[Scummvm-cvs-logs] scummvm master -> 6778175f6d2ba33565b15d3b94c8eea4b0ec3215

lordhoto lordhoto at gmail.com
Tue Feb 2 20:17:14 CET 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6778175f6d AGI: Fix formatting.


Commit: 6778175f6d2ba33565b15d3b94c8eea4b0ec3215
    https://github.com/scummvm/scummvm/commit/6778175f6d2ba33565b15d3b94c8eea4b0ec3215
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2016-02-02T20:15:18+01:00

Commit Message:
AGI: Fix formatting.

This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.

astyle + manual fixup

Changed paths:
    engines/agi/agi.cpp
    engines/agi/agi.h
    engines/agi/checks.cpp
    engines/agi/console.cpp
    engines/agi/cycle.cpp
    engines/agi/detection.cpp
    engines/agi/detection_tables.h
    engines/agi/font.cpp
    engines/agi/global.cpp
    engines/agi/graphics.cpp
    engines/agi/graphics.h
    engines/agi/id.cpp
    engines/agi/inv.cpp
    engines/agi/keyboard.cpp
    engines/agi/keyboard.h
    engines/agi/loader_v1.cpp
    engines/agi/loader_v2.cpp
    engines/agi/loader_v3.cpp
    engines/agi/logic.cpp
    engines/agi/logic.h
    engines/agi/lzw.cpp
    engines/agi/menu.cpp
    engines/agi/motion.cpp
    engines/agi/op_cmd.cpp
    engines/agi/op_dbg.cpp
    engines/agi/op_test.cpp
    engines/agi/opcodes.cpp
    engines/agi/opcodes.h
    engines/agi/picture.cpp
    engines/agi/picture.h
    engines/agi/preagi.cpp
    engines/agi/preagi.h
    engines/agi/preagi_mickey.cpp
    engines/agi/preagi_mickey.h
    engines/agi/preagi_troll.cpp
    engines/agi/preagi_troll.h
    engines/agi/preagi_winnie.cpp
    engines/agi/preagi_winnie.h
    engines/agi/saveload.cpp
    engines/agi/sound.h
    engines/agi/sound_2gs.cpp
    engines/agi/sound_2gs.h
    engines/agi/sound_midi.cpp
    engines/agi/sound_pcjr.cpp
    engines/agi/sound_pcjr.h
    engines/agi/sound_sarien.cpp
    engines/agi/sound_sarien.h
    engines/agi/sprite.cpp
    engines/agi/sprite.h
    engines/agi/systemui.cpp
    engines/agi/text.cpp
    engines/agi/text.h
    engines/agi/view.cpp
    engines/agi/view.h
    engines/agi/wagparser.cpp
    engines/agi/words.cpp



diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 785f4b5..a313eb1 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -137,13 +137,13 @@ int AgiEngine::agiInit() {
 	switch (getVersion() >> 12) {
 	case 2:
 		debug("Emulating Sierra AGI v%x.%03x",
-				(int)(getVersion() >> 12) & 0xF,
-				(int)(getVersion()) & 0xFFF);
+		      (int)(getVersion() >> 12) & 0xF,
+		      (int)(getVersion()) & 0xFFF);
 		break;
 	case 3:
 		debug("Emulating Sierra AGI v%x.002.%03x",
-				(int)(getVersion() >> 12) & 0xF,
-				(int)(getVersion()) & 0xFFF);
+		      (int)(getVersion() >> 12) & 0xF,
+		      (int)(getVersion()) & 0xFFF);
 		break;
 	}
 
@@ -159,7 +159,7 @@ int AgiEngine::agiInit() {
 	if (_game.gameFlags & ID_AGDS)
 		debug(1, "AGDS mode enabled.");
 
-	ec = _loader->init();	// load vol files, etc
+	ec = _loader->init();   // load vol files, etc
 
 	if (ec == errOK)
 		ec = _loader->loadObjects(OBJECTS);
@@ -214,8 +214,8 @@ void AgiEngine::agiUnloadResources() {
 int AgiEngine::agiDeinit() {
 	int ec;
 
-	_words->clearEgoWords();		// remove all words from memory
-	agiUnloadResources();	// unload resources in memory
+	_words->clearEgoWords(); // remove all words from memory
+	agiUnloadResources();    // unload resources in memory
 	_loader->unloadResource(RESOURCETYPE_LOGIC, 0);
 	ec = _loader->deinit();
 	unloadObjects();
@@ -428,7 +428,7 @@ void AgiEngine::initialize() {
 		// Default sound is the proper PCJr emulation
 		_soundemu = SOUND_EMU_PCJR;
 	} else {
-		switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_AMIGA|MDT_ADLIB|MDT_PCJR|MDT_MIDI))) {
+		switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_AMIGA | MDT_ADLIB | MDT_PCJR | MDT_MIDI))) {
 		case MT_PCSPK:
 			_soundemu = SOUND_EMU_PC;
 			break;
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 155e5d5..83f4cbc 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -69,37 +69,37 @@ typedef signed int Err;
 // Version and other definitions
 //
 
-#define	TITLE		"AGI engine"
-
-#define DIR_		"dir"
-#define LOGDIR		"logdir"
-#define PICDIR		"picdir"
-#define VIEWDIR		"viewdir"
-#define	SNDDIR		"snddir"
-#define OBJECTS		"object"
-#define WORDS		"words.tok"
-
-#define MAX_DIRECTORY_ENTRIES 256
-#define	MAX_CONTROLLERS	256
-#define	MAX_VARS	256
-#define	MAX_FLAGS	(256 >> 3)
-#define SCREENOBJECTS_MAX	255	// KQ3 uses o255!
-#define SCREENOBJECTS_EGO_ENTRY 0 // first entry is ego
-#define MAX_WORDS	20
-#define	MAX_STRINGS	24		// MAX_STRINGS + 1 used for get.num
-#define MAX_STRINGLEN	40
+#define TITLE       "AGI engine"
+
+#define DIR_        "dir"
+#define LOGDIR      "logdir"
+#define PICDIR      "picdir"
+#define VIEWDIR     "viewdir"
+#define SNDDIR      "snddir"
+#define OBJECTS     "object"
+#define WORDS       "words.tok"
+
+#define MAX_DIRECTORY_ENTRIES      256
+#define MAX_CONTROLLERS            256
+#define MAX_VARS                   256
+#define MAX_FLAGS                  (256 >> 3)
+#define SCREENOBJECTS_MAX          255        // KQ3 uses o255!
+#define SCREENOBJECTS_EGO_ENTRY    0          // first entry is ego
+#define MAX_WORDS                  20
+#define MAX_STRINGS                24         // MAX_STRINGS + 1 used for get.num
+#define MAX_STRINGLEN              40
 #define MAX_CONTROLLER_KEYMAPPINGS 39
 
 #define SAVEDGAME_DESCRIPTION_LEN 30
 
-#define	_EMPTY		0xfffff
-#define	EGO_OWNED	0xff
-#define	EGO_OWNED_V1	0xf9
+#define _EMPTY       0xfffff
+#define EGO_OWNED    0xff
+#define EGO_OWNED_V1 0xf9
 
-#define	CRYPT_KEY_SIERRA	"Avis Durgan"
-#define CRYPT_KEY_AGDS		"Alex Simkin"
+#define CRYPT_KEY_SIERRA    "Avis Durgan"
+#define CRYPT_KEY_AGDS      "Alex Simkin"
 
-#define ADD_PIC 1
+#define ADD_PIC  1
 #define ADD_VIEW 2
 
 #define CMD_BSIZE 12
@@ -122,10 +122,10 @@ enum AgiGameID {
 	GID_SQ2,
 	GID_XMASCARD,
 	GID_FANMADE,
-	GID_GETOUTTASQ,	// Fanmade
-	GID_MICKEY,			// PreAGI
-	GID_WINNIE,			// PreAGI
-	GID_TROLL			// PreAGI
+	GID_GETOUTTASQ, // Fanmade
+	GID_MICKEY,     // PreAGI
+	GID_WINNIE,     // PreAGI
+	GID_TROLL       // PreAGI
 };
 
 enum AgiGameType {
@@ -135,10 +135,10 @@ enum AgiGameType {
 	GType_V3 = 3
 };
 
- enum BooterDisks {
-	 BooterDisk1 = 0,
-	 BooterDisk2 = 1
- };
+enum BooterDisks {
+	BooterDisk1 = 0,
+	BooterDisk2 = 1
+};
 
 //
 // GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that
@@ -148,15 +148,15 @@ enum AgiGameType {
 // position and position.v.
 //
 enum AgiGameFeatures {
-	GF_AGIMOUSE =    (1 << 0),
-	GF_AGDS =        (1 << 1),
-	GF_AGI256 =      (1 << 2),
-	GF_AGI256_2 =    (1 << 3),
-	GF_AGIPAL =      (1 << 4),
+	GF_AGIMOUSE    = (1 << 0),
+	GF_AGDS        = (1 << 1),
+	GF_AGI256      = (1 << 2),
+	GF_AGI256_2    = (1 << 3),
+	GF_AGIPAL      = (1 << 4),
 	GF_MACGOLDRUSH = (1 << 5),
-	GF_FANMADE =     (1 << 6),
-	GF_MENUS =		 (1 << 7),
-	GF_ESCPAUSE =	 (1 << 8),
+	GF_FANMADE     = (1 << 6),
+	GF_MENUS       = (1 << 7),
+	GF_ESCPAUSE    = (1 << 8),
 	GF_OLDAMIGAV20 = (1 << 9),
 	GF_CLIPCOORDS  = (1 << 10),
 	GF_2GSOLDSOUND = (1 << 11)
@@ -246,36 +246,36 @@ enum AgiMouseButton {
  * AGI variables.
  */
 enum {
-	VM_VAR_CURRENT_ROOM = 0,		// 0
-	VM_VAR_PREVIOUS_ROOM,			// 1
-	VM_VAR_BORDER_TOUCH_EGO,		// 2
-	VM_VAR_SCORE,					// 3
-	VM_VAR_BORDER_CODE,				// 4
-	VM_VAR_BORDER_TOUCH_OBJECT,		// 5
-	VM_VAR_EGO_DIRECTION,			// 6
-	VM_VAR_MAX_SCORE,				// 7
-	VM_VAR_FREE_PAGES,				// 8
-	VM_VAR_WORD_NOT_FOUND,			// 9
-	VM_VAR_TIME_DELAY,				// 10
-	VM_VAR_SECONDS,					// 11
-	VM_VAR_MINUTES,					// 12
-	VM_VAR_HOURS,					// 13
-	VM_VAR_DAYS,					// 14
-	VM_VAR_JOYSTICK_SENSITIVITY,	// 15
-	VM_VAR_EGO_VIEW_RESOURCE,		// 16
-	VM_VAR_AGI_ERROR_CODE,			// 17
-	VM_VAR_AGI_ERROR_INFO,			// 18
-	VM_VAR_KEY,						// 19
-	VM_VAR_COMPUTER,				// 20
-	VM_VAR_WINDOW_RESET,			// 21
-	VM_VAR_SOUNDGENERATOR,			// 22
-	VM_VAR_VOLUME,					// 23
-	VM_VAR_MAX_INPUT_CHARACTERS,	// 24
-	VM_VAR_SELECTED_INVENTORY_ITEM,	// 25
-	VM_VAR_MONITOR = 26,			// 26
+	VM_VAR_CURRENT_ROOM = 0,        // 0
+	VM_VAR_PREVIOUS_ROOM,           // 1
+	VM_VAR_BORDER_TOUCH_EGO,        // 2
+	VM_VAR_SCORE,                   // 3
+	VM_VAR_BORDER_CODE,             // 4
+	VM_VAR_BORDER_TOUCH_OBJECT,     // 5
+	VM_VAR_EGO_DIRECTION,           // 6
+	VM_VAR_MAX_SCORE,               // 7
+	VM_VAR_FREE_PAGES,              // 8
+	VM_VAR_WORD_NOT_FOUND,          // 9
+	VM_VAR_TIME_DELAY,              // 10
+	VM_VAR_SECONDS,                 // 11
+	VM_VAR_MINUTES,                 // 12
+	VM_VAR_HOURS,                   // 13
+	VM_VAR_DAYS,                    // 14
+	VM_VAR_JOYSTICK_SENSITIVITY,    // 15
+	VM_VAR_EGO_VIEW_RESOURCE,       // 16
+	VM_VAR_AGI_ERROR_CODE,          // 17
+	VM_VAR_AGI_ERROR_INFO,          // 18
+	VM_VAR_KEY,                     // 19
+	VM_VAR_COMPUTER,                // 20
+	VM_VAR_WINDOW_RESET,            // 21
+	VM_VAR_SOUNDGENERATOR,          // 22
+	VM_VAR_VOLUME,                  // 23
+	VM_VAR_MAX_INPUT_CHARACTERS,    // 24
+	VM_VAR_SELECTED_INVENTORY_ITEM, // 25
+	VM_VAR_MONITOR = 26,            // 26
 	VM_VAR_MOUSE_BUTTONSTATE = 27,  // 27
-	VM_VAR_MOUSE_X = 28,			// 28
-	VM_VAR_MOUSE_Y = 29				// 29
+	VM_VAR_MOUSE_X = 28,            // 28
+	VM_VAR_MOUSE_Y = 29             // 29
 };
 
 /**
@@ -284,10 +284,10 @@ enum {
  */
 enum AgiMonitorType {
 	kAgiMonitorCga = 0,
-	// kAgiMonitorTandy = 1, // Not sure about this
+	//kAgiMonitorTandy = 1, // Not sure about this
 	kAgiMonitorHercules = 2,
 	kAgiMonitorEga = 3
-	// kAgiMonitorVga = 4 // Not sure about this
+	//kAgiMonitorVga = 4 // Not sure about this
 };
 
 /**
@@ -329,22 +329,22 @@ enum AgiSoundType {
  * AGI flags
  */
 enum {
-	VM_FLAG_EGO_WATER = 0,	// 0
+	VM_FLAG_EGO_WATER = 0,  // 0
 	VM_FLAG_EGO_INVISIBLE,
 	VM_FLAG_ENTERED_CLI,
 	VM_FLAG_EGO_TOUCHED_P2,
 	VM_FLAG_SAID_ACCEPTED_INPUT,
-	VM_FLAG_NEW_ROOM_EXEC,	// 5
+	VM_FLAG_NEW_ROOM_EXEC,  // 5
 	VM_FLAG_RESTART_GAME,
 	VM_FLAG_SCRIPT_BLOCKED,
 	VM_FLAG_JOY_SENSITIVITY,
 	VM_FLAG_SOUND_ON,
-	VM_FLAG_DEBUGGER_ON,		// 10
+	VM_FLAG_DEBUGGER_ON,        // 10
 	VM_FLAG_LOGIC_ZERO_FIRST_TIME,
 	VM_FLAG_RESTORE_JUST_RAN,
 	VM_FLAG_STATUS_SELECTS_ITEMS,
 	VM_FLAG_MENUS_ACCESSIBLE,
-	VM_FLAG_OUTPUT_MODE,		// 15
+	VM_FLAG_OUTPUT_MODE,        // 15
 	VM_FLAG_AUTO_RESTART
 };
 
@@ -384,8 +384,8 @@ struct ScriptPos {
 };
 
 enum InputMode {
-	INPUTMODE_NONE		= 0x04,
-	INPUTMODE_NORMAL	= 0x01 // prompt active
+	INPUTMODE_NONE      = 0x04,
+	INPUTMODE_NORMAL    = 0x01 // prompt active
 };
 
 enum CycleInnerLoopType {
@@ -398,9 +398,9 @@ enum CycleInnerLoopType {
 };
 
 enum State {
-	STATE_INIT		= 0x00,
-	STATE_LOADED	= 0x01,
-	STATE_RUNNING	= 0x02
+	STATE_INIT      = 0x00,
+	STATE_LOADED    = 0x01,
+	STATE_RUNNING   = 0x02
 };
 
 typedef Common::Array<int16> SavedGameSlotIdArray;
@@ -413,44 +413,44 @@ typedef Common::Array<int16> SavedGameSlotIdArray;
 struct AgiGame {
 	AgiEngine *_vm;
 
-	State state;		/**< state of the interpreter */
+	State state;    /**< state of the interpreter */
 
 	// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
 	//       If they must be then loading and saving is partially broken at the moment.
-	int adjMouseX;	/**< last given adj.ego.move.to.x.y-command's 1st parameter */
-	int adjMouseY;	/**< last given adj.ego.move.to.x.y-command's 2nd parameter */
+	int adjMouseX;  /**< last given adj.ego.move.to.x.y-command's 1st parameter */
+	int adjMouseY;  /**< last given adj.ego.move.to.x.y-command's 2nd parameter */
 
-	char name[8];	/**< lead in id (e.g. `GR' for goldrush) */
-	char id[8];		/**< game id */
-	uint32 crc;		/**< game CRC */
+	char name[8];   /**< lead in id (e.g. `GR' for goldrush) */
+	char id[8];     /**< game id */
+	uint32 crc;     /**< game CRC */
 
 	// game flags and variables
 	uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags combined into a total of 32 bytes */
 	uint8 vars[MAX_VARS];   /**< 256 variables */
 
 	// internal variables
-	int16 horizon;			/**< horizon y coordinate */
+	int16 horizon;          /**< horizon y coordinate */
 
 	int keypress;
 
 	bool  cycleInnerLoopActive;
 	int16 cycleInnerLoopType;
 
-	InputMode inputMode;			/**< keyboard input mode */
+	InputMode inputMode;            /**< keyboard input mode */
 
-	int16 curLogicNr;				/**< current logic number */
+	int16 curLogicNr;               /**< current logic number */
 	Common::Array<ScriptPos> execStack;
 
 	// internal flags
-	bool playerControl;		/**< player is in control */
-	bool exitAllLogics;	/**< break cycle after new.room */
-	bool pictureShown;		/**< show.pic has been issued */
-#define ID_AGDS		0x00000001
-#define ID_AMIGA	0x00000002
-	int gameFlags;			/**< agi options flags */
+	bool playerControl; /**< player is in control */
+	bool exitAllLogics; /**< break cycle after new.room */
+	bool pictureShown;  /**< show.pic has been issued */
+#define ID_AGDS     0x00000001
+#define ID_AMIGA    0x00000002
+	int gameFlags;      /**< agi options flags */
 
 	// windows
-	uint32 msgBoxTicks;	/**< timed message box tick counter */
+	uint32 msgBoxTicks; /**< timed message box tick counter */
 	AgiBlock block;
 
 	// graphics & text
@@ -470,10 +470,10 @@ struct AgiGame {
 	AgiDir dirSound[MAX_DIRECTORY_ENTRIES];
 
 	// resources
-	AgiPicture pictures[MAX_DIRECTORY_ENTRIES];	/**< AGI picture resources */
-	AgiLogic logics[MAX_DIRECTORY_ENTRIES];		/**< AGI logic resources */
-	AgiView views[MAX_DIRECTORY_ENTRIES];		/**< AGI view resources */
-	AgiSound *sounds[MAX_DIRECTORY_ENTRIES];	/**< Pointers to AGI sound resources */
+	AgiPicture pictures[MAX_DIRECTORY_ENTRIES]; /**< AGI picture resources */
+	AgiLogic logics[MAX_DIRECTORY_ENTRIES];     /**< AGI logic resources */
+	AgiView views[MAX_DIRECTORY_ENTRIES];       /**< AGI view resources */
+	AgiSound *sounds[MAX_DIRECTORY_ENTRIES];    /**< Pointers to AGI sound resources */
 
 	AgiLogic *_curLogic;
 
@@ -482,12 +482,12 @@ struct AgiGame {
 
 	ScreenObjEntry addToPicView;
 
-	int32 ver;						/**< detected game version */
+	int32 ver;                      /**< detected game version */
 
 	bool automaticSave;             /**< set by CmdSetSimple() */
 	char automaticSaveDescription[SAVEDGAME_DESCRIPTION_LEN + 1];
 
-	Common::Rect mouseFence;		/**< rectangle set by fence.mouse command */
+	Common::Rect mouseFence;        /**< rectangle set by fence.mouse command */
 	bool mouseEnabled;              /**< if mouse is supposed to be active */
 	bool mouseHidden;               /**< if mouse is currently hidden */
 
@@ -673,9 +673,9 @@ public:
 
 	virtual void clearImageStack() = 0;
 	virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) = 0;
+	                                  int16 p4, int16 p5, int16 p6, int16 p7) = 0;
 	virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) = 0;
+	                                  int16 p4, int16 p5, int16 p6, int16 p7) = 0;
 	virtual void releaseImageStack() = 0;
 
 	int _soundemu;
@@ -758,7 +758,7 @@ private:
 	int _firstSlot;
 
 public:
-	AgiObject *_objects;	// objects in the game
+	AgiObject *_objects;    // objects in the game
 
 	StringData _stringdata;
 
@@ -784,7 +784,7 @@ public:
 	TextMgr *_text;
 	InventoryMgr *_inventory;
 	PictureMgr *_picture;
-	AgiLoader *_loader;	// loader
+	AgiLoader *_loader; // loader
 	GfxMenu *_menu;
 	SystemUI *_systemUI;
 
@@ -792,9 +792,9 @@ public:
 
 	void clearImageStack();
 	void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7);
+	                          int16 p4, int16 p5, int16 p6, int16 p7);
 	void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7);
+	                          int16 p4, int16 p5, int16 p6, int16 p7);
 	void releaseImageStack();
 
 	void pause(uint32 msec);
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index a3698c3..1e1670f 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -58,7 +58,7 @@ bool AgiEngine::checkPosition(ScreenObjEntry *screenObj) {
 
 	if (!result) {
 		debugC(4, kDebugLevelSprites, "check position failed: x=%d, y=%d, h=%d, w=%d",
-				screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
+		       screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
 	}
 	return result;
 }
@@ -95,12 +95,12 @@ bool AgiEngine::checkCollision(ScreenObjEntry *screenObj) {
 
 		// Crossed the baseline, return error!
 		if ((screenObj->yPos > checkObj->yPos && screenObj->yPos_prev < checkObj->yPos_prev) ||
-				(screenObj->yPos < checkObj->yPos && screenObj->yPos_prev > checkObj->yPos_prev)) {
+		        (screenObj->yPos < checkObj->yPos && screenObj->yPos_prev > checkObj->yPos_prev)) {
 			debugC(4, kDebugLevelSprites, "check returns 1 (object %d)", screenObj->objectNr);
 			return true;
 		}
 	}
-	
+
 	return false;
 }
 
@@ -128,15 +128,15 @@ bool AgiEngine::checkPriority(ScreenObjEntry *screenObj) {
 		for (celX = 0; celX < screenObj->xSize; celX++, curX++) {
 			screenPriority = _gfx->getPriority(curX, curY);
 
-			if (screenPriority == 0) {	// unconditional black. no go at all!
+			if (screenPriority == 0) {  // unconditional black. no go at all!
 				touchedControl = 0;
 				break;
 			}
 
-			if (screenPriority != 3) {	// not water surface
+			if (screenPriority != 3) {  // not water surface
 				touchedWater = false;
 
-				if (screenPriority == 1) {	// conditional blue
+				if (screenPriority == 1) {  // conditional blue
 					if (!(screenObj->flags & fIgnoreBlocks)) {
 						debugC(4, kDebugLevelSprites, "Blocks observed!");
 						touchedControl = false;
@@ -313,26 +313,26 @@ void AgiEngine::fixPosition(ScreenObjEntry *screenObj) {
 
 	while (!checkPosition(screenObj) || checkCollision(screenObj) || !checkPriority(screenObj)) {
 		switch (dir) {
-		case 0:	// west
+		case 0: // west
 			screenObj->xPos--;
 			if (--count)
 				continue;
 			dir = 1;
 			break;
-		case 1:	// south
+		case 1: // south
 			screenObj->yPos++;
 			if (--count)
 				continue;
 			dir = 2;
 			size++;
 			break;
-		case 2:	// east
+		case 2: // east
 			screenObj->xPos++;
 			if (--count)
 				continue;
 			dir = 3;
 			break;
-		case 3:	// north
+		case 3: // north
 			screenObj->yPos--;
 			if (--count)
 				continue;
diff --git a/engines/agi/console.cpp b/engines/agi/console.cpp
index c5f657b..fe0ff45 100644
--- a/engines/agi/console.cpp
+++ b/engines/agi/console.cpp
@@ -348,7 +348,7 @@ bool Console::Cmd_Trigger(int argc, const char **argv) {
 		debugPrintf("Usage: trigger on|off\n");
 		return true;
 	}
-	_vm->_debug.ignoretriggers = strcmp (argv[1], "on");
+	_vm->_debug.ignoretriggers = strcmp(argv[1], "on");
 
 	return true;
 }
@@ -464,7 +464,7 @@ bool Console::Cmd_ScreenObj(int argc, const char **argv) {
 		debugPrintf("stepTime: %d, timeCount: %d, size: %d\n", screenObj->stepTime, screenObj->stepTimeCount, screenObj->stepSize);
 		debugPrintf("cycleTime: %d, timeCount: %d\n", screenObj->cycleTime, screenObj->cycleTimeCount);
 
-		switch(screenObj->motionType) {
+		switch (screenObj->motionType) {
 		case kMotionNormal:
 			debugPrintf("motion: normal\n");
 			break;
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 0151de6..553eda5 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -270,7 +270,7 @@ int AgiEngine::mainCycle(bool onlyCheckForEvents) {
 	} else {
 		// inner loop active
 		// call specific workers
-		setVar(VM_VAR_KEY, 0);	// clear keys, they must not be passed to the scripts
+		setVar(VM_VAR_KEY, 0);  // clear keys, they must not be passed to the scripts
 		_game.keypress = 0;
 
 		switch (_game.cycleInnerLoopType) {
@@ -339,10 +339,10 @@ int AgiEngine::playGame() {
 	_game.horizon = 36;
 	_game.playerControl = false;
 
-	setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true);	// not in 2.917
-	setFlag(VM_FLAG_NEW_ROOM_EXEC, true);	// needed for MUMG and SQ2!
-	setFlag(VM_FLAG_SOUND_ON, true);	// enable sound
-	setVar(VM_VAR_TIME_DELAY, 2);	// "normal" speed
+	setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
+	setFlag(VM_FLAG_NEW_ROOM_EXEC, true);         // needed for MUMG and SQ2!
+	setFlag(VM_FLAG_SOUND_ON, true);              // enable sound
+	setVar(VM_VAR_TIME_DELAY, 2);                 // "normal" speed
 
 	_game.gfxMode = true;
 	_text->promptRow_Set(22);
@@ -422,7 +422,7 @@ int AgiEngine::runGame() {
 
 		if (_restartGame) {
 			setFlag(VM_FLAG_RESTART_GAME, true);
-			setVar(VM_VAR_TIME_DELAY, 2);	// "normal" speed
+			setVar(VM_VAR_TIME_DELAY, 2);   // "normal" speed
 
 			// Reset in-game timer
 			inGameTimerReset();
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index b541390..6fca86d 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -177,8 +177,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
 using namespace Agi;
 
 class AgiMetaEngine : public AdvancedMetaEngine {
-	mutable Common::String	_gameid;
-	mutable Common::String	_extra;
+	mutable Common::String _gameid;
+	mutable Common::String _extra;
 
 public:
 	AgiMetaEngine() : AdvancedMetaEngine(Agi::gameDescriptions, sizeof(Agi::AGIGameDescription), agiGames, optionsList) {
@@ -205,20 +205,20 @@ public:
 
 bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
 	return
-		(f == kSupportsListSaves) ||
-		(f == kSupportsLoadingDuringStartup) ||
-		(f == kSupportsDeleteSave) ||
-		(f == kSavesSupportMetaInfo) ||
-		(f == kSavesSupportThumbnail) ||
-		(f == kSavesSupportCreationDate) ||
-		(f == kSavesSupportPlayTime);
+	    (f == kSupportsListSaves) ||
+	    (f == kSupportsLoadingDuringStartup) ||
+	    (f == kSupportsDeleteSave) ||
+	    (f == kSavesSupportMetaInfo) ||
+	    (f == kSavesSupportThumbnail) ||
+	    (f == kSavesSupportCreationDate) ||
+	    (f == kSavesSupportPlayTime);
 }
 
 bool AgiBase::hasFeature(EngineFeature f) const {
 	return
-		(f == kSupportsRTL) ||
-		(f == kSupportsLoadingDuringRuntime) ||
-		(f == kSupportsSavingDuringRuntime);
+	    (f == kSupportsRTL) ||
+	    (f == kSupportsLoadingDuringRuntime) ||
+	    (f == kSupportsSavingDuringRuntime);
 }
 
 
@@ -254,14 +254,14 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
 }
 
 SaveStateList AgiMetaEngine::listSaves(const char *target) const {
-	const uint32 AGIflag = MKTAG('A','G','I',':');
+	const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
 	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
 	Common::StringArray filenames;
 	Common::String pattern = target;
 	pattern += ".###";
 
 	filenames = saveFileMan->listSavefiles(pattern);
-	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)
+	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)
 
 	SaveStateList saveList;
 	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
@@ -310,7 +310,7 @@ void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
 }
 
 SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
-	const uint32 AGIflag = MKTAG('A','G','I',':');
+	const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
 	Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
 
 	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
@@ -431,9 +431,9 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
 	}
 
 	if (allFiles.contains("logdir") && allFiles.contains("object") &&
-		allFiles.contains("picdir") && allFiles.contains("snddir") &&
-		allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
-		allFiles.contains("words.tok")) { // Check for v2
+	        allFiles.contains("picdir") && allFiles.contains("snddir") &&
+	        allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
+	        allFiles.contains("words.tok")) { // Check for v2
 
 		// The default AGI interpreter version 0x2917 is okay for v2 games
 		// so we don't have to change it here.
@@ -465,7 +465,7 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
 				strncpy(name, f->_key.c_str(), MIN((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
 
 				if (allFiles.contains("object") && allFiles.contains("words.tok") &&
-					allFiles.contains(Common::String(name) + "dir")) {
+				        allFiles.contains(Common::String(name) + "dir")) {
 					matchedUsingFilenames = true;
 					description = "Unknown v3 Game";
 					g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h
index af3d932..8da255d 100644
--- a/engines/agi/detection_tables.h
+++ b/engines/agi/detection_tables.h
@@ -35,11 +35,11 @@ namespace Agi {
 		{ \
 			id, \
 			extra, \
-			AD_ENTRY1s(fname,md5,size),		\
+			AD_ENTRY1s(fname,md5,size), \
 			lang, \
 			platform, \
-			ADGF_NO_FLAGS,					\
-			guioptions			\
+			ADGF_NO_FLAGS, \
+			guioptions \
 		}, \
 		gid, \
 		interp, \
@@ -51,11 +51,11 @@ namespace Agi {
 		{ \
 			id, \
 			name, \
-			AD_ENTRY1s(fname,md5,size),		\
+			AD_ENTRY1s(fname,md5,size), \
 			lang, \
 			platform, \
-			ADGF_USEEXTRAASTITLE,					\
-			guioptions					\
+			ADGF_USEEXTRAASTITLE, \
+			guioptions \
 		}, \
 		gid, \
 		interp, \
@@ -238,7 +238,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// Menus not tested
 	GAME_PS("ddp", "1.0C 1986-06-09", "550971d196f65190a5c760d2479406ef", 132, 0x2272, GID_DDP, Common::kPlatformDOS),
 
-	// Gold Rush! (Amiga) 1.01 1/13/89 aka 2.05 3/9/89	# 2.316
+	// Gold Rush! (Amiga) 1.01 1/13/89 aka 2.05 3/9/89  # 2.316
 	GAME3_PSO("goldrush", "1.01 1989-01-13 aka 2.05 1989-03-09", "dirs", "a1d4de3e75c2688c1e2ca2634ffc3bd8", 2399, 0x3149, 0, GID_GOLDRUSH, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
 	// Gold Rush! (Apple IIgs) 1.0M 2/28/89 (CE) aka 2.01 12/22/88
@@ -285,7 +285,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// Gold Rush! (CoCo3 360k/720k) [AGI 2.072]
 	GAME_PS("goldrush", "updated", "c49bf56bf91e31a4601a604e51ef8bfb", 744, 0x2440, GID_GOLDRUSH, Common::kPlatformCoCo3),
 
-	// King's Quest 1 (Amiga) 1.0U		# 2.082
+	// King's Quest 1 (Amiga) 1.0U      # 2.082
 	// The original game did not have menus, they are enabled under ScummVM
 	GAME_FPO("kq1", "1.0U 1986", "246c695324f1c514aee2b904fa352fad", 0x2440, GF_MENUS, GID_KQ1, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
@@ -354,7 +354,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// King's Quest 3 (IIgs) 2.0A 8/28/88 (CE)
 	GAME_P("kq3", "2.0A 1988-08-28 (CE)", "ac30b7ca5a089b5e642fbcdcbe872c12", 0x2917, GID_KQ3, Common::kPlatformApple2GS),
 
-	// King's Quest 3 (Amiga) 2.15 11/15/89	# 2.333
+	// King's Quest 3 (Amiga) 2.15 11/15/89 # 2.333
 	// Original pauses with ESC, has menus accessible with mouse.
 	// ver = 0x3086 -> menus accessible with ESC or mouse, bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly).
 	// ver = 0x3149 -> menus accessible with mouse, ESC pauses game, bug #2835581 disappears.
@@ -422,7 +422,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// Leisure Suit Larry 1 (ST) 1.04 6/18/87
 	GAME_P("lsl1", "1.04 1987-06-18", "8b579f8673fe9448c2538f5ed9887cf0", 0x2440, GID_LSL1, Common::kPlatformAtariST),
 
-	// Leisure Suit Larry 1 (Amiga) 1.05 6/26/87	# x.yyy
+	// Leisure Suit Larry 1 (Amiga) 1.05 6/26/87    # x.yyy
 	GAME_PO("lsl1", "1.05 1987-06-26", "3f5d26d8834ca49c147fb60936869d56", 0x2440, GID_LSL1, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
 	// Leisure Suit Larry 1 (IIgs) 1.0E
@@ -459,7 +459,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// Manhunter SF (ST) 1.0 7/29/89
 	GAME3_P("mh2", "1.0 1989-07-29", "mh2dir", "5e3581495708b952fea24438a6c7e040", 0x3149, 0, GID_MH1, Common::kPlatformAtariST),
 
