x1A, 0x0, 0x47, 0x0, 0x0D, 0x0, 0x47,
-	0x0, 0x1B, 0x0, 0x47, 0x0, 0x0E, 0x0, 0x47, 0x0, 0x1C, 0x0, 0x47, 0x0, 0x0F,
-	0x0, 0x47, 0x0, 0x1D, 0x0, 0xFF, 0xFF
-};
-
-const byte BEXPLODE[] = {
-	0x2, 0xFF, 0xFF, 0x28, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x28, 0x28, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x28, 0x0, 0x0, 0x0, 0x28, 0x0, 0x3, 0x0, 0x28, 0x0, 0x9, 0x0, 0x28,
-	0x0, 0x4, 0x0, 0x28, 0x0, 0x0A, 0x0, 0x28, 0x0, 0x5, 0x0, 0x28, 0x0, 0x0B,
-	0x0, 0x28, 0x0, 0x6, 0x0, 0x62, 0x0, 0x23, 0x0, 0x28, 0x0, 0x7, 0x0, 0x62,
-	0x0, 0x23, 0x0, 0x28, 0x0, 0x8, 0x0, 0x62, 0x0, 0x23, 0x0, 0xFF, 0xFF
-};
-
-const byte THORNICK[] = {
-	0x2, 0x7, 0x0, 0x7, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x0,
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7, 0x0, 0x0, 0x0, 0x7, 0x0, 0x2, 0x0,
-	0x7, 0x0, 0x5, 0x0, 0x7, 0x0, 0x3, 0x0, 0x7, 0x0, 0x6, 0x0, 0x7, 0x0, 0x3,
-	0x0, 0x7, 0x0, 0x7, 0x0, 0x7, 0x0, 0x4, 0x0, 0x7, 0x0, 0x8, 0x0, 0xFF, 0xFF
-};
-
-const byte MAYA[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0x48, 0x48, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x2, 0x0,
-	0x48, 0x0, 0x0, 0x0, 0x48, 0x0, 0x2, 0x0, 0x48, 0x0, 0x13, 0x0, 0x48,
-	0x0, 0x3, 0x0, 0x48, 0x0, 0x14, 0x0, 0x48, 0x0, 0x4, 0x0, 0x48, 0x0, 0x15,
-	0x0, 0x48, 0x0, 0x5, 0x0, 0x48, 0x0, 0x16, 0x0, 0x48, 0x0, 0x6, 0x0, 0x48,
-	0x0, 0x17, 0x0, 0x48, 0x0, 0x7, 0x0, 0x48, 0x0, 0x18, 0x0, 0x48, 0x0, 0x8,
-	0x0, 0x48, 0x0, 0x19, 0x0, 0x48, 0x0, 0x9, 0x0, 0x48, 0x0, 0x1A, 0x0, 0x48,
-	0x0, 0x0A, 0x0, 0x48, 0x0, 0x1B, 0x0, 0x48, 0x0, 0x0B, 0x0, 0x48, 0x0, 0x1C,
-	0x0, 0x48, 0x0, 0x0C, 0x0, 0x48, 0x0, 0x1D, 0x0, 0x48, 0x0, 0x0D, 0x0, 0x48,
-	0x0, 0x1E, 0x0, 0x48, 0x0, 0x0E, 0x0, 0x48, 0x0, 0x1F, 0x0, 0x48, 0x0, 0x0F,
-	0x0, 0x48, 0x0, 0x20, 0x0, 0x48, 0x0, 0x10, 0x0, 0x48, 0x0, 0x21, 0x0, 0x48,
-	0x0, 0x11, 0x0, 0x48, 0x0, 0x22, 0x0, 0x48, 0x0, 0x12, 0x0, 0x48, 0x0, 0x23,
-	0x0, 0xFF, 0xFF
-};
-
-const byte CAPTAIN[] = {
-	0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x4A, 0x4A, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0x2, 0x0, 0x4A, 0x0, 0x0, 0x0, 0x4A, 0x0, 0x2, 0x0, 0x4A, 0x0, 0x0E, 0x0, 0x4A,
-	0x0, 0x3, 0x0, 0x4A, 0x0, 0x0F, 0x0, 0x4A, 0x0, 0x4, 0x0, 0x4A, 0x0, 0x10,
-	0x0, 0x4A, 0x0, 0x5, 0x0, 0x4A, 0x0, 0x11, 0x0, 0x4A, 0x0, 0x6, 0x0, 0x4A,
-	0x0, 0x12, 0x0, 0x4A, 0x0, 0x7, 0x0, 0x4A, 0x0, 0x13, 0x0, 0x4A, 0x0, 0x8,
-	0x0, 0x4A, 0x0, 0x14, 0x0, 0x4A, 0x0, 0x9, 0x0, 0x4A, 0x0, 0x15, 0x0, 0x4A,
-	0x0, 0x0A, 0x0, 0x4A, 0x0, 0x16, 0x0, 0x4A, 0x0, 0x0B, 0x0, 0x4A, 0x0, 0x17,
-	0x0, 0x4A, 0x0, 0x0C, 0x0, 0x4A, 0x0, 0x18, 0x0, 0x4A, 0x0, 0x0D, 0x0, 0x4A,
-	0x0, 0x19, 0x0, 0xFF, 0xFF
-};
-
-const byte ALLEN[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x4C, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0xFF, 0xFF, 0x4C, 0x0, 0x0, 0x0, 0x4C, 0x0, 0x2, 0x0, 0x4C, 0x0, 0x3, 0x0,
-	0xFF, 0xFF
-};
-
-const byte ARCH[] = {
-	0x1, 0x2B, 0x0, 0x4B, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0x2B, 0x4B, 0x0, 0x40, 0x0, 0xFF, 0x4B, 0x0, 0x41, 0x0,
-	0x4B, 0x0, 0x0, 0x0, 0x4B, 0x0, 0x2, 0x0, 0x4B, 0x0, 0x4, 0x0, 0x4B, 0x0, 0x3,
-	0x0, 0x4B, 0x0, 0x5, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x6, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x7, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x8, 0x0, 0x4B,
-	0x0, 0x3, 0x0, 0x4B, 0x0, 0x9, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x0A, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x0B, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x0C, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x0D, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x0E, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x0F, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x10, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x11, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x12, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x13, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x14, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x15, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x16, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x17, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x18, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x19, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x1A, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x1B, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x1C, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x1D, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x1E, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x1F, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x20, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x21, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x22, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x23, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x24, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x25, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x26, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x27, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x28, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x29, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x2A, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x2B, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x2C, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x2D, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x2E, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x2F, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x30, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x31, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x32, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x33, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x34, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x35, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x36, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x37, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x38, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x39, 0x0, 0x4B, 0x0,
-	0x3, 0x0, 0x4B, 0x0, 0x3A, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x3B, 0x0,
-	0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x3C, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0,
-	0x3D, 0x0, 0x4B, 0x0, 0x3, 0x0, 0x4B, 0x0, 0x3E, 0x0, 0x4B, 0x0, 0x3, 0x0,
-	0x4B, 0x0, 0x3F, 0x0, 0xFF, 0xFF
-};
-
-const byte GUARD1[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x4D, 0x4D, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0xFF, 0xFF, 0x4D, 0x0, 0x0, 0x0, 0x4D, 0x0, 0x2, 0x0, 0x4D, 0x0, 0x3, 0x0,
-	0xFF, 0xFF
-};
-
-const byte MCANOE[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x4E, 0x4E, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0xFF, 0xFF, 0x4E, 0x0, 0x0, 0x0, 0x4E, 0x0, 0x2, 0x0, 0x4E, 0x0, 0x3, 0x0,
-	0xFF, 0xFF
-};
-
-const byte CAMPFIRE[] = {
-	0x2, 0x35, 0x0, 0x35, 0x0, 0x3, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0x35, 0x35, 0x0, 0x1, 0x0, 0xFF, 0x35, 0x0, 0x2, 0x0, 0x35,
-	0x0, 0x0, 0x0, 0x35, 0x0, 0x4, 0x0, 0x35, 0x0, 0x18, 0x0, 0x35, 0x0, 0x5, 0x0,
-	0x35, 0x0, 0x19, 0x0, 0x35, 0x0, 0x6, 0x0, 0x35, 0x0, 0x1A, 0x0, 0x35, 0x0,
-	0x7, 0x0, 0x35, 0x0, 0x1B, 0x0, 0x35, 0x0, 0x8, 0x0, 0x35, 0x0, 0x1C, 0x0,
-	0x35, 0x0, 0x9, 0x0, 0x35, 0x0, 0x1D, 0x0, 0x35, 0x0, 0x0A, 0x0, 0x35, 0x0,
-	0x1E, 0x0, 0x35, 0x0, 0x0B, 0x0, 0x35, 0x0, 0x1F, 0x0, 0x35, 0x0, 0x0C,
-	0x0, 0x35, 0x0, 0x20, 0x0, 0x35, 0x0, 0x0D, 0x0, 0x35, 0x0, 0x21, 0x0, 0x35,
-	0x0, 0x0E, 0x0, 0x35, 0x0, 0x22, 0x0, 0x35, 0x0, 0x0F, 0x0, 0x35, 0x0, 0x23,
-	0x0, 0x35, 0x0, 0x10, 0x0, 0x35, 0x0, 0x24, 0x0, 0x35, 0x0, 0x11, 0x0, 0x35,
-	0x0, 0x25, 0x0, 0x35, 0x0, 0x12, 0x0, 0x35, 0x0, 0x26, 0x0, 0x35, 0x0, 0x13,
-	0x0, 0x35, 0x0, 0x27, 0x0, 0x35, 0x0, 0x14, 0x0, 0x35, 0x0, 0x28, 0x0, 0x35,
-	0x0, 0x15, 0x0, 0x35, 0x0, 0x29, 0x0, 0x35, 0x0, 0x16, 0x0, 0x35, 0x0, 0x2A,
-	0x0, 0x35, 0x0, 0x17, 0x0, 0x35, 0x0, 0x2B, 0x0, 0xFF, 0xFF
-};
-
-const byte COLONEL[] = {
-	0x2, 0xFF, 0xFF, 0x0E, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x0E, 0x0E, 0x0, 0x5, 0x0, 0xFF, 0xFF, 0xFF, 0x2,
-	0x0, 0x4F, 0x0, 0x0, 0x0, 0x4F, 0x0, 0x1, 0x0, 0x4F, 0x0, 0x2, 0x0, 0x0E, 0x0,
-	0x8, 0x0, 0x4F, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte SOLDIERS[] = {
-	0x2, 0xFF, 0xFF, 0x50, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x50, 0x0, 0x0, 0x0, 0x50,
-	0x0, 0x2, 0x0, 0x50, 0x0, 0x0, 0x0, 0xFF, 0xFF
-};
-
-const byte JWATER[] = {
-	0x2, 0xFF, 0xFF, 0x51, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x51, 0x0, 0x0, 0x0, 0x51,
-	0x0, 0x2, 0x0, 0x51, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte SHOOT[] = {
-	0x2, 0xFF, 0xFF, 0x52, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x38, 0x52, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x52, 0x0, 0x0, 0x0, 0x52, 0x0, 0x3, 0x0, 0x52, 0x0, 0x5, 0x0, 0x52,
-	0x0, 0x4, 0x0, 0x62, 0x0, 0x1F, 0x0, 0xFF, 0xFF
-};
-
-const byte ADIE[] = {
-	0x2, 0xFF, 0xFF, 0x53, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x2, 0x0, 0x53, 0x0, 0x0, 0x0, 0x53,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x4, 0x0, 0x53, 0x0, 0x3, 0x0, 0x62, 0x0, 0x4,
-	0x0, 0x53, 0x0, 0x4, 0x0, 0x62, 0x0, 0x4, 0x0, 0xFF, 0xFF
-};
-
-const byte DYNAMITE[] = {
-	0x2, 0xFF, 0xFF, 0x54, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x2, 0x0, 0x54, 0x0, 0x0, 0x0, 0x54,
-	0x0, 0x2, 0x0, 0x62, 0x0, 0x23, 0x0, 0xFF, 0xFF
-};
-
-const byte MAYASHOT[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x0, 0x0, 0x0, 0x0, 0x36, 0x55, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF,
-	0x3, 0x0, 0x55, 0x0, 0x0, 0x0, 0x55, 0x0, 0x2, 0x0, 0x62, 0x0, 0x1F,
-	0x0, 0xFF, 0xFF
-};
-
-const byte OFFKEV[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0x4D, 0x29, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x29, 0x0, 0x0, 0x0, 0x29, 0x0, 0x2, 0x0, 0x29, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte VALLEY[] = {
-	0x2, 0x3A, 0x0, 0x3A, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0x3A, 0x3A, 0x0, 0x2, 0x0, 0xFF, 0xFF, 0xFF, 0x3, 0x0,
-	0x3A, 0x0, 0x0, 0x0, 0x3A, 0x0, 0x3, 0x0, 0x3A, 0x0, 0x5, 0x0, 0x3A, 0x0,
-	0x4, 0x0, 0x62, 0x0, 0x27, 0x0, 0xFF, 0xFF
-};
-
-const byte MEANWHILE1[] = {
-	0x2, 0xFF, 0xFF, 0x0E, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x0E, 0x0E, 0x0, 0x5, 0x0, 0xFF, 0xFF, 0xFF, 0x3,
-	0x0, 0x0E, 0x0, 0x0, 0x0, 0x0E, 0x0, 0x6, 0x0, 0x0E, 0x0, 0x0A, 0x0, 0x0E,
-	0x0, 0x7, 0x0, 0x0E, 0x0, 0x0B, 0x0, 0x0E, 0x0, 0x8, 0x0, 0x0E, 0x0, 0x0C,
-	0x0, 0x0E, 0x0, 0x8, 0x0, 0x0E, 0x0, 0x0D, 0x0, 0x0E, 0x0, 0x8, 0x0, 0x0E,
-	0x0, 0x0E, 0x0, 0x0E, 0x0, 0x9, 0x0, 0x0E, 0x0, 0x0F, 0x0, 0x0E, 0x0, 0x9,
-	0x0, 0x0E, 0x0, 0x10, 0x0, 0x0E, 0x0, 0x9, 0x0, 0x0E, 0x0, 0x11, 0x0, 0x0E,
-	0x0, 0x9, 0x0, 0x0E, 0x0, 0x12, 0x0, 0x0E, 0x0, 0x9, 0x0, 0x62, 0x0, 0x1A,
-	0x0, 0xFF, 0xFF
-};
-
-const byte MAYATREE[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x30, 0x56, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x56, 0x0, 0x0, 0x0, 0x56, 0x0, 0x2, 0x0, 0x56, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte LOCO[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x31, 0x57, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x57, 0x0, 0x0, 0x0, 0x57, 0x0, 0x2, 0x0, 0x57, 0x0, 0x3, 0x0, 0xFF, 0xFF
-};
-
-const byte KISS[] = {
-	0x2, 0xFF, 0xFF, 0x3A, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x0, 0x5, 0x0, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x40, 0x0, 0x0, 0x0, 0x40, 0x0, 0x6, 0x0, 0x40, 0x0, 0x26, 0x0, 0x40,
-	0x0, 0x7, 0x0, 0x40, 0x0, 0x27, 0x0, 0x40, 0x0, 0x8, 0x0, 0x40, 0x0, 0x28,
-	0x0, 0x40, 0x0, 0x9, 0x0, 0x62, 0x0, 0x4E, 0x0, 0x40, 0x0, 0x0A, 0x0, 0x40,
-	0x0, 0x29, 0x0, 0x40, 0x0, 0x0B, 0x0, 0x40, 0x0, 0x2A, 0x0, 0x40, 0x0, 0x0C,
-	0x0, 0x40, 0x0, 0x2B, 0x0, 0x40, 0x0, 0x0D, 0x0, 0x40, 0x0, 0x2C, 0x0, 0x40,
-	0x0, 0x0E, 0x0, 0x40, 0x0, 0x2D, 0x0, 0x40, 0x0, 0x0F, 0x0, 0x40, 0x0, 0x2E,
-	0x0, 0x40, 0x0, 0x10, 0x0, 0x40, 0x0, 0x2F, 0x0, 0x40, 0x0, 0x11, 0x0, 0x40,
-	0x0, 0x30, 0x0, 0x40, 0x0, 0x12, 0x0, 0x40, 0x0, 0x31, 0x0, 0x40, 0x0, 0x13,
-	0x0, 0x40, 0x0, 0x32, 0x0, 0x40, 0x0, 0x14, 0x0, 0x40, 0x0, 0x33, 0x0, 0x40,
-	0x0, 0x15, 0x0, 0x40, 0x0, 0x34, 0x0, 0x40, 0x0, 0x16, 0x0, 0x40, 0x0, 0x35,
-	0x0, 0x40, 0x0, 0x17, 0x0, 0x40, 0x0, 0x36, 0x0, 0x40, 0x0, 0x18, 0x0, 0x40,
-	0x0, 0x37, 0x0, 0x40, 0x0, 0x19, 0x0, 0x40, 0x0, 0x38, 0x0, 0x40, 0x0, 0x1A,
-	0x0, 0x40, 0x0, 0x39, 0x0, 0x40, 0x0, 0x1B, 0x0, 0x40, 0x0, 0x3A, 0x0, 0x40,
