[Scummvm-cvs-logs] scummvm master -> 8841aee2f129e09d45ff5ce38b74877a55ffb5ae
dreammaster
dreammaster at scummvm.org
Sat Oct 17 21:25:03 CEST 2015
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8841aee2f1 SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro
Commit: 8841aee2f129e09d45ff5ce38b74877a55ffb5ae
https://github.com/scummvm/scummvm/commit/8841aee2f129e09d45ff5ce38b74877a55ffb5ae
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2015-10-17T15:24:29-04:00
Commit Message:
SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro
Changed paths:
engines/sherlock/tattoo/tattoo_scene.cpp
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 2f4e852..27f3766 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -90,15 +90,22 @@ bool TattooScene::loadScene(const Common::String &filename) {
}
}
- // Set the NPC paths for the scene
- setNPCPath(WATSON);
-
// Handle loading music for the scene
if (talk._scriptMoreFlag != 1 && talk._scriptMoreFlag != 3)
music._nextSongName = Common::String::format("res%02d", _currentScene);
+ // Set the NPC paths for the scene
+ setNPCPath(WATSON);
+
// If it's a new song, then start it up
if (music._currentSongName.compareToIgnoreCase(music._nextSongName)) {
+ // WORKAROUND: Stop playing music after Diogenes fire scene in the intro,
+ // since it overlaps slightly into the next scene
+ if (talk._scriptName == "prol80p" && _currentScene == 80) {
+ music.stopMusic();
+ events.wait(5);
+ }
+
if (music.loadSong(music._nextSongName)) {
if (music._musicOn)
music.startSong();
More information about the Scummvm-git-logs
mailing list