-	// Manhunter SF (Amiga) 3.06 8/17/89		# 2.333
+	// Manhunter SF (Amiga) 3.06 8/17/89        # 2.333
 	GAME3_PSO("mh2", "3.06 1989-08-17", "dirs", "b412e8a126368b76696696f7632d4c16", 2573, 0x3086, GF_OLDAMIGAV20, GID_MH2, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
 	// Manhunter SF (PC 5.25") 3.03 8/17/89 [AGI 3.002.149]
@@ -503,7 +503,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// Police Quest 1 (IIgs) 2.0B-88421
 	GAME_P("pq1", "2.0B 1988-04-21", "e7c175918372336461e3811d594f482f", 0x2917, GID_PQ1, Common::kPlatformApple2GS),
 
-	// Police Quest 1 (Amiga) 2.0B 2/22/89	# 2.310
+	// Police Quest 1 (Amiga) 2.0B 2/22/89  # 2.310
 	GAME3_PSO("pq1", "2.0B 1989-02-22", "dirs", "cfa93e5f2aa7378bddd10ad6746a2ffb", 1613, 0x3149, 0, GID_PQ1, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
 	// Police Quest 1 (IIgs) 2.0A-88318
@@ -540,7 +540,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	// The original game did not have menus, they are enabled under ScummVM
 	GAME_FP("sq1", "1.1A 720kb", "0a92b1be7daf3bb98caad3f849868aeb", 0x2272, GF_MENUS, GID_SQ1, Common::kPlatformDOS),
 
-	// Space Quest 1 (Amiga) 1.2			# 2.082
+	// Space Quest 1 (Amiga) 1.2            # 2.082
 	// The original game did not have menus, they are enabled under ScummVM
 	GAME_FPO("sq1", "1.2 1986", "0b216d931e95750f1f4837d6a4b821e5", 0x2440, GF_MENUS | GF_OLDAMIGAV20, GID_SQ1, Common::kPlatformAmiga, GAMEOPTIONS_AMIGA),
 
@@ -726,10 +726,10 @@ static const AGIGameDescription gameDescriptions[] = {
 	FANMADE("Good Man (demo v3.41)", "3facd8a8f856b7b6e0f6c3200274d88c"),
 
 	GAME_LVFPNF("agi-fanmade", "Groza (russian) [AGDS sample]", "logdir", "421da3a18004122a966d64ab6bd86d2e", -1,
-		Common::RU_RUS, 0x2440, GF_AGDS, GID_FANMADE, Common::kPlatformDOS,GType_V2,GAMEOPTIONS_DEFAULT),
+	            Common::RU_RUS, 0x2440, GF_AGDS, GID_FANMADE, Common::kPlatformDOS, GType_V2, GAMEOPTIONS_DEFAULT),
 
 	GAME_LVFPNF("agi-fanmade", "Get Outta Space Quest", "logdir", "aaea5b4a348acb669d13b0e6f22d4dc9", -1,
-		Common::EN_ANY, 0x2440, GF_FANMADE, GID_GETOUTTASQ, Common::kPlatformDOS,GType_V2,GAMEOPTIONS_DEFAULT),
+	            Common::EN_ANY, 0x2440, GF_FANMADE, GID_GETOUTTASQ, Common::kPlatformDOS, GType_V2, GAMEOPTIONS_DEFAULT),
 
 	FANMADE_FO("Half-Death - Terror At White-Mesa", "b62c05d0ace878261392073f57ae788c", GF_AGIMOUSE, GAMEOPTIONS_FANMADE_MOUSE),
 	FANMADE("Hank's Quest (v1.0 English) - Victim of Society", "64c15b3d0483d17888129100dc5af213"),
@@ -801,7 +801,7 @@ static const AGIGameDescription gameDescriptions[] = {
 	FANMADE("Residence 44 Quest (English v0.99)", "fe507851fddc863d540f2bec67cc67fd"),
 	FANMADE("Residence 44 Quest (English v1.0a)", "f99e3f69dc8c77a45399da9472ef5801"),
 	FANMADE("SQ2Eye (v0.3)", "2be2519401d38ad9ce8f43b948d093a3"),
-	//	FANMADE("SQ2Eye (v0.4)", "2be2519401d38ad9ce8f43b948d093a3"),
+	//FANMADE("SQ2Eye (v0.4)", "2be2519401d38ad9ce8f43b948d093a3"),
 	FANMADE("SQ2Eye (v0.41)", "f0e82c55f10eb3542d7cd96c107ae113"),
 	FANMADE("SQ2Eye (v0.42)", "d7beae55f6328ef8b2da47b1aafea40c"),
 	FANMADE("SQ2Eye (v0.43)", "2a895f06e45de153bb4b77c982009e06"),
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index 5f22a63..670c1bf 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -727,7 +727,7 @@ void GfxFont::loadFontScummVMFile(Common::String fontFilename) {
 	// allocate space for font bitmap data
 	_fontDataAllocated = (uint8 *)calloc(256, 8);
 	_fontData = _fontDataAllocated;
- 
+
 	// read font data, is already in the format that we need (plain bitmap 8x8)
 	fontFile.read(_fontDataAllocated, 256 * 8);
 	fontFile.close();
@@ -762,7 +762,7 @@ void GfxFont::loadFontMickey() {
 	fontData = (uint8 *)calloc(256, 8);
 	_fontData = fontData;
 	_fontDataAllocated = fontData;
- 
+
 	// read font data, is already in the format that we need (plain bitmap 8x8)
 	interpreterFile.read(fontData, 256 * 8);
 	interpreterFile.close();
diff --git a/engines/agi/global.cpp b/engines/agi/global.cpp
index e117259..b9fcc34 100644
--- a/engines/agi/global.cpp
+++ b/engines/agi/global.cpp
@@ -38,16 +38,16 @@ void AgiBase::setFlag(int16 flagNr, bool newState) {
 
 	flagPtr += flagNr >> 3;
 	if (newState)
-		*flagPtr |= 1 << (flagNr & 0x07);	// set bit
+		*flagPtr |= 1 << (flagNr & 0x07);    // set bit
 	else
-		*flagPtr &= ~(1 << (flagNr & 0x07));	// clear bit
+		*flagPtr &= ~(1 << (flagNr & 0x07)); // clear bit
 }
 
 void AgiBase::flipFlag(int16 flagNr) {
 	uint8 *flagPtr = _game.flags;
 
 	flagPtr += flagNr >> 3;
-	*flagPtr ^= 1 << (flagNr & 0x07);	// flip bit
+	*flagPtr ^= 1 << (flagNr & 0x07);        // flip bit
 }
 
 void AgiEngine::setVar(int16 varNr, byte newValue) {
@@ -208,7 +208,7 @@ void AgiEngine::decrypt(uint8 *mem, int len) {
 	int i;
 
 	key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS
-	                   : (const uint8 *)CRYPT_KEY_SIERRA;
+	                                : (const uint8 *)CRYPT_KEY_SIERRA;
 
 	for (i = 0; i < len; i++)
 		*(mem + i) ^= *(key + (i % 11));
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index f140771..a9b1a1c 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -277,7 +277,7 @@ void GfxMgr::render_Block(int16 x, int16 y, int16 width, int16 height, bool copy
 
 bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth, int16 clipAgainstHeight) {
 	if ((x >= clipAgainstWidth) || ((x + width - 1) < 0) ||
-		(y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) {
+	        (y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) {
 		return false;
 	}
 
@@ -367,7 +367,7 @@ void GfxMgr::transition_Amiga() {
 			screenStepPos = screenPos >> 1;
 			posY = screenStepPos / SCRIPT_WIDTH;
 			posX = screenStepPos - (posY * SCRIPT_WIDTH);
-		
+
 			posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar
 			posX *= 2; // adjust for display screen
 
@@ -602,7 +602,7 @@ void GfxMgr::drawCharacter(int16 row, int16 column, byte character, byte foregro
 
 	// get font data of specified character
 	fontData = _vm->getFontData() + character * FONT_BYTES_PER_CHARACTER;
-	
+
 	// Now figure out, if special handling needs to be done (for graphical mode only)
 	if (_vm->_game.gfxMode) {
 		if (background & 0x08) {
@@ -730,7 +730,7 @@ int16 GfxMgr::priorityToY(int16 priority) {
 	//
 	// Priority bands were working properly in: 3.001.098 (Black Cauldron)
 	uint16 agiVersion = _vm->getVersion();
-	
+
 	if (agiVersion <= 0x3086) {
 		return 168; // Buggy behavior, see above
 	}
diff --git a/engines/agi/graphics.h b/engines/agi/graphics.h
index f321e9e..8d52605 100644
--- a/engines/agi/graphics.h
+++ b/engines/agi/graphics.h
@@ -27,22 +27,22 @@
 
 namespace Agi {
 
-#define SCRIPT_WIDTH	160
-#define SCRIPT_HEIGHT	168
-#define DISPLAY_WIDTH	320
-#define DISPLAY_HEIGHT	200
+#define SCRIPT_WIDTH    160
+#define SCRIPT_HEIGHT   168
+#define DISPLAY_WIDTH   320
+#define DISPLAY_HEIGHT  200
 
-#define GFX_WIDTH	320
-#define GFX_HEIGHT	200
-#define CHAR_COLS	8
-#define CHAR_LINES	8
+#define GFX_WIDTH   320
+#define GFX_HEIGHT  200
+#define CHAR_COLS   8
+#define CHAR_LINES  8
 
 class AgiEngine;
 
 enum GfxScreenMasks {
-	GFX_SCREEN_MASK_VISUAL		= 1,
-	GFX_SCREEN_MASK_PRIORITY	= 2,
-	GFX_SCREEN_MASK_ALL			= GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY
+	GFX_SCREEN_MASK_VISUAL      = 1,
+	GFX_SCREEN_MASK_PRIORITY    = 2,
+	GFX_SCREEN_MASK_ALL         = GFX_SCREEN_MASK_VISUAL | GFX_SCREEN_MASK_PRIORITY
 };
 
 struct MouseCursorData {
diff --git a/engines/agi/id.cpp b/engines/agi/id.cpp
index c35ff36..7985d3b 100644
--- a/engines/agi/id.cpp
+++ b/engines/agi/id.cpp
@@ -42,7 +42,7 @@ int AgiEngine::setupV2Game(int ver) {
 	// Should this go above the previous lines, so we can force emulation versions
 	// even for AGDS games? -- dsymonds
 	if (getFeatures() & GF_AGDS)
-		setVersion(ver = 0x2440);	// ALL AGDS games built for 2.440
+		setVersion(ver = 0x2440);   // ALL AGDS games built for 2.440
 
 	debug(0, "Setting up for version 0x%04X", ver);
 
diff --git a/engines/agi/inv.cpp b/engines/agi/inv.cpp
index 38e5e11..5bf8727 100644
--- a/engines/agi/inv.cpp
+++ b/engines/agi/inv.cpp
@@ -65,7 +65,7 @@ void InventoryMgr::getPlayerInventory() {
 			inventoryEntry.column = curColumn;
 			if (inventoryEntry.column > 1) {
 				// right side, adjust column accordingly
-				inventoryEntry.column -= strlen( inventoryEntry.name );
+				inventoryEntry.column -= strlen(inventoryEntry.name);
 			}
 			_array.push_back(inventoryEntry);
 
@@ -129,7 +129,7 @@ void InventoryMgr::show() {
 
 	if (_vm->getFlag(VM_FLAG_STATUS_SELECTS_ITEMS)) {
 		selectItems = true;
-	} else{
+	} else {
 		_activeItemNr = -1; // so that none is shown as active
 	}
 
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index 051ae48..d93038b 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -34,32 +34,32 @@ namespace Agi {
 // IBM-PC keyboard scancodes
 //
 const uint8 scancodeTable[26] = {
-	30,			// A
-	48,			// B
-	46,			// C
-	32,			// D
-	18,			// E
-	33,			// F
-	34,			// G
-	35,			// H
-	23,			// I
-	36,			// J
-	37,			// K
-	38,			// L
-	50,			// M
-	49,			// N
-	24,			// O
-	25,			// P
-	16,			// Q
-	19,			// R
-	31,			// S
-	20,			// T
-	22,			// U
-	47,			// V
-	17,			// W
-	45,			// X
-	21,			// Y
-	44			// Z
+	30,         // A
+	48,         // B
+	46,         // C
+	32,         // D
+	18,         // E
+	33,         // F
+	34,         // G
+	35,         // H
+	23,         // I
+	36,         // J
+	37,         // K
+	38,         // L
+	50,         // M
+	49,         // N
+	24,         // O
+	25,         // P
+	16,         // Q
+	19,         // R
+	31,         // S
+	20,         // T
+	22,         // U
+	47,         // V
+	17,         // W
+	45,         // X
+	21,         // Y
+	44          // Z
 };
 
 void AgiEngine::processEvents() {
@@ -291,7 +291,7 @@ bool AgiEngine::handleMouseClicks(uint16 &key) {
 
 		if (displayLineRect.contains(_mouse.pos)) {
 			// Mouse is inside first line of the screen
-		    if (getFlag(VM_FLAG_MENUS_ACCESSIBLE) && _menu->isAvailable()) {
+			if (getFlag(VM_FLAG_MENUS_ACCESSIBLE) && _menu->isAvailable()) {
 				_menu->delayedExecuteViaMouse();
 				key = 0; // eat event
 				return true;
@@ -330,10 +330,10 @@ bool AgiEngine::handleMouseClicks(uint16 &key) {
 
 			if (displayRect.contains(_mouse.pos)) {
 				// user clicked inside the input space
-			    showPredictiveDialog();
+				showPredictiveDialog();
 
-			    key = 0; // eat event
-			    return true;
+				key = 0; // eat event
+				return true;
 			}
 			break;
 		}
@@ -396,14 +396,13 @@ bool AgiEngine::handleController(uint16 key) {
 		// Otherwise go on and look for the ESC controller
 	}
 
-
 	// AGI 3.149 games, The Black Cauldron and King's Quest 4 need KEY_ESCAPE to use menus
 	// Games with the GF_ESCPAUSE flag need KEY_ESCAPE to pause the game
 	//		(key == KEY_ESCAPE && getVersion() != 0x3149 && getGameID() != GID_BC && getGameID() != GID_KQ4 && !(getFeatures() & GF_ESCPAUSE)) )
 	//		return false;
 
 	if ((getGameID() == GID_MH1 || getGameID() == GID_MH2) && (key == AGI_KEY_ENTER) &&
-			(_game.inputMode == INPUTMODE_NONE)) {
+	        (_game.inputMode == INPUTMODE_NONE)) {
 		key = 0x20; // Set Enter key to Space in Manhunter when there's no text input
 	}
 
@@ -456,7 +455,7 @@ bool AgiEngine::handleController(uint16 key) {
 					if (getGameID() == GID_PQ1 && getVar(VM_VAR_CURRENT_ROOM) == 116) {
 						// WORKAROUND: Special handling for mouse clicks in the newspaper
 						// screen of PQ1. Fixes bug #3018770.
-						newDirection = 3;	// fake a right arrow key (next page)
+						newDirection = 3;   // fake a right arrow key (next page)
 
 					} else {
 						// Click-to-walk mouse interface
@@ -586,7 +585,7 @@ bool AgiEngine::isKeypress() {
 int AgiEngine::getKeypress() {
 	int k;
 
-	while (_keyQueueStart == _keyQueueEnd)	// block
+	while (_keyQueueStart == _keyQueueEnd)  // block
 		pollTimer();
 
 	keyDequeue(k);
diff --git a/engines/agi/keyboard.h b/engines/agi/keyboard.h
index accc167..84ef287 100644
--- a/engines/agi/keyboard.h
+++ b/engines/agi/keyboard.h
@@ -25,10 +25,16 @@
 
 namespace Agi {
 
-#define keyEnqueue(k) do { _keyQueue[_keyQueueEnd++] = (k); \
-	_keyQueueEnd %= KEY_QUEUE_SIZE; } while (0)
-#define keyDequeue(k) do { (k) = _keyQueue[_keyQueueStart++]; \
-	_keyQueueStart %= KEY_QUEUE_SIZE; } while (0)
+#define keyEnqueue(k) \
+	do { \
+		_keyQueue[_keyQueueEnd++] = (k); \
+		_keyQueueEnd %= KEY_QUEUE_SIZE; \
+	} while (0)
+#define keyDequeue(k) \
+	do { \
+		(k) = _keyQueue[_keyQueueStart++]; \
+		_keyQueueStart %= KEY_QUEUE_SIZE; \
+	} while (0)
 
 // Class to turn on synthetic events temporarily. Usually until the end of the
 // current function.
@@ -46,19 +52,19 @@ public:
 	}
 };
 
-#define AGI_KEY_BACKSPACE	0x08
-#define	AGI_KEY_ESCAPE	0x1B
-#define AGI_KEY_ENTER	0x0D
-#define AGI_KEY_UP		0x4800
-#define	AGI_KEY_DOWN	0x5000
-#define AGI_KEY_LEFT	0x4B00
-#define AGI_KEY_STATIONARY	0x4C00
-#define AGI_KEY_RIGHT	0x4D00
+#define AGI_KEY_BACKSPACE  0x08
+#define AGI_KEY_ESCAPE     0x1B
+#define AGI_KEY_ENTER      0x0D
+#define AGI_KEY_UP         0x4800
+#define AGI_KEY_DOWN       0x5000
+#define AGI_KEY_LEFT       0x4B00
+#define AGI_KEY_STATIONARY 0x4C00
+#define AGI_KEY_RIGHT      0x4D00
 
-#define AGI_KEY_DOWN_LEFT	0x4F00
-#define AGI_KEY_DOWN_RIGHT	0x5100
-#define AGI_KEY_UP_LEFT	0x4700
-#define AGI_KEY_UP_RIGHT	0x4900
+#define AGI_KEY_DOWN_LEFT  0x4F00
+#define AGI_KEY_DOWN_RIGHT 0x5100
+#define AGI_KEY_UP_LEFT    0x4700
+#define AGI_KEY_UP_RIGHT   0x4900
 
 #define AGI_KEY_F1  0x3B00
 #define AGI_KEY_F2  0x3C00
@@ -70,18 +76,18 @@ public:
 #define AGI_KEY_F8  0x4200
 #define AGI_KEY_F9  0x4300
 #define AGI_KEY_F10 0x4400
-#define AGI_KEY_F11 0xd900	// F11
-#define AGI_KEY_F12 0xda00	// F12
+#define AGI_KEY_F11 0xd900  // F11
+#define AGI_KEY_F12 0xda00  // F12
 
-#define AGI_KEY_PAGE_UP		0x4900	// Page Up (fixed by Ziv Barber)
-#define AGI_KEY_PAGE_DOWN	0x5100	// Page Down
-#define AGI_KEY_HOME		0x4700	// Home
-#define AGI_KEY_END			0x4f00	// End *
+#define AGI_KEY_PAGE_UP     0x4900  // Page Up (fixed by Ziv Barber)
+#define AGI_KEY_PAGE_DOWN   0x5100  // Page Down
+#define AGI_KEY_HOME        0x4700  // Home
+#define AGI_KEY_END         0x4f00  // End *
 
-#define AGI_MOUSE_BUTTON_LEFT	0xF101	// Left mouse button
-#define AGI_MOUSE_BUTTON_RIGHT	0xF202	// Right mouse button
-#define AGI_MOUSE_WHEEL_UP	0xF203	// Mouse wheel up
-#define AGI_MOUSE_WHEEL_DOWN	0xF204	// Mouse wheel down
+#define AGI_MOUSE_BUTTON_LEFT  0xF101  // Left mouse button
+#define AGI_MOUSE_BUTTON_RIGHT 0xF202  // Right mouse button
+#define AGI_MOUSE_WHEEL_UP     0xF203  // Mouse wheel up
+#define AGI_MOUSE_WHEEL_DOWN   0xF204  // Mouse wheel down
 
 // special menu triggers
 // Attention: at least Mixed Up Mother Goose on Apple IIgs actually hooks ESC for menu only
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp
index fd418f3..0c56938 100644
--- a/engines/agi/loader_v1.cpp
+++ b/engines/agi/loader_v1.cpp
@@ -28,26 +28,26 @@
 #define IMAGE_SIZE 368640 // = 40 * 2 * 9 * 512 = tracks * sides * sectors * sector size
 #define SECTOR_OFFSET(s) ((s) * 512)
 
-#define DDP_BASE_SECTOR	0x1C2
-#define DDP_LOGDIR_SEC	SECTOR_OFFSET(171) + 5
-#define DDP_LOGDIR_MAX	43
-#define DDP_PICDIR_SEC	SECTOR_OFFSET(180) + 5
-#define DDP_PICDIR_MAX	30
-#define DDP_VIEWDIR_SEC	SECTOR_OFFSET(189) + 5
-#define DDP_VIEWDIR_MAX	171
-#define DDP_SNDDIR_SEC	SECTOR_OFFSET(198) + 5
-#define DDP_SNDDIR_MAX	64
-
-#define BC_LOGDIR_SEC	SECTOR_OFFSET(90) + 5
-#define BC_LOGDIR_MAX	118
-#define BC_VIEWDIR_SEC	SECTOR_OFFSET(96) + 5
-#define BC_VIEWDIR_MAX	180
-#define BC_PICDIR_SEC	SECTOR_OFFSET(93) + 8
-#define BC_PICDIR_MAX	117
-#define BC_SNDDIR_SEC	SECTOR_OFFSET(99) + 5
-#define BC_SNDDIR_MAX	29
-#define BC_WORDS		SECTOR_OFFSET(0x26D) + 5
-#define BC_OBJECTS		SECTOR_OFFSET(0x1E6) + 3
+#define DDP_BASE_SECTOR 0x1C2
+#define DDP_LOGDIR_SEC  SECTOR_OFFSET(171) + 5
+#define DDP_LOGDIR_MAX  43
+#define DDP_PICDIR_SEC  SECTOR_OFFSET(180) + 5
+#define DDP_PICDIR_MAX  30
+#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5
+#define DDP_VIEWDIR_MAX 171
+#define DDP_SNDDIR_SEC  SECTOR_OFFSET(198) + 5
+#define DDP_SNDDIR_MAX  64
+
+#define BC_LOGDIR_SEC   SECTOR_OFFSET(90) + 5
+#define BC_LOGDIR_MAX   118
+#define BC_VIEWDIR_SEC  SECTOR_OFFSET(96) + 5
+#define BC_VIEWDIR_MAX  180
+#define BC_PICDIR_SEC   SECTOR_OFFSET(93) + 8
+#define BC_PICDIR_MAX   117
+#define BC_SNDDIR_SEC   SECTOR_OFFSET(99) + 5
+#define BC_SNDDIR_MAX   29
+#define BC_WORDS        SECTOR_OFFSET(0x26D) + 5
+#define BC_OBJECTS      SECTOR_OFFSET(0x1E6) + 3
 
 namespace Agi {
 
diff --git a/engines/agi/loader_v2.cpp b/engines/agi/loader_v2.cpp
index 76f6900..43ef46b 100644
--- a/engines/agi/loader_v2.cpp
+++ b/engines/agi/loader_v2.cpp
@@ -29,9 +29,9 @@ namespace Agi {
 
 int AgiLoader_v2::detectGame() {
 	if (!Common::File::exists(LOGDIR) ||
-			!Common::File::exists(PICDIR) ||
-			!Common::File::exists(SNDDIR) ||
-			!Common::File::exists(VIEWDIR))
+	        !Common::File::exists(PICDIR) ||
+	        !Common::File::exists(SNDDIR) ||
+	        !Common::File::exists(VIEWDIR))
 		return errInvalidAGIFile;
 
 	return _vm->setupV2Game(_vm->getVersion());
diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp
index d7abbac..5a208a5 100644
--- a/engines/agi/loader_v3.cpp
+++ b/engines/agi/loader_v3.cpp
@@ -43,7 +43,7 @@ int AgiLoader_v3::detectGame() {
 	}
 
 	for (Common::FSList::const_iterator file = fslist.begin();
-	    file != fslist.end() && !found; ++file) {
+	        file != fslist.end() && !found; ++file) {
 		Common::String f = file->getName();
 		f.toLowercase();
 
@@ -67,7 +67,7 @@ int AgiLoader_v3::detectGame() {
 }
 
 int AgiLoader_v3::loadDir(struct AgiDir *agid, Common::File *fp,
-						   uint32 offs, uint32 len) {
+                          uint32 offs, uint32 len) {
 	int ec = errOK;
 	uint8 *mem;
 	unsigned int i;
@@ -216,11 +216,11 @@ uint8 *AgiLoader_v3::loadVolRes(AgiDir *agid) {
 			debugC(3, kDebugLevelResources, "offset = %d", agid->offset);
 			debugC(3, kDebugLevelResources, "x = %x %x", x[0], x[1]);
 			error("ACK! BAD RESOURCE");
-			_vm->quitGame();	// for compilers that don't support NORETURN
+			_vm->quitGame();    // for compilers that don't support NORETURN
 		}
 
-		agid->len = READ_LE_UINT16((uint8 *) x + 3);	// uncompressed size
-		agid->clen = READ_LE_UINT16((uint8 *) x + 5);	// compressed len
+		agid->len = READ_LE_UINT16((uint8 *) x + 3);    // uncompressed size
+		agid->clen = READ_LE_UINT16((uint8 *) x + 5);   // compressed len
 
 		compBuffer = (uint8 *)calloc(1, agid->clen + 32);
 		fp.read(compBuffer, agid->clen);
diff --git a/engines/agi/logic.cpp b/engines/agi/logic.cpp
index 1aeb7cc..c6dd04b 100644
--- a/engines/agi/logic.cpp
+++ b/engines/agi/logic.cpp
@@ -44,23 +44,23 @@ int AgiEngine::decodeLogic(int16 logicNr) {
 	mstart = READ_LE_UINT16(m0) + 2;
 	mc = *(m0 + mstart);
 	mend = READ_LE_UINT16(m0 + mstart + 1);
-	m0 += mstart + 3;	// cover header info
+	m0 += mstart + 3;   // cover header info
 	mstart = mc << 1;
 
 	// if the logic was not compressed, decrypt the text messages
 	// only if there are more than 0 messages
 	if ((~_game.dirLogic[logicNr].flags & RES_COMPRESSED) && mc > 0)
-		decrypt(m0 + mstart, mend - mstart);	// decrypt messages
+		decrypt(m0 + mstart, mend - mstart);    // decrypt messages
 
 	// build message list
 	m0 = curLogic->data;
-	mstart = READ_LE_UINT16(m0) + 2;	// +2 covers pointer
+	mstart = READ_LE_UINT16(m0) + 2;    // +2 covers pointer
 	_game.logics[logicNr].numTexts = *(m0 + mstart);
 
 	// resetp logic pointers
 	curLogic->sIP = 2;
 	curLogic->cIP = 2;
-	curLogic->size = READ_LE_UINT16(m0) + 2;	// logic end pointer
+	curLogic->size = READ_LE_UINT16(m0) + 2;    // logic end pointer
 
 	// allocate list of pointers to point into our data
 
diff --git a/engines/agi/logic.h b/engines/agi/logic.h
index a30a37b..b463620 100644
--- a/engines/agi/logic.h
+++ b/engines/agi/logic.h
@@ -29,12 +29,12 @@ namespace Agi {
  * AGI logic resource structure.
  */
 struct AgiLogic {
-	uint8 *data;		/**< raw resource data */
-	int size;		/**< size of data */
-	int sIP;		/**< saved IP */
-	int cIP;		/**< current IP */
-	int numTexts;		/**< number of messages */
-	const char **texts;		/**< message list */
+	uint8 *data;        /**< raw resource data */
+	int size;           /**< size of data */
+	int sIP;            /**< saved IP */
+	int cIP;            /**< current IP */
+	int numTexts;       /**< number of messages */
+	const char **texts; /**< message list */
 };
 
 } // End of namespace Agi
diff --git a/engines/agi/lzw.cpp b/engines/agi/lzw.cpp
index ba47c13..bf41e1f 100644
--- a/engines/agi/lzw.cpp
+++ b/engines/agi/lzw.cpp
@@ -42,16 +42,16 @@ class LZWDecoder {
 private:
 
 	enum {
-		MAXBITS		= 12,
-		TABLE_SIZE	= 18041,	// strange number
-		START_BITS	= 9
+		MAXBITS     = 12,
+		TABLE_SIZE  = 18041,    // strange number
+		START_BITS  = 9
 	};
 
 	int32 BITS, MAX_VALUE, MAX_CODE;
 	uint32 *prefixCode;
 	uint8 *appendCharacter;
 	uint8 *decodeStack;
-	int32 inputBitCount;	// Number of bits in input bit buffer
+	int32 inputBitCount;    // Number of bits in input bit buffer
 	uint32 inputBitBuffer;
 
 public:
@@ -70,7 +70,7 @@ LZWDecoder::LZWDecoder() {
 	decodeStack = (uint8 *)calloc(1, 8192);
 	prefixCode = (uint32 *)malloc(TABLE_SIZE * sizeof(uint32));
 	appendCharacter = (uint8 *)malloc(TABLE_SIZE * sizeof(uint8));
-	inputBitCount = 0;	// Number of bits in input bit buffer
+	inputBitCount = 0;  // Number of bits in input bit buffer
 	inputBitBuffer = 0L;
 }
 
@@ -147,12 +147,12 @@ void LZWDecoder::lzwExpand(uint8 *in, uint8 *out, int32 len) {
 
 	LZWDecoder d;
 
-	setBits(START_BITS);	// Starts at 9-bits
-	lzwnext = 257;		// Next available code to define
+	setBits(START_BITS); // Starts at 9-bits
+	lzwnext = 257;       // Next available code to define
 
 	end = (uint8 *)(out + (uint32)len);
 
-	lzwold = inputCode(&in);	// Read in the first code
+	lzwold = inputCode(&in); // Read in the first code
 	c = lzwold;
 	lzwnew = inputCode(&in);
 
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index 3f1cdd2..3e00c9a 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -115,7 +115,7 @@ void GfxMenu::addMenuItem(const char *menuItemText, uint16 controllerSlot) {
 		if (menuItemEntry->textLen + curMenuEntry->column < (FONT_COLUMN_CHARACTERS - 1)) {
 			_setupMenuItemColumn = curMenuEntry->column;
 		} else {
-			_setupMenuItemColumn = ( FONT_COLUMN_CHARACTERS - 1 ) - menuItemEntry->textLen;
+			_setupMenuItemColumn = (FONT_COLUMN_CHARACTERS - 1) - menuItemEntry->textLen;
 		}
 	}
 
@@ -408,7 +408,7 @@ void GfxMenu::drawMenu(int16 selectedMenuNr, int16 selectedMenuItemNr) {
 	GuiMenuItemEntry *itemEntry = _itemArray[menuEntry->firstItemNr];
 	int16 itemNr = menuEntry->firstItemNr;
 	int16 itemCount = menuEntry->itemCount;
-	
+
 	// draw menu name as inverted
 	drawMenuName(selectedMenuNr, true);
 
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp
index ad6f6cb..7f49028 100644
--- a/engines/agi/motion.cpp
+++ b/engines/agi/motion.cpp
@@ -74,7 +74,7 @@ void AgiEngine::motionWander(ScreenObjEntry *screenObj) {
 		}
 
 		while (screenObj->wander_count < 6) {
-			screenObj->wander_count = _rnd->getRandomNumber(50);	// huh?
+			screenObj->wander_count = _rnd->getRandomNumber(50);    // huh?
 		}
 	}
 }
@@ -185,7 +185,7 @@ void AgiEngine::checkAllMotions() {
 
 	for (screenObj = _game.screenObjTable; screenObj < &_game.screenObjTable[SCREENOBJECTS_MAX]; screenObj++) {
 		if ((screenObj->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fUpdate | fDrawn)
-				&& screenObj->stepTimeCount == 1) {
+		        && screenObj->stepTimeCount == 1) {
 			checkMotion(screenObj);
 		}
 	}
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 336022b..563c566 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -424,7 +424,7 @@ void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	screenObj->flags &= ~fFixedPriority;
 }
 
-void cmdSetUpperLeft(AgiGame *state, AgiEngine *vm, uint8 *parameter) {				// do nothing (AGI 2.917)
+void cmdSetUpperLeft(AgiGame *state, AgiEngine *vm, uint8 *parameter) {             // do nothing (AGI 2.917)
 }
 
 void cmdStartUpdate(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
@@ -792,16 +792,16 @@ void cmdLoadGame(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	vm->inGameTimerResume();
 }
 
-void cmdInitDisk(AgiGame *state, AgiEngine *vm, uint8 *parameter) {				// do nothing
+void cmdInitDisk(AgiGame *state, AgiEngine *vm, uint8 *parameter) {             // do nothing
 }
 
-void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *parameter) {				// do nothing
+void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *parameter) {              // do nothing
 }
 
-void cmdTraceOn(AgiGame *state, AgiEngine *vm, uint8 *parameter) {				// do nothing
+void cmdTraceOn(AgiGame *state, AgiEngine *vm, uint8 *parameter) {              // do nothing
 }
 
-void cmdTraceInfo(AgiGame *state, AgiEngine *vm, uint8 *parameter) {				// do nothing
+void cmdTraceInfo(AgiGame *state, AgiEngine *vm, uint8 *parameter) {                // do nothing
 }
 
 void cmdShowMem(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
@@ -875,20 +875,20 @@ void cmdObjStatusF(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	}
 
 	sprintf(msg,
-		"Object %d:\n" \
-		"x: %d  xsize: %d\n" \
-		"y: %d  ysize: %d\n" \
-		"pri: %d\n" \
-		"stepsize: %d\n" \
-		"%s\n" \
-		"%s",
-		vm->getVar(varNr),
-		screenObj->xPos, screenObj->xSize,
-		screenObj->yPos, screenObj->ySize,
-		screenObj->priority,
-		screenObj->stepSize,
-		cycleDesc,
-		motionDesc);
+	        "Object %d:\n" \
+	        "x: %d  xsize: %d\n" \
+	        "y: %d  ysize: %d\n" \
+	        "pri: %d\n" \
+	        "stepsize: %d\n" \
+	        "%s\n" \
+	        "%s",
+	        vm->getVar(varNr),
+	        screenObj->xPos, screenObj->xSize,
+	        screenObj->yPos, screenObj->ySize,
+	        screenObj->priority,
+	        screenObj->stepSize,
+	        cycleDesc,
+	        motionDesc);
 	state->_vm->_text->messageBox(msg);
 }
 