-	0x0, 0x1C, 0x0, 0x40, 0x0, 0x3B, 0x0, 0x40, 0x0, 0x1D, 0x0, 0x40, 0x0, 0x3C,
-	0x0, 0x40, 0x0, 0x1E, 0x0, 0x40, 0x0, 0x3D, 0x0, 0x40, 0x0, 0x1F, 0x0, 0x40,
-	0x0, 0x3E, 0x0, 0x40, 0x0, 0x20, 0x0, 0x40, 0x0, 0x3F, 0x0, 0x40, 0x0, 0x21,
-	0x0, 0x40, 0x0, 0x40, 0x0, 0x40, 0x0, 0x22, 0x0, 0x40, 0x0, 0x41, 0x0, 0x40,
-	0x0, 0x23, 0x0, 0x40, 0x0, 0x42, 0x0, 0x40, 0x0, 0x24, 0x0, 0x40, 0x0, 0x43,
-	0x0, 0x40, 0x0, 0x25, 0x0, 0x40, 0x0, 0x44, 0x0, 0x40, 0x0, 0x25, 0x0, 0x40,
-	0x0, 0x45, 0x0, 0x40, 0x0, 0x25, 0x0, 0x40, 0x0, 0x46, 0x0, 0x40, 0x0, 0x25,
-	0x0, 0x40, 0x0, 0x47, 0x0, 0xFF, 0xFF
-};
-
-const byte ROBOT[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0x9, 0x58, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0,
-	0x58, 0x0, 0x0, 0x0, 0x58, 0x0, 0x0, 0x0, 0x58, 0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte ANTKILL[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0,
-	0x0, 0x0, 0x3C, 0x59, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x59,
-	0x0, 0x0, 0x0, 0x59, 0x0, 0x2, 0x0, 0x62, 0x0, 0x0E, 0x0, 0xFF, 0xFF
-};
-
-const byte LOCOHOT[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0, 0x0,
-	0x0, 0x0, 0x19, 0x5A, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x5A,
-	0x0, 0x0, 0x0, 0x5A, 0x0, 0x2, 0x0, 0x62, 0x0, 0x3C, 0x0, 0xFF, 0xFF
-};
-
-const byte CRACK[] = {
-	0x2, 0x38, 0x0, 0x38, 0x0, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF, 0x0,
-	0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0, 0x38,
-	0x0, 0x0, 0x0, 0x38, 0x0, 0x2, 0x0, 0xFF, 0xFF
-};
-
-const byte LETTER[] = {
-	0x3, 0xFF, 0xFF, 0xFF, 0xFF, 0x1, 0x0, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x0, 0x0, 0x0, 0x0, 0xFF, 0xFF, 0xFF, 0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30,
-	0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x6, 0x0, 0x30,
-	0x0, 0x0, 0x0, 0x30, 0x0, 0x7, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x8, 0x0, 0x30,
-	0x0, 0x0, 0x0, 0x30, 0x0, 0x9, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0A, 0x0,
-	0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0B, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0,
-	0x0C, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0D, 0x0, 0x30, 0x0, 0x0, 0x0,
-	0x30, 0x0, 0x0E, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0F, 0x0, 0x30, 0x0,
-	0x0, 0x0, 0x30, 0x0, 0x10, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x2, 0x0, 0x30,
-	0x0, 0x0, 0x0, 0x30, 0x0, 0x3, 0x0, 0x30, 0x0, 0x0, 0x0, 0x30, 0x0, 0x4, 0x0, 0x30,
-	0x0, 0x0, 0x0, 0x30, 0x0, 0x5, 0x0, 0xFF, 0xFF
-};
-
-const byte OVERBOARD_DEMO[] = {
-	0x02, 0xFF, 0xFF, 0x22, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x00, 0x02, 0x00,
-	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x22, 0x00, 0x00, 0x00, 0x22,
-	0x00, 0x03, 0x00, 0x22, 0x00, 0x06, 0x00, 0x22, 0x00, 0x04,
-	0x00, 0x22, 0x00, 0x07, 0x00, 0x22, 0x00, 0x05, 0x00, 0x62,
-	0x00, 0x1D, 0x00, 0x60, 0x00, 0x00, 0x00, 0x22, 0x00, 0x06,
-	0x00, 0x60, 0x00, 0x01, 0x00, 0x22, 0x00, 0x07, 0x00, 0xFF,
-	0xFF
-};
-
-const byte SHORE1[] = {
-	0x02, 0xFF, 0xFF, 0x55, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x03, 0x00,
-	0x55, 0x00, 0x00, 0x00, 0x55, 0x00, 0x02, 0x00, 0x62, 0x00,
-	0x2E, 0x00, 0x55, 0x00, 0x02, 0x00, 0x62, 0x00, 0x2F, 0x00,
-	0xFF, 0xFF
-};
-
-const byte CHAP8[] = {
-	0x02, 0xFF, 0xFF, 0x60, 0x00, 0x03, 0x00, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x60, 0x00, 0x02, 0x00, 0xFF, 0xFF 
-};
-
-const byte *const CHARTBL[] = {
-	ELAINE, LIB, FLASHBACK, ALLENDIE, OVERBOARD, PILOT2, TIKAGENT,
-	BARTENDER, PILOT1, COOK, BEXPLODE, THORNICK, MAYA, CAPTAIN,
-	ALLEN, ARCH, GUARD1, MCANOE, CAMPFIRE, COLONEL, SOLDIERS,
-	JWATER, SHOOT, ADIE, DYNAMITE, MAYASHOT, OFFKEV, VALLEY,
-	MEANWHILE1, MAYATREE, LOCO, KISS, ROBOT, ANTKILL, LOCOHOT,
-	CRACK, LETTER
-};
-
-const byte *const CHARTBL_DEMO[] = {
-	ELAINE, LIB, FLASHBACK, ALLENDIE, OVERBOARD_DEMO, PILOT2, TIKAGENT,
-	BARTENDER, PILOT1, COOK, BEXPLODE, THORNICK, MAYA, CAPTAIN,
-	ALLEN, ARCH, GUARD1, MCANOE, CAMPFIRE, COLONEL, SOLDIERS,
-	JWATER, SHOOT, ADIE, DYNAMITE, SHORE1, CHAP8
-};
-
-const char *const INVENTORY_NAMES[] = {
-	"RAT", "ALCOHOL", "SAFE COMBINATION", "BEAKER", "MICROFILM",
-	"VAULT KEY", "BOLT CUTTERS", "BLOWGUN", "LOVE POTION", "MONEY",
-	"DARTS", "TAPE", "JUNGLE POTION", "MOVIE", "CABINET KEY",
-	"DISPLAY CASE KEY", "FLITCH'S CAR KEYS", "COAT HANGER",
-	"CROWBAR", "COMPASS", "MAP", "LETTER OPENER", "LETTER",
-	"DECODER", "DIPPED DART", "LOADED BLOWGUN", "CARD", "JERRYCAN",
-	"CIGARETTES", "BIKE PUMP", "PARACHUTE", "PESO", "PEPPERS",
-	"MACHETE", "POISON ROOT", "AMMUNITION", "PADDLE", "FISHING NET",
-	"RAT TRAP", "CHEESE", "LOADED TRAP", "KNIFE", "CHOPPED PEPPERS",
-	"LIGHTER", "LADDER", "SMALL POLE", "JEEP KEY", "CHAIN", "ARROW",
-	"FILLED JERRY CAN", "EXPLOSIVES", "GEIGER COUNTER", "VINE",
-	"GOLD NUGGET", "HOLLOW REED", "AMAZON QUEEN KEYS", "FISHING POLE",
-	"HARPOON", "RAG", "BOTTLE OF RUM", "RAG IN BOTTLE", "MOLOTOV COCKTAIL",
-	"JUNGLE PLANT", "LADLE", "WORM", "FISH", "FIREWORKS", "BAITED POLE",
-	"FILLED LADLE", "EMERALD", "SMALL KEY", "SCROLL", "LIT EXPLOSIVES",
-	"LIGHTER", "BROKEN SPEAR", "SHOE LACES", "TORCH", "LACES AND SPEAR",
-	"KNIFE SPEAR", "GARBAGE CAN", "RAFT", "INFLATED RAFT",
-	"JASON'S CAR KEYS", "PESO BILLS", "PLANK"
-};
-
-const int FONT2_INDEX[] = {
-	62, 2, 6,
-	0x0000, 0x0019, 0x0021, 0x002e, 0x0041, 0x005a, 0x0073, 0x008c, 0x0093, 0x009b,
-	0x00a3, 0x00bc, 0x00d5, 0x00dd, 0x00ea, 0x00f1, 0x00fe, 0x010b, 0x0118, 0x0125,
-	0x0132, 0x013f, 0x014c, 0x0159, 0x0166, 0x0173, 0x0180, 0x0187, 0x018e, 0x01a7,
-	0x01b4, 0x01cd, 0x01dc, 0x01f5, 0x0208, 0x0215, 0x0222, 0x022f, 0x023c, 0x0249,
-	0x025c, 0x0269, 0x0276, 0x0285, 0x0292, 0x029f, 0x02b2, 0x02c5, 0x02d2, 0x02df,
-	0x02ee, 0x02fb, 0x0308, 0x0315, 0x0322, 0x032f, 0x0342, 0x034f, 0x0362, 0x036f,
-	0x0388, 0x03a1,
-};
-
-const byte FONT2_DATA[] = {
-	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf0, 0xf0, 0xf0, 0xf0,
-	0x00, 0xf0, 0x00, 0x06, 0xf3, 0xc0, 0xc3, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x07, 0x1c, 0x00,
-	0x67, 0x9e, 0xc0, 0x07, 0x1c, 0x00, 0x67, 0x9e, 0xc0, 0x07,
-	0x1c, 0x00, 0x00, 0x00, 0x00, 0x09, 0x02, 0xc0, 0x00, 0x3f,
-	0xfc, 0x00, 0xb2, 0xc0, 0x00, 0x3f, 0xfc, 0x00, 0x02, 0xcb,
-	0x00, 0x3f, 0xfc, 0x00, 0x03, 0xc0, 0x00, 0x00, 0x00, 0x00,
-	0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x03, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x18, 0x60,
-	0x70, 0x70, 0x60, 0x1c, 0x00, 0x04, 0x60, 0x18, 0x1c, 0x1c,
-	0x1c, 0x70, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x30,
-	0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc0,
-	0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf0, 0xf0,
-	0x00, 0x07, 0x00, 0xf0, 0x03, 0xc0, 0x0f, 0x00, 0x3c, 0x00,
-	0xf0, 0x00, 0x00, 0x00, 0x07, 0x3f, 0xc0, 0x70, 0x70, 0x70,
-	0x70, 0x70, 0x70, 0x3f, 0xc0, 0x00, 0x00, 0x07, 0x1f, 0x00,
-	0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0xff, 0xf0, 0x00, 0x00,
-	0x08, 0x2b, 0xf0, 0xb0, 0x2c, 0x00, 0xa0, 0x0a, 0x00, 0xff,
-	0xfc, 0x00, 0x00, 0x07, 0xff, 0xc0, 0x00, 0x70, 0x03, 0xc0,
-	0x00, 0x70, 0xff, 0xc0, 0x00, 0x00, 0x07, 0x0b, 0xc0, 0x2d,
-	0xc0, 0xb1, 0xc0, 0xaa, 0xa0, 0x01, 0xc0, 0x00, 0x00, 0x07,
-	0xff, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x00, 0xb0, 0xbf, 0xc0,
-	0x00, 0x00, 0x07, 0x2f, 0xc0, 0x70, 0x00, 0x7f, 0xc0, 0x70,
-	0x70, 0x3f, 0xc0, 0x00, 0x00, 0x08, 0xff, 0xfc, 0x00, 0xb0,
-	0x02, 0xc0, 0x02, 0xc0, 0x0b, 0x00, 0x00, 0x00, 0x08, 0x2f,
-	0xf0, 0xb0, 0x1c, 0x2f, 0xf0, 0xb0, 0x1c, 0x2f, 0xf0, 0x00,
-	0x00, 0x07, 0x3f, 0xc0, 0x70, 0x70, 0x3f, 0xf0, 0x00, 0x70,
-	0x3f, 0xc0, 0x00, 0x00, 0x03, 0xf0, 0xf0, 0x00, 0xf0, 0xf0,
-	0x00, 0x03, 0xf0, 0xf0, 0x00, 0xf0, 0x30, 0x00, 0x09, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0xff, 0xc0, 0x00, 0x00,
-	0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x06, 0xff, 0x00, 0x03, 0xc0, 0x0f, 0x00, 0x3c, 0x00,
-	0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x0a, 0x00, 0x40, 0x00, 0x01, 0xf0, 0x00, 0x07, 0x1c,
-	0x00, 0x1f, 0xff, 0x00, 0x70, 0x01, 0xc0, 0x00, 0x00, 0x00,
-	0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xf0, 0x70, 0x1c, 0x6a,
-	0xb0, 0x00, 0x00, 0x08, 0x2f, 0xfc, 0x70, 0x00, 0x70, 0x00,
-	0x70, 0x00, 0x2a, 0xa8, 0x00, 0x00, 0x08, 0x7f, 0xf0, 0x70,
-	0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x6a, 0xb0, 0x00, 0x00, 0x07,
-	0x7f, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x70, 0x00, 0x6a, 0xa0,
-	0x00, 0x00, 0x07, 0x7f, 0xf0, 0x70, 0x00, 0x7f, 0xc0, 0x70,
-	0x00, 0x60, 0x00, 0x00, 0x00, 0x09, 0x3f, 0xfc, 0x00, 0x70,
-	0x00, 0x00, 0x70, 0xff, 0x00, 0x70, 0x1c, 0x00, 0x2a, 0xbc,
-	0x00, 0x00, 0x00, 0x00, 0x08, 0x70, 0x1c, 0x70, 0x1c, 0x7f,
-	0xfc, 0x70, 0x1c, 0x70, 0x1c, 0x00, 0x00, 0x07, 0xff, 0xf0,
-	0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0xaa, 0xa0, 0x00, 0x00,
-	0x08, 0x0f, 0xfc, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x70,
-	0x70, 0x2a, 0x40, 0x00, 0x00, 0x08, 0x70, 0x2c, 0x72, 0xc0,
-	0x7f, 0x00, 0x72, 0xc0, 0x70, 0x28, 0x00, 0x00, 0x07, 0x70,
-	0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x6a, 0xa0, 0x00,
-	0x00, 0x0a, 0x70, 0x02, 0xc0, 0x7c, 0x09, 0xc0, 0x77, 0x2d,
-	0xc0, 0x71, 0xb1, 0xc0, 0x60, 0xc1, 0x80, 0x00, 0x00, 0x00,
-	0x09, 0x70, 0x07, 0x00, 0x77, 0x07, 0x00, 0x71, 0xc7, 0x00,
-	0x70, 0x77, 0x00, 0x60, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08,
-	0x2f, 0xf0, 0x70, 0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x2a, 0xa0,
-	0x00, 0x00, 0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xf0, 0x70,
-	0x00, 0x60, 0x00, 0x00, 0x00, 0x08, 0x2f, 0xf0, 0x70, 0x1c,
-	0x70, 0x1c, 0x71, 0xdc, 0x2a, 0xa0, 0x00, 0x1c, 0x00, 0x00,
-	0x08, 0x7f, 0xf0, 0x70, 0x1c, 0x7f, 0xc0, 0x70, 0x70, 0x60,
-	0x18, 0x00, 0x00, 0x07, 0x2f, 0xf0, 0x70, 0x00, 0x2f, 0xc0,
-	0x00, 0xb0, 0xbf, 0xc0, 0x00, 0x00, 0x07, 0xff, 0xf0, 0x0b,
-	0x00, 0x07, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x08,
-	0x70, 0x1c, 0x70, 0x1c, 0x70, 0x1c, 0x70, 0xdc, 0x1f, 0x1c,
-	0x00, 0x00, 0x08, 0xf0, 0x1c, 0xb0, 0x1c, 0x70, 0xb0, 0x72,
-	0xc0, 0x7f, 0x00, 0x00, 0x00, 0x0b, 0xf0, 0x00, 0xb0, 0xb0,
-	0x00, 0x70, 0x70, 0xc0, 0x70, 0x72, 0x72, 0xc0, 0x7c, 0x1f,
-	0x00, 0x00, 0x00, 0x00, 0x08, 0xf0, 0x3c, 0x1c, 0xe0, 0x07,
-	0xc0, 0x1c, 0x70, 0x70, 0x1c, 0x00, 0x00, 0x09, 0x70, 0x07,
-	0x00, 0x1c, 0x1c, 0x00, 0x07, 0xf0, 0x00, 0x01, 0xc0, 0x00,
-	0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x08, 0xff, 0xfc, 0x00,
-	0x70, 0x07, 0x00, 0x1c, 0x00, 0xaa, 0xac, 0x00, 0x00, 0x09,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0x00, 0x00, 0x00,
-};
-
-const int FONT6x6_INDEX[] = {
-	62, 1, 6,
-	0x0000, 0x0007, 0x000e, 0x0015, 0x001c, 0x0023, 0x002a, 0x0031, 0x0038, 0x003f,
-	0x0046, 0x004d, 0x0054, 0x005b, 0x0062, 0x0069, 0x0070, 0x0077, 0x007e, 0x0085,
-	0x008c, 0x0093, 0x009a, 0x00a1, 0x00a8, 0x00af, 0x00b6, 0x00bd, 0x00c4, 0x00cb,
-	0x00d2, 0x00d9, 0x00e0, 0x00e7, 0x00ee, 0x00f5, 0x00fc, 0x0103, 0x010a, 0x0111,
-	0x0118, 0x011f, 0x0126, 0x012d, 0x0134, 0x013b, 0x0142, 0x0149, 0x0150, 0x0157,
-	0x015e, 0x0165, 0x016c, 0x0173, 0x017a, 0x0181, 0x0188, 0x018f, 0x0196, 0x019d,
-	0x01a4, 0x01ab,
-};
-
-const byte FONT6x6_DATA[] = {
-	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x30, 0x30,
-	0x30, 0x30, 0x00, 0x30, 0x06, 0xd8, 0xd8, 0x90, 0x00, 0x00,
-	0x00, 0x06, 0x50, 0xf8, 0x50, 0xf8, 0x50, 0x00, 0x06, 0x78,
-	0xa0, 0x70, 0x28, 0xf0, 0x20, 0x06, 0xc8, 0xd0, 0x20, 0x58,
-	0x98, 0x00, 0x06, 0x60, 0xd0, 0x60, 0xe8, 0xd0, 0x68, 0x06,
-	0x30, 0x30, 0x60, 0x00, 0x00, 0x00, 0x06, 0x30, 0x60, 0x60,
-	0x60, 0x30, 0x00, 0x07, 0x30, 0x18, 0x18, 0x18, 0x30, 0x00,
-	0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x20, 0x20,
-	0xf8, 0x20, 0x20, 0x00, 0x06, 0x00, 0x00, 0x00, 0x30, 0x30,
-	0x60, 0x06, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x06, 0x00,
-	0x00, 0x00, 0x60, 0x60, 0x00, 0x06, 0x18, 0x30, 0x60, 0xc0,
-	0x80, 0x00, 0x06, 0x70, 0x98, 0xa8, 0xc8, 0x70, 0x00, 0x06,
-	0x10, 0x30, 0x10, 0x10, 0x10, 0x00, 0x06, 0xf0, 0x08, 0x70,
-	0x80, 0xf8, 0x00, 0x06, 0xf0, 0x08, 0x70, 0x08, 0xf0, 0x00,
-	0x06, 0x30, 0x50, 0x90, 0xf8, 0x10, 0x00, 0x06, 0xf0, 0x80,
-	0xf0, 0x08, 0xf0, 0x00, 0x06, 0x70, 0x80, 0xf0, 0x88, 0x70,
-	0x00, 0x06, 0xf8, 0x08, 0x10, 0x20, 0x20, 0x00, 0x06, 0x70,
-	0x88, 0x70, 0x88, 0x70, 0x00, 0x06, 0x70, 0x88, 0x78, 0x08,
-	0x70, 0x00, 0x06, 0x60, 0x60, 0x00, 0x60, 0x60, 0x00, 0x06,
-	0x60, 0x60, 0x00, 0x60, 0x20, 0x40, 0x06, 0x18, 0x30, 0x60,