@@ -1522,7 +1522,7 @@ void cmdStopMotion(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 
 	screenObj->direction = 0;
 	screenObj->motionType = kMotionNormal;
-	if (objectNr == 0) {		// ego only
+	if (objectNr == 0) {        // ego only
 		state->_vm->setVar(VM_VAR_EGO_DIRECTION, 0);
 		state->playerControl = false;
 	}
@@ -1540,7 +1540,7 @@ void cmdStartMotion(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	ScreenObjEntry *screenObj = &state->screenObjTable[objectNr];
 
 	screenObj->motionType = kMotionNormal;
-	if (objectNr == 0) {		// ego only
+	if (objectNr == 0) {        // ego only
 		state->_vm->setVar(VM_VAR_EGO_DIRECTION, 0);
 		state->playerControl = true;
 	}
@@ -2140,9 +2140,9 @@ void cmdPushScript(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
 	vm->setVar(VM_VAR_MOUSE_X, vm->_mouse.pos.x / 2);
 	vm->setVar(VM_VAR_MOUSE_Y, vm->_mouse.pos.y);
 	/*} else {
-		if (getVersion() >= 0x2915) {
-			debug(0, "push.script");
-		}
+	    if (getVersion() >= 0x2915) {
+	        debug(0, "push.script");
+	    }
 	}*/
 }
 
@@ -2294,14 +2294,14 @@ int AgiEngine::runLogic(int16 logicNr) {
 		st[sz] = 0;
 
 		switch (op = *(state->_curLogic->data + state->_curLogic->cIP++)) {
-		case 0xff:	// if (open/close)
+		case 0xff:  // if (open/close)
 			testIfCode(logicNr);
 			break;
-		case 0xfe:	// goto
+		case 0xfe:  // goto
 			// +2 covers goto size
 			state->_curLogic->cIP += 2 + ((int16)READ_LE_UINT16(state->_curLogic->data + state->_curLogic->cIP));
 			break;
-		case 0x00:	// return
+		case 0x00:  // return
 			debugC(2, kDebugLevelScripts, "%sreturn() // Logic %d", st, logicNr);
 			debugC(2, kDebugLevelScripts, "=================");
 
@@ -2344,7 +2344,7 @@ int AgiEngine::runLogic(int16 logicNr) {
 
 	_game.execStack.pop_back();
 
-	return 0;		// after executing new.room()
+	return 0;       // after executing new.room()
 }
 
 void AgiEngine::executeAgiCommand(uint8 op, uint8 *p) {
diff --git a/engines/agi/op_dbg.cpp b/engines/agi/op_dbg.cpp
index 92af2c6..c57782a 100644
--- a/engines/agi/op_dbg.cpp
+++ b/engines/agi/op_dbg.cpp
@@ -25,14 +25,14 @@
 
 namespace Agi {
 
-#define ip	(_game.logics[lognum].cIP)
-#define code	(_game.logics[lognum].data)
+#define ip   (_game.logics[lognum].cIP)
+#define code (_game.logics[lognum].data)
 
 AgiInstruction logicNamesIf[] = {
-    { "OR", "", NULL },
-    { "NOT", "", NULL },
-    { "ELSE", "", NULL },
-    { "IF", "", NULL }
+	{ "OR", "", NULL },
+	{ "NOT", "", NULL },
+	{ "ELSE", "", NULL },
+	{ "IF", "", NULL }
 };
 
 void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
@@ -56,18 +56,18 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
 
 		if (_debug.opcodes) {
 			debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
-			    "         ",
-			    (uint8)*(code + (0 + ip)) & 0xFF,
-			    (uint8)*(code + (1 + ip)) & 0xFF,
-			    (uint8)*(code + (2 + ip)) & 0xFF,
-			    (uint8)*(code + (3 + ip)) & 0xFF,
-			    (uint8)*(code + (4 + ip)) & 0xFF,
-			    (uint8)*(code + (5 + ip)) & 0xFF,
-			    (uint8)*(code + (6 + ip)) & 0xFF,
-			    (uint8)*(code + (7 + ip)) & 0xFF,
-			    (uint8)*(code + (8 + ip)) & 0xFF);
+			       "         ",
+			       (uint8) * (code + (0 + ip)) & 0xFF,
+			       (uint8) * (code + (1 + ip)) & 0xFF,
+			       (uint8) * (code + (2 + ip)) & 0xFF,
+			       (uint8) * (code + (3 + ip)) & 0xFF,
+			       (uint8) * (code + (4 + ip)) & 0xFF,
+			       (uint8) * (code + (5 + ip)) & 0xFF,
+			       (uint8) * (code + (6 + ip)) & 0xFF,
+			       (uint8) * (code + (7 + ip)) & 0xFF,
+			       (uint8) * (code + (8 + ip)) & 0xFF);
 		}
-		debugN(0, "%s ", (x + *(code + ip) - 0xFC)->name);
+		debugN(0, "%s ", (x + * (code + ip) - 0xFC)->name);
 		break;
 	default:
 		x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
@@ -76,18 +76,18 @@ void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
 
 		if (_debug.opcodes) {
 			debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
-			    "         ",
-			    (uint8)*(code + (0 + ip)) & 0xFF,
-			    (uint8)*(code + (1 + ip)) & 0xFF,
-			    (uint8)*(code + (2 + ip)) & 0xFF,
-			    (uint8)*(code + (3 + ip)) & 0xFF,
-			    (uint8)*(code + (4 + ip)) & 0xFF,
-			    (uint8)*(code + (5 + ip)) & 0xFF,
-			    (uint8)*(code + (6 + ip)) & 0xFF,
-			    (uint8)*(code + (7 + ip)) & 0xFF,
-			    (uint8)*(code + (8 + ip)) & 0xFF);
+			       "         ",
+			       (uint8) * (code + (0 + ip)) & 0xFF,
+			       (uint8) * (code + (1 + ip)) & 0xFF,
+			       (uint8) * (code + (2 + ip)) & 0xFF,
+			       (uint8) * (code + (3 + ip)) & 0xFF,
+			       (uint8) * (code + (4 + ip)) & 0xFF,
+			       (uint8) * (code + (5 + ip)) & 0xFF,
+			       (uint8) * (code + (6 + ip)) & 0xFF,
+			       (uint8) * (code + (7 + ip)) & 0xFF,
+			       (uint8) * (code + (8 + ip)) & 0xFF);
 		}
-		debugN(0, "%s ", (x + *(code + ip))->name);
+		debugN(0, "%s ", (x + * (code + ip))->name);
 
 		for (z = 1; a > 0;) {
 			if (*c == 'n') {
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 1b5b232..aad1d94 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -34,12 +34,12 @@ namespace Agi {
 
 #define getVar(a) state->_vm->getVar(a)
 
-#define testEqual(v1, v2)		(getVar(v1) == (v2))
-#define testLess(v1, v2)		(getVar(v1) < (v2))
-#define testGreater(v1, v2)	(getVar(v1) > (v2))
-#define testHas(obj)			(vm->objectGetLocation(obj) == EGO_OWNED)
-#define testHasV1(obj)			(vm->objectGetLocation(obj) == EGO_OWNED_V1)
-#define testObjInRoom(obj, v)	(vm->objectGetLocation(obj) == getVar(v))
+#define testEqual(v1, v2)     (getVar(v1) == (v2))
+#define testLess(v1, v2)      (getVar(v1) < (v2))
+#define testGreater(v1, v2)   (getVar(v1) > (v2))
+#define testHas(obj)          (vm->objectGetLocation(obj) == EGO_OWNED)
+#define testHasV1(obj)        (vm->objectGetLocation(obj) == EGO_OWNED_V1)
+#define testObjInRoom(obj, v) (vm->objectGetLocation(obj) == getVar(v))
 
 void condEqual(AgiGame *state, AgiEngine *vm, uint8 *p) {
 	state->testResult = testEqual(p[0], p[1]);
@@ -128,7 +128,7 @@ void condSaid2(AgiGame *state, AgiEngine *vm, uint8 *p) {
 	int id1 = READ_LE_UINT16(p + 2);
 
 	if ((id0 == 1 || id0 == vm->_words->getEgoWordId(0)) &&
-		(id1 == 1 || id1 == vm->_words->getEgoWordId(1)))
+	        (id1 == 1 || id1 == vm->_words->getEgoWordId(1)))
 		state->testResult = true;
 }
 
@@ -143,8 +143,8 @@ void condSaid3(AgiGame *state, AgiEngine *vm, uint8 *p) {
 	int id2 = READ_LE_UINT16(p + 4);
 
 	if ((id0 == 1 || id0 == vm->_words->getEgoWordId(0)) &&
-		(id1 == 1 || id1 == vm->_words->getEgoWordId(1)) &&
-		(id2 == 1 || id2 == vm->_words->getEgoWordId(2)))
+	        (id1 == 1 || id1 == vm->_words->getEgoWordId(1)) &&
+	        (id2 == 1 || id2 == vm->_words->getEgoWordId(2)))
 		state->testResult = true;
 }
 
@@ -281,7 +281,7 @@ uint8 AgiEngine::testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
 	ScreenObjEntry *v = &_game.screenObjTable[n];
 
 	return v->xPos >= x1 &&
-	    v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2;
+	       v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2;
 }
 
 // if n is in center of box
@@ -289,7 +289,7 @@ uint8 AgiEngine::testObjCenter(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2)
 	ScreenObjEntry *v = &_game.screenObjTable[n];
 
 	return v->xPos + v->xSize / 2 >= x1 &&
-			v->xPos + v->xSize / 2 <= x2 && v->yPos >= y1 && v->yPos <= y2;
+	       v->xPos + v->xSize / 2 <= x2 && v->yPos >= y1 && v->yPos <= y2;
 }
 
 // if nect N is in right corner
@@ -297,7 +297,7 @@ uint8 AgiEngine::testObjRight(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
 	ScreenObjEntry *v = &_game.screenObjTable[n];
 
 	return v->xPos + v->xSize - 1 >= x1 &&
-			v->xPos + v->xSize - 1 <= x2 && v->yPos >= y1 && v->yPos <= y2;
+	       v->xPos + v->xSize - 1 <= x2 && v->yPos >= y1 && v->yPos <= y2;
 }
 
 // When player has entered something, it is parsed elsewhere
@@ -333,10 +333,10 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
 		cc += 2;
 
 		switch (z) {
-		case 9999:	// rest of line (empty string counts to...)
+		case 9999:  // rest of line (empty string counts to...)
 			nwords = 1;
 			break;
-		case 1:	// any word
+		case 1: // any word
 			break;
 		default:
 			if (words->getEgoWordId(c) != z)
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
index a20e51a..359d79e 100644
--- a/engines/agi/opcodes.cpp
+++ b/engines/agi/opcodes.cpp
@@ -29,333 +29,333 @@ AgiInstruction *logicNamesTest;
 AgiInstruction *logicNamesCmd;
 
 AgiInstruction insV1Test[] = {
-	{ "",					"",			&condUnknown },		// 00
-	{ "equaln",				"vn",		&condEqual },		// 01
-	{ "equalv",				"vv",		&condEqualV },		// 02
-	{ "lessn",				"vn",		&condLess },		// 03
-	{ "lessv",				"vv",		&condLessV },		// 04
-	{ "greatern",			"vn",		&condGreater },		// 05
-	{ "greaterv",			"vv",		&condGreaterV },	// 06
-	{ "isset",				"v",		&condIsSetV1 },		// 07
-	{ "has",				"n",		&condHasV1 },		// 08
-	{ "said",				"nnnn",		&condSaid2 },		// 09
-	{ "posn",				"nnnnn",	&condPosn },		// 0A
-	{ "controller",			"n",		&condController },	// 0B
-	{ "obj.in.room",		"nv",		&condObjInRoom },	// 0C
-	{ "said",				"nnnnnn",	&condSaid3 },		// 0D
-	{ "have.key",			"",			&condHaveKey },		// 0E
-	{ "said",				"nn",		&condSaid1 },		// 0F
-	{ "bit",				"nv",		&condBit },			// 10
+	{ "",                   "",         &condUnknown },     // 00
+	{ "equaln",             "vn",       &condEqual },       // 01
+	{ "equalv",             "vv",       &condEqualV },      // 02
+	{ "lessn",              "vn",       &condLess },        // 03
+	{ "lessv",              "vv",       &condLessV },       // 04
+	{ "greatern",           "vn",       &condGreater },     // 05
+	{ "greaterv",           "vv",       &condGreaterV },    // 06
+	{ "isset",              "v",        &condIsSetV1 },     // 07
+	{ "has",                "n",        &condHasV1 },       // 08
+	{ "said",               "nnnn",     &condSaid2 },       // 09
+	{ "posn",               "nnnnn",    &condPosn },        // 0A
+	{ "controller",         "n",        &condController },  // 0B
+	{ "obj.in.room",        "nv",       &condObjInRoom },   // 0C
+	{ "said",               "nnnnnn",   &condSaid3 },       // 0D
+	{ "have.key",           "",         &condHaveKey },     // 0E
+	{ "said",               "nn",       &condSaid1 },       // 0F
+	{ "bit",                "nv",       &condBit },         // 10
 };
 
 AgiInstruction insV1[] = {
-	{ "return",				"",			NULL },					// 00
-	{ "increment",			"v",		&cmdIncrement },		// 01
-	{ "decrement",			"v",		&cmdDecrement },		// 02
-	{ "assignn",			"vn",		&cmdAssignN },			// 03
-	{ "assignv",			"vv",		&cmdAssignV },			// 04
-	{ "addn",				"vn",		&cmdAddN },				// 05
-	{ "addv",				"vv",		&cmdAddV },				// 06
-	{ "subn",				"vn",		&cmdSubN },				// 07
-	{ "subv",				"vv",		&cmdSubV },				// 08
-	{ "load.view",			"n",		&cmdLoadView },			// 09
-	{ "animate.obj",		"n",		&cmdAnimateObj },		// 0A
-	{ "new.room",			"n",		&cmdNewRoom },			// 0B
-	{ "draw.pic",			"v",		&cmdDrawPicV1 },		// 0C
-	{ "print",				"s",		&cmdPrint },			// 0D TODO
-	{ "status",				"",			&cmdStatus },			// 0E TODO
-	{ "save.game",			"",			&cmdSaveGame },			// 0F TODO
-	{ "restore.game",		"",			&cmdLoadGame },			// 10 TODO
-	{ "init.disk",			"",			&cmdInitDisk },			// 11 TODO
-	{ "restart.game",		"",			&cmdRestartGame },		// 12 TODO
-	{ "random",				"v",		&cmdRandomV1 },			// 13
-	{ "get",				"n",		&cmdGetV1 },			// 14
-	{ "drop",				"n",		&cmdDrop },				// 15
-	{ "draw",				"n",		&cmdDraw },				// 16 TODO
-	{ "erase",				"n",		&cmdErase },			// 17 TODO
-	{ "position",			"nnn",		&cmdPositionV1 },		// 18
-	{ "position.v",			"nvv",		&cmdPositionFV1 },		// 19
-	{ "get.posn",			"nvv",		&cmdGetPosn },			// 1A
-	{ "set.cel",			"nn",		&cmdSetCel },			// 1B
-	{ "set.loop",			"nn",		&cmdSetLoop },			// 1C
-	{ "end.of.loop",		"nn",		&cmdEndOfLoopV1 },		// 1D
-	{ "reverse.loop",		"nn",		&cmdReverseLoopV1 },	// 1E
-	{ "move.obj",			"nnnnn",	&cmdMoveObj },			// 1F
-	{ "set.view",			"nn",		&cmdSetView },			// 20
-	{ "follow.ego",			"nnn",		&cmdFollowEgo },		// 21
-	{ "block",				"",			&cmdBlock },			// 22
-	{ "unblock",			"",			&cmdUnblock },			// 23
-	{ "ignore.blocks",		"n",		&cmdIgnoreBlocks },		// 24
-	{ "observe.blocks",		"n",		&cmdObserveBlocks },	// 25
-	{ "wander",				"n",		&cmdWander },			// 26
-	{ "reposition",			"nvv",		&cmdRepositionV1 },		// 27
-	{ "stop.motion",		"n",		&cmdStopMotionV1 },		// 28
-	{ "start.motion",		"n",		&cmdStartMotionV1 },	// 29
-	{ "stop.cycling",		"n",		&cmdStopCycling },		// 2A
-	{ "start.cycling",		"n",		&cmdStartCycling },		// 2B
-	{ "stop.update",		"n",		&cmdStopUpdate },		// 2C
-	{ "start.update",		"n",		&cmdStartUpdate },		// 2D
-	{ "program.control",	"",			&cmdProgramControl },	// 2E
-	{ "player.control",		"",			&cmdPlayerControl },	// 2F
-	{ "set.priority",		"nn",		&cmdSetPriority },		// 30
-	{ "release.priority",	"n",		&cmdReleasePriority },	// 31
-	{ "add.to.pic",			"nnnnnn",	&cmdAddToPicV1 },		// 32
-	{ "set.horizon",		"n",		&cmdSetHorizon },		// 33
-	{ "ignore.horizon",		"n",		&cmdIgnoreHorizon },	// 34
-	{ "observe.horizon",	"n",		&cmdObserveHorizon },	// 35
-	{ "load.logics",		"n",		&cmdLoadLogic },		// 36 TODO
-	{ "object.on.water",	"n",		&cmdObjectOnWater },	// 37
-	{ "load.pic",			"v",		&cmdLoadPicV1 },		// 38
-	{ "load.sound",			"n",		&cmdLoadSound },		// 39
-	{ "sound",				"nn",		&cmdSound },			// 3A
-	{ "stop.sound",			"",			&cmdStopSound },		// 3B
-	{ "set.v",				"v",		&cmdSetV },				// 3C
-	{ "reset.v",			"v",		&cmdResetV },			// 3D
-	{ "toggle.v",			"v",		&cmdToggleV },			// 3E
-	{ "new.room.v",			"v",		&cmdNewRoom },			// 3F
-	{ "call",				"n",		&cmdCallV1 },			// 40 TODO
-	{ "quit",				"",			&cmdQuitV1 },			// 41
-	{ "set.speed",			"v",		&cmdSetSpeed },			// 42
-	{ "move.obj.v",			"nvvvv",	&cmdMoveObjF },			// 43
-	{ "...",				"nn",		&cmdUnknown },			// 44
-	{ "get.v",				"v",		&cmdUnknown },			// 45
-	{ "assign.v",			"vv",		&cmdUnknown },			// 46
-	{ "...",				"n",		&cmdUnknown },			// 47 # printvar.v
-	{ "get.priority",		"nv",		&cmdGetPriority },		// 48
-	{ "ignore.objs",		"n",		&cmdIgnoreObjs },		// 49
-	{ "observe.objs",		"n",		&cmdObserveObjs },		// 4A
-	{ "distance",			"nnv",		&cmdDistance },			// 4B
-	{ "object.on.land",		"n",		&cmdObjectOnLand },		// 4C
-	{ "...",				"nv",		&cmdUnknown },			// 4D # set.priority.f
-	{ "...",				"",			&cmdUnknown },			// 4E  # show.obj
-	{ "load.logics",		"n",		&cmdLoadLogic },		// 4F # load.global.logics
-	{ "display",			"nnns",		&cmdDisplay },			// 50 TODO: 4 vs 3 args
-	{ "prevent.input???",	"",			&cmdUnknown },			// 51
-	{ "...",				"",			&cmdUnknown },			// 52 # nop
-	{ "...",				"n",		&cmdUnknown },			// 53 # text.screen
-	{ "...",				"",			&cmdUnknown },			// 54 ???
-	{ "stop.motion",		"",			&cmdStopMotion },		// 55 or force.update??
-	{ "discard.view",		"n",		&cmdDiscardView },		// 56
-	{ "discard.pic",		"v",		&cmdDiscardPic },		// 57
-	{ "set.item.view",		"nn",		&cmdSetItemView },		// 58
-	{ "...",				"",			&cmdUnknown },			// 59 # reverse.cycle
-	{ "last.cel",			"nv",		&cmdLastCel },			// 5A
-	{ "set.cel.v",			"nv",		&cmdSetCelF },			// 5B
-	{ "...",				"",			&cmdUnknown },			// 5C # normal.cycle
-	{ "load.view",			"n",		&cmdLoadView },			// 5D
-	{ "...",				"",			&cmdUnknown },			// 5E
-	{ "...",				"",			&cmdUnknown },			// 5F
-	{ "setbit",				"nv",		&cmdUnknown },			// 60
-	{ "...",				"nv",		&cmdUnknown },			// 61 # clearbit
+	{ "return",             "",         NULL },                 // 00
+	{ "increment",          "v",        &cmdIncrement },        // 01
+	{ "decrement",          "v",        &cmdDecrement },        // 02
+	{ "assignn",            "vn",       &cmdAssignN },          // 03
+	{ "assignv",            "vv",       &cmdAssignV },          // 04
+	{ "addn",               "vn",       &cmdAddN },             // 05
+	{ "addv",               "vv",       &cmdAddV },             // 06
+	{ "subn",               "vn",       &cmdSubN },             // 07
+	{ "subv",               "vv",       &cmdSubV },             // 08
+	{ "load.view",          "n",        &cmdLoadView },         // 09
+	{ "animate.obj",        "n",        &cmdAnimateObj },       // 0A
+	{ "new.room",           "n",        &cmdNewRoom },          // 0B
+	{ "draw.pic",           "v",        &cmdDrawPicV1 },        // 0C
+	{ "print",              "s",        &cmdPrint },            // 0D TODO
+	{ "status",             "",         &cmdStatus },           // 0E TODO
+	{ "save.game",          "",         &cmdSaveGame },         // 0F TODO
+	{ "restore.game",       "",         &cmdLoadGame },         // 10 TODO
+	{ "init.disk",          "",         &cmdInitDisk },         // 11 TODO
+	{ "restart.game",       "",         &cmdRestartGame },      // 12 TODO
+	{ "random",             "v",        &cmdRandomV1 },         // 13
+	{ "get",                "n",        &cmdGetV1 },            // 14
+	{ "drop",               "n",        &cmdDrop },             // 15
+	{ "draw",               "n",        &cmdDraw },             // 16 TODO
+	{ "erase",              "n",        &cmdErase },            // 17 TODO
+	{ "position",           "nnn",      &cmdPositionV1 },       // 18
+	{ "position.v",         "nvv",      &cmdPositionFV1 },      // 19
+	{ "get.posn",           "nvv",      &cmdGetPosn },          // 1A
+	{ "set.cel",            "nn",       &cmdSetCel },           // 1B
+	{ "set.loop",           "nn",       &cmdSetLoop },          // 1C
+	{ "end.of.loop",        "nn",       &cmdEndOfLoopV1 },      // 1D
+	{ "reverse.loop",       "nn",       &cmdReverseLoopV1 },    // 1E
+	{ "move.obj",           "nnnnn",    &cmdMoveObj },          // 1F
+	{ "set.view",           "nn",       &cmdSetView },          // 20
+	{ "follow.ego",         "nnn",      &cmdFollowEgo },        // 21
+	{ "block",              "",         &cmdBlock },            // 22
+	{ "unblock",            "",         &cmdUnblock },          // 23
+	{ "ignore.blocks",      "n",        &cmdIgnoreBlocks },     // 24
+	{ "observe.blocks",     "n",        &cmdObserveBlocks },    // 25
+	{ "wander",             "n",        &cmdWander },           // 26
+	{ "reposition",         "nvv",      &cmdRepositionV1 },     // 27
+	{ "stop.motion",        "n",        &cmdStopMotionV1 },     // 28
+	{ "start.motion",       "n",        &cmdStartMotionV1 },    // 29
+	{ "stop.cycling",       "n",        &cmdStopCycling },      // 2A
+	{ "start.cycling",      "n",        &cmdStartCycling },     // 2B
+	{ "stop.update",        "n",        &cmdStopUpdate },       // 2C
+	{ "start.update",       "n",        &cmdStartUpdate },      // 2D
+	{ "program.control",    "",         &cmdProgramControl },   // 2E
+	{ "player.control",     "",         &cmdPlayerControl },    // 2F
+	{ "set.priority",       "nn",       &cmdSetPriority },      // 30
+	{ "release.priority",   "n",        &cmdReleasePriority },  // 31
+	{ "add.to.pic",         "nnnnnn",   &cmdAddToPicV1 },       // 32
+	{ "set.horizon",        "n",        &cmdSetHorizon },       // 33
+	{ "ignore.horizon",     "n",        &cmdIgnoreHorizon },    // 34
+	{ "observe.horizon",    "n",        &cmdObserveHorizon },   // 35
+	{ "load.logics",        "n",        &cmdLoadLogic },        // 36 TODO
+	{ "object.on.water",    "n",        &cmdObjectOnWater },    // 37
+	{ "load.pic",           "v",        &cmdLoadPicV1 },        // 38
+	{ "load.sound",         "n",        &cmdLoadSound },        // 39
+	{ "sound",              "nn",       &cmdSound },            // 3A
+	{ "stop.sound",         "",         &cmdStopSound },        // 3B
+	{ "set.v",              "v",        &cmdSetV },             // 3C
+	{ "reset.v",            "v",        &cmdResetV },           // 3D
+	{ "toggle.v",           "v",        &cmdToggleV },          // 3E
+	{ "new.room.v",         "v",        &cmdNewRoom },          // 3F
+	{ "call",               "n",        &cmdCallV1 },           // 40 TODO
+	{ "quit",               "",         &cmdQuitV1 },           // 41
+	{ "set.speed",          "v",        &cmdSetSpeed },         // 42
+	{ "move.obj.v",         "nvvvv",    &cmdMoveObjF },         // 43
+	{ "...",                "nn",       &cmdUnknown },          // 44
+	{ "get.v",              "v",        &cmdUnknown },          // 45
+	{ "assign.v",           "vv",       &cmdUnknown },          // 46
+	{ "...",                "n",        &cmdUnknown },          // 47 # printvar.v
+	{ "get.priority",       "nv",       &cmdGetPriority },      // 48
+	{ "ignore.objs",        "n",        &cmdIgnoreObjs },       // 49
+	{ "observe.objs",       "n",        &cmdObserveObjs },      // 4A
+	{ "distance",           "nnv",      &cmdDistance },         // 4B
+	{ "object.on.land",     "n",        &cmdObjectOnLand },     // 4C
+	{ "...",                "nv",       &cmdUnknown },          // 4D # set.priority.f
+	{ "...",                "",         &cmdUnknown },          // 4E  # show.obj
+	{ "load.logics",        "n",        &cmdLoadLogic },        // 4F # load.global.logics
+	{ "display",            "nnns",     &cmdDisplay },          // 50 TODO: 4 vs 3 args
+	{ "prevent.input???",   "",         &cmdUnknown },          // 51
+	{ "...",                "",         &cmdUnknown },          // 52 # nop
+	{ "...",                "n",        &cmdUnknown },          // 53 # text.screen
+	{ "...",                "",         &cmdUnknown },          // 54 ???
+	{ "stop.motion",        "",         &cmdStopMotion },       // 55 or force.update??
+	{ "discard.view",       "n",        &cmdDiscardView },      // 56
+	{ "discard.pic",        "v",        &cmdDiscardPic },       // 57
+	{ "set.item.view",      "nn",       &cmdSetItemView },      // 58
+	{ "...",                "",         &cmdUnknown },          // 59 # reverse.cycle
+	{ "last.cel",           "nv",       &cmdLastCel },          // 5A
+	{ "set.cel.v",          "nv",       &cmdSetCelF },          // 5B
+	{ "...",                "",         &cmdUnknown },          // 5C # normal.cycle
+	{ "load.view",          "n",        &cmdLoadView },         // 5D
+	{ "...",                "",         &cmdUnknown },          // 5E
+	{ "...",                "",         &cmdUnknown },          // 5F
+	{ "setbit",             "nv",       &cmdUnknown },          // 60
+	{ "...",                "nv",       &cmdUnknown },          // 61 # clearbit
 };
 
 AgiInstruction insV2Test[] = {
-	{ "",					"",			&condUnknown },			// 00
-	{ "equaln",				"vn",		&condEqual },			// 01
-	{ "equalv",				"vv",		&condEqualV },			// 02
-	{ "lessn",				"vn",		&condLess },			// 03
-	{ "lessv",				"vv",		&condLessV },			// 04
-	{ "greatern",			"vn",		&condGreater },			// 05
-	{ "greaterv",			"vv",		&condGreaterV },		// 06
-	{ "isset",				"n",		&condIsSet },			// 07
-	{ "issetv",				"v",		&condIsSetV },			// 08
-	{ "has",				"n",		&condHas },				// 09
-	{ "obj.in.room",		"nv",		&condObjInRoom},		// 0A
-	{ "posn",				"nnnnn",	&condPosn },			// 0B
-	{ "controller",			"n",		&condController },		// 0C
-	{ "have.key",			"",			&condHaveKey},			// 0D
-	{ "said",				"",			&condSaid },			// 0E
-	{ "compare.strings",	"ss",		&condCompareStrings },	// 0F
-	{ "obj.in.box",			"nnnnn",	&condObjInBox },		// 10
-	{ "center.posn",		"nnnnn",	&condCenterPosn },		// 11
-	{ "right.posn",			"nnnnn",	&condRightPosn },		// 12
-	{ "in.motion.using.mouse", "",		&condUnknown13 }		// 13
+	{ "",                   "",         &condUnknown },         // 00
+	{ "equaln",             "vn",       &condEqual },           // 01
+	{ "equalv",             "vv",       &condEqualV },          // 02
+	{ "lessn",              "vn",       &condLess },            // 03
+	{ "lessv",              "vv",       &condLessV },           // 04
+	{ "greatern",           "vn",       &condGreater },         // 05
+	{ "greaterv",           "vv",       &condGreaterV },        // 06
+	{ "isset",              "n",        &condIsSet },           // 07
+	{ "issetv",             "v",        &condIsSetV },          // 08
+	{ "has",                "n",        &condHas },             // 09
+	{ "obj.in.room",        "nv",       &condObjInRoom},        // 0A
+	{ "posn",               "nnnnn",    &condPosn },            // 0B
+	{ "controller",         "n",        &condController },      // 0C
+	{ "have.key",           "",         &condHaveKey},          // 0D
+	{ "said",               "",         &condSaid },            // 0E
+	{ "compare.strings",    "ss",       &condCompareStrings },  // 0F
+	{ "obj.in.box",         "nnnnn",    &condObjInBox },        // 10
+	{ "center.posn",        "nnnnn",    &condCenterPosn },      // 11
+	{ "right.posn",         "nnnnn",    &condRightPosn },       // 12
+	{ "in.motion.using.mouse", "",      &condUnknown13 }        // 13
 };
 
 AgiInstruction insV2[] = {
-	{ "return",				"",			NULL },					// 00
-	{ "increment",			"v",		&cmdIncrement },		// 01
-	{ "decrement",			"v",		&cmdDecrement },		// 02
-	{ "assignn",			"vn",		&cmdAssignN },			// 03
-	{ "assignv",			"vv",		&cmdAssignV },			// 04
-	{ "addn",				"vn",		&cmdAddN },				// 05
-	{ "addv",				"vv",		&cmdAddV },				// 06
-	{ "subn",				"vn",		&cmdSubN },				// 07
-	{ "subv",				"vv",		&cmdSubV },				// 08
-	{ "lindirectv",			"vv",		&cmdLindirectV },		// 09
-	{ "lindirect",			"vv",		&cmdRindirect },		// 0A
-	{ "lindirectn",			"vn",		&cmdLindirectN },		// 0B
-	{ "set",				"n",		&cmdSet },				// 0C
-	{ "reset",				"n",		&cmdReset },			// 0D
-	{ "toggle",				"n",		&cmdToggle },			// 0E
-	{ "set.v",				"v",		&cmdSetV },				// 0F
-	{ "reset.v",			"v",		&cmdResetV },			// 10
-	{ "toggle.v",			"v",		&cmdToggleV },			// 11
-	{ "new.room",			"n",		&cmdNewRoom },			// 12
-	{ "new.room.v",			"v",		&cmdNewRoomF },			// 13
-	{ "load.logics",		"n",		&cmdLoadLogic },		// 14
-	{ "load.logics.v",		"v",		&cmdLoadLogicF },		// 15
-	{ "call",				"n",		&cmdCall },				// 16
-	{ "call.v",				"v",		&cmdCallF },			// 17
-	{ "load.pic",			"v",		&cmdLoadPic },			// 18
-	{ "draw.pic",			"v",		&cmdDrawPic },			// 19
-	{ "show.pic",			"",			&cmdShowPic },			// 1A
-	{ "discard.pic",		"v",		&cmdDiscardPic },		// 1B
-	{ "overlay.pic",		"v",		&cmdOverlayPic },		// 1C
-	{ "show.pri.screen",	"",			&cmdShowPriScreen },	// 1D
-	{ "load.view",			"n",		&cmdLoadView },			// 1E
-	{ "load.view.v",		"v",		&cmdLoadViewF },		// 1F
-	{ "discard.view",		"n",		&cmdDiscardView },		// 20
-	{ "animate.obj",		"n",		&cmdAnimateObj },		// 21
-	{ "unanimate.all",		"",			&cmdUnanimateAll },		// 22
-	{ "draw",				"n",		&cmdDraw },				// 23
-	{ "erase",				"n",		&cmdErase },			// 24
-	{ "position",			"nnn",		&cmdPosition },			// 25
-	{ "position.v",			"nvv",		&cmdPositionF },		// 26
-	{ "get.posn",			"nvv",		&cmdGetPosn },			// 27
-	{ "reposition",			"nvv",		&cmdReposition },		// 28
-	{ "set.view",			"nn",		&cmdSetView },			// 29
-	{ "set.view.v",			"nv",		&cmdSetViewF },			// 2A
-	{ "set.loop",			"nn",		&cmdSetLoop },			// 2B
-	{ "set.loop.v",			"nv",		&cmdSetLoopF },			// 2C
-	{ "fix.loop",			"n",		&cmdFixLoop },			// 2D
-	{ "release.loop",		"n",		&cmdReleaseLoop },		// 2E
-	{ "set.cel",			"nn",		&cmdSetCel },			// 2F
-	{ "set.cel.v",			"nv",		&cmdSetCelF },			// 30
-	{ "last.cel",			"nv",		&cmdLastCel },			// 31
-	{ "current.cel",		"nv",		&cmdCurrentCel },		// 32
-	{ "current.loop",		"nv",		&cmdCurrentLoop },		// 33
-	{ "current.view",		"nv",		&cmdCurrentView },		// 34
-	{ "number.of.loops",	"nv",		&cmdNumberOfLoops },	// 35
-	{ "set.priority",		"nn",		&cmdSetPriority },		// 36
-	{ "set.priority.v",		"nv",		&cmdSetPriorityF },		// 37
-	{ "release.priority",	"n",		&cmdReleasePriority },	// 38
-	{ "get.priority",		"nn",		&cmdGetPriority },		// 39
-	{ "stop.update",		"n",		&cmdStopUpdate },		// 3A
-	{ "start.update",		"n",		&cmdStartUpdate },		// 3B
-	{ "force.update",		"n",		&cmdForceUpdate },		// 3C
-	{ "ignore.horizon",		"n",		&cmdIgnoreHorizon },	// 3D
-	{ "observe.horizon",	"n",		&cmdObserveHorizon },	// 3E
-	{ "set.horizon",		"n",		&cmdSetHorizon },		// 3F
-	{ "object.on.water",	"n",		&cmdObjectOnWater },	// 40
-	{ "object.on.land",		"n",		&cmdObjectOnLand },		// 41
-	{ "object.on.anything",	"n",		&cmdObjectOnAnything },	// 42
-	{ "ignore.objs",		"n",		&cmdIgnoreObjs },		// 43
-	{ "observe.objs",		"n",		&cmdObserveObjs },		// 44
-	{ "distance",			"nnv",		&cmdDistance },			// 45
-	{ "stop.cycling",		"n",		&cmdStopCycling },		// 46
-	{ "start.cycling",		"n",		&cmdStartCycling },		// 47
-	{ "normal.cycle",		"n",		&cmdNormalCycle },		// 48
-	{ "end.of.loop",		"nn",		&cmdEndOfLoop },		// 49
-	{ "reverse.cycle",		"n",		&cmdReverseCycle },		// 5A
-	{ "reverse.loop",		"nn",		&cmdReverseLoop },		// 5B
-	{ "cycle.time",			"nv",		&cmdCycleTime },		// 5C
-	{ "stop.motion",		"n",		&cmdStopMotion },		// 5D
-	{ "start.motion",		"n",		&cmdStartMotion },		// 5E
-	{ "step.size",			"nv",		&cmdStepSize },			// 5F
-	{ "step.time",			"nv",		&cmdStepTime },			// 60
-	{ "move.obj",			"nnnnn",	&cmdMoveObj },			// 61
-	{ "move.obj.v",			"nvvvv",	&cmdMoveObjF },			// 62
-	{ "follow.ego",			"nnn",		&cmdFollowEgo },		// 63
-	{ "wander",				"n",		&cmdWander },			// 64
-	{ "normal.motion",		"n",		&cmdNormalMotion },		// 65
-	{ "set.dir",			"nv",		&cmdSetDir },			// 66
-	{ "get.dir",			"nv",		&cmdGetDir },			// 67
-	{ "ignore.blocks",		"n",		&cmdIgnoreBlocks },		// 68
-	{ "observe.blocks",		"n",		&cmdObserveBlocks },	// 69
-	{ "block",				"nnnn",		&cmdBlock },			// 6A
-	{ "unblock",			"",			&cmdUnblock },			// 6B
-	{ "get",				"n",		&cmdGet },				// 6C
-	{ "get.v",				"v",		&cmdGetF },				// 6D
-	{ "drop",				"n",		&cmdDrop },				// 6E
-	{ "put",				"nn",		&cmdPut },				// 6F
-	{ "put.v",				"vv",		&cmdPutF },				// 70
-	{ "get.room.v",			"vv",		&cmdGetRoomF },			// 71
-	{ "load.sound",			"n",		&cmdLoadSound },		// 72
-	{ "sound",				"nn",		&cmdSound },			// 73
-	{ "stop.sound",			"",			&cmdStopSound },		// 74
-	{ "print",				"s",		&cmdPrint },			// 75
-	{ "print.v",			"v",		&cmdPrintF },			// 76
-	{ "display",			"nns",		&cmdDisplay },			// 77
-	{ "display.v",			"vvv",		&cmdDisplayF },			// 78
-	{ "clear.lines",		"nns",		&cmdClearLines },		// 79
-	{ "text.screen",		"",			&cmdTextScreen },		// 7A
-	{ "graphics",			"",			&cmdGraphics },			// 7B
-	{ "set.cursor.char",	"s",		&cmdSetCursorChar },	// 7C
-	{ "set.text.attribute",	"nn",		&cmdSetTextAttribute },	// 7D
-	{ "shake.screen",		"n",		&cmdShakeScreen },		// 7E
-	{ "configure.screen",	"nnn",		&cmdConfigureScreen },	// 7F
-	{ "status.line.on",		"",			&cmdStatusLineOn },		// 80
-	{ "status.line.off",	"",			&cmdStatusLineOff },	// 81
-	{ "set.string",			"ns",		&cmdSetString },		// 82
-	{ "get.string",			"nsnnn",	&cmdGetString },		// 83
-	{ "word.to.string",		"nn",		&cmdWordToString },		// 84
-	{ "parse",				"n",		&cmdParse },			// 85
-	{ "get.num",			"nv",		&cmdGetNum },			// 86
-	{ "prevent.input",		"",			&cmdPreventInput },		// 87
-	{ "accept.input",		"",			&cmdAcceptInput },		// 88
-	{ "set.key",			"nnn",		&cmdSetKey },			// 89
-	{ "add.to.pic",			"nnnnnnn",	&cmdAddToPic },			// 8A
-	{ "add.to.pic.v",		"vvvvvvv",	&cmdAddToPicF },		// 8B
-	{ "status",				"",			&cmdStatus },			// 8C
-	{ "save.game",			"",			&cmdSaveGame },			// 8D
-	{ "restore.game",		"",			&cmdLoadGame },			// 8E
-	{ "init.disk",			"",			&cmdInitDisk },			// 8F
-	{ "restart.game",		"",			&cmdRestartGame },		// 90
-	{ "show.obj",			"n",		&cmdShowObj },			// 91
-	{ "random",				"nnv",		&cmdRandom },			// 92
-	{ "program.control",	"",			&cmdProgramControl },	// 93
-	{ "player.control",		"",			&cmdPlayerControl },	// 94
-	{ "obj.status.v",		"v",		&cmdObjStatusF },		// 95
-	{ "quit",				"n",		&cmdQuit },				// 96 0 args for AGI version 2.089
-	{ "show.mem",			"",			&cmdShowMem },			// 97
-	{ "pause",				"",			&cmdPause },			// 98
-	{ "echo.line",			"",			&cmdEchoLine },			// 99
-	{ "cancel.line",		"",			&cmdCancelLine },		// 9A
-	{ "init.joy",			"",			&cmdInitJoy },			// 9B
-	{ "toggle.monitor",		"",			&cmdToggleMonitor },	// 9C
-	{ "version",			"",			&cmdVersion },			// 9D
-	{ "script.size",		"n",		&cmdScriptSize },		// 9E
-	{ "set.game.id",		"s",		&cmdSetGameID },		// 9F
-	{ "log",				"s",		&cmdLog },				// A0
-	{ "set.scan.start",		"",			&cmdSetScanStart },		// A1
-	{ "reset.scan.start",	"",			&cmdResetScanStart },	// A2
-	{ "reposition.to",		"nnn",		&cmdRepositionTo },		// A3
-	{ "reposition.to.v",	"nvv",		&cmdRepositionToF },	// A4
-	{ "trace.on",			"",			&cmdTraceOn },			// A5
-	{ "trace.info", 		"nnn",		&cmdTraceInfo },		// A6
-	{ "print.at",			"snnn",		&cmdPrintAt }, // 3 args for AGI versions before 2.440
-	{ "print.at.v",			"vnnn",		&cmdPrintAtV },			// A8
-	{ "discard.view.v",		"v",		&cmdDiscardView},		// A9
-	{ "clear.text.rect",	"nnnnn",	&cmdClearTextRect },	// AA
-	{ "set.upper.left",		"nn",		&cmdSetUpperLeft },		// AB
-	{ "set.menu",			"s",		&cmdSetMenu },			// AC
-	{ "set.menu.item",		"sn",		&cmdSetMenuItem },		// AD
-	{ "submit.menu",		"",			&cmdSubmitMenu },		// AE
-	{ "enable.item",		"n",		&cmdEnableItem },		// AF
-	{ "disable.item",		"n",		&cmdDisableItem },		// B0
-	{ "menu.input",			"",			&cmdMenuInput },		// B1
-	{ "show.obj.v",			"v",		&cmdShowObjV },			// B2
-	{ "open.dialogue",		"",			&cmdOpenDialogue },		// B3
-	{ "close.dialogue",		"",			&cmdCloseDialogue },	// B4
-	{ "mul.n",				"vn",		&cmdMulN },				// B5
-	{ "mul.v",				"vv",		&cmdMulV },				// B6
-	{ "div.n",				"vn",		&cmdDivN },				// B7
-	{ "div.v",				"vv",		&cmdDivV },				// B8
-	{ "close.window",		"",			&cmdCloseWindow },		// B9
-	{ "set.simple",			"n",		&cmdSetSimple },		// BA
-	{ "push.script",		"",			&cmdPushScript },		// BB
-	{ "pop.script",			"",			&cmdPopScript },		// BC
-	{ "hold.key",			"",			&cmdHoldKey },			// BD
-	{ "set.pri.base",		"n",		&cmdSetPriBase },		// BE
-	{ "discard.sound",		"n",		&cmdDiscardSound },		// BF
-	{ "hide.mouse",			"",			&cmdHideMouse }, // 1 arg for AGI version 3.002.086
-	{ "allow.menu",			"n",		&cmdAllowMenu },		// C1
-	{ "show.mouse",			"",			&cmdShowMouse },		// C2
-	{ "fence.mouse",		"nnnn",		&cmdFenceMouse },		// C3
-	{ "mouse.posn",			"vv",		&cmdMousePosn },		// C4
-	{ "release.key",		"",			&cmdReleaseKey }, // 2 args for at least the Amiga GR (v2.05 1989-03-09) using AGI 2.316
-	{ "adj.ego.move.to.xy",	"",			&cmdAdjEgoMoveToXY }	// C6
+	{ "return",             "",         NULL },                 // 00
+	{ "increment",          "v",        &cmdIncrement },        // 01
+	{ "decrement",          "v",        &cmdDecrement },        // 02
+	{ "assignn",            "vn",       &cmdAssignN },          // 03
+	{ "assignv",            "vv",       &cmdAssignV },          // 04
+	{ "addn",               "vn",       &cmdAddN },             // 05
+	{ "addv",               "vv",       &cmdAddV },             // 06
+	{ "subn",               "vn",       &cmdSubN },             // 07
+	{ "subv",               "vv",       &cmdSubV },             // 08
+	{ "lindirectv",         "vv",       &cmdLindirectV },       // 09
+	{ "lindirect",          "vv",       &cmdRindirect },        // 0A
+	{ "lindirectn",         "vn",       &cmdLindirectN },       // 0B
+	{ "set",                "n",        &cmdSet },              // 0C
+	{ "reset",              "n",        &cmdReset },            // 0D
+	{ "toggle",             "n",        &cmdToggle },           // 0E
+	{ "set.v",              "v",        &cmdSetV },             // 0F
+	{ "reset.v",            "v",        &cmdResetV },           // 10
+	{ "toggle.v",           "v",        &cmdToggleV },          // 11
+	{ "new.room",           "n",        &cmdNewRoom },          // 12
+	{ "new.room.v",         "v",        &cmdNewRoomF },         // 13
+	{ "load.logics",        "n",        &cmdLoadLogic },        // 14
+	{ "load.logics.v",      "v",        &cmdLoadLogicF },       // 15
+	{ "call",               "n",        &cmdCall },             // 16
+	{ "call.v",             "v",        &cmdCallF },            // 17
+	{ "load.pic",           "v",        &cmdLoadPic },          // 18
+	{ "draw.pic",           "v",        &cmdDrawPic },          // 19
+	{ "show.pic",           "",         &cmdShowPic },          // 1A
+	{ "discard.pic",        "v",        &cmdDiscardPic },       // 1B
+	{ "overlay.pic",        "v",        &cmdOverlayPic },       // 1C
+	{ "show.pri.screen",    "",         &cmdShowPriScreen },    // 1D
+	{ "load.view",          "n",        &cmdLoadView },         // 1E
+	{ "load.view.v",        "v",        &cmdLoadViewF },        // 1F
+	{ "discard.view",       "n",        &cmdDiscardView },      // 20
+	{ "animate.obj",        "n",        &cmdAnimateObj },       // 21
+	{ "unanimate.all",      "",         &cmdUnanimateAll },     // 22
+	{ "draw",               "n",        &cmdDraw },             // 23
+	{ "erase",              "n",        &cmdErase },            // 24
+	{ "position",           "nnn",      &cmdPosition },         // 25
+	{ "position.v",         "nvv",      &cmdPositionF },        // 26
+	{ "get.posn",           "nvv",      &cmdGetPosn },          // 27
+	{ "reposition",         "nvv",      &cmdReposition },       // 28
+	{ "set.view",           "nn",       &cmdSetView },          // 29
+	{ "set.view.v",         "nv",       &cmdSetViewF },         // 2A
+	{ "set.loop",           "nn",       &cmdSetLoop },          // 2B
+	{ "set.loop.v",         "nv",       &cmdSetLoopF },         // 2C
+	{ "fix.loop",           "n",        &cmdFixLoop },          // 2D
+	{ "release.loop",       "n",        &cmdReleaseLoop },      // 2E
+	{ "set.cel",            "nn",       &cmdSetCel },           // 2F
+	{ "set.cel.v",          "nv",       &cmdSetCelF },          // 30
+	{ "last.cel",           "nv",       &cmdLastCel },          // 31
+	{ "current.cel",        "nv",       &cmdCurrentCel },       // 32
+	{ "current.loop",       "nv",       &cmdCurrentLoop },      // 33
+	{ "current.view",       "nv",       &cmdCurrentView },      // 34
+	{ "number.of.loops",    "nv",       &cmdNumberOfLoops },    // 35
+	{ "set.priority",       "nn",       &cmdSetPriority },      // 36
+	{ "set.priority.v",     "nv",       &cmdSetPriorityF },     // 37
+	{ "release.priority",   "n",        &cmdReleasePriority },  // 38
+	{ "get.priority",       "nn",       &cmdGetPriority },      // 39
+	{ "stop.update",        "n",        &cmdStopUpdate },       // 3A
+	{ "start.update",       "n",        &cmdStartUpdate },      // 3B
+	{ "force.update",       "n",        &cmdForceUpdate },      // 3C
+	{ "ignore.horizon",     "n",        &cmdIgnoreHorizon },    // 3D
+	{ "observe.horizon",    "n",        &cmdObserveHorizon },   // 3E
+	{ "set.horizon",        "n",        &cmdSetHorizon },       // 3F
+	{ "object.on.water",    "n",        &cmdObjectOnWater },    // 40
+	{ "object.on.land",     "n",        &cmdObjectOnLand },     // 41
+	{ "object.on.anything", "n",        &cmdObjectOnAnything }, // 42
+	{ "ignore.objs",        "n",        &cmdIgnoreObjs },       // 43
+	{ "observe.objs",       "n",        &cmdObserveObjs },      // 44
+	{ "distance",           "nnv",      &cmdDistance },         // 45
+	{ "stop.cycling",       "n",        &cmdStopCycling },      // 46
+	{ "start.cycling",      "n",        &cmdStartCycling },     // 47
+	{ "normal.cycle",       "n",        &cmdNormalCycle },      // 48
+	{ "end.of.loop",        "nn",       &cmdEndOfLoop },        // 49
+	{ "reverse.cycle",      "n",        &cmdReverseCycle },     // 5A
+	{ "reverse.loop",       "nn",       &cmdReverseLoop },      // 5B
+	{ "cycle.time",         "nv",       &cmdCycleTime },        // 5C
+	{ "stop.motion",        "n",        &cmdStopMotion },       // 5D
+	{ "start.motion",       "n",        &cmdStartMotion },      // 5E
+	{ "step.size",          "nv",       &cmdStepSize },         // 5F
+	{ "step.time",          "nv",       &cmdStepTime },         // 60
+	{ "move.obj",           "nnnnn",    &cmdMoveObj },          // 61
+	{ "move.obj.v",         "nvvvv",    &cmdMoveObjF },         // 62
+	{ "follow.ego",         "nnn",      &cmdFollowEgo },        // 63
+	{ "wander",             "n",        &cmdWander },           // 64
+	{ "normal.motion",      "n",        &cmdNormalMotion },     // 65
+	{ "set.dir",            "nv",       &cmdSetDir },           // 66
+	{ "get.dir",            "nv",       &cmdGetDir },           // 67
+	{ "ignore.blocks",      "n",        &cmdIgnoreBlocks },     // 68
+	{ "observe.blocks",     "n",        &cmdObserveBlocks },    // 69
+	{ "block",              "nnnn",     &cmdBlock },            // 6A
+	{ "unblock",            "",         &cmdUnblock },          // 6B
+	{ "get",                "n",        &cmdGet },              // 6C
+	{ "get.v",              "v",        &cmdGetF },             // 6D
+	{ "drop",               "n",        &cmdDrop },             // 6E
+	{ "put",                "nn",       &cmdPut },              // 6F
+	{ "put.v",              "vv",       &cmdPutF },             // 70
+	{ "get.room.v",         "vv",       &cmdGetRoomF },         // 71
+	{ "load.sound",         "n",        &cmdLoadSound },        // 72
+	{ "sound",              "nn",       &cmdSound },            // 73
+	{ "stop.sound",         "",         &cmdStopSound },        // 74
+	{ "print",              "s",        &cmdPrint },            // 75
+	{ "print.v",            "v",        &cmdPrintF },           // 76
+	{ "display",            "nns",      &cmdDisplay },          // 77
+	{ "display.v",          "vvv",      &cmdDisplayF },         // 78
+	{ "clear.lines",        "nns",      &cmdClearLines },       // 79
+	{ "text.screen",        "",         &cmdTextScreen },       // 7A
+	{ "graphics",           "",         &cmdGraphics },         // 7B
+	{ "set.cursor.char",    "s",        &cmdSetCursorChar },    // 7C
+	{ "set.text.attribute", "nn",       &cmdSetTextAttribute }, // 7D
+	{ "shake.screen",       "n",        &cmdShakeScreen },      // 7E
+	{ "configure.screen",   "nnn",      &cmdConfigureScreen },  // 7F
+	{ "status.line.on",     "",         &cmdStatusLineOn },     // 80
+	{ "status.line.off",    "",         &cmdStatusLineOff },    // 81
+	{ "set.string",         "ns",       &cmdSetString },        // 82
+	{ "get.string",         "nsnnn",    &cmdGetString },        // 83
+	{ "word.to.string",     "nn",       &cmdWordToString },     // 84
+	{ "parse",              "n",        &cmdParse },            // 85
+	{ "get.num",            "nv",       &cmdGetNum },           // 86
+	{ "prevent.input",      "",         &cmdPreventInput },     // 87
+	{ "accept.input",       "",         &cmdAcceptInput },      // 88
+	{ "set.key",            "nnn",      &cmdSetKey },           // 89
+	{ "add.to.pic",         "nnnnnnn",  &cmdAddToPic },         // 8A
+	{ "add.to.pic.v",       "vvvvvvv",  &cmdAddToPicF },        // 8B
+	{ "status",             "",         &cmdStatus },           // 8C
+	{ "save.game",          "",         &cmdSaveGame },         // 8D
+	{ "restore.game",       "",         &cmdLoadGame },         // 8E
+	{ "init.disk",          "",         &cmdInitDisk },         // 8F
+	{ "restart.game",       "",         &cmdRestartGame },      // 90
+	{ "show.obj",           "n",        &cmdShowObj },          // 91
+	{ "random",             "nnv",      &cmdRandom },           // 92
+	{ "program.control",    "",         &cmdProgramControl },   // 93
+	{ "player.control",     "",         &cmdPlayerControl },    // 94
+	{ "obj.status.v",       "v",        &cmdObjStatusF },       // 95
+	{ "quit",               "n",        &cmdQuit },             // 96 0 args for AGI version 2.089
+	{ "show.mem",           "",         &cmdShowMem },          // 97
+	{ "pause",              "",         &cmdPause },            // 98
+	{ "echo.line",          "",         &cmdEchoLine },         // 99
+	{ "cancel.line",        "",         &cmdCancelLine },       // 9A
+	{ "init.joy",           "",         &cmdInitJoy },          // 9B
+	{ "toggle.monitor",     "",         &cmdToggleMonitor },    // 9C
+	{ "version",            "",         &cmdVersion },          // 9D
+	{ "script.size",        "n",        &cmdScriptSize },       // 9E
+	{ "set.game.id",        "s",        &cmdSetGameID },        // 9F
+	{ "log",                "s",        &cmdLog },              // A0
+	{ "set.scan.start",     "",         &cmdSetScanStart },     // A1
+	{ "reset.scan.start",   "",         &cmdResetScanStart },   // A2
+	{ "reposition.to",      "nnn",      &cmdRepositionTo },     // A3
+	{ "reposition.to.v",    "nvv",      &cmdRepositionToF },    // A4
+	{ "trace.on",           "",         &cmdTraceOn },          // A5
+	{ "trace.info",         "nnn",      &cmdTraceInfo },        // A6
+	{ "print.at",           "snnn",     &cmdPrintAt }, // 3 args for AGI versions before 2.440
+	{ "print.at.v",         "vnnn",     &cmdPrintAtV },         // A8
+	{ "discard.view.v",     "v",        &cmdDiscardView},       // A9
+	{ "clear.text.rect",    "nnnnn",    &cmdClearTextRect },    // AA
+	{ "set.upper.left",     "nn",       &cmdSetUpperLeft },     // AB
+	{ "set.menu",           "s",        &cmdSetMenu },          // AC
+	{ "set.menu.item",      "sn",       &cmdSetMenuItem },      // AD
+	{ "submit.menu",        "",         &cmdSubmitMenu },       // AE
+	{ "enable.item",        "n",        &cmdEnableItem },       // AF
+	{ "disable.item",       "n",        &cmdDisableItem },      // B0
+	{ "menu.input",         "",         &cmdMenuInput },        // B1
+	{ "show.obj.v",         "v",        &cmdShowObjV },         // B2
+	{ "open.dialogue",      "",         &cmdOpenDialogue },     // B3
+	{ "close.dialogue",     "",         &cmdCloseDialogue },    // B4
+	{ "mul.n",              "vn",       &cmdMulN },             // B5
+	{ "mul.v",              "vv",       &cmdMulV },             // B6
+	{ "div.n",              "vn",       &cmdDivN },             // B7
+	{ "div.v",              "vv",       &cmdDivV },             // B8
+	{ "close.window",       "",         &cmdCloseWindow },      // B9
+	{ "set.simple",         "n",        &cmdSetSimple },        // BA
+	{ "push.script",        "",         &cmdPushScript },       // BB
+	{ "pop.script",         "",         &cmdPopScript },        // BC
+	{ "hold.key",           "",         &cmdHoldKey },          // BD
+	{ "set.pri.base",       "n",        &cmdSetPriBase },       // BE
+	{ "discard.sound",      "n",        &cmdDiscardSound },     // BF
+	{ "hide.mouse",         "",         &cmdHideMouse }, // 1 arg for AGI version 3.002.086
+	{ "allow.menu",         "n",        &cmdAllowMenu },        // C1
+	{ "show.mouse",         "",         &cmdShowMouse },        // C2
+	{ "fence.mouse",        "nnnn",     &cmdFenceMouse },       // C3
+	{ "mouse.posn",         "vv",       &cmdMousePosn },        // C4
+	{ "release.key",        "",         &cmdReleaseKey }, // 2 args for at least the Amiga GR (v2.05 1989-03-09) using AGI 2.316
+	{ "adj.ego.move.to.xy", "",         &cmdAdjEgoMoveToXY }    // C6
 };
 
 void AgiEngine::setupOpcodes() {
@@ -375,9 +375,9 @@ void AgiEngine::setupOpcodes() {
 		// The Apple IIGS versions of MH1 and Goldrush both have a parameter for
 		// show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
 		if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
-			getPlatform() == Common::kPlatformApple2GS) {
-			logicNamesCmd[176].args = "n";	// hide.mouse
-			logicNamesCmd[178].args = "n";	// show.mouse
+		        getPlatform() == Common::kPlatformApple2GS) {
+			logicNamesCmd[176].args = "n";  // hide.mouse
+			logicNamesCmd[178].args = "n";  // show.mouse
 		}
 	} else {
 		for (int i = 0; i < ARRAYSIZE(insV1Test); ++i)
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index f55a47f..aac2756 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -45,7 +45,7 @@ void cmdAssignV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdAddN(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdAddV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSubN(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x08
+void cmdSubV(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x08
 void cmdLindirectV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdRindirect(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLindirectN(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -53,7 +53,7 @@ void cmdSet(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdReset(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdToggle(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetV(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x10
+void cmdResetV(AgiGame *state, AgiEngine *vm, uint8 *p);    // 0x10
 void cmdToggleV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -61,7 +61,7 @@ void cmdLoadLogic(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLoadLogicF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdCall(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdCallF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x18
+void cmdLoadPic(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x18
 void cmdLoadPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDrawPic(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDrawPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -71,7 +71,7 @@ void cmdOverlayPic(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdShowPriScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLoadView(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLoadViewF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x20
+void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x20
 void cmdAnimateObj(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdUnanimateAll(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDraw(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -81,8 +81,8 @@ void cmdPositionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPositionF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPositionFV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGetPosn(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x28
-void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x28
+void cmdReposition(AgiGame *state, AgiEngine *vm, uint8 *p);    // 0x28
+void cmdRepositionV1(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x28
 void cmdSetView(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetViewF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -90,7 +90,7 @@ void cmdSetLoopF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdFixLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdReleaseLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetCel(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x30
+void cmdSetCelF(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x30
 void cmdLastCel(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdCurrentCel(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdCurrentLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -98,7 +98,7 @@ void cmdCurrentView(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdNumberOfLoops(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetPriority(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetPriorityF(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x38
+void cmdReleasePriority(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x38
 void cmdGetPriority(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStopUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStartUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -106,7 +106,7 @@ void cmdForceUpdate(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdIgnoreHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdObserveHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetHorizon(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x40
+void cmdObjectOnWater(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x40
 void cmdObjectOnLand(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdObjectOnAnything(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdIgnoreObjs(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -114,7 +114,7 @@ void cmdObserveObjs(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDistance(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStopCycling(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStartCycling(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x48
+void cmdNormalCycle(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x48
 void cmdEndOfLoop(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdEndOfLoopV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdReverseCycle(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -126,7 +126,7 @@ void cmdStopMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStartMotion(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStartMotionV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdStepSize(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x50
+void cmdStepTime(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x50
 void cmdMoveObj(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdMoveObjF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdFollowEgo(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -134,7 +134,7 @@ void cmdWander(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdNormalMotion(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetDir(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGetDir(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x58
+void cmdIgnoreBlocks(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x58
 void cmdObserveBlocks(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdBlock(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdUnblock(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -143,7 +143,7 @@ void cmdGetV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGetF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDrop(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPut(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x60
+void cmdPutF(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x60
 void cmdGetRoomF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLoadSound(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSound(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -151,7 +151,7 @@ void cmdStopSound(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPrint(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPrintF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDisplay(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x68
+void cmdDisplayF(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x68
 void cmdClearLines(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdTextScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGraphics(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -159,7 +159,7 @@ void cmdSetCursorChar(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetTextAttribute(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdShakeScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdConfigureScreen(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x70
+void cmdStatusLineOn(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x70
 void cmdStatusLineOff(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetString(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGetString(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -167,7 +167,7 @@ void cmdWordToString(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdParse(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdGetNum(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPreventInput(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x78
+void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x78
 void cmdSetKey(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdAddToPic(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdAddToPicV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -176,7 +176,7 @@ void cmdStatus(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSaveGame(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdLoadGame(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdInitDisk(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x80
+void cmdRestartGame(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x80
 void cmdShowObj(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdRandom(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdRandomV1(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -186,7 +186,7 @@ void cmdObjStatusF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdQuit(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdQuitV1(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdShowMem(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x88
+void cmdPause(AgiGame *state, AgiEngine *vm, uint8 *p); // 0x88
 void cmdEchoLine(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdCancelLine(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdInitJoy(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -194,7 +194,7 @@ void cmdToggleMonitor(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdVersion(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdScriptSize(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetGameID(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x90
+void cmdLog(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0x90
 void cmdSetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdResetScanStart(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdRepositionTo(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -202,15 +202,15 @@ void cmdRepositionToF(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdTraceOn(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdTraceInfo(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPrintAt(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0x98
-//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p);	// Opcode repeated from 0x20 ?
+void cmdPrintAtV(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0x98
+//void cmdDiscardView(AgiGame *state, AgiEngine *vm, uint8 *p); // Opcode repeated from 0x20 ?
 void cmdClearTextRect(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetUpperLeft(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetMenuItem(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSubmitMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdEnableItem(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0xa0
+void cmdDisableItem(AgiGame *state, AgiEngine *vm, uint8 *p);   // 0xa0
 void cmdMenuInput(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdShowObjV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdOpenDialogue(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -218,7 +218,7 @@ void cmdCloseDialogue(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdMulN(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdMulV(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDivN(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0xa8
+void cmdDivV(AgiGame *state, AgiEngine *vm, uint8 *p);  // 0xa8
 void cmdCloseWindow(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetSimple(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdPushScript(AgiGame *state, AgiEngine *vm, uint8 *p);
@@ -226,7 +226,7 @@ void cmdPopScript(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdHoldKey(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdSetPriBase(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdDiscardSound(AgiGame *state, AgiEngine *vm, uint8 *p);
-void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p);	// 0xb0
+void cmdHideMouse(AgiGame *state, AgiEngine *vm, uint8 *p); // 0xb0
 void cmdAllowMenu(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdShowMouse(AgiGame *state, AgiEngine *vm, uint8 *p);
 void cmdFenceMouse(AgiGame *state, AgiEngine *vm, uint8 *p);
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp
index 40fb8ea..36eb587 100644
--- a/engines/agi/picture.cpp
+++ b/engines/agi/picture.cpp
@@ -91,7 +91,7 @@ void PictureMgr::draw_xCorner(bool skipOtherCoords) {
 	int x1, x2, y1, y2;
 
 	if ((x1 = getNextByte()) >= _minCommand ||
-		(y1 = getNextByte()) >= _minCommand) {
+	        (y1 = getNextByte()) >= _minCommand) {
 		_dataOffset--;
 		return;
 	}
@@ -135,7 +135,7 @@ void PictureMgr::yCorner(bool skipOtherCoords) {
 	int x1, x2, y1, y2;
 
 	if ((x1 = getNextByte()) >= _minCommand ||
-		(y1 = getNextByte()) >= _minCommand) {
+	        (y1 = getNextByte()) >= _minCommand) {
 		_dataOffset--;
 		return;
 	}
@@ -177,20 +177,25 @@ void PictureMgr::yCorner(bool skipOtherCoords) {
 ** on the pattern code.
 **************************************************************************/
 void PictureMgr::plotPattern(int x, int y) {
-	static const uint16 binary_list[] = {0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100,
-		0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1};
+	static const uint16 binary_list[] = {
+		0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100,
+		0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1
+	};
 
-	static const uint8 circle_list[] = {0, 1, 4, 9, 16, 25, 37, 50};
+	static const uint8 circle_list[] = {
+		0, 1, 4, 9, 16, 25, 37, 50
+	};
 
-	static uint16 circle_data[] =
-		{0x8000,
+	static uint16 circle_data[] = {
+		0x8000,
 		0xE000, 0xE000, 0xE000,
 		0x7000, 0xF800, 0x0F800, 0x0F800, 0x7000,
 		0x3800, 0x7C00, 0x0FE00, 0x0FE00, 0x0FE00, 0x7C00, 0x3800,
 		0x1C00, 0x7F00, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x7F00, 0x1C00,
 		0x0E00, 0x3F80, 0x7FC0, 0x7FC0, 0x0FFE0, 0x0FFE0, 0x0FFE0, 0x7FC0, 0x7FC0, 0x3F80, 0x1F00, 0x0E00,
 		0x0F80, 0x3FE0, 0x7FF0, 0x7FF0, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x7FF0, 0x7FF0, 0x3FE0, 0x0F80,
-		0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0};
+		0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0
+	};
 
 	uint16 circle_word;
 	const uint16 *circle_ptr;
@@ -203,10 +208,10 @@ void PictureMgr::plotPattern(int x, int y) {
 	uint8 temp8;
 	uint16 temp16;
 
-	int	pen_x = x;
-	int	pen_y = y;
-	uint16	texture_num = 0;
-	uint16	pen_size = (_patCode & 0x07);
+	int pen_x = x;
+	int pen_y = y;
+	uint16 texture_num = 0;
+	uint16 pen_size = (_patCode & 0x07);
 
 	circle_ptr = &circle_data[circle_list[pen_size]];
 
@@ -227,7 +232,7 @@ void PictureMgr::plotPattern(int x, int y) {
 		pen_x = temp16;
 
 	pen_x /= 2;
-	pen_final_x = pen_x;	// original starting point?? -> used in plotrelated
+	pen_final_x = pen_x;    // original starting point?? -> used in plotrelated
 
 	// Setup the Y Position
 	// = pen_y - pen.size
@@ -238,16 +243,16 @@ void PictureMgr::plotPattern(int x, int y) {
 	if (pen_y >= temp16)
 		pen_y = temp16;
 
-	pen_final_y = pen_y;	// used in plotrelated
+	pen_final_y = pen_y;    // used in plotrelated
 
-	t = (uint8)(texture_num | 0x01);		// even
+	t = (uint8)(texture_num | 0x01);        // even
 
 	// new purpose for temp16
 
-	temp16 = (pen_size << 1) + 1;	// pen size
-	pen_final_y += temp16;					// the last row of this shape
+	temp16 = (pen_size << 1) + 1;   // pen size
+	pen_final_y += temp16;                  // the last row of this shape
 	temp16 = temp16 << 1;
-	pen_width = temp16;					// width of shape?
+	pen_width = temp16;                 // width of shape?
 