-	0x30, 0x18, 0x00, 0x06, 0x00, 0x78, 0x00, 0x78, 0x00, 0x00,
-	0x06, 0x60, 0x30, 0x18, 0x30, 0x60, 0x00, 0x06, 0x70, 0x98,
-	0x30, 0x30, 0x00, 0x30, 0x06, 0x70, 0x88, 0xb8, 0xb0, 0x80,
-	0x78, 0x06, 0x70, 0x88, 0xf8, 0x88, 0x88, 0x00, 0x06, 0xf0,
-	0x88, 0xf0, 0x88, 0xf0, 0x00, 0x06, 0x78, 0x80, 0x80, 0x80,
-	0x78, 0x00, 0x06, 0xf0, 0x88, 0x88, 0x88, 0xf0, 0x00, 0x06,
-	0xf8, 0x80, 0xf0, 0x80, 0xf8, 0x00, 0x06, 0xf8, 0x80, 0xf0,
-	0x80, 0x80, 0x00, 0x06, 0x78, 0x80, 0x98, 0x88, 0x78, 0x00,
-	0x06, 0x88, 0x88, 0xf8, 0x88, 0x88, 0x00, 0x06, 0x70, 0x20,
-	0x20, 0x20, 0x70, 0x00, 0x06, 0x08, 0x08, 0x08, 0x88, 0x70,
-	0x00, 0x06, 0x90, 0xa0, 0xc0, 0xa0, 0x90, 0x00, 0x06, 0x80,
-	0x80, 0x80, 0x80, 0xf0, 0x00, 0x06, 0x88, 0xd8, 0xa8, 0x88,
-	0x88, 0x00, 0x06, 0x88, 0xc8, 0xa8, 0x98, 0x88, 0x00, 0x06,
-	0x70, 0x88, 0x88, 0x88, 0x70, 0x00, 0x06, 0xf0, 0x88, 0xf0,
-	0x80, 0x80, 0x00, 0x06, 0x70, 0x88, 0x88, 0x88, 0x70, 0x18,
-	0x06, 0xf0, 0x88, 0xf0, 0xa0, 0x98, 0x00, 0x06, 0x78, 0x80,
-	0x70, 0x08, 0xf0, 0x00, 0x06, 0xf8, 0x20, 0x20, 0x20, 0x20,
-	0x00, 0x06, 0x88, 0x88, 0x88, 0x88, 0x78, 0x00, 0x06, 0x88,
-	0x88, 0x88, 0x50, 0x20, 0x00, 0x06, 0x88, 0x88, 0xa8, 0xd8,
-	0x88, 0x00, 0x06, 0x88, 0x50, 0x20, 0x50, 0x88, 0x00, 0x06,
-	0x88, 0x88, 0x50, 0x20, 0x20, 0x00, 0x06, 0xf8, 0x10, 0x20,
-	0x40, 0xf8, 0x00, 0x06, 0x78, 0x60, 0x60, 0x60, 0x78, 0x00,
-	0x06, 0xc0, 0x60, 0x30, 0x18, 0x08, 0x00, 0x06, 0x78, 0x18,
-	0x18, 0x18, 0x78, 0x00, 0x00, 0x52, 0x41, 0x54, 0x00, 0x41,
-	0x4c, 0x43, 0x4f, 0x48, 0x4f, 0x4c, 0x00, 0x53, 0x41, 0x46,
-	0x45, 0x20, 0x43, 0x4f, 0x4d, 0x42, 0x49, 0x4e, 0x41, 0x54,
-	0x49, 0x4f, 0x4e, 0x00, 0x42, 0x45, 0x41, 0x4b, 0x45, 0x52,
-	0x00, 0x4d, 0x49, 0x43, 0x52, 0x4f, 0x46, 0x49, 0x4c, 0x4d,
-	0x00, 0x56, 0x41, 0x55, 0x4c, 0x54, 0x20, 0x4b, 0x45, 0x59,
-	0x00, 0x42, 0x4f, 0x4c, 0x54, 0x20, 0x43, 0x55, 0x54, 0x54,
-	0x45, 0x52, 0x53, 0x00, 0x42, 0x4c, 0x4f, 0x57, 0x47, 0x55,
-	0x4e, 0x00, 0x4c, 0x4f, 0x56, 0x45, 0x20, 0x50, 0x4f, 0x54,
-	0x49, 0x4f, 0x4e, 0x00, 0x4d, 0x4f, 0x4e, 0x45, 0x59, 0x00,
-	0x44, 0x41, 0x52, 0x54, 0x53, 0x00, 0x54, 0x41, 0x50, 0x45,
-	0x00, 0x4a, 0x55, 0x4e, 0x47, 0x4c, 0x45, 0x20, 0x50, 0x4f,
-	0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4d, 0x4f, 0x56, 0x49,
-};
-
-const char *const NO_HELP_MESSAGE =
-	"WE ARE UNABLE TO PROVIDE YOU WITH ANY MORE HINTS.  YOUR IQ \
-HAS DECREASED SO FAR THAT WE CAN NO LONGER PUT THE HINTS IN TERMS \
-YOU CAN UNDERSTAND.";
-const char *const NO_HINTS_MESSAGE = "THE HELP SYSTEM HAS BEEN TURNED OFF FOR THIS GAME.";
-const char *const RIVER_HIT1 = "YOU HIT THE ROCKS AND THE CANOE BEGINS TO LEAK.";
-const char *const RIVER_HIT2 = "YOU HIT THE ROCKS AND THE CANOE DEVELOPS SERIOUS LEAKS.";
-const char *const BAR_MESSAGE = "YOU ARE TOO BUSY TRYING TO KEEP FROM SINKING TO DO THAT";
-const char *const HELPLVLTXT[3] = {
-	" LEVEL 1 ",
-	" LEVEL 2 ",
-	" LEVEL 3 "
-};
-
-const char *const IQLABELS[9] = {
-	"VEGETABLE",
-	"NEANDERTHAL",
-	"LOBOTOMIZED",
-	"DENSE",
-	"AVERAGE",
-	"INTELLIGENT",
-	"MURPHYITE",
-	"BRILLIANT",
-	"GENIUS"
-};
-
-const byte DEATH_SCREENS[58] = {
-	0,  1,  0,  0,  0,  0,  0,  0,  2,  0,
-	0,  2,  4,  2,  1,  0,  0,  0,  0,  0,
-	0,  2,  7,  7,  4,  6,  7, 10,  4,  2,
-	0,  0,  0,  0,  5,  5,  3,  3,  3,  5,
-	8,  8, 11,  9,  8, 12,  0,  1,  9,  8,
-	8,  0,  5,  8,  0, 12, 12,  11
-};
-
-const byte DEATH_SCREENS_DEMO[34] = {
-	1, 2, 1, 1, 1, 1, 1, 1, 4, 1,
-	3, 4, 2, 4, 2, 1, 1, 1, 1, 1,
-	1, 4, 2, 4, 2, 4, 2, 4, 4, 4,
-	1, 1, 1, 1
-};
-
-const char *const DEATH_TEXT[58] = {
-	"SAM SALVADOR SPOTS YOU AND LETS YOU HAVE IT.",
-	"WHILE TAKING A MOONLIGHT SWIM YOU DISCOVER THAT PIRANHA REALLY CAN STRIP FLESH TO THE BONE.",
-	"THE GUARD FILLS YOU FULL OF HOLES BEFORE TOSSING YOU TO THE PIRANHA.",
-	"YOU'RE ONLY ABLE TO SWIM HALFWAY ACROSS THE RIVER BEFORE RUNNING OUT OF AIR.  "
-		"YOU MAKE SO MUCH NOISE GASPING FOR BREATH THAT SAM EASILY FINDS YOU AND LEAVES "
-		"YOU IN THE RIVER PERMANENTLY.",
-	"SAM SALVADOR NOTICES SOMEONE HAS BEEN PLAYING WITH THE CARGO.  "
-		"HE TRACKS YOU DOWN AND LETS YOU HAVE IT.",
-	"THE GUARD COMES AROUND THE CORNER.  HE DECIDES THAT THREE LEAD SLUGS WILL "
-		"TEACH YOU TO BE MORE POLITE.",
-	"THE CAPTAIN IS WAITING OUTSIDE THE DOOR.",
-	"THE CAPTAIN'S RANDOM SHOOTING FINALLY FINDS ITS TARGET.",
-	"THE CRATE OUTSIDE THE WINDOW EXPLODES, DESTROYING THE SHIP.  "
-		"UNFORTUNATELY, YOU'RE STILL ABOARD.",
-	"THE DOOR WAS NOT BARRED AND THE CAPTAIN WALKS RIGHT IN AND PARTS YOUR HAIR.",
-
-	"",
-	"YOU RUN OUT ON DECK, THEN REALIZE THAT MAYA IS STILL TIED UP.  "
-		"AS YOU TURN TO GO BACK THE BOAT BLOWS UP.",
-	"AFTER YOU FAIL TO PROVE YOUR DIVINITY THE NATIVES EAT YOU FOR LUNCH.",
-	"THIS IS THE GENERIC DEATH SCENE",
-	"YOU ONLY MAKE IT HALFWAY ACROSS THE RIVER BEFORE THE PIRANHA STRIKE.",
-	"WITH NOTHING TO PROTECT HIM FROM THE HAIL OF BULLETS ALLEN IS QUICKLY GUNNED DOWN.  "
-		"JASON AND MAYA SOON FOLLOW...",
-	"THE COMBINATION OF THE WIND AND GUNFIRE KNOCK THE CORRUGATED IRON OVER, "
-		"LEAVING YOU WITHOUT PROTECTION.",
-	"WITHOUT SUFFICIENT AMMUNITION, ALLEN IS UNABLE TO HOLD OFF THE ATTACKERS FOR LONG.  "
-		"THIS RESULTS IN A SERIOUS CASE OF LEAD POISONING.  ADDITIONAL AMMUNITION SHOULD "
-		"HAVE BEEN PURCHASED AT THE RIO BLANCO TRADING POST (CHAPTER 6).",
-	"ALLEN IS A MARVELOUS SHOT, BUT HIS AMMUNITION IS NOT UNLIMITED.  "
-		"SOON IT IS ALL OVER.",
-	"THE PILOT FEELS YOU ARE TOO CLOSE AND PULLS THE TRIGGER.",
-
-	"THE PILOT SHOOTS YOU IN THE HEART, THEN TOSSES YOUR LIFELESS BODY OUT THE DOOR.",
-	"THE PLANE CRASHES INTO THE JUNGLE CANOPY AT 200 MPH.",
-	"THE CANOE HITS THE ROCKS AND CAPSIZES, AND THE PIRANHA MAKE YOU THEIR LUNCH GUESTS.",
-	"YOU TAKE THE WRONG BRANCH AND ACCIDENTALLY DISCOVER THE FOURTH TALLEST WATERFALL "
-		"IN SOUTH AMERICA.",
-	"YOU TAKE THE WRONG BRANCH AND DISCOVER A VERY HUNGRY TRIBE OF CANNIBALS.",
-	"YOU TAKE THE WRONG BRANCH AND BECOME LOST IN THE WINDING WATERWAYS.  "
-		"YOU WANDER UNTIL YOU STARVE TO DEATH.",
-	"YOU TAKE THE WRONG BRANCH AND BECOME TRAPPED IN THE RAPIDS.  "
-		"EVENTUALLY YOU AND MAYA ARE CRUSHED BETWEEN THE ROCKS.",
-	"YOU WAIT AROUND FOR SOME TIME, BUT HANS STROHEIM NEVER SPEAKS TO YOU AGAIN.  "
-		"FINALLY YOU RETURN HOME KNOWING YOU HAVE FAILED.",
-	"DECIDING THAT YOU THREATEN HIM AND HIS WORK, HANS STROHEIM HAS THE NATIVES "
-		"IN THE VILLAGE KILL YOU.",
-	"YOU DO NOT GET FAR ENOUGH AWAY BEFORE THE DYNAMITE EXPLODES AND YOU ARE BLOWN "
-		"INTO A THOUSAND PIECES.",
-
-	"YOU ARE STANDING SO CLOSE TO THE ENTRANCE WHEN SANCEZ AND HIS MEN BREAK THROUGH "
-		"THE WALL THAT YOU ARE QUICKLY SPOTTED AND SHOT",
-	"THE AMAZON SENTINELS SPOT YOU AND FILL YOU FULL OF ARROWS.",
-	"SAM MAY BE UGLY, BUT HE'S NOT DEAF.  HE HEARS ALL THE NOISE YOU ARE MAKING AND "
-		"CANCELS YOUR BOARDING PASS.",
-	"WITH THE BAR OFF THE DOOR THE CAPTAIN WALTZES IN AND BLOWS YOU AWAY",
-	"THE BEAR WANDERS OFF INTO THE WOODS AND DISTURBS THE TWO LOVEBIRDS.  "
-		"WHEN THEY COME OUT THEY FIND YOU AND PUT YOU IN THE BIG HOUSE FOR TWENTY YEARS.",
-	"WHEN YOU DO NOT LEAVE THE SECURITY AREA QUICKLY ENOUGH YOU ARE ARRESTED AND CONVICTED "
-		"AS A COMMIE SPY.  YOU EMBARK ON A NEW CAREER STAMPING OUT LICENSE PLATES.",
-	"THE HUNGRY BEAR SPOTS YOU AND DECIDES YOU WILL MAKE A NICE APPETIZER.",
-	"YOU DISTURB THE BEAR'S LUNCH AND HE EATS YOU FOR DESSERT.",
-	"AFTER FAILING TO FIND ANY LUNCH AT THE GARBAGE CAN THE BEAR EATS YOU INSTEAD.",
-	"THE SUSPICIOUS LIBRARIAN CALLS SECURITY AND YOU ARE SENT TO JAIL.",
-
-	"YOU PLUMMET 10,000 FEET TO YOUR DEATH.",
-	"EL LOCO FLIES INTO AN INSANE RAGE AND BEATS YOU TO A BLOODY PULP.",
-	"THE WOMAN WALKS OUT THE DOOR AND NEVER RETURNS.  YOU SPEND THE REST OF YOUR LIFE "
-		"IN A FUTILE ATTEMPT TO LOCATE ALLEN.",
-	"YOU SLIP OFF THE PLATFORM AND FALL TO YOUR DEATH.",
-	"YOU SLIP OFF THE PLATFORM AND FALL TO YOUR DEATH.",
-	"YOU COME TOO CLOSE TO THE POWERFUL JAWS OF THE ANT AND HE SNIPS YOU IN TWO BEFORE "
-		"DEVOURING YOU.",
-	"B.O.B. HAS A FLAW IN HIS PROGRAMMING THAT DIRECTS HIM TO SHOOT FIRST AND ASK QUESTIONS LATER.",
-	"THE PLANE SINKS AND THE PIRHANA ATTACK BEFORE YOU EVEN GET OUT THE DOOR.",
-	"MAYA FALLS OFF THE END OF THE BROKEN BRIDGE.",
-	"YOUR WEIGHT IS JUST ENOUGH TO CAUSE THE REMAINING SUPPORT CABLE TO SNAP AND YOU "
-		"FALL TO THE BOTTOM OF THE GORGE.",
-
-	"EVEN WITH REPAIRS THE BRIDGE IS NOT STRONG ENOUGH TO HOLD TWO PEOPLE.",
-	"SANCHEZ AND HIS MEN FIND YOU AND HOLD FIRING SQUAD PRACTICE.",
-	"THE TWO GUARDS ARE DISTURBED IN THEIR LOVE NEST AND COME LOOKING FOR ANYONE ACTING SUSPICIOUS.  "
-		"THEY FIND YOU AND SEND YOU UP THE RIVER.",
-	"THE PARACHUTE IS NOT LARGE ENOUGH TO SUPPORT YOU, AND YOU HIT THE TREES AT 140 M.P.H.",
-	"SANCHEZ AND HIS MEN FOLLOW YOU ACROSS THE BRIDGE AND CUT YOU DOWN IN A HAIL OF GUNFIRE",
-	"YOU TRIED TO STAB THE ANT BUT HIS SHELL IS TOO DIFFICULT TO PENETRATE.  "
-		"YOU NOTICE A SLIGHT CUT IN THE SHELL UNDERNEATH BUT YOU CAN'T GET TO IT "
-		"AND HE SNIPS YOU INTO DELICIOUS MEATY CHUNKS.",
-	"AFTER THE ANT FINISHES SUCKING ALL OF THE SAP OUT OF THE VINE HE TURNS HIS ATTENTION BACK TO YOU "
-		"AND BITES YOUR HEAD OFF.",
-	"THE CANTINA OWNER NOTICES YOU ARE TRYING TO STEAL OBJECTS FROM THE TABLES.  "
-		"TWENTY YEARS LATER YOU ARE RELEASED FROM A SOUTH AMERICAN PRISON."
-};
-
-const char *const DEATH_TEXT_DEMO[34] = {
-	"SAM SALVADOR SPOTS YOU AND LETS YOU HAVE IT.",
-	"WHILE TAKING A MOONLIGHT SWIM YOU DISCOVER THAT PIRANHA REALLY CAN STRIP FLESH TO THE BONE.",
-	"THE GUARD FILLS YOU FULL OF HOLES BEFORE TOSSING YOU TO THE PIRANHA.",
-	"YOU'RE ONLY ABLE TO SWIM HALFWAY ACROSS THE RIVER BEFORE RUNNING OUT OF AIR.  YOU MAKE SO MUCH NOISE GASPING FOR BREATH THAT SAM EASILY FINDS YOU AND LEAVES YOU IN THE RIVER PERMANENTLY.",
-	"SAM SALVADOR NOTICES SOMEONE HAS BEEN PLAYING WITH THE CARGO. HE TRACKS YOU DOWN AND LETS YOU HAVE IT.",
-	"THE GUARD COMES AROUND THE CORNER.  HE DECIDES THAT THREE LEAD SLUGS WILL TEACH YOU TO BE MORE POLITE.",
-	"THE CAPTAIN IS WAITING OUTSIDE THE DOOR.",
-	"THE CAPTAIN'S RANDOM SHOOTING FINALLY FINDS ITS TARGET.",
-	"THE CRATE OUTSIDE THE WINDOW EXPLODES, DESTROYING THE SHIP.  UNFORTUNATELY, YOU'RE STILL ABOARD.",
-	"THE DOOR WAS NOT BARRED AND THE CAPTAIN WALKS RIGHT IN AND PARTS YOUR HAIR.",
-	"",
-	"YOU RUN OUT ON DECK, THEN REALIZE THAT MAYA IS STILL TIED UP.  AS YOU TURN TO GO BACK THE BOAT BLOWS UP.",
-	"AFTER YOU FAIL TO PROVE YOUR DIVINITY THE NATIVES EAT YOU FOR LUNCH.",
-	"THIS IS THE GENERIC DEATH SCENE",
-	"YOU ONLY MAKE IT HALFWAY ACROSS THE RIVER BEFORE THE PIRANHA STRIKE.",
-	"WITH NOTHING TO PROTECT HIM FROM THE HAIL OF BULLETS ALLEN IS QUICKLY GUNNED DOWN.  JASON AND MAYA SOON FOLLOW...",
-	"THE COMBINATION OF THE WIND AND GUNFIRE KNOCK THE CORRUGATED IRON OVER, LEAVING YOU WITHOUT PROTECTION.",
-	"WITHOUT SUFFICIENT AMMUNITION, ALLEN IS UNABLE TO HOLD OFF THE ATTACKERS FOR LONG.  THIS RESULTS IN A SERIOUS CASE OF LEAD POISONING.",
-	"ALLEN IS A MARVELOUS SHOT, BUT HIS AMMUNITION IS NOT UNLIMITED.  SOON IT IS ALL OVER.",
-	"THE PILOT FEELS YOU ARE TOO CLOSE AND PULLS THE TRIGGER.",
-	"THE PILOT SHOOTS YOU IN THE HEAD, THEN TOSSES YOUR LIFELESS",
-	"THE PLANE CRASHES INTO THE JUNGLE CANOPY AT 200 MPH.",
-	"THE CANOE HITS THE ROCKS AND CAPSIZES, AND THE PIRANHA MAKE YOU THEIR LUNCH GUESTS.",
-	"YOU ACCIDENTALLY DISCOVER THE FOURTH TALLEST WATERFALL IN SOUTH AMERICA.",
-	"YOU DISCOVER A VERY HUNGRY TRIBE OF CANNIBALS.",
-	"YOU BECOME LOST IN THE WINDING WATERWAYS AND WANDER UNTIL YOU STARVE TO DEATH.",
-	"YOU BECOME TRAPPED IN THE RAPIDS AND ARE CRUSHED BETWEEN THE ROCKS.",
-	"YOU WAIT AROUND FOR SOME TIME, BUT HANS STROHEIM NEVER SPEAKS TO YOU AGAIN.  FINALLY YOU RETURN HOME KNOWING YOU HAVE FAILED.",
-	"DECIDING THAT YOU THREATEN HIM AND HIS WORK, HANS STROHEIM HAS THE NATIVES IN THE VILLAGE KILL YOU.",
-	"YOU DO NOT GET FAR ENOUGH AWAY BEFORE THE DYNAMITE EXPLODES AND YOU ARE BLOWN INTO A THOUSAND PIECES.",
-	"STANDING OUT IN THE OPEN YOU ARE EXPOSED TO THE HAIL OF BULLETS FROM SANCHEZ' MEN.",
-	"THE AMAZON SENTINELS SPOT YOU AND FILL YOU FULL OF ARROWS.",
-	"SAM MAY BE UGLY, BUT HE'S NOT DEAF.  HE HEARS ALL THE NOISE YOU ARE MAKING AND CANCELS YOUR BOARDING PASS.",
-	"WITH THE BAR OFF THE DOOR THE CAPTAIN WALTZES IN AND BLOWS YOU AWAY"
-};
-
 const int DEATH_CELLS[13][3] = {
 	{ 0, 94, 2 },
 	{ 0, 94, 3 },
@@ -1984,94 +165,6 @@ const int CHAPTER_JUMP[14] = {
 	0, 12, 10, 15, 19, 25, 31, 36, 45, 46, 29, 55, 61, 0
 };
 