 	bool circleCond;
 	int counterStep;
@@ -270,7 +275,7 @@ void PictureMgr::plotPattern(int x, int y) {
 		circle_word = *circle_ptr++;
 
 		for (counter = 0; counter <= pen_width; counter += counterStep) {
-			if (circleCond || ((binary_list[counter>>1] & circle_word) != 0)) {
+			if (circleCond || ((binary_list[counter >> 1] & circle_word) != 0)) {
 				if ((_patCode & 0x20) != 0) {
 					temp8 = t % 2;
 					t = t >> 1;
@@ -366,26 +371,26 @@ void PictureMgr::drawPictureC64() {
 		}
 
 		switch (curByte) {
-		case 0xe0:	// x-corner
+		case 0xe0:  // x-corner
 			draw_xCorner();
 			break;
-		case 0xe1:	// y-corner
+		case 0xe1:  // y-corner
 			yCorner();
 			break;
-		case 0xe2:	// dynamic draw lines
+		case 0xe2:  // dynamic draw lines
 			draw_LineShort();
 			break;
-		case 0xe3:	// absolute draw lines
+		case 0xe3:  // absolute draw lines
 			draw_LineAbsolute();
 			break;
-		case 0xe4:	// fill
+		case 0xe4:  // fill
 			draw_SetColor();
 			draw_Fill();
 			break;
-		case 0xe5:	// enable screen drawing
+		case 0xe5:  // enable screen drawing
 			_scrOn = true;
 			break;
-		case 0xe6:	// plot brush
+		case 0xe6:  // plot brush
 			_patCode = getNextByte();
 			plotBrush();
 			break;
@@ -576,11 +581,11 @@ void PictureMgr::drawPictureV2() {
 				_xOffset = storedXOffset;
 				_yOffset = storedYOffset;
 				_currentStep++;
-				if (_currentStep > 14)	// crystal animation is 15 frames
+				if (_currentStep > 14)  // crystal animation is 15 frames
 					_currentStep = 0;
 				// reset the picture step flag - it will be set when the next frame of the crystal animation is drawn
 				_flags &= ~kPicFStep;
-				return;		// return back to the game loop
+				return;     // return back to the game loop
 			}
 			mickeyIteration++;
 		}
@@ -761,7 +766,7 @@ void PictureMgr::draw_LineShort() {
 	int x1, y1, disp, dx, dy;
 
 	if ((x1 = getNextByte()) >= _minCommand ||
-		(y1 = getNextByte()) >= _minCommand) {
+	        (y1 = getNextByte()) >= _minCommand) {
 		_dataOffset--;
 		return;
 	}
@@ -796,7 +801,7 @@ void PictureMgr::draw_LineAbsolute() {
 	int16 x1, y1, x2, y2;
 
 	if ((x1 = getNextByte()) >= _minCommand ||
-		(y1 = getNextByte()) >= _minCommand) {
+	        (y1 = getNextByte()) >= _minCommand) {
 		_dataOffset--;
 		return;
 	}
@@ -833,7 +838,7 @@ void PictureMgr::draw_Fill(int16 x, int16 y) {
 
 	// Push initial pixel on the stack
 	Common::Stack<Common::Point> stack;
-	stack.push(Common::Point(x,y));
+	stack.push(Common::Point(x, y));
 
 	// Exit if stack is empty
 	while (!stack.empty()) {
@@ -853,7 +858,7 @@ void PictureMgr::draw_Fill(int16 x, int16 y) {
 			putVirtPixel(c, p.y);
 			if (draw_FillCheck(c, p.y - 1)) {
 				if (newspanUp) {
-					stack.push(Common::Point(c,p.y-1));
+					stack.push(Common::Point(c, p.y - 1));
 					newspanUp = false;
 				}
 			} else {
@@ -862,7 +867,7 @@ void PictureMgr::draw_Fill(int16 x, int16 y) {
 
 			if (draw_FillCheck(c, p.y + 1)) {
 				if (newspanDown) {
-					stack.push(Common::Point(c,p.y+1));
+					stack.push(Common::Point(c, p.y + 1));
 					newspanDown = false;
 				}
 			} else {
@@ -950,7 +955,7 @@ int PictureMgr::decodePicture(int16 resourceNr, bool clearScreen, bool agi256, i
  * @param length the size of the picture data buffer
  * @param clear  clear AGI screen before drawing
  */
-int PictureMgr::decodePicture(byte* data, uint32 length, int clr, int pic_width, int pic_height) {
+int PictureMgr::decodePicture(byte *data, uint32 length, int clr, int pic_width, int pic_height) {
 	_patCode = 0;
 	_patNum = 0;
 	_priOn = _scrOn = false;
diff --git a/engines/agi/picture.h b/engines/agi/picture.h
index a3d167e..dfc505d 100644
--- a/engines/agi/picture.h
+++ b/engines/agi/picture.h
@@ -25,15 +25,15 @@
 
 namespace Agi {
 
-#define _DEFAULT_WIDTH		160
-#define _DEFAULT_HEIGHT		168
+#define _DEFAULT_WIDTH      160
+#define _DEFAULT_HEIGHT     168
 
 /**
  * AGI picture resource.
  */
 struct AgiPicture {
-	uint32 flen;			/**< size of raw data */
-	uint8 *rdata;			/**< raw vector image data */
+	uint32 flen;            /**< size of raw data */
+	uint8 *rdata;           /**< raw vector image data */
 };
 
 // AGI picture version
@@ -77,7 +77,7 @@ public:
 	void putVirtPixel(int x, int y);
 
 	int decodePicture(int16 resourceNr, bool clearScreen, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT);
-	int decodePicture(byte* data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
+	int decodePicture(byte *data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
 	int unloadPicture(int);
 	void drawPicture();
 private:
@@ -106,7 +106,7 @@ public:
 	void showPicWithTransition();
 	uint8 *convertV3Pic(uint8 *src, uint32 len);
 
-	void plotPattern(int x, int y);		// public because it's used directly by preagi
+	void plotPattern(int x, int y);     // public because it's used directly by preagi
 
 	void setPattern(uint8 code, uint8 num);
 
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index 088d23a..104b442 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -77,7 +77,7 @@ void PreAgiEngine::initialize() {
 
 	_speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate());
 	_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
-							_speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
+	                   _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
 
 	debugC(2, kDebugLevelMain, "Detect game");
 
@@ -112,7 +112,7 @@ void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
 }
 
 void PreAgiEngine::clearGfxScreen(int attr) {
-	_gfx->drawDisplayRect(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
+	_gfx->drawDisplayRect(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10);
 }
 
 // String functions
@@ -149,7 +149,7 @@ void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
 }
 
 void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
-	int col = (25 / 2) - (strlen(buffer) / 2);	// 25 = 320 / 8 (maximum column)
+	int col = (25 / 2) - (strlen(buffer) / 2);  // 25 = 320 / 8 (maximum column)
 	drawStr(row, col, attr, buffer);
 }
 
@@ -165,10 +165,10 @@ void PreAgiEngine::clearTextArea() {
 }
 
 void PreAgiEngine::clearRow(int row) {
-	drawStr(row, 0, IDA_DEFAULT, "                                        ");	// 40 spaces
+	drawStr(row, 0, IDA_DEFAULT, "                                        ");   // 40 spaces
 }
 
-void PreAgiEngine::printStr(const char* szMsg) {
+void PreAgiEngine::printStr(const char *szMsg) {
 	clearTextArea();
 	drawStr(21, 0, IDA_DEFAULT, szMsg);
 	g_system->updateScreen();
diff --git a/engines/agi/preagi.h b/engines/agi/preagi.h
index c2962b0..289b5ec 100644
--- a/engines/agi/preagi.h
+++ b/engines/agi/preagi.h
@@ -30,15 +30,15 @@
 namespace Agi {
 
 // default attributes
-#define IDA_DEFAULT		0x0F
-#define IDA_DEFAULT_REV	0xF0
+#define IDA_DEFAULT     0x0F
+#define IDA_DEFAULT_REV 0xF0
 
-#define IDI_SND_OSCILLATOR_FREQUENCY	1193180
-#define IDI_SND_TIMER_RESOLUTION		0.0182
+#define IDI_SND_OSCILLATOR_FREQUENCY    1193180
+#define IDI_SND_TIMER_RESOLUTION        0.0182
 
 #define kColorDefault 0x1337
 
-#define IDI_MAX_ROW_PIC	20
+#define IDI_MAX_ROW_PIC 20
 
 enum SelectionTypes {
 	kSelYesNo,
@@ -69,9 +69,9 @@ protected:
 
 	void clearImageStack() {}
 	void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) {}
+	                          int16 p4, int16 p5, int16 p6, int16 p7) {}
 	void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) {}
+	                          int16 p4, int16 p5, int16 p6, int16 p7) {}
 	void releaseImageStack() {}
 	int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; }
 	int loadGame(const Common::String &fileName, bool checkId = true) { return -1; }
@@ -99,7 +99,7 @@ protected:
 	void printStrXOR(char *szMsg);
 
 	// Saved Games
-	Common::SaveFileManager* getSaveFileMan() { return _saveFileMan; }
+	Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
 
 	void playNote(int16 frequency, int32 length);
 	void waitForTimer(int msec_delay);
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index cc5c1f8..8b1ae81 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -90,7 +90,7 @@ void MickeyEngine::readOfsData(int offset, int iItem, uint8 *buffer, long buflen
 	memcpy(ofs, buffer, sizeof(ofs));
 
 	for (int i = 0; i < 256; i++)
-		ofs[i] = buffer[i*2] + 256 * buffer[i*2+1];
+		ofs[i] = buffer[i * 2] + 256 * buffer[i * 2 + 1];
 
 	readExe(ofs[iItem] + IDI_MSA_OFS_EXE, buffer, buflen);
 }
@@ -102,8 +102,10 @@ bool MickeyEngine::chooseY_N(int ofsPrompt, bool fErrorMsg) {
 
 	while (!shouldQuit()) {
 		switch (getSelection(kSelYesNo)) {
-		case 0: return false;
-		case 1: return true;
+		case 0:
+			return false;
+		case 1:
+			return true;
 		default:
 			if (fErrorMsg) {
 				printExeStr(IDO_MSA_PRESS_YES_OR_NO);
@@ -276,7 +278,7 @@ void MickeyEngine::drawMenu(MSA_MENU menu, int sel0, int sel1) {
 				attr = IDA_DEFAULT;
 
 			drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0,
-							 attr, (char *)menu.row[iRow].entry[iWord].szText);
+			        attr, (char *)menu.row[iRow].entry[iWord].szText);
 		}
 	}
 
@@ -303,10 +305,10 @@ void MickeyEngine::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int i
 
 	for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
 		if ((x >= menu.row[iRow].entry[iWord].x0) &&
-			(x < (int)(menu.row[iRow].entry[iWord].x0 +
-			strlen((char *)menu.row[iRow].entry[iWord].szText)))) {
-				*sel = iWord;
-				break;
+		        (x < (int)(menu.row[iRow].entry[iWord].x0 +
+		                   strlen((char *)menu.row[iRow].entry[iWord].szText)))) {
+			*sel = iWord;
+			break;
 		}
 	}
 }
@@ -330,24 +332,24 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 	_clickToMove = false;
 
 	for (int i = 0; i <= menu.row[0].count; i++)
-		if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79)	// GO
+		if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79)   // GO
 			goIndex = i;
 
 	if (goIndex >= 0) {
 		for (int j = 0; j <= menu.row[1].count; j++) {
 			if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 &&
-				menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 &&
-				menu.row[1].entry[j].szText[4] == 72)
+			        menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 &&
+			        menu.row[1].entry[j].szText[4] == 72)
 				northIndex = j;
 			if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 &&
-				menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 &&
-				menu.row[1].entry[j].szText[4] == 72)
+			        menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 &&
+			        menu.row[1].entry[j].szText[4] == 72)
 				southIndex = j;
 			if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 &&
-				menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
+			        menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
 				eastIndex = j;
 			if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 &&
-				menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
+			        menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
 				westIndex = j;
 		}
 	}
@@ -372,17 +374,17 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 
 					// Change cursor
 					if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
-							(event.mouse.y >= 0 && event.mouse.y <= 10)) {
+					        (event.mouse.y >= 0 && event.mouse.y <= 10)) {
 						//_gfx->setCursorPalette(true);
 						// TODO:?????
 					} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
-								(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
+					           (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
 						//_gfx->setCursorPalette(true);
 					} else if (westIndex >= 0 && (event.mouse.y >= 0  && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
-								(event.mouse.x >= 20 && event.mouse.x <= 30)) {
+					           (event.mouse.x >= 20 && event.mouse.x <= 30)) {
 						//_gfx->setCursorPalette(true);
 					} else if (eastIndex >= 0 && (event.mouse.y >= 0  && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
-								(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
+					           (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
 						//_gfx->setCursorPalette(true);
 					} else {
 						//_gfx->setCursorPalette(false);
@@ -392,7 +394,7 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 			case Common::EVENT_LBUTTONUP:
 				// Click to move
 				if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
-						(event.mouse.y >= 0 && event.mouse.y <= 10)) {
+				        (event.mouse.y >= 0 && event.mouse.y <= 10)) {
 					*sel0 = goIndex;
 					*sel1 = northIndex;
 
@@ -402,7 +404,7 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 					// TODO???
 					_clickToMove = true;
 				} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
-							(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
+				           (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
 					*sel0 = goIndex;
 					*sel1 = southIndex;
 
@@ -412,7 +414,7 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 					// TODO???
 					_clickToMove = true;
 				} else if (westIndex >= 0 && (event.mouse.y >= 0  && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
-							(event.mouse.x >= 20 && event.mouse.x <= 30)) {
+				           (event.mouse.x >= 20 && event.mouse.x <= 30)) {
 					*sel0 = goIndex;
 					*sel1 = westIndex;
 
@@ -422,7 +424,7 @@ bool MickeyEngine::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow)
 					// TODO???
 					_clickToMove = true;
 				} else if (eastIndex >= 0 && (event.mouse.y >= 0  && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
-							(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
+				           (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
 					*sel0 = goIndex;
 					*sel1 = eastIndex;
 
@@ -600,7 +602,7 @@ void MickeyEngine::centerMenu(MSA_MENU *menu) {
 			w += strlen((char *)menu->row[iRow].entry[iWord].szText);
 		}
 		w += menu->row[iRow].count - 1;
-		x = (40 - w) / 2;	// FIX
+		x = (40 - w) / 2;   // FIX
 
 		for (iWord = 0; iWord < menu->row[iRow].count; iWord++) {
 			menu->row[iRow].entry[iWord].x0 = x;
@@ -631,9 +633,9 @@ void MickeyEngine::patchMenu(MSA_MENU *menu) {
 
 	// read patches
 	readOfsData(
-		IDOFS_MSA_MENU_PATCHES,
-		_gameStateMickey.nRmMenu[_gameStateMickey.iRoom] + _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] - 1,
-		buffer, sizeof(buffer)
+	    IDOFS_MSA_MENU_PATCHES,
+	    _gameStateMickey.nRmMenu[_gameStateMickey.iRoom] + _gameStateMickey.iRmMenu[_gameStateMickey.iRoom] - 1,
+	    buffer, sizeof(buffer)
 	);
 
 	// get number of patches
@@ -665,9 +667,9 @@ void MickeyEngine::printDatMessage(int iStr) {
 void MickeyEngine::playNote(MSA_SND_NOTE note) {
 	if (!note.counter) {
 		// Pause
-		_system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION));
+		_system->delayMillis((uint)(note.length / IDI_SND_TIMER_RESOLUTION));
 	} else {
-		PreAgiEngine::playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION));
+		PreAgiEngine::playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32)(note.length / IDI_SND_TIMER_RESOLUTION));
 	}
 }
 
@@ -733,7 +735,7 @@ void MickeyEngine::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
 	if (!file.open(szFile))
 		return;
 
-	uint8* buffer = new uint8[4096];
+	uint8 *buffer = new uint8[4096];
 	uint32 size = file.size();
 	file.read(buffer, size);
 	file.close();
@@ -755,7 +757,7 @@ void MickeyEngine::drawPic(int iPic) {
 	if (!file.open(szFile))
 		return;
 
-	uint8* buffer = new uint8[4096];
+	uint8 *buffer = new uint8[4096];
 	uint32 size = file.size();
 	file.read(buffer, size);
 	file.close();
@@ -789,36 +791,35 @@ void MickeyEngine::drawRoomAnimation() {
 	case IDI_MSA_PIC_SHIP_PLUTO:
 	case IDI_MSA_PIC_SHIP_JUPITER:
 	case IDI_MSA_PIC_SHIP_MARS:
-	case IDI_MSA_PIC_SHIP_URANUS:
-		{
-			// draw blinking ship lights
+	case IDI_MSA_PIC_SHIP_URANUS: {
+		// draw blinking ship lights
 
-			uint8 iColor = 0;
+		uint8 iColor = 0;
 
-			_picture->setPattern(2, 0);
+		_picture->setPattern(2, 0);
 
-			for (int i = 0; i < 12; i++) {
-				iColor = _gameStateMickey.nFrame + i;
-				if (iColor > 15)
-					iColor -= 15;
+		for (int i = 0; i < 12; i++) {
+			iColor = _gameStateMickey.nFrame + i;
+			if (iColor > 15)
+				iColor -= 15;
 
-				objLight[1] = iColor;
-				objLight[4] += 7;
+			objLight[1] = iColor;
+			objLight[4] += 7;
 
-				_picture->setPictureData(objLight);
-				_picture->setPictureFlags(kPicFCircle);
-				_picture->drawPicture();
-			}
-			_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+			_picture->setPictureData(objLight);
+			_picture->setPictureFlags(kPicFCircle);
+			_picture->drawPicture();
+		}
+		_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
 
 
-			_gameStateMickey.nFrame--;
-			if (_gameStateMickey.nFrame < 0)
-				_gameStateMickey.nFrame = 15;
+		_gameStateMickey.nFrame--;
+		if (_gameStateMickey.nFrame < 0)
+			_gameStateMickey.nFrame = 15;
 
-			playSound(IDI_MSA_SND_PRESS_BLUE);
-		}
-		break;
+		playSound(IDI_MSA_SND_PRESS_BLUE);
+	}
+	break;
 
 	case IDI_MSA_PIC_SHIP_CONTROLS:
 
@@ -844,9 +845,9 @@ void MickeyEngine::drawRoomAnimation() {
 						break;
 				default:
 					drawObj(
-						IDI_MSA_OBJECT_CRYSTAL,
-						IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][1],
-						IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][2]
+					    IDI_MSA_OBJECT_CRYSTAL,
+					    IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][1],
+					    IDI_MSA_XTAL_ROOM_XY[_gameStateMickey.iPlanet][2]
 					);
 					break;
 				}
@@ -886,7 +887,7 @@ void MickeyEngine::drawRoom() {
 
 	if (_gameStateMickey.iRmObj[_gameStateMickey.iRoom] != IDI_MSA_OBJECT_NONE) {
 		readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS,
-			_gameStateMickey.iRmObj[_gameStateMickey.iRoom], buffer, sizeof(buffer));
+		            _gameStateMickey.iRmObj[_gameStateMickey.iRoom], buffer, sizeof(buffer));
 
 		nObjs = buffer[pBuf++];
 
@@ -998,7 +999,7 @@ bool MickeyEngine::loadGame() {
 			if (getSelection(kSelAnyKey) == 0)
 				return false;
 		} else {
-			if (infile->readUint32BE() != MKTAG('M','I','C','K')) {
+			if (infile->readUint32BE() != MKTAG('M', 'I', 'C', 'K')) {
 				warning("MickeyEngine::loadGame wrong save game format");
 				return false;
 			}
@@ -1078,7 +1079,7 @@ bool MickeyEngine::loadGame() {
 }
 
 void MickeyEngine::saveGame() {
-	Common::OutSaveFile* outfile;
+	Common::OutSaveFile *outfile;
 	char szFile[256] = {0};
 	bool diskerror = true;
 	int sel;
@@ -1115,7 +1116,7 @@ void MickeyEngine::saveGame() {
 			if (getSelection(kSelAnyKey) == 0)
 				return;
 		} else {
-			outfile->writeUint32BE(MKTAG('M','I','C','K'));	// header
+			outfile->writeUint32BE(MKTAG('M', 'I', 'C', 'K')); // header
 			outfile->writeByte(MSA_SAVEGAME_VERSION);
 
 			outfile->writeByte(_gameStateMickey.iRoom);
@@ -1317,11 +1318,11 @@ void MickeyEngine::flipSwitch() {
 						iPlanet = rnd(IDI_MSA_MAX_PLANET - 2);
 					} while (planetIsAlreadyAssigned(iPlanet));
 				} else {
-					iPlanet = IDI_MSA_PLANET_URANUS;	// Uranus is always last
+					iPlanet = IDI_MSA_PLANET_URANUS;    // Uranus is always last
 				}
 
 				_gameStateMickey.iPlanetXtal[i] = iPlanet;
-				iHint = rnd(5) - 1;	// clues are 0-4
+				iHint = rnd(5) - 1; // clues are 0-4
 				_gameStateMickey.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint];
 			}
 
@@ -1397,8 +1398,8 @@ void MickeyEngine::inventory() {
 
 void MickeyEngine::intro() {
 	// Draw Sierra logo
-	drawLogo();		// Original does not even show this, so we skip it too
-	waitAnyKey();		// Not in the original, but needed so that the logo is visible
+	drawLogo();     // Original does not even show this, so we skip it too
+	waitAnyKey();       // Not in the original, but needed so that the logo is visible
 
 	// draw title picture
 	_gameStateMickey.iRoom = IDI_MSA_PIC_TITLE;
@@ -2030,7 +2031,7 @@ bool MickeyEngine::parse(int cmd, int arg) {
 		}
 		break;
 	case IDI_MSA_ACTION_PRESS_BUTTON:
-		if (_gameStateMickey.fShipDoorOpen) {		// inner door open
+		if (_gameStateMickey.fShipDoorOpen) {       // inner door open
 			if (_gameStateMickey.iPlanet && !_gameStateMickey.fSuit) {
 				printDatMessage(arg);
 			} else {
@@ -2118,7 +2119,7 @@ bool MickeyEngine::parse(int cmd, int arg) {
 			printDatString(22);
 
 			drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
-						(const char *)IDS_MSA_PLANETS[_gameStateMickey.iPlanet]);
+			        (const char *)IDS_MSA_PLANETS[_gameStateMickey.iPlanet]);
 
 			waitAnyKey(true);
 
@@ -2261,7 +2262,7 @@ void MickeyEngine::init() {
 	readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer));
 	memcpy(_gameStateMickey.oRmTxt, buffer, sizeof(_gameStateMickey.oRmTxt));
 	for (int i = 0; i < IDI_MSA_MAX_ROOM; i++)
-		_gameStateMickey.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
+		_gameStateMickey.oRmTxt[i] = buffer[i * 2] + 256 * buffer[i * 2 + 1];
 
 	// read room object indices
 	//readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
@@ -2338,7 +2339,7 @@ Common::Error MickeyEngine::go() {
 					}
 				}
 			} else {
-				_gameStateMickey.nAir = 50;	// max air supply
+				_gameStateMickey.nAir = 50; // max air supply
 			}
 
 			done = checkMenu();
diff --git a/engines/agi/preagi_mickey.h b/engines/agi/preagi_mickey.h
index 55b3633..81565d3 100644
--- a/engines/agi/preagi_mickey.h
+++ b/engines/agi/preagi_mickey.h
@@ -25,16 +25,16 @@
 
 namespace Agi {
 
-#define MSA_SAVEGAME_VERSION			2
+#define MSA_SAVEGAME_VERSION            2
 
 // strings
-#define IDS_MSA_PATH_DAT	"dat/%s"
-#define IDS_MSA_PATH_OBJ	"obj/%s.ooo"
-#define IDS_MSA_PATH_PIC	"%d.pic"
-#define IDS_MSA_PATH_LOGO	"logos.bcg"
+#define IDS_MSA_PATH_DAT    "dat/%s"
+#define IDS_MSA_PATH_OBJ    "obj/%s.ooo"
+#define IDS_MSA_PATH_PIC    "%d.pic"
+#define IDS_MSA_PATH_LOGO   "logos.bcg"
 
-#define IDS_MSA_INVENTORY	"MICKEY IS CARRYING THE FOLLOWING:"
-#define IDS_MSA_CRYSTALS	"%s CRYSTALS"
+#define IDS_MSA_INVENTORY   "MICKEY IS CARRYING THE FOLLOWING:"
+#define IDS_MSA_CRYSTALS    "%s CRYSTALS"
 
 const char IDS_MSA_CRYSTAL_NO[][3] = {
 	"NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9"
@@ -68,221 +68,221 @@ const char IDS_MSA_INSERT_DISK[][40] = {
 
 // max values
 
-#define IDI_MSA_MAX_PLANET				9
-#define IDI_MSA_MAX_DAT					10
-#define IDI_MSA_MAX_PIC_ROOM			224
-#define IDI_MSA_MAX_ROOM				160
+#define IDI_MSA_MAX_PLANET              9
+#define IDI_MSA_MAX_DAT                 10
+#define IDI_MSA_MAX_PIC_ROOM            224
+#define IDI_MSA_MAX_ROOM                160
 
-#define IDI_MSA_MAX_BUTTON				6
-#define IDI_MSA_MAX_ITEM				11
+#define IDI_MSA_MAX_BUTTON              6
+#define IDI_MSA_MAX_ITEM                11
 
-#define IDI_MSA_ANIM_DELAY				25
+#define IDI_MSA_ANIM_DELAY              25
 
-#define IDI_MSA_LEN_STORY				1372
+#define IDI_MSA_LEN_STORY               1372
 
 // rows
 
-#define IDI_MSA_ROW_MENU_0				20
-#define IDI_MSA_ROW_MENU_1				21
-#define IDI_MSA_ROW_INV_TITLE			2
-#define IDI_MSA_ROW_INV_CRYSTALS		4
-#define IDI_MSA_ROW_INV_ITEMS			5
-#define IDI_MSA_ROW_TEMPERATURE			21
-#define IDI_MSA_ROW_PLANET				22
-#define IDI_MSA_ROW_INSERT_DISK			23
+#define IDI_MSA_ROW_MENU_0              20
+#define IDI_MSA_ROW_MENU_1              21
+#define IDI_MSA_ROW_INV_TITLE           2
+#define IDI_MSA_ROW_INV_CRYSTALS        4
+#define IDI_MSA_ROW_INV_ITEMS           5
+#define IDI_MSA_ROW_TEMPERATURE         21
+#define IDI_MSA_ROW_PLANET              22
+#define IDI_MSA_ROW_INSERT_DISK         23
 
-#define IDI_MSA_COL_INV_TITLE			4
-#define IDI_MSA_COL_INV_ITEMS			15
-#define IDI_MSA_COL_PLANET				28
-#define IDI_MSA_COL_INSERT_DISK			1
+#define IDI_MSA_COL_INV_TITLE           4
+#define IDI_MSA_COL_INV_ITEMS           15
+#define IDI_MSA_COL_PLANET              28
+#define IDI_MSA_COL_INSERT_DISK         1
 
 // screen
 
-#define IDI_MSA_PIC_WIDTH	140
-#define IDI_MSA_PIC_HEIGHT	159
+#define IDI_MSA_PIC_WIDTH   140
+#define IDI_MSA_PIC_HEIGHT  159
 
 // pictures
 
-#define IDI_MSA_PIC_EARTH_TIRE_SWING	1
-#define IDI_MSA_PIC_EARTH_TIRE_SWING_1	200		// rope taken, swing on ground
-#define IDI_MSA_PIC_EARTH_DOGHOUSE		2
-#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE	154
-#define IDI_MSA_PIC_EARTH_TREE			3
-#define IDI_MSA_PIC_EARTH_GARDEN		4
-#define IDI_MSA_PIC_EARTH_FRONT_HOUSE	5
-#define IDI_MSA_PIC_EARTH_HAMMOCK		6
-#define IDI_MSA_PIC_EARTH_BUTTERFLY		7
-#define IDI_MSA_PIC_EARTH_MAILBOX		8
-#define IDI_MSA_PIC_EARTH_ROAD_0		9
-#define IDI_MSA_PIC_EARTH_ROAD_1		10
-#define IDI_MSA_PIC_EARTH_ROAD_2		11
-#define IDI_MSA_PIC_EARTH_ROAD_3		12
-#define IDI_MSA_PIC_EARTH_ROAD_4		13		// starting room
-#define IDI_MSA_PIC_EARTH_ROAD_5		14
-#define IDI_MSA_PIC_EARTH_ROAD_6		15
-#define IDI_MSA_PIC_EARTH_ROAD_7		18
-#define IDI_MSA_PIC_EARTH_UNDER_TREE	16
-#define IDI_MSA_PIC_EARTH_UP_IN_TREE	155		// CRYSTAL
-#define IDI_MSA_PIC_EARTH_SHIP			17
-#define IDI_MSA_PIC_EARTH_LIVING_ROOM	19
-#define IDI_MSA_PIC_EARTH_KITCHEN		20
-#define IDI_MSA_PIC_EARTH_KITCHEN_1		159		// cupboard open
-#define IDI_MSA_PIC_EARTH_GARAGE		21
-#define IDI_MSA_PIC_EARTH_GARAGE_1		160		// cabinet open
-#define IDI_MSA_PIC_EARTH_BEDROOM		22
-#define IDI_MSA_PIC_EARTH_BEDROOM_1		161		// closet open
-#define IDI_MSA_PIC_EARTH_BATHROOM		23		// WEIGH MICKEY
-#define IDI_MSA_PIC_EARTH_SHIP_LEAVING	24
-#define IDI_MSA_PIC_EARTH_MINNIE		25
-
-#define IDI_MSA_PIC_SHIP_AIRLOCK		25
-#define IDI_MSA_PIC_SHIP_AIRLOCK_0		201		// door closed
-#define IDI_MSA_PIC_SHIP_AIRLOCK_1		202		// door open
-#define IDI_MSA_PIC_SHIP_AIRLOCK_2		203		// door closed, spacesuits on
-#define IDI_MSA_PIC_SHIP_AIRLOCK_3		204		// door open, spacesuits on
-#define IDI_MSA_PIC_SHIP_BEDROOM		29
-#define IDI_MSA_PIC_SHIP_CONTROLS		26
-#define IDI_MSA_PIC_SHIP_CORRIDOR		27
-#define IDI_MSA_PIC_SHIP_KITCHEN		28
-#define IDI_MSA_PIC_SHIP_KITCHEN_1		172		// cabinet open
-
-#define IDI_MSA_PIC_SHIP_VENUS			146
-#define IDI_MSA_PIC_SHIP_NEPTUNE		147
-#define IDI_MSA_PIC_SHIP_MERCURY		148
-#define IDI_MSA_PIC_SHIP_SATURN			149
-#define IDI_MSA_PIC_SHIP_PLUTO			150
-#define IDI_MSA_PIC_SHIP_JUPITER		151
-#define IDI_MSA_PIC_SHIP_MARS			152
-#define IDI_MSA_PIC_SHIP_URANUS			153
-
-#define IDI_MSA_PIC_VENUS_0				30
-#define IDI_MSA_PIC_VENUS_1				31
-#define IDI_MSA_PIC_VENUS_2				32
-#define IDI_MSA_PIC_VENUS_3				34
-#define IDI_MSA_PIC_VENUS_4				36
-#define IDI_MSA_PIC_VENUS_5				38
-#define IDI_MSA_PIC_VENUS_CHASM			35
-#define IDI_MSA_PIC_VENUS_CHASM_1		183		// rope lowered
-#define IDI_MSA_PIC_VENUS_PROBE			39		// CRYSTAL, USE WRENCH
-#define IDI_MSA_PIC_VENUS_PROBE_1		184		// hatch open
-#define IDI_MSA_PIC_VENUS_SHIP			33
-#define IDI_MSA_PIC_VENUS_WEIGH			37		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_NEPTUNE_0			40
-#define IDI_MSA_PIC_NEPTUNE_1			42
-#define IDI_MSA_PIC_NEPTUNE_2			43
-#define IDI_MSA_PIC_NEPTUNE_3			44
-#define IDI_MSA_PIC_NEPTUNE_4			45
-#define IDI_MSA_PIC_NEPTUNE_5			48
-#define IDI_MSA_PIC_NEPTUNE_6			50
-#define IDI_MSA_PIC_NEPTUNE_7			52
-#define IDI_MSA_PIC_NEPTUNE_8			53
-#define IDI_MSA_PIC_NEPTUNE_9			54
-#define IDI_MSA_PIC_NEPTUNE_10			55
-#define IDI_MSA_PIC_NEPTUNE_11			56
-#define IDI_MSA_PIC_NEPTUNE_BABIES		61
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_0	46
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_1	51
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_2	57
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_3	58
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_4	59
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_5	60
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_6	66
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_7	67
-#define IDI_MSA_PIC_NEPTUNE_CASTLE_8	68
-#define IDI_MSA_PIC_NEPTUNE_EATING_AREA	62
-#define IDI_MSA_PIC_NEPTUNE_ENTRANCE	47
-#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1	185		// entrance open
-#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY	63
-#define IDI_MSA_PIC_NEPTUNE_GUARD		69
-#define IDI_MSA_PIC_NEPTUNE_LEADER		64		// CRYSTAL, GIVE SCARF
-#define IDI_MSA_PIC_NEPTUNE_SHIP		49
-#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA	65
-#define IDI_MSA_PIC_NEPTUNE_WEIGH		41
-
-#define IDI_MSA_PIC_MERCURY_0			71
-#define IDI_MSA_PIC_MERCURY_1			73
-#define IDI_MSA_PIC_MERCURY_2			75
-#define IDI_MSA_PIC_MERCURY_3			77
-#define IDI_MSA_PIC_MERCURY_4			80
-#define IDI_MSA_PIC_MERCURY_ALIEN_0		72		// CRYSTAL, GIVE SUNGLASSES
-#define IDI_MSA_PIC_MERCURY_ALIEN_1		74
-#define IDI_MSA_PIC_MERCURY_ALIEN_2		81
-#define IDI_MSA_PIC_MERCURY_CAVE_0		70		// hidden feature, press '2' here
-#define IDI_MSA_PIC_MERCURY_CAVE_1		78
-#define IDI_MSA_PIC_MERCURY_CAVE_2		79
-#define IDI_MSA_PIC_MERCURY_SHIP		76
-#define IDI_MSA_PIC_MERCURY_WEIGH		82
-
-#define IDI_MSA_PIC_SATURN_0			84
-#define IDI_MSA_PIC_SATURN_1			86
-#define IDI_MSA_PIC_SATURN_2			90
-#define IDI_MSA_PIC_SATURN_3			91
-#define IDI_MSA_PIC_SATURN_ISLAND		89		// CRYSTAL
-#define IDI_MSA_PIC_SATURN_LAKE_0		85		// USE MATTRESS
-#define IDI_MSA_PIC_SATURN_LAKE_1		88		// USE MATTRESS
-#define IDI_MSA_PIC_SATURN_LAKE_2		92		// USE MATTRESS
-#define IDI_MSA_PIC_SATURN_SHIP			87
-#define IDI_MSA_PIC_SATURN_WEIGH		83		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_PLUTO_0				93
-#define IDI_MSA_PIC_PLUTO_1				96
-#define IDI_MSA_PIC_PLUTO_2				97
-#define IDI_MSA_PIC_PLUTO_3				98
-#define IDI_MSA_PIC_PLUTO_4				101
-#define IDI_MSA_PIC_PLUTO_ALIENS		100		// CRYSTAL, GIVE BONE
-#define IDI_MSA_PIC_PLUTO_CAVE_0		99
-#define IDI_MSA_PIC_PLUTO_CAVE_1		103
-#define IDI_MSA_PIC_PLUTO_CRATER		102
-#define IDI_MSA_PIC_PLUTO_SHIP			95
-#define IDI_MSA_PIC_PLUTO_WEIGH			94		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_JUPITER_0			106
-#define IDI_MSA_PIC_JUPITER_1			107
-#define IDI_MSA_PIC_JUPITER_2			108
-#define IDI_MSA_PIC_JUPITER_3			109
-#define IDI_MSA_PIC_JUPITER_4			113
-#define IDI_MSA_PIC_JUPITER_5			116
-#define IDI_MSA_PIC_JUPITER_6			117
-#define IDI_MSA_PIC_JUPITER_7			120
-#define IDI_MSA_PIC_JUPITER_CRACK		114
-#define IDI_MSA_PIC_JUPITER_LAVA		110		// CRYSTAL, THROW ROCK
-#define IDI_MSA_PIC_JUPITER_ROCK_0		112		// GET ROCK
-#define IDI_MSA_PIC_JUPITER_ROCK_1		119		// GET ROCK
-#define IDI_MSA_PIC_JUPITER_SHIP		115
-#define IDI_MSA_PIC_JUPITER_WEIGH		118		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_MARS_0				121
-#define IDI_MSA_PIC_MARS_1				124
-#define IDI_MSA_PIC_MARS_2				125
-#define IDI_MSA_PIC_MARS_3				126
-#define IDI_MSA_PIC_MARS_4				127
-#define IDI_MSA_PIC_MARS_5				128
-#define IDI_MSA_PIC_MARS_6				130
-#define IDI_MSA_PIC_MARS_SHIP			123
-#define IDI_MSA_PIC_MARS_TUBE_0			129
-#define IDI_MSA_PIC_MARS_TUBE_1			131
-#define IDI_MSA_PIC_MARS_VOLCANO		132		// CRYSTAL, DIG PLUTO
-#define IDI_MSA_PIC_MARS_WEIGH			122		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_URANUS_0			133
-#define IDI_MSA_PIC_URANUS_1			134
-#define IDI_MSA_PIC_URANUS_2			135
-#define IDI_MSA_PIC_URANUS_3			138
-#define IDI_MSA_PIC_URANUS_4			139
-#define IDI_MSA_PIC_URANUS_5			140
-#define IDI_MSA_PIC_URANUS_6			142
-#define IDI_MSA_PIC_URANUS_CHAMBER		145		// CRYSTAL, USE CROWBAR
-#define IDI_MSA_PIC_URANUS_SHIP			137
-#define IDI_MSA_PIC_URANUS_STEPS		144
-#define IDI_MSA_PIC_URANUS_ENTRANCE		141		// ENTER TEMPLE
-#define IDI_MSA_PIC_URANUS_TEMPLE		143		// USE CRYSTAL, ENTER DOOR
-#define IDI_MSA_PIC_URANUS_TEMPLE_1		206		// crystal used
-#define IDI_MSA_PIC_URANUS_TEMPLE_2		207		// door open
-#define IDI_MSA_PIC_URANUS_WEIGH		136		// WEIGH MICKEY
-
-#define IDI_MSA_PIC_STAR_MAP			165
-#define IDI_MSA_PIC_TITLE				240
+#define IDI_MSA_PIC_EARTH_TIRE_SWING    1
+#define IDI_MSA_PIC_EARTH_TIRE_SWING_1  200     // rope taken, swing on ground
+#define IDI_MSA_PIC_EARTH_DOGHOUSE      2
+#define IDI_MSA_PIC_EARTH_IN_DOGHOUSE   154
+#define IDI_MSA_PIC_EARTH_TREE          3
+#define IDI_MSA_PIC_EARTH_GARDEN        4
+#define IDI_MSA_PIC_EARTH_FRONT_HOUSE   5
+#define IDI_MSA_PIC_EARTH_HAMMOCK       6
+#define IDI_MSA_PIC_EARTH_BUTTERFLY     7
+#define IDI_MSA_PIC_EARTH_MAILBOX       8
+#define IDI_MSA_PIC_EARTH_ROAD_0        9
+#define IDI_MSA_PIC_EARTH_ROAD_1        10
+#define IDI_MSA_PIC_EARTH_ROAD_2        11
+#define IDI_MSA_PIC_EARTH_ROAD_3        12
+#define IDI_MSA_PIC_EARTH_ROAD_4        13      // starting room
+#define IDI_MSA_PIC_EARTH_ROAD_5        14
+#define IDI_MSA_PIC_EARTH_ROAD_6        15
+#define IDI_MSA_PIC_EARTH_ROAD_7        18
+#define IDI_MSA_PIC_EARTH_UNDER_TREE    16
+#define IDI_MSA_PIC_EARTH_UP_IN_TREE    155     // CRYSTAL
+#define IDI_MSA_PIC_EARTH_SHIP          17
+#define IDI_MSA_PIC_EARTH_LIVING_ROOM   19
+#define IDI_MSA_PIC_EARTH_KITCHEN       20
+#define IDI_MSA_PIC_EARTH_KITCHEN_1     159     // cupboard open
+#define IDI_MSA_PIC_EARTH_GARAGE        21
+#define IDI_MSA_PIC_EARTH_GARAGE_1      160     // cabinet open
+#define IDI_MSA_PIC_EARTH_BEDROOM       22
+#define IDI_MSA_PIC_EARTH_BEDROOM_1     161     // closet open
+#define IDI_MSA_PIC_EARTH_BATHROOM      23      // WEIGH MICKEY
+#define IDI_MSA_PIC_EARTH_SHIP_LEAVING  24
+#define IDI_MSA_PIC_EARTH_MINNIE        25
+
+#define IDI_MSA_PIC_SHIP_AIRLOCK        25
+#define IDI_MSA_PIC_SHIP_AIRLOCK_0      201     // door closed
+#define IDI_MSA_PIC_SHIP_AIRLOCK_1      202     // door open
+#define IDI_MSA_PIC_SHIP_AIRLOCK_2      203     // door closed, spacesuits on
+#define IDI_MSA_PIC_SHIP_AIRLOCK_3      204     // door open, spacesuits on
+#define IDI_MSA_PIC_SHIP_BEDROOM        29
+#define IDI_MSA_PIC_SHIP_CONTROLS       26
+#define IDI_MSA_PIC_SHIP_CORRIDOR       27
+#define IDI_MSA_PIC_SHIP_KITCHEN        28
+#define IDI_MSA_PIC_SHIP_KITCHEN_1      172     // cabinet open
+
+#define IDI_MSA_PIC_SHIP_VENUS          146
+#define IDI_MSA_PIC_SHIP_NEPTUNE        147
+#define IDI_MSA_PIC_SHIP_MERCURY        148
+#define IDI_MSA_PIC_SHIP_SATURN         149
+#define IDI_MSA_PIC_SHIP_PLUTO          150
+#define IDI_MSA_PIC_SHIP_JUPITER        151
+#define IDI_MSA_PIC_SHIP_MARS           152
+#define IDI_MSA_PIC_SHIP_URANUS         153
+
+#define IDI_MSA_PIC_VENUS_0             30
+#define IDI_MSA_PIC_VENUS_1             31
+#define IDI_MSA_PIC_VENUS_2             32
+#define IDI_MSA_PIC_VENUS_3             34
+#define IDI_MSA_PIC_VENUS_4             36
+#define IDI_MSA_PIC_VENUS_5             38
+#define IDI_MSA_PIC_VENUS_CHASM         35
+#define IDI_MSA_PIC_VENUS_CHASM_1       183     // rope lowered
+#define IDI_MSA_PIC_VENUS_PROBE         39      // CRYSTAL, USE WRENCH
+#define IDI_MSA_PIC_VENUS_PROBE_1       184     // hatch open
+#define IDI_MSA_PIC_VENUS_SHIP          33
+#define IDI_MSA_PIC_VENUS_WEIGH         37      // WEIGH MICKEY
+
+#define IDI_MSA_PIC_NEPTUNE_0           40
+#define IDI_MSA_PIC_NEPTUNE_1           42
+#define IDI_MSA_PIC_NEPTUNE_2           43
+#define IDI_MSA_PIC_NEPTUNE_3           44
+#define IDI_MSA_PIC_NEPTUNE_4           45
+#define IDI_MSA_PIC_NEPTUNE_5           48
+#define IDI_MSA_PIC_NEPTUNE_6           50
+#define IDI_MSA_PIC_NEPTUNE_7           52
+#define IDI_MSA_PIC_NEPTUNE_8           53
+#define IDI_MSA_PIC_NEPTUNE_9           54
+#define IDI_MSA_PIC_NEPTUNE_10          55
+#define IDI_MSA_PIC_NEPTUNE_11          56
+#define IDI_MSA_PIC_NEPTUNE_BABIES      61
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_0    46
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_1    51
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_2    57
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_3    58
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_4    59
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_5    60
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_6    66
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_7    67
+#define IDI_MSA_PIC_NEPTUNE_CASTLE_8    68
+#define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62
+#define IDI_MSA_PIC_NEPTUNE_ENTRANCE    47
+#define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1  185     // entrance open
+#define IDI_MSA_PIC_NEPTUNE_ENTRYWAY    63
+#define IDI_MSA_PIC_NEPTUNE_GUARD       69
+#define IDI_MSA_PIC_NEPTUNE_LEADER      64      // CRYSTAL, GIVE SCARF
+#define IDI_MSA_PIC_NEPTUNE_SHIP        49
+#define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA  65
+#define IDI_MSA_PIC_NEPTUNE_WEIGH       41
+
+#define IDI_MSA_PIC_MERCURY_0           71
+#define IDI_MSA_PIC_MERCURY_1           73
+#define IDI_MSA_PIC_MERCURY_2           75
+#define IDI_MSA_PIC_MERCURY_3           77
+#define IDI_MSA_PIC_MERCURY_4           80
+#define IDI_MSA_PIC_MERCURY_ALIEN_0     72      // CRYSTAL, GIVE SUNGLASSES
+#define IDI_MSA_PIC_MERCURY_ALIEN_1     74
+#define IDI_MSA_PIC_MERCURY_ALIEN_2     81
+#define IDI_MSA_PIC_MERCURY_CAVE_0      70      // hidden feature, press '2' here
+#define IDI_MSA_PIC_MERCURY_CAVE_1      78
+#define IDI_MSA_PIC_MERCURY_CAVE_2      79
+#define IDI_MSA_PIC_MERCURY_SHIP        76
+#define IDI_MSA_PIC_MERCURY_WEIGH       82
+
+#define IDI_MSA_PIC_SATURN_0            84
+#define IDI_MSA_PIC_SATURN_1            86
+#define IDI_MSA_PIC_SATURN_2            90
+#define IDI_MSA_PIC_SATURN_3            91
+#define IDI_MSA_PIC_SATURN_ISLAND       89      // CRYSTAL
+#define IDI_MSA_PIC_SATURN_LAKE_0       85      // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_LAKE_1       88      // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_LAKE_2       92      // USE MATTRESS
+#define IDI_MSA_PIC_SATURN_SHIP         87
+#define IDI_MSA_PIC_SATURN_WEIGH        83      // WEIGH MICKEY
+
+#define IDI_MSA_PIC_PLUTO_0             93
+#define IDI_MSA_PIC_PLUTO_1             96
+#define IDI_MSA_PIC_PLUTO_2             97
+#define IDI_MSA_PIC_PLUTO_3             98
+#define IDI_MSA_PIC_PLUTO_4             101
+#define IDI_MSA_PIC_PLUTO_ALIENS        100     // CRYSTAL, GIVE BONE
+#define IDI_MSA_PIC_PLUTO_CAVE_0        99
+#define IDI_MSA_PIC_PLUTO_CAVE_1        103
+#define IDI_MSA_PIC_PLUTO_CRATER        102
+#define IDI_MSA_PIC_PLUTO_SHIP          95
+#define IDI_MSA_PIC_PLUTO_WEIGH         94      // WEIGH MICKEY
+
+#define IDI_MSA_PIC_JUPITER_0           106
+#define IDI_MSA_PIC_JUPITER_1           107
+#define IDI_MSA_PIC_JUPITER_2           108
+#define IDI_MSA_PIC_JUPITER_3           109
+#define IDI_MSA_PIC_JUPITER_4           113
+#define IDI_MSA_PIC_JUPITER_5           116
+#define IDI_MSA_PIC_JUPITER_6           117
+#define IDI_MSA_PIC_JUPITER_7           120
+#define IDI_MSA_PIC_JUPITER_CRACK       114
+#define IDI_MSA_PIC_JUPITER_LAVA        110     // CRYSTAL, THROW ROCK
+#define IDI_MSA_PIC_JUPITER_ROCK_0      112     // GET ROCK
+#define IDI_MSA_PIC_JUPITER_ROCK_1      119     // GET ROCK
+#define IDI_MSA_PIC_JUPITER_SHIP        115
+#define IDI_MSA_PIC_JUPITER_WEIGH       118     // WEIGH MICKEY
+
+#define IDI_MSA_PIC_MARS_0              121
+#define IDI_MSA_PIC_MARS_1              124
+#define IDI_MSA_PIC_MARS_2              125
+#define IDI_MSA_PIC_MARS_3              126
+#define IDI_MSA_PIC_MARS_4              127
+#define IDI_MSA_PIC_MARS_5              128
+#define IDI_MSA_PIC_MARS_6              130
+#define IDI_MSA_PIC_MARS_SHIP           123
+#define IDI_MSA_PIC_MARS_TUBE_0         129
+#define IDI_MSA_PIC_MARS_TUBE_1         131
+#define IDI_MSA_PIC_MARS_VOLCANO        132     // CRYSTAL, DIG PLUTO
+#define IDI_MSA_PIC_MARS_WEIGH          122     // WEIGH MICKEY
+
+#define IDI_MSA_PIC_URANUS_0            133
+#define IDI_MSA_PIC_URANUS_1            134
+#define IDI_MSA_PIC_URANUS_2            135
+#define IDI_MSA_PIC_URANUS_3            138
+#define IDI_MSA_PIC_URANUS_4            139
+#define IDI_MSA_PIC_URANUS_5            140
+#define IDI_MSA_PIC_URANUS_6            142
+#define IDI_MSA_PIC_URANUS_CHAMBER      145     // CRYSTAL, USE CROWBAR
+#define IDI_MSA_PIC_URANUS_SHIP         137
+#define IDI_MSA_PIC_URANUS_STEPS        144
+#define IDI_MSA_PIC_URANUS_ENTRANCE     141     // ENTER TEMPLE
+#define IDI_MSA_PIC_URANUS_TEMPLE       143     // USE CRYSTAL, ENTER DOOR
+#define IDI_MSA_PIC_URANUS_TEMPLE_1     206     // crystal used
+#define IDI_MSA_PIC_URANUS_TEMPLE_2     207     // door open
+#define IDI_MSA_PIC_URANUS_WEIGH        136     // WEIGH MICKEY
+
+#define IDI_MSA_PIC_STAR_MAP            165
+#define IDI_MSA_PIC_TITLE               240
 
 // objects
 
@@ -330,16 +330,16 @@ const char IDS_MSA_NAME_OBJ[][9] = {
 };
 
 const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = {
-	// room							x		y
-	{IDI_MSA_PIC_EARTH_UP_IN_TREE,	14,		76},
-	{IDI_MSA_PIC_VENUS_PROBE,		74,		80},
-	{IDI_MSA_PIC_NEPTUNE_LEADER,	70,		27},
-	{IDI_MSA_PIC_MERCURY_ALIEN_0,	123,	64},
-	{IDI_MSA_PIC_SATURN_ISLAND,		110,	115},
-	{IDI_MSA_PIC_PLUTO_ALIENS,		60,		104},
-	{IDI_MSA_PIC_JUPITER_LAVA,		56,		54},
-	{IDI_MSA_PIC_MARS_VOLCANO,		107,	100},
-	{IDI_MSA_PIC_URANUS_CHAMBER,	90,		4}
+	// room                         x       y
+	{IDI_MSA_PIC_EARTH_UP_IN_TREE,  14,     76},
+	{IDI_MSA_PIC_VENUS_PROBE,       74,     80},
+	{IDI_MSA_PIC_NEPTUNE_LEADER,    70,     27},
+	{IDI_MSA_PIC_MERCURY_ALIEN_0,   123,    64},
+	{IDI_MSA_PIC_SATURN_ISLAND,     110,    115},
+	{IDI_MSA_PIC_PLUTO_ALIENS,      60,     104},
+	{IDI_MSA_PIC_JUPITER_LAVA,      56,     54},
+	{IDI_MSA_PIC_MARS_VOLCANO,      107,    100},
+	{IDI_MSA_PIC_URANUS_CHAMBER,    90,     4}
 };
 
 // planets
@@ -411,23 +411,23 @@ const char IDS_MSA_NAME_ITEM[][15] = {
 
 // buttons
 
-#define IDI_MSA_BUTTON_ORANGE		0x4F	// 'O'
-#define IDI_MSA_BUTTON_BLUE			0x42	// 'B'
+#define IDI_MSA_BUTTON_ORANGE       0x4F    // 'O'
+#define IDI_MSA_BUTTON_BLUE         0x42    // 'B'
 
 // file structures
 
 struct MSA_TEXT_ENTRY {
-	uint8	x0;
-	uint8	szText[11];
+	uint8   x0;
+	uint8   szText[11];
 };
 
 struct MSA_TEXT_BLOCK {
-	uint8	count;
-	MSA_TEXT_ENTRY	entry[5];
+	uint8   count;
+	MSA_TEXT_ENTRY  entry[5];
 };
 
 struct MSA_MSG_BLOCK {
-	uint8	data[5];
+	uint8   data[5];
 };
 
 struct MSA_MENU {
@@ -437,108 +437,108 @@ struct MSA_MENU {
 };
 
 struct MSA_DAT_HEADER {
-	uint16	filelen;
-	uint16	ofsRoom[IDI_MSA_MAX_ROOM];
-	uint16	ofsDesc[IDI_MSA_MAX_ROOM];
-	uint16	ofsStr[IDI_MSA_MAX_ROOM];
+	uint16  filelen;
+	uint16  ofsRoom[IDI_MSA_MAX_ROOM];
+	uint16  ofsDesc[IDI_MSA_MAX_ROOM];
+	uint16  ofsStr[IDI_MSA_MAX_ROOM];
 };
 
 struct MSA_SND_NOTE {
-	uint16	counter;	// freq = 1193180 / counter
-	uint8	length;		// msec = length / 0.0182
+	uint16  counter;    // freq = 1193180 / counter
+	uint8   length;     // msec = length / 0.0182
 };
 
 // file offset modifiers
 
-#define IDI_MSA_OFS_DAT					0x0002
-#define IDI_MSA_OFS_EXE					0x35C0
+#define IDI_MSA_OFS_DAT                 0x0002
+#define IDI_MSA_OFS_EXE                 0x35C0
 
 // actions
 
-#define IDI_MSA_ACTION_GOTO_ROOM		0x00
-#define IDI_MSA_ACTION_SHOW_INT_STR		0x01
-#define IDI_MSA_ACTION_UNUSED			0x02
-#define IDI_MSA_ACTION_SHOW_DAT_STR		0x03
-
-#define IDI_MSA_ACTION_GET_ROPE			0x7F
-#define IDI_MSA_ACTION_UNTIE_ROPE		0x80
-#define IDI_MSA_ACTION_GET_BONE			0x81
-#define IDI_MSA_ACTION_GET_XTAL_EARTH	0x82
-#define IDI_MSA_ACTION_LOOK_DESK		0x83
-#define IDI_MSA_ACTION_WRITE_LETTER		0x84
-#define IDI_MSA_ACTION_MAIL_LETTER		0x85
-#define IDI_MSA_ACTION_OPEN_CUPBOARD	0x86
-#define IDI_MSA_ACTION_GET_FLASHLIGHT	0x87
-#define IDI_MSA_ACTION_OPEN_CABINET		0x88
-#define IDI_MSA_ACTION_GET_CROWBAR		0x89
-#define IDI_MSA_ACTION_GET_WRENCH		0x8A
-#define IDI_MSA_ACTION_OPEN_CLOSET		0x8B
-#define IDI_MSA_ACTION_GET_MATTRESS		0x8C
-#define IDI_MSA_ACTION_GET_SCARF		0x8D
-#define IDI_MSA_ACTION_GET_SUNGLASSES	0x8E
-#define IDI_MSA_ACTION_GET_SCALE		0x8F
-#define IDI_MSA_ACTION_GOTO_SPACESHIP	0x90
-
-#define IDI_MSA_ACTION_DOWN_CHASM		0x91
-#define IDI_MSA_ACTION_DOWN_ROPE		0x92
-#define IDI_MSA_ACTION_USE_ROPE			0x93
-#define IDI_MSA_ACTION_OPEN_HATCH		0x94
-#define IDI_MSA_ACTION_USE_WRENCH		0x95
-#define IDI_MSA_ACTION_GET_XTAL_VENUS	0x96
-
-#define IDI_MSA_ACTION_LOOK_CASTLE		0x97
-#define IDI_MSA_ACTION_ENTER_OPENING	0x98
-#define IDI_MSA_ACTION_USE_CROWBAR		0x99
-#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE	0x9A
-#define IDI_MSA_ACTION_TALK_LEADER		0x9B
-#define IDI_MSA_ACTION_GIVE_SCARF		0x9C
-
-#define IDI_MSA_ACTION_GET_XTAL_MERCURY	0x9D
-#define IDI_MSA_ACTION_GIVE_SUNGLASSES	0x9E
-#define IDI_MSA_ACTION_CROSS_LAKE		0x9F
-#define IDI_MSA_ACTION_USE_MATTRESS		0xA0
-#define IDI_MSA_ACTION_GET_XTAL_SATURN	0xA1
-#define IDI_MSA_ACTION_LEAVE_ISLAND		0xA2
-
-#define IDI_MSA_ACTION_GET_XTAL_PLUTO	0xA3
-#define IDI_MSA_ACTION_GIVE_BONE		0xA4
-
-#define IDI_MSA_ACTION_GET_ROCK_0		0xA5
-#define IDI_MSA_ACTION_GET_ROCK_1		0xA6
-#define IDI_MSA_ACTION_GET_XTAL_JUPITER	0xA7
-#define IDI_MSA_ACTION_THROW_ROCK		0xA8
-
-#define IDI_MSA_ACTION_GO_TUBE			0xA9
-#define IDI_MSA_ACTION_USE_FLASHLIGHT	0xAA
-#define IDI_MSA_ACTION_PLUTO_DIG		0xAB
-#define IDI_MSA_ACTION_GET_XTAL_MARS	0xAC
-
-#define IDI_MSA_ACTION_USE_CRYSTAL		0xAD
-#define IDI_MSA_ACTION_OPEN_DOOR		0xAE
-#define IDI_MSA_ACTION_ENTER_DOOR		0xAF
-#define IDI_MSA_ACTION_GET_XTAL_URANUS	0xB0
-#define IDI_MSA_ACTION_USE_CROWBAR_1	0xB1
-
-#define IDI_MSA_ACTION_GO_NORTH			0xB2
-#define IDI_MSA_ACTION_GO_PLANET		0xB3
-#define IDI_MSA_ACTION_PRESS_BUTTON		0xB4
-#define IDI_MSA_ACTION_WEAR_SPACESUIT	0xB5
-#define IDI_MSA_ACTION_READ_GAUGE		0xB6
-#define IDI_MSA_ACTION_PRESS_ORANGE		0xB7
-#define IDI_MSA_ACTION_PRESS_BLUE		0xB8
-#define IDI_MSA_ACTION_FLIP_SWITCH		0xB9
-#define IDI_MSA_ACTION_PUSH_THROTTLE	0xBA
-#define IDI_MSA_ACTION_PULL_THROTTLE	0xBB
-#define IDI_MSA_ACTION_LEAVE_ROOM		0xBC
-#define IDI_MSA_ACTION_OPEN_CABINET_1	0xBD
-#define IDI_MSA_ACTION_READ_MAP			0xBE
-#define IDI_MSA_ACTION_GO_WEST			0xBF
-
-#define IDI_MSA_ACTION_PLANET_INFO		0xC0
-#define IDI_MSA_ACTION_ENTER_TEMPLE		0xC1
-#define IDI_MSA_ACTION_OPEN_MAILBOX		0xC2
-#define IDI_MSA_ACTION_SAVE_GAME		0xC3
-#define IDI_MSA_ACTION_LOOK_MICKEY		0xC4
+#define IDI_MSA_ACTION_GOTO_ROOM        0x00
+#define IDI_MSA_ACTION_SHOW_INT_STR     0x01
+#define IDI_MSA_ACTION_UNUSED           0x02
+#define IDI_MSA_ACTION_SHOW_DAT_STR     0x03
+
+#define IDI_MSA_ACTION_GET_ROPE         0x7F
+#define IDI_MSA_ACTION_UNTIE_ROPE       0x80
+#define IDI_MSA_ACTION_GET_BONE         0x81
+#define IDI_MSA_ACTION_GET_XTAL_EARTH   0x82
+#define IDI_MSA_ACTION_LOOK_DESK        0x83
+#define IDI_MSA_ACTION_WRITE_LETTER     0x84
+#define IDI_MSA_ACTION_MAIL_LETTER      0x85
+#define IDI_MSA_ACTION_OPEN_CUPBOARD    0x86
+#define IDI_MSA_ACTION_GET_FLASHLIGHT   0x87
+#define IDI_MSA_ACTION_OPEN_CABINET     0x88
+#define IDI_MSA_ACTION_GET_CROWBAR      0x89
+#define IDI_MSA_ACTION_GET_WRENCH       0x8A
+#define IDI_MSA_ACTION_OPEN_CLOSET      0x8B
+#define IDI_MSA_ACTION_GET_MATTRESS     0x8C
+#define IDI_MSA_ACTION_GET_SCARF        0x8D
+#define IDI_MSA_ACTION_GET_SUNGLASSES   0x8E
+#define IDI_MSA_ACTION_GET_SCALE        0x8F
+#define IDI_MSA_ACTION_GOTO_SPACESHIP   0x90
+
+#define IDI_MSA_ACTION_DOWN_CHASM       0x91
+#define IDI_MSA_ACTION_DOWN_ROPE        0x92
+#define IDI_MSA_ACTION_USE_ROPE         0x93
+#define IDI_MSA_ACTION_OPEN_HATCH       0x94
+#define IDI_MSA_ACTION_USE_WRENCH       0x95
+#define IDI_MSA_ACTION_GET_XTAL_VENUS   0x96
+
+#define IDI_MSA_ACTION_LOOK_CASTLE      0x97
+#define IDI_MSA_ACTION_ENTER_OPENING    0x98
+#define IDI_MSA_ACTION_USE_CROWBAR      0x99
+#define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A
+#define IDI_MSA_ACTION_TALK_LEADER      0x9B
+#define IDI_MSA_ACTION_GIVE_SCARF       0x9C
+
+#define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D
+#define IDI_MSA_ACTION_GIVE_SUNGLASSES  0x9E
+#define IDI_MSA_ACTION_CROSS_LAKE       0x9F
+#define IDI_MSA_ACTION_USE_MATTRESS     0xA0
+#define IDI_MSA_ACTION_GET_XTAL_SATURN  0xA1
+#define IDI_MSA_ACTION_LEAVE_ISLAND     0xA2
+
+#define IDI_MSA_ACTION_GET_XTAL_PLUTO   0xA3
+#define IDI_MSA_ACTION_GIVE_BONE        0xA4
+
+#define IDI_MSA_ACTION_GET_ROCK_0       0xA5
+#define IDI_MSA_ACTION_GET_ROCK_1       0xA6
+#define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7
+#define IDI_MSA_ACTION_THROW_ROCK       0xA8
+
+#define IDI_MSA_ACTION_GO_TUBE          0xA9
+#define IDI_MSA_ACTION_USE_FLASHLIGHT   0xAA
+#define IDI_MSA_ACTION_PLUTO_DIG        0xAB
+#define IDI_MSA_ACTION_GET_XTAL_MARS    0xAC
+
+#define IDI_MSA_ACTION_USE_CRYSTAL      0xAD
+#define IDI_MSA_ACTION_OPEN_DOOR        0xAE
+#define IDI_MSA_ACTION_ENTER_DOOR       0xAF
+#define IDI_MSA_ACTION_GET_XTAL_URANUS  0xB0
+#define IDI_MSA_ACTION_USE_CROWBAR_1    0xB1
+
+#define IDI_MSA_ACTION_GO_NORTH         0xB2
+#define IDI_MSA_ACTION_GO_PLANET        0xB3
+#define IDI_MSA_ACTION_PRESS_BUTTON     0xB4
+#define IDI_MSA_ACTION_WEAR_SPACESUIT   0xB5
+#define IDI_MSA_ACTION_READ_GAUGE       0xB6
+#define IDI_MSA_ACTION_PRESS_ORANGE     0xB7
+#define IDI_MSA_ACTION_PRESS_BLUE       0xB8
+#define IDI_MSA_ACTION_FLIP_SWITCH      0xB9
+#define IDI_MSA_ACTION_PUSH_THROTTLE    0xBA
+#define IDI_MSA_ACTION_PULL_THROTTLE    0xBB
+#define IDI_MSA_ACTION_LEAVE_ROOM       0xBC
+#define IDI_MSA_ACTION_OPEN_CABINET_1   0xBD
+#define IDI_MSA_ACTION_READ_MAP         0xBE
+#define IDI_MSA_ACTION_GO_WEST          0xBF
+
+#define IDI_MSA_ACTION_PLANET_INFO      0xC0
+#define IDI_MSA_ACTION_ENTER_TEMPLE     0xC1
+#define IDI_MSA_ACTION_OPEN_MAILBOX     0xC2
+#define IDI_MSA_ACTION_SAVE_GAME        0xC3
+#define IDI_MSA_ACTION_LOOK_MICKEY      0xC4
 
 // sounds
 
@@ -584,52 +584,52 @@ const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 };
 // planet information
 
 const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = {
-	{0x6313, 0x63B2, 0x6449, 0},		// EARTH
-	{0x61EB, 0x6288, 0,		 0},		// VENUS
-	{0x6B64, 0x6C06, 0x6CA3, 0},		// NEPTUNE
-	{0x609B, 0x612C, 0x61CA, 0},		// MERCURY
-	{0x6879, 0x6916, 0x6984, 0},		// SATURN
-	{0x6CCF, 0x6D72, 0x6E10, 0},		// PLUTO
-	{0x667C, 0x6714, 0x67B1, 0x684E},	// JUPITER
-	{0x6471, 0x650F, 0x65AD, 0x6651},	// MARS
-	{0x69C3, 0x6A62, 0x6B00, 0}			// URANUS
+	{0x6313, 0x63B2, 0x6449, 0},        // EARTH
+	{0x61EB, 0x6288, 0,      0},        // VENUS
+	{0x6B64, 0x6C06, 0x6CA3, 0},        // NEPTUNE
+	{0x609B, 0x612C, 0x61CA, 0},        // MERCURY
+	{0x6879, 0x6916, 0x6984, 0},        // SATURN
+	{0x6CCF, 0x6D72, 0x6E10, 0},        // PLUTO
+	{0x667C, 0x6714, 0x67B1, 0x684E},   // JUPITER
+	{0x6471, 0x650F, 0x65AD, 0x6651},   // MARS
+	{0x69C3, 0x6A62, 0x6B00, 0}         // URANUS
 };
 
 // next crystal piece hints
 
 const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = {
-	{0,		0,		0,		0,		0},				// earth
-	{0x4DCC,	0x4E20,	0x4E64,	0x4E9E,	0x4F0B},	// venus
-	{0x5900,	0x599B,	0x5A07,	0x5A8E,	0x5B07},	// neptune
-	{0x4F57,	0x4FA3,	0x4FF1,	0x5056,	0x50BD},	// mercury
-	{0x5471,	0x54DF,	0x5548,	0x55C2,	0x562A},	// saturn
-	{0x5B78,	0x5BB6,	0x5C29,	0x5C76,	0x5CE1},	// pluto
-	{0x526B,	0x52DA,	0x5340,	0x53A1,	0x540C},	// jupiter
-	{0x50F6,	0x512C,	0x5170,	0x51D5,	0x5228},	// mars
-	{0x56AA,	0x571C,	0x579E,	0x5807,	0x5875}		// uranus
+	{0,     0,      0,      0,      0},             // earth
+	{0x4DCC,    0x4E20, 0x4E64, 0x4E9E, 0x4F0B},    // venus
+	{0x5900,    0x599B, 0x5A07, 0x5A8E, 0x5B07},    // neptune
+	{0x4F57,    0x4FA3, 0x4FF1, 0x5056, 0x50BD},    // mercury
+	{0x5471,    0x54DF, 0x5548, 0x55C2, 0x562A},    // saturn
+	{0x5B78,    0x5BB6, 0x5C29, 0x5C76, 0x5CE1},    // pluto
+	{0x526B,    0x52DA, 0x5340, 0x53A1, 0x540C},    // jupiter
+	{0x50F6,    0x512C, 0x5170, 0x51D5, 0x5228},    // mars
+	{0x56AA,    0x571C, 0x579E, 0x5807, 0x5875}     // uranus
 };
 
 // message offsets
 
-#define IDO_MSA_COPYRIGHT						0x7801
-#define IDO_MSA_INTRO							0x4679
-#define IDO_MSA_GAME_STORY						0x6E9C
+#define IDO_MSA_COPYRIGHT                       0x7801
+#define IDO_MSA_INTRO                           0x4679
+#define IDO_MSA_GAME_STORY                      0x6E9C
 
-#define IDO_MSA_PRESS_1_TO_9					0x7530
-#define IDO_MSA_PRESS_YES_OR_NO					0x480D
-#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED		0x5DF7
+#define IDO_MSA_PRESS_1_TO_9                    0x7530
+#define IDO_MSA_PRESS_YES_OR_NO                 0x480D
+#define IDO_MSA_TOO_MANY_BUTTONS_PRESSED        0x5DF7
 