-const int COMBO_TABLE[85][4] = {
-	{ -1, -1, -1, -1 },
-	{ 12, 3, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 24, 25, -1, -1 },
-	{ 10, 24, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 8, 24, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 1, 3, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 7, 25, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 80, 81, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 41, 42, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 39, 40, -1, -1 },
-	{ 38, 40, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 32, 42, 77, 78 },
-	{ -1, -1, -1, -1 },
-	{ 60, 61, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 73, 72, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 64, 67, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 59, 60, -1, -1 },
-	{ 58, 60, -1, -1 },
-	{ 43, 61, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 56, 67, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 50, 72, -1, -1 },
-	{ 75, 77, -1, -1 },
-	{ 74, 77, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 41, 78, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ 29, 81, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 },
-	{ -1, -1, -1, -1 }
-};
-
 const int ANTWALK[24] = {
 	 0,  3,  0,
 	 1,  5,  0,
diff --git a/engines/access/amazon/amazon_resources.h b/engines/access/amazon/amazon_resources.h
index 10dea02..ca0bfeb 100644
--- a/engines/access/amazon/amazon_resources.h
+++ b/engines/access/amazon/amazon_resources.h
@@ -24,6 +24,8 @@
 #define ACCESS_AMAZON_RESOURCES_H
 
 #include "common/scummsys.h"
+#include "common/array.h"
+#include "access/resources.h"
 