-#define IDO_MSA_XL30_SPEAKING					0x4725
-#define IDO_MSA_CRYSTAL_PIECE_FOUND				0x600C
+#define IDO_MSA_XL30_SPEAKING                   0x4725
+#define IDO_MSA_CRYSTAL_PIECE_FOUND             0x600C
 
-#define IDO_MSA_ROOM_TEXT_OFFSETS				0x8B01
-#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS			0x8EA8
-#define IDO_MSA_ROOM_MENU_FIX					0x4a27
+#define IDO_MSA_ROOM_TEXT_OFFSETS               0x8B01
+#define IDO_MSA_ROOM_OBJECT_XY_OFFSETS          0x8EA8
+#define IDO_MSA_ROOM_MENU_FIX                   0x4a27
 
 // offsets to offset arrays
 
-#define IDOFS_MSA_MENU_PATCHES					0x5e7a
-#define IDOFS_MSA_SOUND_DATA					0x9deb
+#define IDOFS_MSA_MENU_PATCHES                  0x5e7a
+#define IDOFS_MSA_SOUND_DATA                    0x9deb
 
 // game structure
 
@@ -698,24 +698,24 @@ protected:
 	bool _clickToMove;
 
 	int getDat(int);
-	void readExe(int, uint8*, long);
-	void getDatFileName(int, char*);
-	void readDatHdr(char*, MSA_DAT_HEADER*);
-	void readOfsData(int, int, uint8*, long);
+	void readExe(int, uint8 *, long);
+	void getDatFileName(int, char *);
+	void readDatHdr(char *, MSA_DAT_HEADER *);
+	void readOfsData(int, int, uint8 *, long);
 	bool chooseY_N(int, bool);
 	int choose1to9(int);
 	void printStr(char *);
-	void printLine(const char*);
+	void printLine(const char *);
 	void printExeStr(int);
 	void printExeMsg(int);
 	void printDesc(int);
 	bool checkMenu();
 	void drawMenu(MSA_MENU, int, int);
-	void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int);
-	bool getMenuSelRow(MSA_MENU, int*, int*, int);
-	void getMenuSel(char*, int*, int*);
-	void centerMenu(MSA_MENU*);
-	void patchMenu(MSA_MENU*);
+	void getMouseMenuSelRow(MSA_MENU, int *, int *, int, int, int);
+	bool getMenuSelRow(MSA_MENU, int *, int *, int);
+	void getMenuSel(char *, int *, int *);
+	void centerMenu(MSA_MENU *);
+	void patchMenu(MSA_MENU *);
 	void printDatString(int);
 	void printDatMessage(int);
 	void playNote(MSA_SND_NOTE);
@@ -751,7 +751,7 @@ protected:
 
 	bool mickeyHasItem(int item) {
 		if (_gameStateMickey.fItem[item]) {
-			printDatMessage(90);	// Mickey already has item
+			printDatMessage(90);    // Mickey already has item
 			return true;
 		} else {
 			return false;
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp
index 6d82c62..7583536 100644
--- a/engines/agi/preagi_troll.cpp
+++ b/engines/agi/preagi_troll.cpp
@@ -464,7 +464,7 @@ int TrollEngine::drawRoom(char *menu) {
 			sprintf(tmp, "\n  %d.", i);
 			strcat(menu, tmp);
 
-			strncat(menu, (char *)_gameData + _options[_roomDescs[_roomPicture - 1].options[i]- 1], 35);
+			strncat(menu, (char *)_gameData + _options[_roomDescs[_roomPicture - 1].options[i] - 1], 35);
 
 			n = i + 1;
 		}
@@ -546,7 +546,7 @@ void TrollEngine::printUserMessage(int msgId) {
 
 void TrollEngine::gameLoop() {
 	bool done = false;
-	char menu[160+5];
+	char menu[160 + 5];
 	int currentOption, numberOfOptions;
 	int roomParam;
 	int haveFlashlight;
@@ -584,7 +584,7 @@ void TrollEngine::gameLoop() {
 				printUserMessage(13);
 				break;
 			}
-			// fall down
+		// fall down
 		case OT_GO:
 			_currentRoom = roomParam;
 			_roomPicture = _roomPicStartIdx[_currentRoom];
@@ -618,7 +618,7 @@ void TrollEngine::gameLoop() {
 					haveFlashlight = true;
 
 				_locMessagesIdx[_currentRoom] = IDO_TRO_LOCMESSAGES +
-					(roomParam + 42) * 39;
+				                                (roomParam + 42) * 39;
 
 				pickupTreasure(roomParam);
 			}
@@ -730,10 +730,11 @@ void TrollEngine::init() {
 	//SetScreenPar(320, 200, (char *)ibm_fontdata);
 
 	const int gaps[] = { 0x3A40,  0x4600,  0x4800,  0x5800,  0x5a00,  0x6a00,
-						 0x6c00,  0x7400,  0x7600,  0x7c00,  0x7e00,  0x8e00,
-						 0x9000,  0xa000,  0xa200,  0xb200,  0xb400,  0xc400,
-						 0xc600,  0xd600,  0xd800,  0xe800,  0xea00,  0xfa00,
-						 0xfc00,  0x10c00, 0x10e00, 0x11e00, 0x12000, 0x13000 };
+	                     0x6c00,  0x7400,  0x7600,  0x7c00,  0x7e00,  0x8e00,
+	                     0x9000,  0xa000,  0xa200,  0xb200,  0xb400,  0xc400,
+	                     0xc600,  0xd600,  0xd800,  0xe800,  0xea00,  0xfa00,
+	                     0xfc00,  0x10c00, 0x10e00, 0x11e00, 0x12000, 0x13000
+	                   };
 
 	Common::File infile;
 	if (!infile.open(IDA_TRO_BINNAME))
diff --git a/engines/agi/preagi_troll.h b/engines/agi/preagi_troll.h
index 41ddbea..4f2be70 100644
--- a/engines/agi/preagi_troll.h
+++ b/engines/agi/preagi_troll.h
@@ -27,87 +27,87 @@ namespace Agi {
 
 // strings
 
-#define	IDS_TRO_DISK		"ERROR ERROR !"
-#define IDS_TRO_PATH_PIC	"%s"
-
-#define IDS_TRO_PRESSANYKEY	"PRESS ANY KEY TO CONTINUE:"
-
-#define IDS_TRO_INTRO_0		"SIERRA ON-LINE INC."
-#define IDS_TRO_INTRO_1		"Presents :"
-#define IDS_TRO_INTRO_2		"Copyright 1984 Sierra On-Line Inc."
-#define IDS_TRO_INTRO_3		"    Press any key to continue.    "
-#define IDS_TRO_INTRO_4		"HAVE YOU PLAYED THIS GAME BEFORE ?"
-#define IDS_TRO_INTRO_5		"PRESS <Y> OR <N>"
-
-#define IDS_TRO_TUTORIAL_0	" First press the <space bar>.\n  1. Turn the screen GREEN.\n  2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more."
-#define IDS_TRO_TUTORIAL_1	" Press <return> to make your choice.\n  1. Turn the screen GREEN.\n  2. Turn the screen BLACK.\n  3. SEE a SURPRISE, and then more."
-//#define IDS_TRO_TUTORIAL_0	"First press the <space bar>."
-//#define IDS_TRO_TUTORIAL_1	"1. Turn the screen GREEN."
-//#define IDS_TRO_TUTORIAL_2	"2. Turn the screen BLACK."
-//#define IDS_TRO_TUTORIAL_3	"3. SEE a SURPRISE, and then more."
-//#define IDS_TRO_TUTORIAL_4	"Press <return> to make your choice."
-#define IDS_TRO_TUTORIAL_5	"Would you like more practice ?"
-#define IDS_TRO_TUTORIAL_6	"Press <Y> for yes, <N> for no."
-#define IDS_TRO_TUTORIAL_7	"The evil TROLL has hidden all the"
-#define IDS_TRO_TUTORIAL_8	"Treasures of MARK, the Dwarf King."
-#define IDS_TRO_TUTORIAL_9	"Help KING MARK find his Treasures."
-#define IDS_TRO_TUTORIAL_10	"You can't take a Treasure if the TROLL"
-#define IDS_TRO_TUTORIAL_11	"is in the same picture as the Treasure."
-#define IDS_TRO_TUTORIAL_12	"To make the TROLL go away you have to"
-#define IDS_TRO_TUTORIAL_13	"make the picture change."
-#define IDS_TRO_TUTORIAL_14	"During the game see the Treasures you"
-#define IDS_TRO_TUTORIAL_15	"have already found by pressing <F>."
-#define IDS_TRO_TUTORIAL_16	"During the game you can turn the sound"
-#define IDS_TRO_TUTORIAL_17	"on or off by pressing the <S> key "
-#define IDS_TRO_TUTORIAL_18	"while holding down the <Ctrl> key."
-#define IDS_TRO_TUTORIAL_19	"The TROLL has hidden these Treasures:"
-
-#define IDS_TRO_CREDITS_0	"Prepare to enter the world of . . ."
-#define IDS_TRO_CREDITS_1	"TROLL'S TALE (tm)"
-#define IDS_TRO_CREDITS_2	"------------"
-#define IDS_TRO_CREDITS_3	"Written by MIKE MACCHESNEY"
-#define IDS_TRO_CREDITS_4	"Conversion by PETER OLIPHANT"
-#define IDS_TRO_CREDITS_5	"Graphic Art by DOUG MACNEILL"
-#define IDS_TRO_CREDITS_6	"Original Version by AL LOWE"
-
-#define IDS_TRO_TREASURE_0	"TREASURES FOUND"
-#define IDS_TRO_TREASURE_1	"---------------"
-#define IDS_TRO_TREASURE_2	"NONE"
-#define IDS_TRO_TREASURE_3	"THERE ARE STILL %d TREASURES TO FIND"
-#define IDS_TRO_TREASURE_4	"%d TREASURES TO FIND"
-#define IDS_TRO_TREASURE_5	"%d TREASURE TO FIND"
-#define IDS_TRO_TREASURE_6	"YOU HAVE FOUND ALL OF THE TREASURES!!"
-#define IDS_TRO_TREASURE_7	"THERE'S ONLY ONE MORE TREASURE TO FIND."
-#define IDS_TRO_TREASURE_8	"GREAT!! YOU HAVE FOUND EVERY TREASURE."
-#define IDS_TRO_TREASURE_9	"TAKE THE TREASURES TO THE GUARD."
-
-#define IDS_TRO_GAMEOVER_0	"You took %d moves to complete TROLL'S"
-#define IDS_TRO_GAMEOVER_1	"TALE. Do you think you can do better?"
+#define IDS_TRO_DISK        "ERROR ERROR !"
+#define IDS_TRO_PATH_PIC    "%s"
+
+#define IDS_TRO_PRESSANYKEY "PRESS ANY KEY TO CONTINUE:"
+
+#define IDS_TRO_INTRO_0     "SIERRA ON-LINE INC."
+#define IDS_TRO_INTRO_1     "Presents :"
+#define IDS_TRO_INTRO_2     "Copyright 1984 Sierra On-Line Inc."
+#define IDS_TRO_INTRO_3     "    Press any key to continue.    "
+#define IDS_TRO_INTRO_4     "HAVE YOU PLAYED THIS GAME BEFORE ?"
+#define IDS_TRO_INTRO_5     "PRESS <Y> OR <N>"
+
+#define IDS_TRO_TUTORIAL_0  " First press the <space bar>.\n  1. Turn the screen GREEN.\n  2. Turn the screen BLACK.\n *3. SEE a SURPRISE, and then more."
+#define IDS_TRO_TUTORIAL_1  " Press <return> to make your choice.\n  1. Turn the screen GREEN.\n  2. Turn the screen BLACK.\n  3. SEE a SURPRISE, and then more."
+//#define IDS_TRO_TUTORIAL_0    "First press the <space bar>."
+//#define IDS_TRO_TUTORIAL_1    "1. Turn the screen GREEN."
+//#define IDS_TRO_TUTORIAL_2    "2. Turn the screen BLACK."
+//#define IDS_TRO_TUTORIAL_3    "3. SEE a SURPRISE, and then more."
+//#define IDS_TRO_TUTORIAL_4    "Press <return> to make your choice."
+#define IDS_TRO_TUTORIAL_5  "Would you like more practice ?"
+#define IDS_TRO_TUTORIAL_6  "Press <Y> for yes, <N> for no."
+#define IDS_TRO_TUTORIAL_7  "The evil TROLL has hidden all the"
+#define IDS_TRO_TUTORIAL_8  "Treasures of MARK, the Dwarf King."
+#define IDS_TRO_TUTORIAL_9  "Help KING MARK find his Treasures."
+#define IDS_TRO_TUTORIAL_10 "You can't take a Treasure if the TROLL"
+#define IDS_TRO_TUTORIAL_11 "is in the same picture as the Treasure."
+#define IDS_TRO_TUTORIAL_12 "To make the TROLL go away you have to"
+#define IDS_TRO_TUTORIAL_13 "make the picture change."
+#define IDS_TRO_TUTORIAL_14 "During the game see the Treasures you"
+#define IDS_TRO_TUTORIAL_15 "have already found by pressing <F>."
+#define IDS_TRO_TUTORIAL_16 "During the game you can turn the sound"
+#define IDS_TRO_TUTORIAL_17 "on or off by pressing the <S> key "
+#define IDS_TRO_TUTORIAL_18 "while holding down the <Ctrl> key."
+#define IDS_TRO_TUTORIAL_19 "The TROLL has hidden these Treasures:"
+
+#define IDS_TRO_CREDITS_0   "Prepare to enter the world of . . ."
+#define IDS_TRO_CREDITS_1   "TROLL'S TALE (tm)"
+#define IDS_TRO_CREDITS_2   "------------"
+#define IDS_TRO_CREDITS_3   "Written by MIKE MACCHESNEY"
+#define IDS_TRO_CREDITS_4   "Conversion by PETER OLIPHANT"
+#define IDS_TRO_CREDITS_5   "Graphic Art by DOUG MACNEILL"
+#define IDS_TRO_CREDITS_6   "Original Version by AL LOWE"
+
+#define IDS_TRO_TREASURE_0  "TREASURES FOUND"
+#define IDS_TRO_TREASURE_1  "---------------"
+#define IDS_TRO_TREASURE_2  "NONE"
+#define IDS_TRO_TREASURE_3  "THERE ARE STILL %d TREASURES TO FIND"
+#define IDS_TRO_TREASURE_4  "%d TREASURES TO FIND"
+#define IDS_TRO_TREASURE_5  "%d TREASURE TO FIND"
+#define IDS_TRO_TREASURE_6  "YOU HAVE FOUND ALL OF THE TREASURES!!"
+#define IDS_TRO_TREASURE_7  "THERE'S ONLY ONE MORE TREASURE TO FIND."
+#define IDS_TRO_TREASURE_8  "GREAT!! YOU HAVE FOUND EVERY TREASURE."
+#define IDS_TRO_TREASURE_9  "TAKE THE TREASURES TO THE GUARD."
+
+#define IDS_TRO_GAMEOVER_0  "You took %d moves to complete TROLL'S"
+#define IDS_TRO_GAMEOVER_1  "TALE. Do you think you can do better?"
 
 // picture
 
 #define IDI_TRO_PICNUM 47
 
-#define IDI_TRO_PIC_WIDTH	160
-#define IDI_TRO_PIC_HEIGHT	168
-#define IDI_TRO_PIC_X0		0
-#define IDI_TRO_PIC_Y0		0
-#define IDI_TRO_PIC_FLAGS	IDF_AGI_PIC_V15
+#define IDI_TRO_PIC_WIDTH   160
+#define IDI_TRO_PIC_HEIGHT  168
+#define IDI_TRO_PIC_X0      0
+#define IDI_TRO_PIC_Y0      0
+#define IDI_TRO_PIC_FLAGS   IDF_AGI_PIC_V15
 
 // max values
 
-#define IDI_TRO_MAX_TREASURE	16
-#define IDI_TRO_MAX_OPTION		3
+#define IDI_TRO_MAX_TREASURE    16
+#define IDI_TRO_MAX_OPTION      3
 
-#define IDI_TRO_SEL_OPTION_1	0
-#define IDI_TRO_SEL_OPTION_2	1
-#define IDI_TRO_SEL_OPTION_3	2
+#define IDI_TRO_SEL_OPTION_1    0
+#define IDI_TRO_SEL_OPTION_2    1
+#define IDI_TRO_SEL_OPTION_3    2
 
-#define IDI_TRO_MAX_ROW_PIC	21
+#define IDI_TRO_MAX_ROW_PIC 21
 
-#define IDI_TRO_NUM_ROOMDESCS	65
-#define IDI_TRO_NUM_OPTIONS		129
-#define IDI_TRO_NUM_NUMROOMS	43
+#define IDI_TRO_NUM_ROOMDESCS   65
+#define IDI_TRO_NUM_OPTIONS     129
+#define IDI_TRO_NUM_NUMROOMS    43
 
 #define IDI_TRO_NUM_USERMSGS    34
 
@@ -120,7 +120,7 @@ namespace Agi {
 #define IDA_TRO_BINNAME "troll.img"
 
 #define IDO_TRO_DATA_START    0x3A40
-#define IDO_TRO_PIC_START	  0x3EF5
+#define IDO_TRO_PIC_START     0x3EF5
 #define IDO_TRO_LOCMESSAGES   0x1F7C
 #define IDO_TRO_USERMESSAGES  0x34A4
 #define IDO_TRO_ROOMDESCS     0x0082
@@ -198,7 +198,7 @@ private:
 
 	void playTune(int tune, int len);
 
-	bool getMenuSel(const char*, int*, int);
+	bool getMenuSel(const char *, int *, int);
 
 	void drawMenu(const char *szMenu, int iSel);
 
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 5285976..87ac7c1 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -134,7 +134,7 @@ uint32 WinnieEngine::readObj(int iObj, uint8 *buffer) {
 
 	Common::File file;
 	if (!file.open(fileName)) {
-		warning ("Could not open file \'%s\'", fileName.c_str());
+		warning("Could not open file \'%s\'", fileName.c_str());
 		return 0;
 	}
 
@@ -274,9 +274,10 @@ int WinnieEngine::parser(int pc, int index, uint8 *buffer) {
 			memset(fCanSel, 0, sizeof(fCanSel));
 
 			// check if NSEW directions should be displayed
-			if (hdr.roomNew[0])
+			if (hdr.roomNew[0]) {
 				fCanSel[IDI_WTP_SEL_NORTH] = fCanSel[IDI_WTP_SEL_SOUTH] =
 				fCanSel[IDI_WTP_SEL_EAST] = fCanSel[IDI_WTP_SEL_WEST] = true;
+			}
 
 			// check if object in room or player carrying one
 			setTakeDrop(fCanSel);
@@ -494,7 +495,7 @@ void WinnieEngine::printObjStr(int iObj, int iStr) {
 
 bool WinnieEngine::isRightObj(int iRoom, int iObj, int *iCode) {
 	WTP_ROOM_HDR roomhdr;
-	WTP_OBJ_HDR	objhdr;
+	WTP_OBJ_HDR objhdr;
 	uint8 *roomdata = (uint8 *)malloc(4096);
 	uint8 *objdata = (uint8 *)malloc(2048);
 
@@ -777,7 +778,7 @@ void WinnieEngine::getMenuMouseSel(int *iSel, int fCanSel[], int x, int y) {
 	case IDI_WTP_ROW_OPTION_1:
 	case IDI_WTP_ROW_OPTION_2:
 	case IDI_WTP_ROW_OPTION_3:
-		if (fCanSel[y - IDI_WTP_ROW_OPTION_1])	*iSel = y - IDI_WTP_ROW_OPTION_1;
+		if (fCanSel[y - IDI_WTP_ROW_OPTION_1])  *iSel = y - IDI_WTP_ROW_OPTION_1;
 		break;
 	case IDI_WTP_ROW_OPTION_4:
 		if (fCanSel[IDI_WTP_SEL_NORTH] && (x > IDI_WTP_COL_NORTH - 1) && (x < 6)) *iSel = IDI_WTP_SEL_NORTH;
@@ -866,25 +867,25 @@ void WinnieEngine::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
 				}
 
 				switch (*iSel) {
-					case IDI_WTP_SEL_OPT_1:
-					case IDI_WTP_SEL_OPT_2:
-					case IDI_WTP_SEL_OPT_3:
-						for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
-							if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
-								*iSel = iSel2;
-								// Menu selection made, hide the mouse cursor
-								CursorMan.showMouse(false);
-								return;
-							}
-						}
-						break;
-					default:
-						if (fCanSel[*iSel]) {
+				case IDI_WTP_SEL_OPT_1:
+				case IDI_WTP_SEL_OPT_2:
+				case IDI_WTP_SEL_OPT_3:
+					for (int iSel2 = 0; iSel2 < IDI_WTP_MAX_OPTION; iSel2++) {
+						if (*iSel == (fCanSel[iSel2 + IDI_WTP_SEL_REAL_OPT_1] - 1)) {
+							*iSel = iSel2;
 							// Menu selection made, hide the mouse cursor
 							CursorMan.showMouse(false);
 							return;
 						}
-						break;
+					}
+					break;
+				default:
+					if (fCanSel[*iSel]) {
+						// Menu selection made, hide the mouse cursor
+						CursorMan.showMouse(false);
+						return;
+					}
+					break;
 				}
 				break;
 			case Common::EVENT_RBUTTONUP:
@@ -993,7 +994,7 @@ void WinnieEngine::getMenuSel(char *szMenu, int *iSel, int fCanSel[]) {
 					}
 					break;
 				default:
-					if (!event.kbd.flags) {	// if the control/alt/shift keys are not pressed
+					if (!event.kbd.flags) { // if the control/alt/shift keys are not pressed
 						keyHelp();
 						clrMenuSel(iSel, fCanSel);
 					}
@@ -1070,7 +1071,7 @@ void WinnieEngine::drawPic(const char *szName) {
 	Common::File file;
 
 	if (!file.open(fileName)) {
-		warning ("Could not open file \'%s\'", fileName.c_str());
+		warning("Could not open file \'%s\'", fileName.c_str());
 		return;
 	}
 
@@ -1089,7 +1090,7 @@ void WinnieEngine::drawObjPic(int iObj, int x0, int y0) {
 	if (!iObj)
 		return;
 
-	WTP_OBJ_HDR	objhdr;
+	WTP_OBJ_HDR objhdr;
 	uint8 *buffer = (uint8 *)malloc(2048);
 	uint32 objSize = readObj(iObj, buffer);
 	parseObjHeader(&objhdr, buffer, sizeof(WTP_OBJ_HDR));
@@ -1216,7 +1217,7 @@ void WinnieEngine::saveGame() {
 	if (!outfile)
 		return;
 
-	outfile->writeUint32BE(MKTAG('W','I','N','N'));	// header
+	outfile->writeUint32BE(MKTAG('W', 'I', 'N', 'N')); // header
 	outfile->writeByte(WTP_SAVEGAME_VERSION);
 
 	outfile->writeByte(_gameStateWinnie.fSound);
@@ -1251,7 +1252,7 @@ void WinnieEngine::loadGame() {
 	if (!infile)
 		return;
 
-	if (infile->readUint32BE() == MKTAG('W','I','N','N')) {
+	if (infile->readUint32BE() == MKTAG('W', 'I', 'N', 'N')) {
 		saveVersion = infile->readByte();
 		if (saveVersion != WTP_SAVEGAME_VERSION)
 			warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, WTP_SAVEGAME_VERSION);
@@ -1269,25 +1270,25 @@ void WinnieEngine::loadGame() {
 		// Since we read the save file data as little-endian, we skip the first byte of each
 		// variable
 
-		infile->seek(0);					// Jump back to the beginning of the file
+		infile->seek(0);                    // Jump back to the beginning of the file
 
-		infile->readUint16LE();				// skip unused field
-		infile->readByte();					// first 8 bits of fSound
+		infile->readUint16LE();             // skip unused field
+		infile->readByte();                 // first 8 bits of fSound
 		_gameStateWinnie.fSound = infile->readByte();
-		infile->readByte();					// first 8 bits of nMoves
+		infile->readByte();                 // first 8 bits of nMoves
 		_gameStateWinnie.nMoves = infile->readByte();
-		infile->readByte();					// first 8 bits of nObjMiss
+		infile->readByte();                 // first 8 bits of nObjMiss
 		_gameStateWinnie.nObjMiss = infile->readByte();
-		infile->readByte();					// first 8 bits of nObjRet
+		infile->readByte();                 // first 8 bits of nObjRet
 		_gameStateWinnie.nObjRet = infile->readByte();
-		infile->readUint16LE();				// skip unused field
-		infile->readUint16LE();				// skip unused field
-		infile->readUint16LE();				// skip unused field
-		infile->readByte();					// first 8 bits of iObjHave
+		infile->readUint16LE();             // skip unused field
+		infile->readUint16LE();             // skip unused field
+		infile->readUint16LE();             // skip unused field
+		infile->readByte();                 // first 8 bits of iObjHave
 		_gameStateWinnie.iObjHave = infile->readByte();
-		infile->readUint16LE();				// skip unused field
-		infile->readUint16LE();				// skip unused field
-		infile->readUint16LE();				// skip unused field
+		infile->readUint16LE();             // skip unused field
+		infile->readUint16LE();             // skip unused field
+		infile->readUint16LE();             // skip unused field
 	}
 
 	for (i = 0; i < IDI_WTP_MAX_FLAG; i++)
@@ -1329,7 +1330,7 @@ WinnieEngine::~WinnieEngine() {
 void WinnieEngine::init() {
 	// Initialize sound
 
-	switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK|MDT_PCJR))) {
+	switch (MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_PCJR))) {
 	case MT_PCSPK:
 		_soundemu = SOUND_EMU_PC;
 		break;
diff --git a/engines/agi/preagi_winnie.h b/engines/agi/preagi_winnie.h
index f05caba..7175c28 100644
--- a/engines/agi/preagi_winnie.h
+++ b/engines/agi/preagi_winnie.h
@@ -25,123 +25,123 @@
 
 namespace Agi {
 
-#define WTP_SAVEGAME_VERSION	1
-#define IDI_XOR_KEY				0x80
+#define WTP_SAVEGAME_VERSION    1
+#define IDI_XOR_KEY             0x80
 
 // strings
-#define IDS_WTP_ROOM_DOS		"rooms/rm.%02d"
-#define IDS_WTP_ROOM_AMIGA		"room.%d"
-#define IDS_WTP_ROOM_C64		"room%02d"
-#define IDS_WTP_ROOM_APPLE		"room%d.obj"
-#define IDS_WTP_OBJ_DOS			"obj.%02d"
-#define IDS_WTP_OBJ_AMIGA		"object.%d"
-#define IDS_WTP_OBJ_C64			"object%02d"
-#define IDS_WTP_OBJ_APPLE		"object%d.obj"
-#define IDS_WTP_SND_DOS			"snd.%02d"
-#define IDS_WTP_SND_AMIGA		"Sounds"
-#define IDS_WTP_SND_C64			"sound.obj"
-#define IDS_WTP_SND_APPLE		"sound.obj"
-
-#define IDS_WTP_FILE_LOGO		"logo"
-#define IDS_WTP_FILE_TITLE		"title"
-#define IDS_WTP_FILE_SAVEGAME	"savegame"
-#define IDS_WTP_FILE_RND		"rnd"
-
-#define IDS_WTP_DISK_ERROR		"There is a problem with your disk drive.Please make sure your Winnie-the-Pooh   disk is in the drive correctly."
-
-#define IDS_WTP_INTRO_0			"                 PRESENT"
-#define IDS_WTP_INTRO_1			"       TM designates trademark of\n          Sierra On-Line, Inc.\n    (c) 1985 Walt Disney Productions"
-
-#define IDS_WTP_HELP_0			"The <SPACE BAR> moves the pointer.      Press <RETURN> when it is by the choice you want.  Press the <Backspace> key to see what you just finished reading."
-#define IDS_WTP_HELP_1			"Press <C> to see what you are carrying. <Ctrl-S> turns the sound off and on.    <ESC> takes you to the playroom (in caseyou get lost or want to save the game)."
-
-#define IDS_WTP_GAME_OVER_0		"Congratulations!!  You did it!  You     returned everything that was lost.  Now,Christopher Robin invites you to a Hero party."
-#define IDS_WTP_GAME_OVER_1		"The good news is:  YOU are the Hero!!   The bad news is:  you have to find the  party by yourself.  Good luck!"
-
-#define IDS_WTP_OWL_0			"\"For example, that object you are       carrying now is interesting.  I know    I've seen it before.  Hmmm.  Let me     think about this . . .\""
-#define IDS_WTP_OWL_1			"\"You know, this object here beside me isfamiliar.  I'm sure I could give you    some sort of clue about it.             Let me see. . .\""
-
-#define IDS_WTP_WIND_0			"Oh, no!  The Blustery Wind begins to    howl.  It has returned, and mixed up    all the objects in the Wood."
-#define IDS_WTP_WIND_1			"But don't worry.  Everyone still has theobjects you returned to them.\n\n             (Today must be Winds-day!)"
-#define IDS_WTP_TIGGER			"\"Hallooooo, there!!!!  It's ME, Tigger! Let's BOUNCE!\""
-#define IDS_WTP_MIST			"Oh, look out!  The mysterious mist is   coming in.  It gets so thick that you   can't see through it.  Just keep walkingand it will soon clear up."
-
-#define IDS_WTP_SONG_0			"Winnie-the-Pooh, Winnie-the-Pooh, Tubby little cubby all stuffed with fluff,    He's Winnie-the-Pooh, Winnie-the-Pooh,  Willy, nilly, silly, old bear."
-#define IDS_WTP_SONG_1			"Deep in the Hundred Acre Wood,          Where Christopher Robin plays,          You will find the enchanted neighborhoodof Christopher's childhood days."
-#define IDS_WTP_SONG_2			"A donkey named Eeyore is his friend,    and Kanga and little Roo.  There's      Rabbit and Piglet and there's Owl       But most of all Winnie-the-Pooh!"
-
-#define IDS_WTP_NSEW			"North  South  East  West"
-#define IDS_WTP_TAKE			"Take"
-#define IDS_WTP_DROP			"Drop"
-#define IDS_WTP_CANT_GO			"\nSorry, but you can't go that way."
-#define IDS_WTP_CANT_TAKE		"You can't take it.  You can only carry  one object at a time."
-#define IDS_WTP_CANT_DROP		"You can't drop it.  Another object is   already here."
-#define IDS_WTP_WRONG_PLACE		"\nOk, but it doesn't belong here."
-#define IDS_WTP_OK				"\nOk."
-
-#define IDS_WTP_INVENTORY_0		"You are carrying nothing."
-#define IDS_WTP_INVENTORY_1		"Number of objects still missing:  %d"
+#define IDS_WTP_ROOM_DOS        "rooms/rm.%02d"
+#define IDS_WTP_ROOM_AMIGA      "room.%d"
+#define IDS_WTP_ROOM_C64        "room%02d"
+#define IDS_WTP_ROOM_APPLE      "room%d.obj"
+#define IDS_WTP_OBJ_DOS         "obj.%02d"
+#define IDS_WTP_OBJ_AMIGA       "object.%d"
+#define IDS_WTP_OBJ_C64         "object%02d"
+#define IDS_WTP_OBJ_APPLE       "object%d.obj"
+#define IDS_WTP_SND_DOS         "snd.%02d"
+#define IDS_WTP_SND_AMIGA       "Sounds"
+#define IDS_WTP_SND_C64         "sound.obj"
+#define IDS_WTP_SND_APPLE       "sound.obj"
+
+#define IDS_WTP_FILE_LOGO       "logo"
+#define IDS_WTP_FILE_TITLE      "title"
+#define IDS_WTP_FILE_SAVEGAME   "savegame"
+#define IDS_WTP_FILE_RND        "rnd"
+
+#define IDS_WTP_DISK_ERROR      "There is a problem with your disk drive.Please make sure your Winnie-the-Pooh   disk is in the drive correctly."
+
+#define IDS_WTP_INTRO_0         "                 PRESENT"
+#define IDS_WTP_INTRO_1         "       TM designates trademark of\n          Sierra On-Line, Inc.\n    (c) 1985 Walt Disney Productions"
+
+#define IDS_WTP_HELP_0          "The <SPACE BAR> moves the pointer.      Press <RETURN> when it is by the choice you want.  Press the <Backspace> key to see what you just finished reading."
+#define IDS_WTP_HELP_1          "Press <C> to see what you are carrying. <Ctrl-S> turns the sound off and on.    <ESC> takes you to the playroom (in caseyou get lost or want to save the game)."
+
+#define IDS_WTP_GAME_OVER_0     "Congratulations!!  You did it!  You     returned everything that was lost.  Now,Christopher Robin invites you to a Hero party."
+#define IDS_WTP_GAME_OVER_1     "The good news is:  YOU are the Hero!!   The bad news is:  you have to find the  party by yourself.  Good luck!"
+
+#define IDS_WTP_OWL_0           "\"For example, that object you are       carrying now is interesting.  I know    I've seen it before.  Hmmm.  Let me     think about this . . .\""
+#define IDS_WTP_OWL_1           "\"You know, this object here beside me isfamiliar.  I'm sure I could give you    some sort of clue about it.             Let me see. . .\""
+
+#define IDS_WTP_WIND_0          "Oh, no!  The Blustery Wind begins to    howl.  It has returned, and mixed up    all the objects in the Wood."
+#define IDS_WTP_WIND_1          "But don't worry.  Everyone still has theobjects you returned to them.\n\n             (Today must be Winds-day!)"
+#define IDS_WTP_TIGGER          "\"Hallooooo, there!!!!  It's ME, Tigger! Let's BOUNCE!\""
+#define IDS_WTP_MIST            "Oh, look out!  The mysterious mist is   coming in.  It gets so thick that you   can't see through it.  Just keep walkingand it will soon clear up."
+
+#define IDS_WTP_SONG_0          "Winnie-the-Pooh, Winnie-the-Pooh, Tubby little cubby all stuffed with fluff,    He's Winnie-the-Pooh, Winnie-the-Pooh,  Willy, nilly, silly, old bear."
+#define IDS_WTP_SONG_1          "Deep in the Hundred Acre Wood,          Where Christopher Robin plays,          You will find the enchanted neighborhoodof Christopher's childhood days."
+#define IDS_WTP_SONG_2          "A donkey named Eeyore is his friend,    and Kanga and little Roo.  There's      Rabbit and Piglet and there's Owl       But most of all Winnie-the-Pooh!"
+
+#define IDS_WTP_NSEW            "North  South  East  West"
+#define IDS_WTP_TAKE            "Take"
+#define IDS_WTP_DROP            "Drop"
+#define IDS_WTP_CANT_GO         "\nSorry, but you can't go that way."
+#define IDS_WTP_CANT_TAKE       "You can't take it.  You can only carry  one object at a time."
+#define IDS_WTP_CANT_DROP       "You can't drop it.  Another object is   already here."
+#define IDS_WTP_WRONG_PLACE     "\nOk, but it doesn't belong here."
+#define IDS_WTP_OK              "\nOk."
+
+#define IDS_WTP_INVENTORY_0     "You are carrying nothing."
+#define IDS_WTP_INVENTORY_1     "Number of objects still missing:  %d"
 
 // COMMODORE 64 version strings
 
-#define IDS_WTP_FILE_SAVEGAME_C64	"saved game"
-#define IDS_WTP_DISK_ERROR_C64		"There is a problem with your disk drive.Please make sure your disk is in the    drive correctly."
-#define IDS_WTP_HELP_0_C64			"The <SPACE BAR> moves the pointer.      Press <RETURN> when it is by the choice you want.  <F1> brings back what you    have already read."
-#define IDS_WTP_HELP_1_C64			"<F3> takes you back to the playroom (if you get lost, or want to save the game).<F5> turns the sound off and on.        <F7> shows what you're carrying."
-#define IDS_WTP_WRONG_PLACE_C64	"\nOk, but this is not the right place."
+#define IDS_WTP_FILE_SAVEGAME_C64   "saved game"
+#define IDS_WTP_DISK_ERROR_C64      "There is a problem with your disk drive.Please make sure your disk is in the    drive correctly."
+#define IDS_WTP_HELP_0_C64          "The <SPACE BAR> moves the pointer.      Press <RETURN> when it is by the choice you want.  <F1> brings back what you    have already read."
+#define IDS_WTP_HELP_1_C64          "<F3> takes you back to the playroom (if you get lost, or want to save the game).<F5> turns the sound off and on.        <F7> shows what you're carrying."
+#define IDS_WTP_WRONG_PLACE_C64 "\nOk, but this is not the right place."
 