 namespace Access {
 
@@ -42,9 +44,6 @@ struct RiverStruct {
 	int _offsetY;
 };
 
-extern const char *const FILENAMES[];
-extern const char *const FILENAMES_DEMO[];
-
 extern const int SIDEOFFR[];
 extern const int SIDEOFFL[];
 extern const int SIDEOFFU[];
@@ -58,8 +57,6 @@ extern const int DIAGOFFULY[];
 extern const int DIAGOFFDLX[];
 extern const int DIAGOFFDLY[];
 
-extern const byte *const CURSORS[10];
-
 extern const int _travelPos[][2];
 
 extern const int OVEROFFR[];
@@ -75,37 +72,6 @@ extern const int OVEROFFULY[];
 extern const int OVEROFFDLX[];
 extern const int OVEROFFDLY[];
 
-extern const byte *const ROOM_TABLE[];
-extern const char *const ROOM_DESCR[];
-extern const byte *const ROOM_TABLE_DEMO[];
-extern const int ROOM_NUMB;
-
-extern const byte *const CHARTBL[];
-extern const byte *const CHARTBL_DEMO[];
-
-extern const char *const INVENTORY_NAMES[];
-
-extern const int FONT2_INDEX[];
-
-extern const byte FONT2_DATA[];
-
-extern const int FONT6x6_INDEX[];
-
-extern const byte FONT6x6_DATA[];
-
-extern const char *const NO_HELP_MESSAGE;
-extern const char *const NO_HINTS_MESSAGE;
-extern const char *const RIVER_HIT1;
-extern const char *const RIVER_HIT2;
-extern const char *const BAR_MESSAGE;
-extern const char *const HELPLVLTXT[3];
-extern const char *const IQLABELS[9];
-extern const byte DEATH_SCREENS[58];
-extern const byte DEATH_SCREENS_DEMO[34];
-
-extern const char *const DEATH_TEXT[58];
-extern const char *const DEATH_TEXT_DEMO[34];
-
 extern const int DEATH_CELLS[13][3];
 
 extern const int CHAPTER_CELLS[17][3];
@@ -155,6 +121,30 @@ extern const int CAST_END_OBJ1[4][4];
 
 extern const int RMOUSE[10][2];
 
+class AmazonResources: public Resources {
+protected:
+	/**
+	 * Load data from the access.dat file
+	 */
+	virtual void load(Common::SeekableReadStream &s);
+public:
+	Common::Array<int> FONT2_INDEX;
+	Common::Array<byte> FONT2_DATA;
+	Common::Array<int> FONT6x6_INDEX;
+	Common::Array<byte> FONT6x6_DATA;
+	Common::String NO_HELP_MESSAGE;
+	Common::String NO_HINTS_MESSAGE;
+	Common::String RIVER_HIT1;
+	Common::String RIVER_HIT2;
+	Common::String BAR_MESSAGE;
+	Common::String HELPLVLTXT[3];
+	Common::String IQLABELS[9];
+public:
+	AmazonResources(AccessEngine *vm);
+};
+
+#define AMRES (*((Amazon::AmazonResources *)_vm->_res))
+
 } // End of namespace Amazon
 } // End of namespace Access
 
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index 29742f6..c027f4e 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -41,10 +41,7 @@ AmazonRoom::~AmazonRoom() {
 }
 
 void AmazonRoom::loadRoom(int roomNumber) {
-	if (_vm->isDemo())
-		loadRoomData(ROOM_TABLE_DEMO[roomNumber]);
-	else
-		loadRoomData(ROOM_TABLE[roomNumber]);
+	loadRoomData(&AMRES.ROOMTBL[roomNumber]._data[0]);
 }
 
 void AmazonRoom::reloadRoom() {
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index d8f4663..9ff6a29 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -401,10 +401,10 @@ void AmazonScripts::cmdHelp_v2() {
 		_game->_useItem = 0;
 
 		if (_game->_noHints) {
-			printString(NO_HELP_MESSAGE);
+			printString(AMRES.NO_HELP_MESSAGE);
 			return;
 		} else if (_game->_hintLevel == 0) {
-			printString(NO_HINTS_MESSAGE);
+			printString(AMRES.NO_HINTS_MESSAGE);
 			return;
 		}
 	}
diff --git a/engines/access/char.cpp b/engines/access/char.cpp
index aca7262..76dfca6 100644
--- a/engines/access/char.cpp
+++ b/engines/access/char.cpp
@@ -78,25 +78,12 @@ CharEntry::CharEntry() {
 /*------------------------------------------------------------------------*/
 
 CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
-	switch (vm->getGameID()) {
-	case GType_Amazon:
-		// Setup character list
-		if (_vm->isDemo()) {
-			for (int i = 0; i < 27; ++i)
-				_charTable.push_back(CharEntry(Amazon::CHARTBL_DEMO[i], vm));
-		} else {
-			for (int i = 0; i < 37; ++i)
-				_charTable.push_back(CharEntry(Amazon::CHARTBL[i], vm));
-		}
-		break;
-
-	case GType_MartianMemorandum:
-		for (int i = 0; i < 27; ++i)
-			_charTable.push_back(CharEntry(Martian::CHARTBL_MM[i], vm));
-		break;
-
-	default:
-		error("Unknown game");
+	// Setup character list
+	for (uint idx = 0; idx < _vm->_res->CHARTBL.size(); ++idx) {
+		if (_vm->_res->CHARTBL[idx].size() == 0)
+			_charTable.push_back(CharEntry());
+		else
+			_charTable.push_back(CharEntry(&_vm->_res->CHARTBL[idx][0], _vm));
 	}
 
 	_charFlag = 0;
diff --git a/engines/access/debugger.cpp b/engines/access/debugger.cpp
index bc61b0a..48c7290 100644
--- a/engines/access/debugger.cpp
+++ b/engines/access/debugger.cpp
@@ -69,29 +69,9 @@ Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
 	registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
 	registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat));
 	registerCmd("playmovie", WRAP_METHOD(Debugger, Cmd_PlayMovie));
-
-	switch (vm->getGameID()) {
-	case GType_Amazon:
-		_sceneNumb = Amazon::ROOM_NUMB;
-		_sceneDescr = new Common::String[_sceneNumb];
-		for (int i = 0; i < _sceneNumb; i++)
-			_sceneDescr[i] = Common::String(Amazon::ROOM_DESCR[i]);
-		break;
-	case GType_MartianMemorandum:
-		_sceneNumb = Martian::ROOM_NUMB;
-		_sceneDescr = new Common::String[_sceneNumb];
-		for (int i = 0; i < _sceneNumb; i++)
-			_sceneDescr[i] = Common::String(Martian::ROOM_DESCR[i]);
-		break;
-	default:
-		_sceneDescr = nullptr;
-		_sceneNumb = 0;
-		break;
-	}
 }
 
 Debugger::~Debugger() {
-	delete[] _sceneDescr;
 }
 
 bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
@@ -99,18 +79,18 @@ bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
 	case 1:
 		debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber);
 
-		for (int i = 0; i < _sceneNumb; i++)
-			if (_sceneDescr[i].size())
-				debugPrintf("%d - %s\n", i, _sceneDescr[i].c_str());
+		for (uint i = 0; i < _vm->_res->ROOMTBL.size(); i++)
+			if (!_vm->_res->ROOMTBL[i]._desc.empty())
+				debugPrintf("%d - %s\n", i, _vm->_res->ROOMTBL[i]._desc.c_str());
 		return true;
 
 	case 2: {
 		int newRoom = strToInt(argv[1]);
-		if (newRoom < 0 || newRoom >= _sceneNumb) {
+		if (newRoom < 0 || newRoom >= (int)_vm->_res->ROOMTBL.size()) {
 			debugPrintf("Invalid Room Number\n");
 			return true;
 		}
-		if (!_sceneDescr[newRoom].size()) {
+		if (_vm->_res->ROOMTBL[newRoom]._desc.empty()) {
 			debugPrintf("Unused Room Number\n");
 			return true;
 		}
diff --git a/engines/access/debugger.h b/engines/access/debugger.h
index 1c1e003..641b85c 100644
--- a/engines/access/debugger.h
+++ b/engines/access/debugger.h
@@ -40,8 +40,6 @@ protected:
 	bool Cmd_LoadScene(int argc, const char **argv);
 	bool Cmd_Cheat(int argc, const char **argv);
 	bool Cmd_PlayMovie(int argc, const char **argv);
-	Common::String *_sceneDescr;
-	int _sceneNumb;
 public:
 	static Debugger *init(AccessEngine *vm);
 	void postEnter();
diff --git a/engines/access/events.cpp b/engines/access/events.cpp
index 6ffe67a..d62b05c 100644
--- a/engines/access/events.cpp
+++ b/engines/access/events.cpp
@@ -74,7 +74,7 @@ void EventsManager::setCursor(CursorType cursorId) {
 			_invCursor.w / 2, _invCursor.h / 2, 0);
 	} else {
 		// Get a pointer to the mouse data to use, and get the cursor hotspot
-		const byte *srcP = Amazon::CURSORS[cursorId];
+		const byte *srcP = &_vm->_res->CURSORS[cursorId][0];
 		int hotspotX = (int16)READ_LE_UINT16(srcP);
 		int hotspotY = (int16)READ_LE_UINT16(srcP + 2);
 		srcP += 4;
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
index 4d734a6..b9c0f70 100644
--- a/engines/access/files.cpp
+++ b/engines/access/files.cpp
@@ -84,20 +84,6 @@ byte *Resource::data() {
 /*------------------------------------------------------------------------*/
 
 FileManager::FileManager(AccessEngine *vm) : _vm(vm) {
-	switch (vm->getGameID()) {
-	case GType_Amazon:
-		if (_vm->isDemo())
-			_filenames = &Amazon::FILENAMES_DEMO[0];
-		else
-			_filenames = &Amazon::FILENAMES[0];
-		break;
-	case GType_MartianMemorandum:
-		_filenames = &Martian::FILENAMES[0];
-		break;
-	default:
-		error("Unknown game");
-	}
-
 	_fileNumber = -1;
 	_setPaletteFlag = true;
 }
@@ -215,8 +201,8 @@ void FileManager::handleFile(Resource *res) {
 
 void FileManager::setAppended(Resource *res, int fileNum) {
 	// Open the file for access
-	if (!res->_file.open(_filenames[fileNum]))
-		error("Could not open file %s", _filenames[fileNum]);
+	if (!res->_file.open(_vm->_res->FILENAMES[fileNum]))
+		error("Could not open file %s", _vm->_res->FILENAMES[fileNum].c_str());
 
 	// If a different file has been opened then previously, load its index
 	if (_fileNumber != fileNum) {
diff --git a/engines/access/files.h b/engines/access/files.h
index 714ea44..d081934 100644
--- a/engines/access/files.h
+++ b/engines/access/files.h
@@ -70,7 +70,6 @@ public:
 class FileManager {
 private:
 	AccessEngine *_vm;
-	const char * const *_filenames;
 
 	void openFile(Resource *res, const Common::String &filename);
 
diff --git a/engines/access/inventory.cpp b/engines/access/inventory.cpp
index 3823b17..d4a869b 100644
--- a/engines/access/inventory.cpp
+++ b/engines/access/inventory.cpp
@@ -66,27 +66,9 @@ InventoryManager::InventoryManager(AccessEngine *vm) : Manager(vm) {
 	_iconDisplayFlag = true;
 	_boxNum = 0;
 
-	const char *const *names;
-	const int *combineP;
-
-	switch (vm->getGameID()) {
-	case GType_Amazon:
-		names = Amazon::INVENTORY_NAMES;
-		combineP = &Amazon::COMBO_TABLE[0][0];
-		_inv.resize(85);
-		for (uint i = 0; i < _inv.size(); ++i, combineP += 4)
-			_inv[i].load(names[i], combineP);
-		break;
-	case GType_MartianMemorandum:
-		names = Martian::INVENTORY_NAMES;
-		combineP = nullptr;
-		_inv.resize(55);
-		for (uint i = 0; i < _inv.size(); ++i)
-			_inv[i].load(names[i], nullptr);
-		break;
-	default:
-		error("Unknown game");
-	}
+	_inv.resize(_vm->_res->INVENTORY.size());
+	for (uint idx = 0; idx < _inv.size(); ++idx)
+		_inv[idx].load(_vm->_res->INVENTORY[idx]._desc, _vm->_res->INVENTORY[idx]._combo);
 
 	for (uint i = 0; i < 26; ++i) {
 		const int *r = INVCOORDS[i];
@@ -217,12 +199,15 @@ int InventoryManager::newDisplayInv() {
 }
 
 int InventoryManager::displayInv() {
-	int *inv = (int *) malloc (Martian::INVENTORY_SIZE * sizeof(int));
+	int *inv = (int *) malloc(_vm->_res->INVENTORY.size() * sizeof(int));
+	const char **names = (const char **)malloc(_vm->_res->INVENTORY.size() * sizeof(const char *));
 
-	for (int i = 0; i < Martian::INVENTORY_SIZE; i++)
+	for (uint i = 0; i < _vm->_res->INVENTORY.size(); i++) {
 		inv[i] = _inv[i]._value;
+		names[i] = _inv[i]._name.c_str();
+	}
 	_vm->_events->forceSetCursor(CURSOR_CROSSHAIRS);
-	_vm->_invBox->getList(Martian::INVENTORY_NAMES, inv);
+	_vm->_invBox->getList(names, inv);
 
 	int btnSelected = 0;
 	int boxX = _vm->_invBox->doBox_v1(_startInvItem, _startInvBox, btnSelected);
diff --git a/engines/access/martian/martian_game.cpp b/engines/access/martian/martian_game.cpp
index 3fdba8d..4e85856 100644
--- a/engines/access/martian/martian_game.cpp
+++ b/engines/access/martian/martian_game.cpp
@@ -68,8 +68,8 @@ void MartianEngine::initVariables() {
 		_timers.push_back(te);
 	}
 
-	_player->_playerX = _player->_rawPlayer.x = _travelPos[_player->_roomNumber][0];
-	_player->_playerY = _player->_rawPlayer.y = _travelPos[_player->_roomNumber][1];
+	_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
+	_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
 	_room->_selectCommand = -1;
 	_events->setNormalCursor(CURSOR_CROSSHAIRS);
 	_mouseMode = 0;
@@ -280,10 +280,10 @@ void MartianEngine::doCredits() {
 
 void MartianEngine::setupGame() {
 	// Load death list
-	_deaths.resize(20);
-	for (int i = 0; i < 20; ++i) {
-		_deaths[i]._screenId = Martian::DEATH_SCREENS[i];
-		_deaths[i]._msg = Martian::DEATHMESSAGE[i];
+	_deaths.resize(_res->DEATHS.size());
+	for (uint idx = 0; idx < _deaths.size(); ++idx) {
+		_deaths[idx]._screenId = _res->DEATHS[idx]._screenId;
+		_deaths[idx]._msg = _res->DEATHS[idx]._msg;
 	}
 
 	// Setup timers
@@ -297,14 +297,14 @@ void MartianEngine::setupGame() {
 	}
 
 	// Miscellaneous
-	// TODO: Replace with Martian fonts when located
-	_fonts._font1.load(Amazon::FONT6x6_INDEX, Amazon::FONT6x6_DATA);
-	_fonts._font2.load(Amazon::FONT2_INDEX, Amazon::FONT2_DATA);
+	Amazon::AmazonResources &res = *((Amazon::AmazonResources *)_res);
+	_fonts._font1.load(&res.FONT6x6_INDEX[0], &res.FONT6x6_DATA[0]);
+	_fonts._font2.load(&res.FONT2_INDEX[0], &res.FONT2_DATA[0]);
 
 	// Set player room and position
 	_player->_roomNumber = 7;
-	_player->_playerX = _player->_rawPlayer.x = _travelPos[_player->_roomNumber][0];
-	_player->_playerY = _player->_rawPlayer.y = _travelPos[_player->_roomNumber][1];
+	_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
+	_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
 }
 
 void MartianEngine::showDeathText(Common::String msg) {
diff --git a/engines/access/martian/martian_resources.cpp b/engines/access/martian/martian_resources.cpp
index 474ec2f..dc75b83 100644
--- a/engines/access/martian/martian_resources.cpp
+++ b/engines/access/martian/martian_resources.cpp
@@ -27,690 +27,10 @@ namespace Access {
 
 namespace Martian {
 
-const char *const FILENAMES[] = {
-	"R00.AP", "R01.AP", "R02.AP", "R03.AP", "R04.AP", "R05.AP", "R06.AP", "R07.AP",
-	"R08.AP", "R09.AP", "R10.AP", "R11.AP", "R12.AP", "R13.AP", "R14.AP", "R15.AP",
-	"R16.AP", "R17.AP", "R18.AP", "R19.AP", "R20.AP", "R21.AP", "R22.AP", "R23.AP",
-	"R24.AP", "R25.AP", "R26.AP", "R27.AP", "R28.AP", "R29.AP", "R30.AP", "R31.AP",
-	"R32.AP", "R33.AP", "R34.AP", "R35.AP", "R36.AP", "R37.AP", "R38.AP", "R39.AP",
-	"R40.AP","TITLE.AP","R42.AP","S01.AP",  "R44.AP", "R45.AP","SOUND.AP","MUSIC.AP",
-	"DEAD.AP","EST.AP", "W02.AP", "C02.AP", "C05.AP", "C04.AP", "C10.AP", "C03.AP",
-	"C07.AP", "LOVE.AP","CAFE.AP","C08.AP", "C18.AP", "C19.AP", "C21.AP", "C23.AP",
-	"C12.AP", "C16.AP","CAFE1.AP","C05A.AP","C06.AP","C11.AP", "C13.AP", "C20.AP",
-	"C16A.AP","C09.AP", "R45.AP", "R46.AP", "R47.AP", "R48.AP", "R49.AP"
-};
-
-const byte MOUSE0[] = {
-	// hotspot x and y, uint16 LE
-	0, 0, 0, 0,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0, 2, 0xF7, 5,
-	0, 3, 0xF7, 0xF7, 5,
-	0, 3, 0xF7, 0xF7, 5,
-	0, 4, 0xF7, 0xF7, 0xF7, 5,
-	0, 4, 0xF7, 0xF7, 0xF7, 5,
-	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 6, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	0, 5, 0xF7, 0xF7, 0xF7, 0xF7, 5,
-	2, 3, 0xF7, 0xF7, 5,
-	3, 3, 0xF7, 0xF7, 5,
-	3, 3, 0xF7, 0xF7, 5,
-	4, 2, 0xF7, 5
-};
-const byte MOUSE1[] = {
-	// hotspot x and y, uint16 LE
-	7, 0, 7, 0,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	6, 1, 0xF7,
-	4, 5, 0xFF, 0xFF, 0, 0xFF, 0xFF,
-	3, 7, 0xFF, 0, 0, 0, 0, 0, 0xFF,
-	2, 9, 0xFF, 0, 0, 0, 0xF7, 0, 0, 0, 0xFF,
-	1, 11, 0xFF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xFF,
-	1, 11, 0xFF, 0, 0, 0, 0, 0xF7, 0, 0, 0, 0, 0xFF,
-	0, 13, 0xF7, 0, 0, 0xF7, 0, 0xF7, 0, 0xF7, 0, 0xF7, 0, 0, 0xF7,
-	1, 11, 0xFF, 0, 0, 0, 0, 0xF7, 0, 0, 0, 0, 0xFF,
-	1, 11, 0xFF, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xFF,
-	2, 9, 0xFF, 0, 0, 0, 0xF7, 0, 0, 0, 0xFF,
-	3, 7, 0xFF, 0, 0, 0, 0, 0, 0xFF,
-	4, 5, 0xFF, 0xFF, 0, 0xFF, 0xFF,
-	6, 1, 0xF7,
-	0, 0,
-	0, 0,
-	0, 0
-};
-const byte MOUSE2[] = {
-	// hotspot x and y, uint16 LE
-	8, 0, 8, 0,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0, 0,
-	0, 0,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	2, 12, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	7, 2, 4, 5,
-	0, 0,
-	0, 0,
-	0, 0
-};
-const byte MOUSE3[] = {
-	// hotspot x and y, uint16 LE
-	0, 0, 0, 0,
-	// byte 1: number of skipped pixels
-	// byte 2: number of plotted pixels
-	// then, pixels
-	0, 11, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
-	0, 12, 6, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 5,
-	0, 12, 6, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 5,
-	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 5, 0, 0, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 0, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 5,
-	0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5,
-	1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
-	0, 0,
-	0, 0,
-	0, 0
-};
-const byte *const CURSORS[4] = { MOUSE0, MOUSE1, MOUSE2, MOUSE3 };
+MartianResources::MartianResources(AccessEngine *vm) : Resources(vm) {
+}
 
-const int _travelPos[][2] = {
-	{ -1, 0 },
-	{ 228, 117 },
-	{ 28, 98 },
-	{ 161, 140 },
-	{ 160, 116 },
-	{ 34, 119 },
-	{ 166, 105 },
-	{ 260, 126 },
-	{ 37, 107 },
-	{ 78, 139 },
-	{ 0, 0 },
-	{ 13, 112 },
-	{ 0, 0 },
-	{ 16, 122 },
-	{ 33, 126 },
-	{ 10, 160 },
-	{ 150, 102 },
-	{ 134, 160 },
-	{ 160, 76 },
-	{ 0, 0 },
-	{ 0, 0 },
-	{ 36, 116 },
-	{ 214, 113 },
-	{ 30, 127 },
-	{ 143, 131 },
-	{ 163, 103 },
-	{ 254, 106 },
-	{ 28, 161 },
-	{ 11, 164 },
-	{ 276, 134 },
-	{ 93, 118 },
-	{ 22, 150 },
-	{ 282, 156 },
-	{ 149, 92 },
-	{ 0, 0 },
-	{ 43, 410 },
-	{ 0, 0 },
-	{ 10, 136 },
-	{ 41, 100 },
-	{ 157, 97 },
-	{ -1, 5 },
-	{ -1, 4 },
-	{ -1, 10 },
-	{ -1, 7 },
-	{ -1, 3 },
-	{ -1, 8 },
-	{ -1, 6 },
-	{ -1, 20 },
-	{ -1, 18 },
-	{ -1, 19 },
-	{ -1, 21 }
-};
-
-const int INVENTORY_SIZE = 55;
-const char *const INVENTORY_NAMES[] = {
-	"CAMERA", "LENS", "PHOTOS", "MAIL", "GUN",
-	"CASH", "COMLINK", "AMMO", "LOCKPICK KIT", "EARRING",
-	"RECIEPTS", "PAPER", "LADDER", "BOOTS", "DOCUMENTS",
-	"KNIFE", "DAGGER", "KEYS", "ROCK", "LOG",
-	"SHOVEL", "STONE", "REMOTE CONTROL", "FOOD AND WATER", "DOOR CARD KEY",
-	"FLASHLIGHT", "INTERLOCK KEY", "TOOLS", "REBREATHER", "JET PACK",
-	"ROD", "HCL2", "SAFE CARD KEY", "TUNING FORK", "STONE",
-	"ROSE", "KEY", "NOTE", "ALLEN WRENCH", "HOVER BOARD",
-	"BLUE PRINTS", "LETTER", "MEMORANDUM", "MARKERS", "FILM",
-	"ANDRETTI FILM", "GLASSES", "AMULET", "FACIAL KIT", "CAT FOOD",
-	"MONKEY WRENCH", "BIG DICK CARD", "BRA", "BOLT", nullptr
-};
-
-const byte ROOM_TABLE1[] = {
-	0x00, 0x2f, 0x00, 0x0d, 0x00, 0x30, 0x22, 0x30, 0x01, 0x00,
-	0x00, 0x00, 0x01, 0x01, 0x00, 0x03, 0x00, 0xff, 0x01, 0x00,
-	0x02, 0x00, 0x01, 0x00, 0x01, 0x00, 0xc0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x05, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE2[] = {
-	0x00, 0x2f, 0x00, 0x0d, 0x00, 0x32, 0x28, 0x25, 0x02, 0x00,
-	0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0x00, 0xff, 0x02, 0x00,
-	0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0xc8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x06, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE3[] = {
-	0x00, 0x2f, 0x00, 0x0f, 0x00, 0x1e, 0x19, 0x24, 0x03, 0x00,
-	0x00, 0x00, 0x03, 0x03, 0x00, 0x03, 0x00, 0xff, 0x03, 0x00,
-	0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x78, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x02, 0x00,
-	0x03, 0x00, 0x04, 0x00, 0x01, 0x00, 0x03, 0x00, 0x05, 0x00,
-	0x01, 0x00, 0x03, 0x00, 0x06, 0x00, 0x01, 0x00, 0x2e, 0x00,
-	0x01, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE4[] = {
-	0x00, 0x2f, 0x00, 0x06, 0x00, 0x36, 0x27, 0x32, 0x04, 0x00,
-	0x00, 0x00, 0x04, 0x04, 0x00, 0x03, 0x00, 0xff, 0x04, 0x00,
-	0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0xc8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x07, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x05, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE5[] = {
-	0x00, 0x2f, 0x00, 0x00, 0x00, 0x28, 0x19, 0x36, 0x05, 0x00,
-	0x00, 0x00, 0x05, 0x05, 0x00, 0x03, 0x00, 0xff, 0x05, 0x00,
-	0x02, 0x00, 0x05, 0x00, 0x01, 0x00, 0xa0, 0x20, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x02, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x03, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE6[] = {
-	0x00, 0x2f, 0x00, 0x07, 0x00, 0x40, 0x36, 0x36, 0x06, 0x00,
-	0x00, 0x00, 0x06, 0x06, 0x00, 0x03, 0x00, 0xff, 0x06, 0x00,
-	0x02, 0x00, 0x06, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x13, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x08, 0x00,
-	0x01, 0x00, 0x2e, 0x00, 0x14, 0x00, 0x01, 0x00, 0x2e, 0x00,
-	0x07, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE7[] = {
-	0x00, 0x2f, 0x00, 0x0e, 0x00, 0x40, 0x32, 0x3b, 0x07, 0x00,
-	0x00, 0x00, 0x07, 0x07, 0x00, 0x03, 0x00, 0xff, 0x07, 0x00,
-	0x02, 0x00, 0x07, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x14, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE8[] = {
-	0x00, 0x2f, 0x00, 0x0a, 0x00, 0x30, 0x22, 0x46, 0x08, 0x00,
-	0x00, 0x00, 0x08, 0x08, 0x00, 0x03, 0x00, 0xff, 0x08, 0x00,
-	0x02, 0x00, 0x08, 0x00, 0x01, 0x00, 0xc0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE9[] = {
-	0x00, 0x2f, 0x00, 0x07, 0x00, 0x32, 0x0c, 0x29, 0x09, 0x00,
-	0x00, 0x00, 0x09, 0x09, 0x00, 0x03, 0x00, 0xff, 0x09, 0x00,
-	0x02, 0x00, 0x09, 0x00, 0x01, 0x00, 0xc8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE11[] = {
-	0x00, 0x2f, 0x00, 0x00, 0x00, 0x40, 0x3a, 0x22, 0x0b, 0x00,
-	0x00, 0x00, 0x0b, 0x0b, 0x00, 0x03, 0x00, 0xff, 0x0b, 0x00,
-	0x02, 0x00, 0x0b, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE13[] = {
-	0x00, 0x2f, 0x00, 0x0c, 0x00, 0x40, 0x36, 0x2c, 0x0d, 0x00,
-	0x00, 0x00, 0x0d, 0x0d, 0x00, 0x03, 0x00, 0xff, 0x0d, 0x00,
-	0x02, 0x00, 0x0d, 0x00, 0x01, 0x00, 0xe6, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0a, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0x2e, 0x00, 0x0b, 0x00, 0x01, 0x00, 0x2e, 0x00,
-	0x15, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE14[] = {
-	0x00, 0x2f, 0x00, 0x05, 0x00, 0x40, 0x3e, 0x33, 0x0e, 0x00,
-	0x00, 0x00, 0x0e, 0x0e, 0x00, 0x03, 0x00, 0xff, 0x0e, 0x00,
-	0x02, 0x00, 0x0e, 0x00, 0x01, 0x00, 0xfe, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x09, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0x2e, 0x00, 0x13, 0x00, 0x01, 0x00, 0x2e, 0x00,
-	0x0a, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE15[] = {
-	0x00, 0x2f, 0x00, 0x0c, 0x00, 0x28, 0x0c, 0x5e, 0x0f, 0x00,
-	0x00, 0x00, 0x0f, 0x0f, 0x00, 0x03, 0x00, 0xff, 0x0f, 0x00,
-	0x02, 0x00, 0x0f, 0x00, 0x01, 0x00, 0xb4, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x11, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE16[] = {
-	0x00, 0x2f, 0x00, 0x05, 0x00, 0x28, 0x1e, 0x24, 0x10, 0x00,
-	0x00, 0x00, 0x10, 0x10, 0x00, 0x03, 0x00, 0xff, 0x10, 0x00,
-	0x02, 0x00, 0x10, 0x00, 0x01, 0x00, 0xa0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x07, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE17[] = {
-	0x00, 0x2f, 0x00, 0x06, 0x00, 0x28, 0x19, 0x2b, 0x11, 0x00,
-	0x00, 0x00, 0x11, 0x11, 0x00, 0x03, 0x00, 0xff, 0x11, 0x00,
-	0x02, 0x00, 0x11, 0x00, 0x01, 0x00, 0xa0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x05, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE18[] = {
-	0x00, 0x2f, 0x00, 0x00, 0x00, 0x2d, 0x14, 0x3c, 0x12, 0x00,
-	0x00, 0x00, 0x12, 0x12, 0x00, 0x03, 0x00, 0xff, 0x12, 0x00,
-	0x02, 0x00, 0x12, 0x00, 0x01, 0x00, 0xb1, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x05, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE21[] = {
-	0x00, 0x2f, 0x00, 0x07, 0x00, 0x3c, 0x2a, 0x29, 0x15, 0x00,
-	0x00, 0x00, 0x15, 0x15, 0x00, 0x03, 0x00, 0xff, 0x15, 0x00,
-	0x02, 0x00, 0x15, 0x00, 0x01, 0x00, 0xf0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x12, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE22[] = {
-	0x00, 0x2f, 0x00, 0x0a, 0x00, 0x40, 0x2d, 0x27, 0x16, 0x00,
-	0x00, 0x00, 0x16, 0x16, 0x00, 0x03, 0x00, 0xff, 0x16, 0x00,
-	0x02, 0x00, 0x16, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x16, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE23[] = {
-	0x00, 0x2f, 0x00, 0x0a, 0x00, 0x40, 0x38, 0x24, 0x17, 0x00,
-	0x00, 0x00, 0x17, 0x17, 0x00, 0x03, 0x00, 0xff, 0x17, 0x00,
-	0x02, 0x00, 0x17, 0x00, 0x01, 0x00, 0xfe, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0f, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x17, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE24[] = {
-	0x00, 0x2f, 0x00, 0x06, 0x00, 0x3e, 0x10, 0x62, 0x18, 0x00,
-	0x00, 0x00, 0x18, 0x18, 0x00, 0x03, 0x00, 0xff, 0x18, 0x00,
-	0x02, 0x00, 0x18, 0x00, 0x01, 0x00, 0xf8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x16, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE25[] = {
-	0x00, 0x2f, 0x00, 0x0e, 0x00, 0x3e, 0x37, 0x19, 0x19, 0x00,
-	0x00, 0x00, 0x19, 0x19, 0x00, 0x03, 0x00, 0xff, 0x19, 0x00,
-	0x02, 0x00, 0x19, 0x00, 0x01, 0x00, 0xf8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x10, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE26[] = {
-	0x00, 0x2f, 0x00, 0x06, 0x00, 0x34, 0x28, 0x28, 0x1a, 0x00,
-	0x00, 0x00, 0x1a, 0x1a, 0x00, 0x03, 0x00, 0xff, 0x1a, 0x00,
-	0x02, 0x00, 0x1a, 0x00, 0x01, 0x00, 0xd0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x07, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE27[] = {
-	0x00, 0x2f, 0x00, 0x0f, 0x00, 0x1b, 0x16, 0x18, 0x1b, 0x00,
-	0x00, 0x00, 0x1b, 0x1b, 0x00, 0x03, 0x00, 0xff, 0x1b, 0x00,
-	0x02, 0x00, 0x1b, 0x00, 0x01, 0x00, 0x70, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0d, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE28[] = {
-	0x00, 0x2f, 0x00, 0x09, 0x00, 0x25, 0x10, 0x43, 0x1c, 0x00,
-	0x00, 0x00, 0x1c, 0x1c, 0x00, 0x03, 0x00, 0xff, 0x1c, 0x00,
-	0x02, 0x00, 0x1c, 0x00, 0x01, 0x00, 0x94, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE29[] = {
-	0x00, 0x2f, 0x00, 0x0a, 0x00, 0x20, 0x18, 0x56, 0x1d, 0x00,
-	0x00, 0x00, 0x1d, 0x1d, 0x00, 0x03, 0x00, 0xff, 0x1d, 0x00,
-	0x02, 0x00, 0x1d, 0x00, 0x01, 0x00, 0x80, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x17, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x10, 0x00,
-	0x02, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE30[] = {
-	0x00, 0x2f, 0x00, 0x07, 0x00, 0x3f, 0x1c, 0x27, 0x1e, 0x00,
-	0x00, 0x00, 0x1e, 0x1e, 0x00, 0x03, 0x00, 0xff, 0x1e, 0x00,
-	0x02, 0x00, 0x1e, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0x1e, 0x00, 0x04, 0x00, 0xff, 0xff, 0x2e, 0x00,
-	0x00, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x15, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE31[] = {
-	0x00, 0x2f, 0x00, 0x0d, 0x00, 0x32, 0x2e, 0x69, 0x1f, 0x00,
-	0x00, 0x00, 0x1f, 0x1f, 0x00, 0x03, 0x00, 0xff, 0x1f, 0x00,
-	0x02, 0x00, 0x1f, 0x00, 0x01, 0x00, 0xc8, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE32[] = {
-	0x00, 0x2f, 0x00, 0x07, 0x00, 0x40, 0x3b, 0x4b, 0x20, 0x00,
-	0x00, 0x00, 0x20, 0x20, 0x00, 0x03, 0x00, 0xff, 0x20, 0x00,
-	0x02, 0x00, 0x20, 0x00, 0x01, 0x00, 0xfe, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x05, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE33[] = {
-	0x00, 0x2f, 0x00, 0x0b, 0x00, 0x30, 0x10, 0x51, 0x21, 0x00,
-	0x00, 0x00, 0x21, 0x21, 0x00, 0x03, 0x00, 0xff, 0x21, 0x00,
-	0x02, 0x00, 0x21, 0x00, 0x01, 0x00, 0xc0, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0xff, 0xff,
-};
-const byte ROOM_TABLE35[] = {
-	0x00, 0x2f, 0x00, 0x0f, 0x00, 0x1e, 0x18, 0x25, 0x23, 0x00,
-	0x00, 0x00, 0x23, 0x23, 0x00, 0x03, 0x00, 0xff, 0x23, 0x00,
-	0x02, 0x00, 0x23, 0x00, 0x01, 0x00, 0x78, 0x18, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0e, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x07, 0x00,
-	0x01, 0x00, 0x2e, 0x00, 0x16, 0x00, 0x01, 0x00, 0x2e, 0x00,
-	0x0c, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE37[] = {
-	0x00, 0x2f, 0x00, 0x0f, 0x00, 0x3f, 0x3a, 0x1a, 0x25, 0x00,
-	0x00, 0x00, 0x25, 0x25, 0x00, 0x03, 0x00, 0xff, 0x25, 0x00,
-	0x02, 0x00, 0x25, 0x00, 0x01, 0x00, 0xfe, 0x40, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0d, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE38[] = {
-	0x00, 0x2f, 0x00, 0x0d, 0x00, 0x40, 0x32, 0x32, 0x26, 0x00,
-	0x00, 0x00, 0x26, 0x26, 0x00, 0x03, 0x00, 0xff, 0x26, 0x00,
-	0x02, 0x00, 0x26, 0x00, 0x01, 0x00, 0xf0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x0b, 0x00, 0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE39[] = {
-	0x00, 0x2f, 0x00, 0x0a, 0x00, 0x3c, 0x10, 0x4c, 0x27, 0x00,
-	0x00, 0x00, 0x27, 0x27, 0x00, 0x03, 0x00, 0xff, 0x27, 0x00,
-	0x02, 0x00, 0x27, 0x00, 0x01, 0x00, 0xf0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0xff, 0xff, 0x2e, 0x00, 0x00, 0x00, 0x01, 0x00,
-	0x2e, 0x00, 0x11, 0x00, 0x01, 0x00, 0x2e, 0x00, 0x0f, 0x00,
-	0x01, 0x00, 0xff, 0xff,
-};
-const byte ROOM_TABLE47[] = {
-	0x00, 0x2f, 0x00, 0x06, 0x00, 0x28, 0x1e, 0x32, 0x2b, 0x00,
-	0x00, 0x00, 0x46, 0x2b, 0x00, 0x03, 0x00, 0xff, 0x2b, 0x00,
-	0x02, 0x00, 0x2b, 0x00, 0x01, 0x00, 0xf0, 0x00, 0xff, 0xff,
-	0xff, 0xff, 0x2b, 0x00, 0x04, 0x00, 0xff, 0xff, 0x2e, 0x00,
-	0x04, 0x00, 0x01, 0x00, 0xff, 0xff, 0x00,
-};
-const byte *const ROOM_TABLE[] = {
-	nullptr, ROOM_TABLE1, ROOM_TABLE2, ROOM_TABLE3, ROOM_TABLE4, ROOM_TABLE5, ROOM_TABLE6,
-	ROOM_TABLE7, ROOM_TABLE8, ROOM_TABLE9, nullptr, ROOM_TABLE11, nullptr, ROOM_TABLE13,
-	ROOM_TABLE14, ROOM_TABLE15, ROOM_TABLE16, ROOM_TABLE17, ROOM_TABLE18, nullptr, nullptr,
-	ROOM_TABLE21, ROOM_TABLE22, ROOM_TABLE23, ROOM_TABLE24, ROOM_TABLE25, ROOM_TABLE26, ROOM_TABLE27,
-	ROOM_TABLE28, ROOM_TABLE29, ROOM_TABLE30, ROOM_TABLE31, ROOM_TABLE32, ROOM_TABLE33, nullptr,
-	ROOM_TABLE35, nullptr, ROOM_TABLE37, ROOM_TABLE38, ROOM_TABLE39, nullptr, nullptr,
-	nullptr, nullptr, nullptr, nullptr, nullptr, ROOM_TABLE47
-};
-
-const char *const ROOM_DESCR[] = {
-	nullptr, "TBD ROOM_TABLE1", "TBD ROOM_TABLE2", "TBD ROOM_TABLE3", "TBD ROOM_TABLE4",
-	"TBD ROOM_TABLE5", "TBD ROOM_TABLE6", "TBD ROOM_TABLE7", "TBD ROOM_TABLE8", "TBD ROOM_TABLE9",
-	nullptr, "TBD ROOM_TABLE11", nullptr, "TBD ROOM_TABLE13", "TBD ROOM_TABLE14",
-	"TBD ROOM_TABLE15", "TBD ROOM_TABLE16", "TBD ROOM_TABLE17", "TBD ROOM_TABLE18", nullptr,
-	nullptr, "TBD ROOM_TABLE21", "TBD ROOM_TABLE22", "TBD ROOM_TABLE23", "TBD ROOM_TABLE24",
-	"TBD ROOM_TABLE25", "TBD ROOM_TABLE26", "TBD ROOM_TABLE27", "TBD ROOM_TABLE28", "TBD ROOM_TABLE29",
-	"TBD ROOM_TABLE30", "TBD ROOM_TABLE31", "TBD ROOM_TABLE32", "TBD ROOM_TABLE33", nullptr,
-	"TBD ROOM_TABLE35", nullptr, "TBD ROOM_TABLE37", "TBD ROOM_TABLE38", "TBD ROOM_TABLE39",
-	nullptr, nullptr, nullptr, nullptr, nullptr,
-	nullptr, nullptr, "TBD ROOM_TABLE47"
-};
-
-const int ROOM_NUMB = 48;
-
-const byte MMCHAR_0[] = {
-	0x02, 0x31, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
-	0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
-};
-const byte MMCHAR_2[] = {
-	0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x32, 0x33, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x33, 0x00, 0x00, 0x00, 0x33,
-	0x00, 0x02, 0x00, 0x33, 0x00, 0x0b, 0x00, 0x33, 0x00, 0x03,
-	0x00, 0x33, 0x00, 0x0c, 0x00, 0x33, 0x00, 0x04, 0x00, 0x33,
-	0x00, 0x0d, 0x00, 0x33, 0x00, 0x05, 0x00, 0x33, 0x00, 0x0e,
-	0x00, 0x33, 0x00, 0x06, 0x00, 0x33, 0x00, 0x0f, 0x00, 0x33,
-	0x00, 0x07, 0x00, 0x33, 0x00, 0x10, 0x00, 0x33, 0x00, 0x08,
-	0x00, 0x33, 0x00, 0x11, 0x00, 0x33, 0x00, 0x09, 0x00, 0x33,
-	0x00, 0x12, 0x00, 0x33, 0x00, 0x0a, 0x00, 0x33, 0x00, 0x13,
-	0x00, 0xff, 0xff,
-};
-const byte MMCHAR_3[] = {
-	0x02, 0x31, 0x00, 0x03, 0x00, 0x35, 0x00, 0x37, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x4b, 0x37, 0x00, 0x01, 0x00,
-	0xff, 0x37, 0x00, 0x03, 0x00, 0x37, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_4[] = {
-	0x01, 0x31, 0x00, 0x0a, 0x00, 0x36, 0x00, 0x35, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x49, 0x35, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x35, 0x00, 0x00, 0x00, 0x35,
-	0x00, 0x03, 0x00, 0x35, 0x00, 0x0c, 0x00, 0x35, 0x00, 0x04,
-	0x00, 0x35, 0x00, 0x0d, 0x00, 0x35, 0x00, 0x05, 0x00, 0x35,
-	0x00, 0x0e, 0x00, 0x35, 0x00, 0x06, 0x00, 0x35, 0x00, 0x0f,
-	0x00, 0x35, 0x00, 0x07, 0x00, 0x35, 0x00, 0x10, 0x00, 0x35,
-	0x00, 0x08, 0x00, 0x35, 0x00, 0x11, 0x00, 0x35, 0x00, 0x09,
-	0x00, 0x35, 0x00, 0x12, 0x00, 0x35, 0x00, 0x0a, 0x00, 0x35,
-	0x00, 0x13, 0x00, 0x35, 0x00, 0x0b, 0x00, 0x35, 0x00, 0x14,
-	0x00, 0xff, 0xff,
-};
-const byte MMCHAR_5[] = {
-	0x01, 0x31, 0x00, 0x08, 0x00, 0x37, 0x00, 0x34, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x48, 0x34, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x34, 0x00, 0x00, 0x00, 0x43,
-	0x00, 0x00, 0x00, 0x34, 0x00, 0x03, 0x00, 0x43, 0x00, 0x01,
-	0x00, 0x34, 0x00, 0x04, 0x00, 0x43, 0x00, 0x02, 0x00, 0x34,
-	0x00, 0x05, 0x00, 0x43, 0x00, 0x03, 0x00, 0x34, 0x00, 0x06,
-	0x00, 0x43, 0x00, 0x04, 0x00, 0x34, 0x00, 0x07, 0x00, 0x43,
-	0x00, 0x05, 0x00, 0x34, 0x00, 0x08, 0x00, 0x43, 0x00, 0x06,
-	0x00, 0x34, 0x00, 0x09, 0x00, 0x43, 0x00, 0x07, 0x00, 0x34,
-	0x00, 0x0a, 0x00, 0x43, 0x00, 0x08, 0x00, 0x34, 0x00, 0x0b,
-	0x00, 0x43, 0x00, 0x09, 0x00, 0x34, 0x00, 0x0c, 0x00, 0x43,
-	0x00, 0x0a, 0x00, 0x34, 0x00, 0x0d, 0x00, 0x43, 0x00, 0x0b,
-	0x00, 0x34, 0x00, 0x0e, 0x00, 0x43, 0x00, 0x0c, 0x00, 0x34,
-	0x00, 0x0f, 0x00, 0x43, 0x00, 0x0d, 0x00, 0x34, 0x00, 0x10,
-	0x00, 0xff, 0xff,
-};
-const byte MMCHAR_6[] = {
-	0x02, 0x31, 0x00, 0x03, 0x00, 0x38, 0x00, 0x44, 0x00, 0x03,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x4e, 0x44, 0x00, 0x01, 0x00,
-	0xff, 0x44, 0x00, 0x02, 0x00, 0x44, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_7[] = {
-	0x02, 0x31, 0x00, 0x01, 0x00, 0x39, 0x00, 0x38, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x4c, 0x38, 0x00, 0x01, 0x00,
-	0xff, 0x38, 0x00, 0x03, 0x00, 0x38, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_8[] = {
-	0x03, 0xff, 0xff, 0xff, 0xff, 0x3a, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x3b, 0x00, 0x01, 0x00,
-	0xff, 0x3b, 0x00, 0x02, 0x00, 0x3b, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_9[] = {
-	0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x59, 0x4a, 0x00, 0x01, 0x00,
-	0xff, 0x4a, 0x00, 0x02, 0x00, 0x4a, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_10[] = {
-	0x01, 0x31, 0x00, 0x0a, 0x00, 0x3c, 0x00, 0x36, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x4a, 0x36, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x36, 0x00, 0x00, 0x00, 0x36,
-	0x00, 0x03, 0x00, 0x36, 0x00, 0x13, 0x00, 0x36, 0x00, 0x04,
-	0x00, 0x36, 0x00, 0x14, 0x00, 0x36, 0x00, 0x05, 0x00, 0x36,
-	0x00, 0x15, 0x00, 0x36, 0x00, 0x06, 0x00, 0x36, 0x00, 0x16,
-	0x00, 0x36, 0x00, 0x07, 0x00, 0x36, 0x00, 0x17, 0x00, 0x36,
-	0x00, 0x08, 0x00, 0x36, 0x00, 0x18, 0x00, 0x36, 0x00, 0x09,
-	0x00, 0x36, 0x00, 0x19, 0x00, 0x36, 0x00, 0x0a, 0x00, 0x36,
-	0x00, 0x1a, 0x00, 0x36, 0x00, 0x0b, 0x00, 0x36, 0x00, 0x1b,
-	0x00, 0x36, 0x00, 0x0c, 0x00, 0x36, 0x00, 0x1c, 0x00, 0x36,
-	0x00, 0x0d, 0x00, 0x36, 0x00, 0x1d, 0x00, 0x36, 0x00, 0x0e,
-	0x00, 0x36, 0x00, 0x1e, 0x00, 0x36, 0x00, 0x0f, 0x00, 0x36,
-	0x00, 0x1f, 0x00, 0x36, 0x00, 0x10, 0x00, 0x36, 0x00, 0x20,
-	0x00, 0x36, 0x00, 0x11, 0x00, 0x36, 0x00, 0x21, 0x00, 0x36,
-	0x00, 0x12, 0x00, 0x36, 0x00, 0x22, 0x00, 0xff, 0xff,
-};
-const byte MMCHAR_11[] = {
-	0x03, 0xff, 0xff, 0xff, 0xff, 0x3d, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x55, 0x45, 0x00, 0x01, 0x00,
-	0xff, 0x45, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_12[] = {
-	0x03, 0xff, 0xff, 0xff, 0xff, 0x3e, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x4f, 0x40, 0x00, 0x01, 0x00,
-	0xff, 0x40, 0x00, 0x02, 0x00, 0x40, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_13[] = {
-	0x00, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x46, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x56, 0x46, 0x00, 0x01, 0x00,
-	0xff, 0x46, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x00, 0x46,
-	0x00, 0x04, 0x00, 0x46, 0x00, 0x0d, 0x00, 0x46, 0x00, 0x05,
-	0x00, 0x46, 0x00, 0x0e, 0x00, 0x46, 0x00, 0x06, 0x00, 0x46,
-	0x00, 0x0f, 0x00, 0x46, 0x00, 0x07, 0x00, 0x46, 0x00, 0x10,
-	0x00, 0x46, 0x00, 0x08, 0x00, 0x46, 0x00, 0x11, 0x00, 0x46,
-	0x00, 0x09, 0x00, 0x46, 0x00, 0x12, 0x00, 0x46, 0x00, 0x0a,
-	0x00, 0x46, 0x00, 0x13, 0x00, 0x46, 0x00, 0x0b, 0x00, 0x46,
-	0x00, 0x14, 0x00, 0x46, 0x00, 0x0c, 0x00, 0x46, 0x00, 0x15,
-	0x00, 0xff, 0xff,
-};
-const byte MMCHAR_15[] = {
-	0x00, 0xff, 0xff, 0xff, 0xff, 0x41, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x57, 0x47, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x47, 0x00, 0x00, 0x00, 0x47,
-	0x00, 0x02, 0x00, 0x47, 0x00, 0x05, 0x00, 0x47, 0x00, 0x03,
-	0x00, 0x47, 0x00, 0x06, 0x00, 0x47, 0x00, 0x04, 0x00, 0x47,
-	0x00, 0x07, 0x00, 0xff, 0xff,
-};
-const byte MMCHAR_16[] = {
-	0x03, 0xff, 0xff, 0xff, 0xff, 0x42, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x54, 0x41, 0x00, 0x01, 0x00,
-	0xff, 0x41, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_18[] = {
-	0x02, 0x31, 0x00, 0x07, 0x00, 0x44, 0x00, 0x3c, 0x00, 0x03,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x50, 0x3c, 0x00, 0x01, 0x00,
-	0xff, 0x3c, 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_19[] = {
-	0x02, 0x31, 0x00, 0x07, 0x00, 0x45, 0x00, 0x3d, 0x00, 0x03,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x51, 0x3d, 0x00, 0x01, 0x00,
-	0xff, 0x3d, 0x00, 0x02, 0x00, 0x3d, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_20[] = {
-	0x02, 0x31, 0x00, 0x02, 0x00, 0x46, 0x00, 0x48, 0x00, 0x02,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x58, 0x48, 0x00, 0x01, 0x00,
-	0xff, 0x48, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_21[] = {
-	0x02, 0x31, 0x00, 0x07, 0x00, 0x47, 0x00, 0x3e, 0x00, 0x03,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x52, 0x3e, 0x00, 0x01, 0x00,
-	0xff, 0x3e, 0x00, 0x02, 0x00, 0x3e, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_23[] = {
-	0x02, 0x31, 0x00, 0x08, 0x00, 0x49, 0x00, 0x3f, 0x00, 0x03,
-	0x00, 0x80, 0x00, 0xf7, 0x00, 0x53, 0x3f, 0x00, 0x01, 0x00,
-	0xff, 0x3f, 0x00, 0x02, 0x00, 0x3f, 0x00, 0x00, 0x00, 0xff,
-	0xff,
-};
-const byte MMCHAR_24[] = {
-	0x02, 0x32, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x47, 0x32, 0x00, 0x02, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x32, 0x00, 0x01, 0x00, 0x32,
-	0x00, 0x03, 0x00, 0x32, 0x00, 0x0a, 0x00, 0x32, 0x00, 0x04,
-	0x00, 0x32, 0x00, 0x0b, 0x00, 0x32, 0x00, 0x05, 0x00, 0x32,
-	0x00, 0x0c, 0x00, 0x32, 0x00, 0x06, 0x00, 0x32, 0x00, 0x0d,
-	0x00, 0x32, 0x00, 0x07, 0x00, 0x32, 0x00, 0x0e, 0x00, 0x32,
-	0x00, 0x08, 0x00, 0x32, 0x00, 0x0f, 0x00, 0x32, 0x00, 0x09,
-	0x00, 0x32, 0x00, 0x10, 0x00, 0xff, 0xff
-};
-const byte MMCHAR_25[] = {
-	0x02, 0x39, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
-	0x39, 0x00, 0x00, 0x00, 0x39, 0x00, 0x02, 0x00, 0x00, 0x00,
-	0x00, 0x00, 0xFF, 0xFF
-};
-const byte MMCHAR_26[] = {
-	0x01, 0x3a, 0x00, 0x01, 0x00, 0x0a, 0x00, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x3a, 0x00, 0x02, 0x00,
-	0xff, 0x3a, 0x00, 0x03, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x42,
-	0x00, 0x00, 0x00, 0x3a, 0x00, 0x04, 0x00, 0x42, 0x00, 0x01,
-	0x00, 0x3a, 0x00, 0x05, 0x00, 0x42, 0x00, 0x02, 0x00, 0x3a,
-	0x00, 0x06, 0x00, 0x42, 0x00, 0x03, 0x00, 0x3a, 0x00, 0x07,
-	0x00, 0x42, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x08, 0x00, 0x42,
-	0x00, 0x05, 0x00, 0x3a, 0x00, 0x09, 0x00, 0x42, 0x00, 0x06,
-	0x00, 0x3a, 0x00, 0x0a, 0x00, 0x42, 0x00, 0x07, 0x00, 0x3a,
-	0x00, 0x0b, 0x00, 0x42, 0x00, 0x08, 0x00, 0x3a, 0x00, 0x0c,
-	0x00, 0x42, 0x00, 0x09, 0x00, 0x3a, 0x00, 0x0d, 0x00, 0x42,
-	0x00, 0x0a, 0x00, 0x3a, 0x00, 0x0e, 0x00, 0x42, 0x00, 0x0b,
-	0x00, 0x3a, 0x00, 0x0f, 0x00, 0x42, 0x00, 0x0c, 0x00, 0x3a,
-	0x00, 0x10, 0x00, 0x42, 0x00, 0x0d, 0x00, 0x3a, 0x00, 0x11,
-	0x00, 0x42, 0x00, 0x0e, 0x00, 0x3a, 0x00, 0x12, 0x00, 0x42,
-	0x00, 0x0f, 0x00, 0x3a, 0x00, 0x13, 0x00, 0x42, 0x00, 0x10,
-	0x00, 0x3a, 0x00, 0x14, 0x00, 0x42, 0x00, 0x11, 0x00, 0x3a,
-	0x00, 0x15, 0x00, 0xff, 0xff
-};
-const byte MMCHAR_27[] = {
-	0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
-	0xff, 0x00, 0x00, 0x00, 0x00, 0x58, 0x49, 0x00, 0x01, 0x00,
-	0xff, 0xff, 0xff, 0xff, 0xff, 0x49, 0x00, 0x00, 0x00, 0x49,
-	0x00, 0x02, 0x00, 0x49, 0x00, 0x0a, 0x00, 0x49, 0x00, 0x03,
-	0x00, 0x49, 0x00, 0x0b, 0x00, 0x49, 0x00, 0x04, 0x00, 0x49,
-	0x00, 0x0c, 0x00, 0x49, 0x00, 0x05, 0x00, 0x49, 0x00, 0x0d,
-	0x00, 0x49, 0x00, 0x06, 0x00, 0x49, 0x00, 0x0e, 0x00, 0x49,
-	0x00, 0x07, 0x00, 0x49, 0x00, 0x0f, 0x00, 0x49, 0x00, 0x08,
-	0x00, 0x49, 0x00, 0x10, 0x00, 0x49, 0x00, 0x09, 0x00, 0x49,
-	0x00, 0x11, 0x00, 0xff, 0xff,
-};
-
-// HACK: MMCHAR_0 has been used to replace the missing CHAR: 1, 14, 17 and 22
-const byte *const CHARTBL_MM[] = {
-	MMCHAR_0,  MMCHAR_0,  MMCHAR_2,  MMCHAR_3,  MMCHAR_4,
-	MMCHAR_5,  MMCHAR_6,  MMCHAR_7,  MMCHAR_8,  MMCHAR_9,
-	MMCHAR_10, MMCHAR_11, MMCHAR_12, MMCHAR_13, MMCHAR_0,
-	MMCHAR_15, MMCHAR_16, MMCHAR_0,  MMCHAR_18, MMCHAR_19,
-	MMCHAR_20, MMCHAR_21, MMCHAR_0,  MMCHAR_23, MMCHAR_24,
-	MMCHAR_25, MMCHAR_26, MMCHAR_27
-};
+/*------------------------------------------------------------------------*/
 
 const int SIDEOFFR[] = {  4, 0, 7, 10,  3, 1, 2, 13, 0, 0, 0, 0 };
 const int SIDEOFFL[] = { 11, 6, 1,  4, 10, 6, 1,  4, 0, 0, 0, 0 };
@@ -765,7 +85,7 @@ const char *const TRAVDATA[] = {
 	"COOPER BRADBURY", nullptr
 };
 
-const char *const _askTBL[] = {
+const char *const ASK_TBL[] = {
 	"NONE", "MARSHALL ALEXANDER", "TERRAFORM CORP.", "COLLIER STANTON", "ROCKWELL BACHE",
 	"JOCQUES SPARROW", "NORA DESMOND ALEXANDER", "GALACTIC PICTURES", "LAWRENCE BARKLEY", "TMS",
 	"MAC MALDEN", "STANTON EXPEDITION", "LOWELL PERCIVAL", "CHANTAL VARGAS", "RICK LOGAN",
@@ -783,33 +103,6 @@ byte HELP[] = {
 	1, 1, 1, 1, 1, 1, 1, 1, 1, 1
 };
 
-const byte DEATH_SCREENS[] = {
-	5, 5, 3, 3, 7, 4, 6, 2, 2, 2, 1, 5, 3, 5, 2, 8, 5, 3, 8, 5
-};
-
-const char *const DEATHMESSAGE[] = {
-	"A VICIOUS THUG PULLS OUT HIS GUN AND AIR CONDITIONS YOUR BRAIN.",
-	"BIG DICK COMES BACK AND ANNOUNCES YOUR TIME IS UP. ONE OF HIS BOYS PROCEEDS TO PART YOUR EYEBROWS.",
-	"ALTHOUGH HIS FIRST SHOT MISSED, THE PUNK FINDS YOU AND TURNS YOU INTO A DOUGHNUT.",
-	"THE CREEP SPOTS YOU. HE TURNS AND FIRES HIS WEAPON. IT BURNS A HOLE A BUZZARD CAN FLY THROUGH.",
-	"OBVIOUSLY RICK LOGAN HAS A FEW TRICK UP HIS SLEEVE. A TREMENDOUS WEIGHT HITS YOUR HEAD. YOU MUMBLE; WATCH OUT FOR THAT TREE...",
-	"SLOWLY SINKING IN THE SLIMY OOZE, YOU THINK OF SEVERAL JELLO WRESTLING MATCHES YOU'VE ATTENDED. BUT NO MORE...",
-	"THE PATH SUDDENLY GIVES WAY AND YOU FEEL MANY STAKES TEAR THROUGH YOUR FLESH. HOW DO YOU LIKE YOUR STAKE",
-	"THE SNAKE SINKS ITS FANGS INTO YOU LEG. THE POISON WORKS QUICKLY. THE SNAKE THEN SWALLOWS YOU WHOLE.",
-	"YOU FADE AWAY, GLOWING LIKE A LIGHTBULB.",
-	"YOU TOUCH THE BUBBLING RADIOACTIVE SELTZER. IT IMMEDIATELY CAUSES VITAL ORGANS TO ELONGATE AND EXPLODE. YOU DIE WITH AN ABSURD AND FOOLISH LOOK ON YOUR FACE.",
-	"THE DOGS PRETTY HUNGRY. IT WON'T TAKE HIM LONG TO FINISH SO SIT BACK AND ENJOY IT.",
-	"ROCKY DOESN'T LIKE BEING FOLLOWED. HE DECIDES TO BEAT YOU. WITHIN AND INCH OF YOUR LIFE. UNFORTUNATELY, HE MISJUDGED THE DISTANCE",
-	"YOU STUMBLE INTO DEADLY LASER FIRE.",
-	"THE OUTPOST AND YOUR BODY PARTS ARE BLOWN TO KINGDOM COME.",
-	"YOU REACH THE TOP, BUT YOUR AIR SOON RUNS OUT LEAVING YOU BREATHLESS.",
-	"YOU DIE IN THE FIERY EXPLOSION.",
-	"YOU FALL HUNDREDS OF FEET TO YOUR DEATH.",
-	"YOU WALK ONTO A PRESSURE SENSITIVE SECURITY PAD. A LASER ZEROS IN AND BLOWS A HOLE THE SIZE OF A SUBARU TIRE THROUGH YOU.",
-	"DANGERFIELD'S EXPERIMENT BACKFIRES. IT RELEASES A DEMON FROM HIS SUBCONSCIOUS WHICH DESTROYS THE ENTIRE PLANET.",
-	"ONCE DANGERFIELD GETS OUT OF HIS CHAMBER, HE PULLS OUT A WEAPON AND LETS YOU HAVE IT."
-};
-
 const char *const SPEC7MESSAGE = {
 	"THOMAS DANGERFIELD'S MAD EXPERIMENT OF ATTEMPTING TO HARNESS THE STONE'S POWER, ENDED HIS LIFE. DANGERFIELD WAS A DECENT HUMAN " \
 	"BEING ONCE, BUT WAS DRIVEN INSANE BY HIS QUEST FOR THE ULTIMATE POWER. ALEXIS AND I DECIDE THAT DEACON HAWKE IS THE ONLY " \
diff --git a/engines/access/martian/martian_resources.h b/engines/access/martian/martian_resources.h
index 2eb810a..3a4d08b 100644
--- a/engines/access/martian/martian_resources.h
+++ b/engines/access/martian/martian_resources.h
@@ -24,31 +24,17 @@
 #define ACCESS_MARTIAN_RESOURCES_H
 
 #include "common/scummsys.h"
+#include "access/resources.h"
 
 namespace Access {
 
 namespace Martian {
 
-extern const char *const FILENAMES[];
-
 extern const int SIDEOFFR[];
 extern const int SIDEOFFL[];
 extern const int SIDEOFFU[];
 extern const int SIDEOFFD[];
 
-extern const byte *const CURSORS[4];
-
-extern const int _travelPos[][2];
-
-extern const int INVENTORY_SIZE;
-extern const char *const INVENTORY_NAMES[];
-
-extern const byte *const ROOM_TABLE[];
-extern const char *const ROOM_DESCR[];
-extern const int ROOM_NUMB;
-
-extern const byte *const CHARTBL_MM[];
-
 extern const int SIDEOFFR[];
 extern const int SIDEOFFL[];
 extern const int SIDEOFFU[];
@@ -60,16 +46,23 @@ extern const byte ICON_PALETTE[];
 extern const int RMOUSE[10][2];
 
 extern byte HELP[];
-extern const char *const _askTBL[];
+extern const char *const ASK_TBL[];
 extern const char *const TRAVDATA[];
 
-extern const byte DEATH_SCREENS[];
-extern const char *const DEATHMESSAGE[];
 extern const char *const SPEC7MESSAGE;
 
 extern const byte _byte1EEB5[];
 extern const int PICTURERANGE[][2];
 
+class MartianResources : public Resources {
+public:
+
+public:
+	MartianResources(AccessEngine *vm);
+};
+
+#define MMRES (*((Martian::MartianResources *)_vm->_res))
+
 } // End of namespace Martian
 } // End of namespace Access
 
diff --git a/engines/access/martian/martian_room.cpp b/engines/access/martian/martian_room.cpp
index d5b03db..0b8b4a8 100644
--- a/engines/access/martian/martian_room.cpp
+++ b/engines/access/martian/martian_room.cpp
@@ -39,7 +39,7 @@ MartianRoom::~MartianRoom() {
 }
 
 void MartianRoom::loadRoom(int roomNumber) {
-	loadRoomData(ROOM_TABLE[roomNumber]);
+	loadRoomData(&MMRES.ROOMTBL[roomNumber]._data[0]);
 }
 
 void MartianRoom::reloadRoom() {
diff --git a/engines/access/resources.cpp b/engines/access/resources.cpp
index 8699a4a..3dbdc92 100644
--- a/engines/access/resources.cpp
+++ b/engines/access/resources.cpp
@@ -22,9 +22,143 @@
 
 #include "access/resources.h"
 #include "access/access.h"
+#include "access/amazon/amazon_resources.h"
+#include "access/martian/martian_resources.h"
 
 namespace Access {
 
+Resources *Resources::init(AccessEngine *vm) {
+	if (vm->getGameID() == GType_Amazon)
+		return new Amazon::AmazonResources(vm);
+	else if (vm->getGameID() == GType_MartianMemorandum)
+		return new Martian::MartianResources(vm);
+
+	error("Unknown game");
+}
+
+Resources::Resources(AccessEngine *vm): _vm(vm) {
+}
+
+bool Resources::load(Common::String &errorMessage) {
+	Common::File f;
+	if (!f.open("access.dat")) {
+		errorMessage = "Could not locate required access.dat file";
+		return false;
+	}
+
+	// Check for the magic identifier
+	char buffer[4];
+	f.read(buffer, 4);
+	if (strncmp(buffer, "SVMA", 4)) {
+		errorMessage = "Located access.dat file had invalid contents";
+		return false;
+	}
+
+	// Validate the version number
+	uint expectedVersion = 1;
+	uint version = f.readUint16LE();
+	if (version != expectedVersion) {
+		errorMessage = Common::String::format(
+			"Incorrect version of access.dat found. Expected %d but got %d",
+			expectedVersion, version);
+		return false;
+	}
+
+	// Load in the index
+	uint count = f.readUint16LE();
+	_datIndex.resize(count);
+	for (uint idx = 0; idx < _datIndex.size(); ++idx) {
+		_datIndex[idx]._gameId = f.readByte();
+		_datIndex[idx]._discType = f.readByte();
+		_datIndex[idx]._demoType = f.readByte();
+		_datIndex[idx]._language = (Common::Language)f.readByte();
+		_datIndex[idx]._fileOffset = f.readUint32LE();
+	}
+
+	// Load in the data for the game
+	load(f);
+	
+	return true;
+}
+
+void Resources::load(Common::SeekableReadStream &s) {
+	uint count;
+
+	// Get the offset of the data for the game
+	uint entryOffset = findEntry(_vm->getGameID(), _vm->isCD() ? 1 : 0,
+		_vm->isDemo() ? 1 : 0, _vm->getLanguage());
+	s.seek(entryOffset);
+
+	// Load filename list
+	count = s.readUint16LE();
+	FILENAMES.resize(count);
+	for (uint idx = 0; idx < count; ++idx)
+		FILENAMES[idx] = readString(s);
+
+	// Load the character data
+	count = s.readUint16LE();
+	CHARTBL.resize(count);
+	for (uint idx = 0; idx < count; ++idx) {
+		uint count2 = s.readUint16LE();
+		CHARTBL[idx].resize(count2);
+		if (count2 > 0)
+			s.read(&CHARTBL[idx][0], count2);
+	}
+
+	// Load the room data
+	count = s.readUint16LE();
+	ROOMTBL.resize(count);
+	for (uint idx = 0; idx < count; ++idx) {
+		ROOMTBL[idx]._desc = readString(s);
+		ROOMTBL[idx]._travelPos.x = s.readSint16LE();
+		ROOMTBL[idx]._travelPos.y = s.readSint16LE();
+		uint count2 = s.readUint16LE();
+		ROOMTBL[idx]._data.resize(count2);
+		if (count2 > 0)
+			s.read(&ROOMTBL[idx]._data[0], count2);
+	}
+
+	// Load the deaths list
+	count = s.readUint16LE();
+	DEATHS.resize(count);
+	for (uint idx = 0; idx < count; ++idx) {
+		DEATHS[idx]._screenId = s.readByte();
+		DEATHS[idx]._msg = readString(s);
+	}
+
+	// Load in the inventory list
+	count = s.readUint16LE();
+	INVENTORY.resize(count);
+	for (uint idx = 0; idx < count; ++idx) {
+		INVENTORY[idx]._desc = readString(s);
+		for (uint idx2 = 0; idx2 < 4; ++idx2)
+			INVENTORY[idx]._combo[idx2] = s.readSint16LE();
+	}
+}
+
+uint Resources::findEntry(byte gameId, byte discType, byte demoType, Common::Language language) {
+	for (uint idx = 0; idx < _datIndex.size(); ++idx) {
+		DATEntry &de = _datIndex[idx];
+		if (de._gameId == gameId && de._discType == discType &&
+			de._demoType == demoType && de._language == language)
+			return de._fileOffset;
+	}
+
+	error("Could not locate appropriate access.dat entry");
+}
+
+Common::String Resources::readString(Common::SeekableReadStream &s) {
+	Common::String result;
+	char c;
+	
+	while ((c = s.readByte()) != 0)
+		result += c;
+
+	return result;
+}
+
+/*------------------------------------------------------------------------*/
+
 const byte INITIAL_PALETTE[18 * 3] = {
 	0x00, 0x00, 0x00,
 	0xff, 0xff, 0xff,
diff --git a/engines/access/resources.h b/engines/access/resources.h
index 07b8e5a..a921803 100644
--- a/engines/access/resources.h
+++ b/engines/access/resources.h
@@ -24,6 +24,11 @@
 #define ACCESS_RESOURCES_H
 
 #include "common/scummsys.h"
+#include "common/array.h"
+#include "common/language.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "common/stream.h"
 
 namespace Access {
 
@@ -33,6 +38,65 @@ extern const char *const GENERAL_MESSAGES[];
 
 extern const int INVCOORDS[][4];
 
+class AccessEngine;
+
+class Resources {
+	struct DATEntry {
+		byte _gameId;
+		byte _discType;
+		byte _demoType;
+		Common::Language _language;
+		uint _fileOffset;
+	};
+	struct RoomEntry {
+		Common::String _desc;
+		Common::Point _travelPos;
+		Common::Array<byte> _data;
+	};
+	struct DeathEntry {
+		byte _screenId;
+		Common::String _msg;
+	};
+	struct InventoryEntry {
+		Common::String _desc;
+		int _combo[4];
+	};
+protected:
+	AccessEngine *_vm;
+	Common::Array<DATEntry> _datIndex;
+
+	/**
+	 * Locate a specified entry in the index and return it's file offset
+	 */
+	uint findEntry(byte gameId, byte discType, byte demoType, Common::Language language);
+
+	/**
+	 * Read a string in from the passed stream
+	 */
+	Common::String readString(Common::SeekableReadStream &s);
+
+	/**
+	 * Load data from the access.dat file
+	 */
+	virtual void load(Common::SeekableReadStream &s);
+public:
+	Common::StringArray FILENAMES;
+	Common::Array< Common::Array<byte> > CHARTBL;
+	Common::Array<RoomEntry> ROOMTBL;
+	Common::Array<DeathEntry> DEATHS;
+	Common::Array<InventoryEntry> INVENTORY;
+	Common::Array< Common::Array<byte> > CURSORS;
+	Common::String CANT_GET_THERE;
+public:
+	Resources(AccessEngine *vm);
+	static Resources *init(AccessEngine *vm);
+
+	/**
+	 * Load the access.dat file
+	 */
+	bool load(Common::String &errorMessage);
+};
+
 } // End of namespace Access
 
 #endif /* ACCESS_RESOURCES_H */
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index d0f1e59..759af74 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -927,16 +927,9 @@ RoomInfo::RoomInfo(const byte *data, int gameType, bool isCD, bool isDemo) {
 
 	_roomFlag = stream.readByte();
 
-	if (gameType == GType_Amazon) {
-		if (isCD)
-			_estIndex = stream.readSint16LE();
-		else {
-			_estIndex = -1;
-			if (!isDemo)
-				stream.readSint16LE();
-		}
-	} else
-		_estIndex = -1;
+	_estIndex = -1;
+	if (gameType == GType_Amazon && isCD)
+		_estIndex = stream.readSint16LE();
 
 	_musicFile.load(stream);
 	_scaleH1 = stream.readByte();
diff --git a/engines/access/scripts.cpp b/engines/access/scripts.cpp
index 41dd5cc..1232856 100644
--- a/engines/access/scripts.cpp
+++ b/engines/access/scripts.cpp
@@ -689,19 +689,20 @@ void Scripts::cmdDoTravel() {
 			int idx = _vm->_travelBox->_tempListIdx[boxX];
 			if (Martian::_byte1EEB5[idx] != _vm->_byte26CB5) {
 				_vm->_bubbleBox->_bubbleTitle = "_travel";
-				_vm->_bubbleBox->printString("YOU CAN'T GET THERE FROM HERE.");
+				_vm->_bubbleBox->printString(_vm->_res->CANT_GET_THERE);
 				continue;
 			}
 			if (_vm->_player->_roomNumber != idx) {
 				_vm->_player->_roomNumber = idx;
 				_vm->_room->_function = FN_CLEAR1;
-				if (Martian::_travelPos[idx][0] == -1) {
+				if (_vm->_res->ROOMTBL[idx]._travelPos.x == -1) {
+					// For x == -1, the y value is a script Id, not a co-ordinate
 					_vm->_player->_roomNumber = idx;
 					_vm->_room->_conFlag = true;
-					_vm->_scripts->converse1(Martian::_travelPos[idx][1]);
+					_vm->_scripts->converse1(_vm->_res->ROOMTBL[idx]._travelPos.y);
 					return;
 				}
-				_vm->_player->_rawPlayer = Common::Point(Martian::_travelPos[idx][0], Martian::_travelPos[idx][1]);
+				_vm->_player->_rawPlayer = _vm->_res->ROOMTBL[idx]._travelPos;
 				cmdRetPos();
 				return;
 			}
@@ -1033,7 +1034,7 @@ void Scripts::cmdPrintWatch() {
 }
 
 void Scripts::cmdDispAbout() {
-	_vm->_travelBox->getList(Martian::_askTBL, _vm->_ask);
+	_vm->_travelBox->getList(Martian::ASK_TBL, _vm->_ask);
 	int btnSelected = 0;
 	int boxX = _vm->_aboutBox->doBox_v1(_vm->_startAboutItem, _vm->_startAboutBox, btnSelected);
 	_vm->_startAboutItem = _vm->_boxDataStart;
diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp
index 51ffb88..b3317ce 100644
--- a/engines/access/sound.cpp
+++ b/engines/access/sound.cpp
@@ -213,7 +213,7 @@ MusicManager::MusicManager(AccessEngine *vm) : _vm(vm) {
 	//
 	switch (musicType) {
 	case MT_ADLIB: {
-		if (_vm->getGameID() == GType_Amazon) {
+		if (_vm->getGameID() == GType_Amazon && !_vm->isDemo()) {
 			Resource   *midiDrvResource = _vm->_files->loadFile(92, 1);
 			Common::MemoryReadStream *adLibInstrumentStream = new Common::MemoryReadStream(midiDrvResource->data(), midiDrvResource->_size);
 






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