 // maximum values
 
-#define IDI_WTP_MAX_OBJ_MISSING	10
-
-#define IDI_WTP_MAX_ROOM		62
-#define IDI_WTP_MAX_OBJ			40
-#define IDI_WTP_MAX_SND			14
-#define IDI_WTP_MAX_PIC			2
-
-#define IDI_WTP_MAX_ROOM_NORMAL			57
-#define IDI_WTP_MAX_ROOM_TELEPORT		30
-#define IDI_WTP_MAX_ROOM_OBJ			42
-#define IDI_WTP_MAX_BLOCK				4
-#define IDI_WTP_MAX_STR					6
-#define IDI_WTP_MAX_OBJ_STR				4
-#define IDI_WTP_MAX_OBJ_STR_END			2
-#define IDI_WTP_MAX_FLAG				40
-#define IDI_WTP_MAX_OPTION				3
-#define IDI_WTP_MAX_DIR					4
-#define IDI_WTP_MAX_MOVES_UNTIL_WIND	150
+#define IDI_WTP_MAX_OBJ_MISSING 10
+
+#define IDI_WTP_MAX_ROOM        62
+#define IDI_WTP_MAX_OBJ         40
+#define IDI_WTP_MAX_SND         14
+#define IDI_WTP_MAX_PIC         2
+
+#define IDI_WTP_MAX_ROOM_NORMAL         57
+#define IDI_WTP_MAX_ROOM_TELEPORT       30
+#define IDI_WTP_MAX_ROOM_OBJ            42
+#define IDI_WTP_MAX_BLOCK               4
+#define IDI_WTP_MAX_STR                 6
+#define IDI_WTP_MAX_OBJ_STR             4
+#define IDI_WTP_MAX_OBJ_STR_END         2
+#define IDI_WTP_MAX_FLAG                40
+#define IDI_WTP_MAX_OPTION              3
+#define IDI_WTP_MAX_DIR                 4
+#define IDI_WTP_MAX_MOVES_UNTIL_WIND    150
 
 // positions
 
-#define IDI_WTP_ROW_MENU		21
-#define IDI_WTP_ROW_OPTION_1	21
-#define IDI_WTP_ROW_OPTION_2	22
-#define IDI_WTP_ROW_OPTION_3	23
-#define IDI_WTP_ROW_OPTION_4	24
-
-#define IDI_WTP_COL_MENU		0
-#define IDI_WTP_COL_OPTION		1
-#define IDI_WTP_COL_NSEW		1
-#define IDI_WTP_COL_NORTH		1
-#define IDI_WTP_COL_SOUTH		8
-#define IDI_WTP_COL_EAST		15
-#define IDI_WTP_COL_WEST		21
-#define IDI_WTP_COL_TAKE		29
-#define IDI_WTP_COL_DROP		35
-#define IDI_WTP_COL_PRESENT		17
+#define IDI_WTP_ROW_MENU        21
+#define IDI_WTP_ROW_OPTION_1    21
+#define IDI_WTP_ROW_OPTION_2    22
+#define IDI_WTP_ROW_OPTION_3    23
+#define IDI_WTP_ROW_OPTION_4    24
+
+#define IDI_WTP_COL_MENU        0
+#define IDI_WTP_COL_OPTION      1
+#define IDI_WTP_COL_NSEW        1
+#define IDI_WTP_COL_NORTH       1
+#define IDI_WTP_COL_SOUTH       8
+#define IDI_WTP_COL_EAST        15
+#define IDI_WTP_COL_WEST        21
+#define IDI_WTP_COL_TAKE        29
+#define IDI_WTP_COL_DROP        35
+#define IDI_WTP_COL_PRESENT     17
 
 // data file offset modifiers
 
-#define IDI_WTP_OFS_ROOM		0x5400
-#define IDI_WTP_OFS_OBJ			0x0800
+#define IDI_WTP_OFS_ROOM        0x5400
+#define IDI_WTP_OFS_OBJ         0x0800
 
 // picture
 
-#define IDI_WTP_PIC_WIDTH	140
-#define IDI_WTP_PIC_HEIGHT	159
-#define IDI_WTP_PIC_X0		10
-#define IDI_WTP_PIC_Y0		0
-#define IDI_WTP_PIC_FLAGS	IDF_AGI_PIC_V2
+#define IDI_WTP_PIC_WIDTH   140
+#define IDI_WTP_PIC_HEIGHT  159
+#define IDI_WTP_PIC_X0      10
+#define IDI_WTP_PIC_Y0      0
+#define IDI_WTP_PIC_FLAGS   IDF_AGI_PIC_V2
 
 // selections
 
@@ -162,7 +162,7 @@ enum {
 	IDI_WTP_SEL_REAL_OPT_3
 };
 
-#define IDI_WTP_SEL_LAST	IDI_WTP_SEL_REAL_OPT_3
+#define IDI_WTP_SEL_LAST    IDI_WTP_SEL_REAL_OPT_3
 
 // rooms
 
@@ -174,13 +174,13 @@ enum {
 	IDI_WTP_ROOM_WEST
 };
 
-#define IDI_WTP_ROOM_HIDE	0
+#define IDI_WTP_ROOM_HIDE   0
 
-#define IDI_WTP_ROOM_PICNIC	2
-#define IDI_WTP_ROOM_HOME	28
-#define IDI_WTP_ROOM_PARTY	58
-#define IDI_WTP_ROOM_MIST	59
-#define IDI_WTP_ROOM_TIGGER	61
+#define IDI_WTP_ROOM_PICNIC 2
+#define IDI_WTP_ROOM_HOME   28
+#define IDI_WTP_ROOM_PARTY  58
+#define IDI_WTP_ROOM_MIST   59
+#define IDI_WTP_ROOM_TIGGER 61
 
 // sound
 
@@ -200,23 +200,23 @@ enum ENUM_WTP_SOUND {
 
 // script opcodes
 
-#define IDO_WTP_GOTO_ROOM	0x06
-#define IDO_WTP_PRINT_MSG	0x08
-#define IDO_WTP_PRINT_STR	0x0A
-#define IDO_WTP_DROP_OBJ	0x0C
-#define IDO_WTP_FLAG_CLEAR	0x0E
-#define IDO_WTP_FLAG_SET	0x10
-#define IDO_WTP_GAME_OVER	0x12
-#define IDO_WTP_WALK_MIST	0x14
-#define IDO_WTP_PLAY_SOUND	0x16
-#define IDO_WTP_SAVE_GAME	0x18
-#define IDO_WTP_LOAD_GAME	0x1A
-#define IDO_WTP_OWL_HELP	0x1C
-#define IDO_WTP_GOTO_RND	0x1E
-
-#define IDO_WTP_OPTION_0	0x15
-#define IDO_WTP_OPTION_1	0x16
-#define IDO_WTP_OPTION_2	0x17
+#define IDO_WTP_GOTO_ROOM   0x06
+#define IDO_WTP_PRINT_MSG   0x08
+#define IDO_WTP_PRINT_STR   0x0A
+#define IDO_WTP_DROP_OBJ    0x0C
+#define IDO_WTP_FLAG_CLEAR  0x0E
+#define IDO_WTP_FLAG_SET    0x10
+#define IDO_WTP_GAME_OVER   0x12
+#define IDO_WTP_WALK_MIST   0x14
+#define IDO_WTP_PLAY_SOUND  0x16
+#define IDO_WTP_SAVE_GAME   0x18
+#define IDO_WTP_LOAD_GAME   0x1A
+#define IDO_WTP_OWL_HELP    0x1C
+#define IDO_WTP_GOTO_RND    0x1E
+
+#define IDO_WTP_OPTION_0    0x15
+#define IDO_WTP_OPTION_1    0x16
+#define IDO_WTP_OPTION_2    0x17
 
 enum {
 	IDI_WTP_OBJ_DESC = 0,
@@ -234,49 +234,49 @@ enum {
 // room file option block
 
 struct WTP_ROOM_BLOCK {
-	uint16	ofsOpt[IDI_WTP_MAX_BLOCK];
+	uint16  ofsOpt[IDI_WTP_MAX_BLOCK];
 };
 
 // room file header
 
 struct WTP_ROOM_HDR {
-	uint8	roomNumber;
-	uint8	objId;
-	uint16	ofsPic;
-	uint16	fileLen;
-	uint16	reserved0;
-	int8	roomNew[IDI_WTP_MAX_DIR];
-	uint8	objX;
-	uint8	objY;
-	uint16	reserved1;
-	uint16	ofsDesc[IDI_WTP_MAX_BLOCK];
-	uint16	ofsBlock[IDI_WTP_MAX_BLOCK];
-	uint16	ofsStr[IDI_WTP_MAX_STR];
-	uint32	reserved2;
-	WTP_ROOM_BLOCK	opt[IDI_WTP_MAX_BLOCK];
+	uint8   roomNumber;
+	uint8   objId;
+	uint16  ofsPic;
+	uint16  fileLen;
+	uint16  reserved0;
+	int8    roomNew[IDI_WTP_MAX_DIR];
+	uint8   objX;
+	uint8   objY;
+	uint16  reserved1;
+	uint16  ofsDesc[IDI_WTP_MAX_BLOCK];
+	uint16  ofsBlock[IDI_WTP_MAX_BLOCK];
+	uint16  ofsStr[IDI_WTP_MAX_STR];
+	uint32  reserved2;
+	WTP_ROOM_BLOCK  opt[IDI_WTP_MAX_BLOCK];
 };
 
 // object file header
 
 struct WTP_OBJ_HDR {
-	uint16	fileLen;
-	uint16	objId;
-	uint16	ofsEndStr[IDI_WTP_MAX_OBJ_STR_END];
-	uint16	ofsStr[IDI_WTP_MAX_OBJ_STR];
-	uint16	ofsPic;
+	uint16  fileLen;
+	uint16  objId;
+	uint16  ofsEndStr[IDI_WTP_MAX_OBJ_STR_END];
+	uint16  ofsStr[IDI_WTP_MAX_OBJ_STR];
+	uint16  ofsPic;
 };
 
 // savegame
 
 struct WTP_SAVE_GAME {
-	uint8	fSound;
-	uint8	nMoves;
-	uint8	nObjMiss;
-	uint8	nObjRet;
-	uint8	iObjHave;
-	uint8	fGame[IDI_WTP_MAX_FLAG];
-	uint8	iUsedObj[IDI_WTP_MAX_OBJ_MISSING];
-	uint8	iObjRoom[IDI_WTP_MAX_ROOM_OBJ];
+	uint8   fSound;
+	uint8   nMoves;
+	uint8   nObjMiss;
+	uint8   nObjRet;
+	uint8   iObjHave;
+	uint8   fGame[IDI_WTP_MAX_FLAG];
+	uint8   iUsedObj[IDI_WTP_MAX_OBJ_MISSING];
+	uint8   iObjRoom[IDI_WTP_MAX_ROOM_OBJ];
 };
 
 class PreAgiEngine;
@@ -298,10 +298,10 @@ private:
 
 	WTP_SAVE_GAME _gameStateWinnie;
 	int _room;
-	int	_mist;
+	int _mist;
 	bool _doWind;
 	bool _winnieEvent;
-	int	_tiggerMist;
+	int _tiggerMist;
 
 	int _roomOffset;
 	int _objOffset;
@@ -310,32 +310,32 @@ private:
 
 	void randomize();
 	void intro();
-	void drawPic(const char*);
+	void drawPic(const char *);
 	void gameLoop();
 
 	void parseRoomHeader(WTP_ROOM_HDR *roomHdr, byte *buffer, int len);
 	void parseObjHeader(WTP_OBJ_HDR *objHdr, byte *buffer, int len);
-	uint32 readRoom(int, uint8*, WTP_ROOM_HDR&);
+	uint32 readRoom(int, uint8 *, WTP_ROOM_HDR &);
 
 	void drawRoomPic();
-	int parser(int, int, uint8*);
+	int parser(int, int, uint8 *);
 	int getObjInRoom(int);
 	bool getSelOkBack();
-	void getMenuSel(char*, int*, int[]);
+	void getMenuSel(char *, int *, int[]);
 	void keyHelp();
-	void clrMenuSel(int*, int[]);
-	void incMenuSel(int*, int[]);
-	void decMenuSel(int*, int[]);
-	void drawMenu(char*, int, int[]);
+	void clrMenuSel(int *, int[]);
+	void incMenuSel(int *, int[]);
+	void decMenuSel(int *, int[]);
+	void drawMenu(char *, int, int[]);
 	void printRoomStr(int, int);
 	void inventory();
 	void printObjStr(int, int);
-	uint32 readObj(int, uint8*);
+	uint32 readObj(int, uint8 *);
 	void takeObj(int);
 	void dropObj(int);
-	bool isRightObj(int, int, int*);
+	bool isRightObj(int, int, int *);
 	void drawObjPic(int, int, int);
-	void getMenuMouseSel(int*, int[], int, int);
+	void getMenuMouseSel(int *, int[], int, int);
 	void setWinnieFlag(int);
 	void clearWinnieFlag(int);
 	void gameOver();
@@ -343,7 +343,7 @@ private:
 	void loadGame();
 	void dropObjRnd();
 	void setTakeDrop(int[]);
-	void makeSel(int*, int[]);
+	void makeSel(int *, int[]);
 
 	void wind();
 	void mist();
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index e711390..474755a 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -63,7 +63,7 @@
 
 namespace Agi {
 
-static const uint32 AGIflag = MKTAG('A','G','I',':');
+static const uint32 AGIflag = MKTAG('A', 'G', 'I', ':');
 
 int AgiEngine::saveGame(const Common::String &fileName, const Common::String &descriptionString) {
 	char gameIDstring[8] = "gameIDX";
@@ -365,7 +365,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
 	debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Description is: %s", description);
 
 	saveVersion = in->readByte();
-	if (saveVersion < 2)	// is the save game pre-ScummVM?
+	if (saveVersion < 2)    // is the save game pre-ScummVM?
 		warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, SAVEGAME_CURRENT_VERSION);
 
 	if (saveVersion < 3)
@@ -378,7 +378,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
 		// We don't need the thumbnail here, so just read it and discard it
 		Graphics::skipThumbnail(*in);
 
-		in->readUint32BE();	// save date
+		in->readUint32BE(); // save date
 		in->readUint16BE(); // save time
 		if (saveVersion >= 6) {
 			uint32 playTime = in->readUint32BE();
@@ -654,9 +654,9 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
 		if (!(_game.dirView[screenObj->currentViewNr].flags & RES_LOADED))
 			agiLoadResource(RESOURCETYPE_VIEW, screenObj->currentViewNr);
 
-		setView(screenObj, screenObj->currentViewNr);	// Fix v->view_data
-		setLoop(screenObj, screenObj->currentLoopNr);	// Fix v->loop_data
-		setCel(screenObj, screenObj->currentCelNr);	// Fix v->cel_data
+		setView(screenObj, screenObj->currentViewNr);   // Fix v->view_data
+		setLoop(screenObj, screenObj->currentLoopNr);   // Fix v->loop_data
+		setCel(screenObj, screenObj->currentCelNr); // Fix v->cel_data
 	}
 
 	_sprites->eraseSprites();
@@ -671,7 +671,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
 		for (i = 0; i < 7; i++)
 			parm[i] = in->readSint16BE();
 		replayImageStackCall(t, parm[0], parm[1], parm[2],
-				parm[3], parm[4], parm[5], parm[6]);
+		                     parm[3], parm[4], parm[5], parm[6]);
 	}
 
 	// Load AGIPAL Data
@@ -963,7 +963,7 @@ bool AgiEngine::saveGameDialog() {
 
 
 void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) {
+                                     int16 p4, int16 p5, int16 p6, int16 p7) {
 	ImageStackElement pnew;
 
 	pnew.type = type;
@@ -980,7 +980,7 @@ void AgiEngine::recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
 }
 
 void AgiEngine::replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
-		int16 p4, int16 p5, int16 p6, int16 p7) {
+                                     int16 p4, int16 p5, int16 p6, int16 p7) {
 	switch (type) {
 	case ADD_PIC:
 		debugC(8, kDebugLevelMain, "--- decoding picture %d ---", p1);
@@ -1009,7 +1009,7 @@ void AgiEngine::checkQuickLoad() {
 		_sprites->eraseSprites();
 		_sound->stopSound();
 
-		if (loadGame(saveNameBuffer, false) == errOK) {	 // Do not check game id
+		if (loadGame(saveNameBuffer, false) == errOK) {  // Do not check game id
 			_game.exitAllLogics = true;
 			_menu->itemEnableAll();
 		}
diff --git a/engines/agi/sound.h b/engines/agi/sound.h
index 992feb1..4b668e8 100644
--- a/engines/agi/sound.h
+++ b/engines/agi/sound.h
@@ -27,11 +27,11 @@
 
 namespace Agi {
 
-#define SOUND_EMU_NONE	0
-#define SOUND_EMU_PC	1
-#define SOUND_EMU_PCJR	2
-#define SOUND_EMU_MAC	3
-#define SOUND_EMU_AMIGA	4
+#define SOUND_EMU_NONE  0
+#define SOUND_EMU_PC    1
+#define SOUND_EMU_PCJR  2
+#define SOUND_EMU_MAC   3
+#define SOUND_EMU_AMIGA 4
 #define SOUND_EMU_APPLE2GS 5
 #define SOUND_EMU_COCO3 6
 #define SOUND_EMU_MIDI 7
@@ -62,9 +62,9 @@ struct AgiNote {
  * starts (The first 16-bit little endian word, to be precise).
  */
 enum AgiSoundEmuType {
-	AGI_SOUND_SAMPLE	= 0x0001,
-	AGI_SOUND_MIDI		= 0x0002,
-	AGI_SOUND_4CHN		= 0x0008
+	AGI_SOUND_SAMPLE    = 0x0001,
+	AGI_SOUND_MIDI      = 0x0002,
+	AGI_SOUND_4CHN      = 0x0008
 };
 
 class SoundMgr;
diff --git a/engines/agi/sound_2gs.cpp b/engines/agi/sound_2gs.cpp
index 176ac56..b335913 100644
--- a/engines/agi/sound_2gs.cpp
+++ b/engines/agi/sound_2gs.cpp
@@ -96,7 +96,7 @@ void SoundGen2GS::play(int resnum) {
 	AgiSoundEmuType type;
 
 	type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type();
-	assert (type == AGI_SOUND_SAMPLE || type == AGI_SOUND_MIDI);
+	assert(type == AGI_SOUND_SAMPLE || type == AGI_SOUND_MIDI);
 
 	if (_vm->_soundemu != SOUND_EMU_APPLE2GS) {
 		warning("Trying to play sample or MIDI resource but not using Apple IIGS sound emulation mode");
@@ -376,7 +376,7 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
 	}
 
 	// Allocate a generator for the note.
-	IIgsGenerator* generator = allocateGenerator();
+	IIgsGenerator *generator = allocateGenerator();
 	generator->curInstrument = _channels[channel].getInstrument();
 	const IIgsInstrumentHeader *curInstrument = generator->curInstrument;
 
@@ -400,26 +400,26 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
 		wb++;
 
 	// Prepare the generator.
-	generator->osc[0].base	= curInstrument->wavetableBase + curInstrument->wave[0][wa].offset;
-	generator->osc[0].size	= curInstrument->wave[0][wa].size;
-	generator->osc[0].pd	= doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[0][wa].tune / 256.0) / (double)_sampleRate);
-	generator->osc[0].p		= 0;
-	generator->osc[0].halt	= curInstrument->wave[0][wa].halt;
-	generator->osc[0].loop	= curInstrument->wave[0][wa].loop;
-	generator->osc[0].swap	= curInstrument->wave[0][wa].swap;
+	generator->osc[0].base  = curInstrument->wavetableBase + curInstrument->wave[0][wa].offset;
+	generator->osc[0].size  = curInstrument->wave[0][wa].size;
+	generator->osc[0].pd    = doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[0][wa].tune / 256.0) / (double)_sampleRate);
+	generator->osc[0].p     = 0;
+	generator->osc[0].halt  = curInstrument->wave[0][wa].halt;
+	generator->osc[0].loop  = curInstrument->wave[0][wa].loop;
+	generator->osc[0].swap  = curInstrument->wave[0][wa].swap;
 	generator->osc[0].rightChannel = curInstrument->wave[0][wa].rightChannel;
 
-	generator->osc[1].base	= curInstrument->wavetableBase + curInstrument->wave[1][wb].offset;
-	generator->osc[1].size	= curInstrument->wave[1][wb].size;
-	generator->osc[1].pd	= doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[1][wb].tune / 256.0) / (double)_sampleRate);
-	generator->osc[1].p		= 0;
-	generator->osc[1].halt	= curInstrument->wave[1][wb].halt;
-	generator->osc[1].loop	= curInstrument->wave[1][wb].loop;
-	generator->osc[1].swap	= curInstrument->wave[1][wb].swap;
+	generator->osc[1].base  = curInstrument->wavetableBase + curInstrument->wave[1][wb].offset;
+	generator->osc[1].size  = curInstrument->wave[1][wb].size;
+	generator->osc[1].pd    = doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[1][wb].tune / 256.0) / (double)_sampleRate);
+	generator->osc[1].p     = 0;
+	generator->osc[1].halt  = curInstrument->wave[1][wb].halt;
+	generator->osc[1].loop  = curInstrument->wave[1][wb].loop;
+	generator->osc[1].swap  = curInstrument->wave[1][wb].swap;
 	generator->osc[1].rightChannel = curInstrument->wave[1][wb].rightChannel;
 
-	generator->seg	= 0;
-	generator->a	= 0;
+	generator->seg  = 0;
+	generator->a    = 0;
 
 	// Print debug messages for instruments with swap mode or vibrato enabled
 	if (generator->osc[0].swap || generator->osc[1].swap)
@@ -475,7 +475,7 @@ IIgsMidi::IIgsMidi(uint8 *data, uint32 len, int resnum) : AgiSound() {
 static bool convertWave(Common::SeekableReadStream &source, int8 *dest, uint length) {
 	// Convert the wave from 8-bit unsigned to 8-bit signed format
 	for (uint i = 0; i < length; i++)
-		dest[i] = (int8) ((int) source.readByte() - ZERO_OFFSET);
+		dest[i] = (int8)((int)source.readByte() - ZERO_OFFSET);
 	return !(source.eos() || source.err());
 }
 
@@ -491,7 +491,7 @@ IIgsSample::IIgsSample(uint8 *data, uint32 len, int16 resourceNr) : AgiSound() {
 			// Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes
 			// of sample data although header says it should have 16384 bytes.
 			warning("Apple IIGS sample (%d) expected %d bytes, got %d bytes only",
-				resourceNr, _header.sampleSize, tailLen);
+			        resourceNr, _header.sampleSize, tailLen);
 
 			_header.sampleSize = (uint16) tailLen; // Use the part that's left
 		}
@@ -526,11 +526,11 @@ bool IIgsInstrumentHeader::read(Common::SeekableReadStream &stream, bool ignoreA
 		env[i].bp = intToFrac(stream.readByte());
 		env[i].inc = intToFrac(stream.readUint16LE()) >> 8;
 	}
-	seg			= stream.readByte();
-	/*priority	=*/ stream.readByte(); // Not needed. 32 in all tested data.
-	bend		= stream.readByte();
-	vibDepth	= stream.readByte();
-	vibSpeed	= stream.readByte();
+	seg         = stream.readByte();
+	/*priority  =*/ stream.readByte(); // Not needed. 32 in all tested data.
+	bend        = stream.readByte();
+	vibDepth    = stream.readByte();
+	vibSpeed    = stream.readByte();
 	stream.readByte(); // Not needed? 0 in all tested data.
 
 	waveCount[0] = stream.readByte();
@@ -548,9 +548,9 @@ bool IIgsInstrumentHeader::read(Common::SeekableReadStream &stream, bool ignoreA
 				wave[i][k].offset = 0;
 
 			// Parse the generator mode byte to separate fields.
-			wave[i][k].halt = b & 0x1;			// Bit 0     = HALT
-			wave[i][k].loop = !(b & 0x2);		// Bit 1     =!LOOP
-			wave[i][k].swap = (b & 0x6) == 0x6;	// Bit 1&2   = SWAP
+			wave[i][k].halt = b & 0x1;          // Bit 0     = HALT
+			wave[i][k].loop = !(b & 0x2);       // Bit 1     =!LOOP
+			wave[i][k].swap = (b & 0x6) == 0x6; // Bit 1&2   = SWAP
 			// channels seem to be reversed, verified with emulator + captured apple IIgs music
 			if (b & 0x10) {
 				wave[i][k].rightChannel = true; // Bit 4 set = right channel
@@ -597,13 +597,13 @@ bool IIgsInstrumentHeader::finalize(int8 *wavetable, uint32 wavetableSize) {
 }
 
 bool IIgsSampleHeader::read(Common::SeekableReadStream &stream) {
-	type				= stream.readUint16LE();
-	pitch				= stream.readByte();
-	unknownByte_Ofs3	= stream.readByte();
-	volume				= stream.readByte();
-	unknownByte_Ofs5	= stream.readByte();
-	instrumentSize		= stream.readUint16LE();
-	sampleSize			= stream.readUint16LE();
+	type                = stream.readUint16LE();
+	pitch               = stream.readByte();
+	unknownByte_Ofs3    = stream.readByte();
+	volume              = stream.readByte();
+	unknownByte_Ofs5    = stream.readByte();
+	instrumentSize      = stream.readUint16LE();
+	sampleSize          = stream.readUint16LE();
 	// Read the instrument header *ignoring* its wave address info
 	return instrument.read(stream, true);
 }
@@ -651,22 +651,26 @@ bool SoundGen2GS::loadInstruments() {
 
 /** Older Apple IIGS AGI MIDI program change to instrument number mapping. */
 static const IIgsMidiProgramMapping progToInstMappingV1 = {
-	{19, 20, 22, 23, 21, 24, 5, 5, 5, 5,
-	6, 7, 10, 9, 11, 9, 15, 8, 5, 5,
-	17, 16, 18, 12, 14, 5, 5, 5, 5, 5,
-	0, 1, 2, 9, 3, 4, 15, 2, 2, 2,
-	25, 13, 13, 25},
+	{
+		19, 20, 22, 23, 21, 24, 5, 5, 5, 5,
+		6, 7, 10, 9, 11, 9, 15, 8, 5, 5,
+		17, 16, 18, 12, 14, 5, 5, 5, 5, 5,
+		0, 1, 2, 9, 3, 4, 15, 2, 2, 2,
+		25, 13, 13, 25
+	},
 	5
 };
 
 /** Newer Apple IIGS AGI MIDI program change to instrument number mapping.
     FIXME: Some instrument choices sound wrong. */
 static const IIgsMidiProgramMapping progToInstMappingV2 = {
-	{21, 22, 24, 25, 23, 26, 6, 6, 6, 6,
-	7, 9, 12, 8, 13, 11, 17, 10, 6, 6,
-	19, 18, 20, 14, 16, 6, 6, 6, 6, 6,
-	0, 1, 2, 4, 3, 5, 17, 2, 2, 2,
-	27, 15, 15, 27},
+	{
+		21, 22, 24, 25, 23, 26, 6, 6, 6, 6,
+		7, 9, 12, 8, 13, 11, 17, 10, 6, 6,
+		19, 18, 20, 14, 16, 6, 6, 6, 6, 6,
+		0, 1, 2, 4, 3, 5, 17, 2, 2, 2,
+		27, 15, 15, 27
+	},
 	6
 };
 
@@ -741,7 +745,7 @@ bool SoundGen2GS::loadInstrumentHeaders(Common::String &exePath, const IIgsExeIn
 	file.open(exePath);
 	if (file.size() != (int32)exeInfo.exeSize) {
 		debugC(3, kDebugLevelSound, "Apple IIGS executable (%s) has wrong size (Is %d, should be %d)",
-			exePath.c_str(), file.size(), exeInfo.exeSize);
+		       exePath.c_str(), file.size(), exeInfo.exeSize);
 	}
 
 	// Read the whole executable file into memory
@@ -762,7 +766,7 @@ bool SoundGen2GS::loadInstrumentHeaders(Common::String &exePath, const IIgsExeIn
 	uint16 instSetByteCount = data->readUint16LE();
 	if (instSetByteCount != exeInfo.instSet->byteCount) {
 		debugC(3, kDebugLevelSound, "Wrong instrument set size (Is %d, should be %d) in Apple IIGS executable (%s)",
-			instSetByteCount, exeInfo.instSet->byteCount, exePath.c_str());
+		       instSetByteCount, exeInfo.instSet->byteCount, exePath.c_str());
 	}
 
 	// Check instrument set's md5sum
@@ -770,7 +774,7 @@ bool SoundGen2GS::loadInstrumentHeaders(Common::String &exePath, const IIgsExeIn
 	Common::String md5str = Common::computeStreamMD5AsString(*data, exeInfo.instSet->byteCount);
 	if (md5str != exeInfo.instSet->md5) {
 		warning("Unknown Apple IIGS instrument set (md5: %s) in %s, trying to use it nonetheless",
-			md5str.c_str(), exePath.c_str());
+		        md5str.c_str(), exePath.c_str());
 	}
 
 	// Read in the instrument set one instrument at a time
@@ -783,7 +787,7 @@ bool SoundGen2GS::loadInstrumentHeaders(Common::String &exePath, const IIgsExeIn
 	for (uint i = 0; i < exeInfo.instSet->instCount; i++) {
 		if (!instrument.read(*data)) {
 			warning("Error loading Apple IIGS instrument (%d. of %d) from %s, not loading more instruments",
-					i + 1, exeInfo.instSet->instCount, exePath.c_str());
+			        i + 1, exeInfo.instSet->instCount, exePath.c_str());
 			break;
 		}
 		instrument.finalize(_wavetable, SIERRASTANDARD_SIZE);
@@ -815,8 +819,8 @@ bool SoundGen2GS::loadWaveFile(Common::String &wavePath, const IIgsExeInfo &exeI
 	Common::String md5str = Common::computeStreamMD5AsString(*uint8Wave, SIERRASTANDARD_SIZE);
 	if (md5str != exeInfo.instSet->waveFileMd5) {
 		warning("Unknown Apple IIGS wave file (md5: %s, game: %s).\n" \
-				"Please report the information on the previous line to the ScummVM team.\n" \
-				"Using the wave file as it is - music may sound weird", md5str.c_str(), exeInfo.exePrefix);
+		        "Please report the information on the previous line to the ScummVM team.\n" \
+		        "Using the wave file as it is - music may sound weird", md5str.c_str(), exeInfo.exePrefix);
 	}
 
 	// Convert the wave file to 8-bit signed and save the result
diff --git a/engines/agi/sound_2gs.h b/engines/agi/sound_2gs.h
index 41d5bf2..a7a23f5 100644
--- a/engines/agi/sound_2gs.h
+++ b/engines/agi/sound_2gs.h
@@ -44,14 +44,14 @@ namespace Agi {
 #define ENVELOPE_COEF 100 / _sampleRate
 
 // MIDI player commands
-#define MIDI_NOTE_OFF		0x8
-#define MIDI_NOTE_ON		0x9
-#define MIDI_CONTROLLER		0xB
-#define MIDI_PROGRAM_CHANGE	0xC
-#define MIDI_PITCH_WHEEL	0xE
+#define MIDI_NOTE_OFF       0x8
+#define MIDI_NOTE_ON        0x9
+#define MIDI_CONTROLLER     0xB
+#define MIDI_PROGRAM_CHANGE 0xC
+#define MIDI_PITCH_WHEEL    0xE
 
-#define MIDI_STOP_SEQUENCE	0xFC
-#define MIDI_TIMER_SYNC		0xF8
+#define MIDI_STOP_SEQUENCE  0xFC
+#define MIDI_TIMER_SYNC     0xF8
 
 // Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments).
 #define SIERRASTANDARD_SIZE 65536
@@ -70,26 +70,26 @@ namespace Agi {
 
 struct IIgsInstrumentHeader {
 	struct {
-		frac_t bp;		///< Envelope segment breakpoint
-		frac_t inc;		///< Envelope segment velocity
+		frac_t bp;      ///< Envelope segment breakpoint
+		frac_t inc;     ///< Envelope segment velocity
 	} env[ENVELOPE_SEGMENT_COUNT];
-	uint8 seg;			///< Envelope release segment
-	uint8 bend;			///< Maximum range for pitch bend
-	uint8 vibDepth;		///< Vibrato depth
-	uint8 vibSpeed;		///< Vibrato speed
-	uint8 waveCount[2];	///< Wave count for both generators
+	uint8 seg;          ///< Envelope release segment
+	uint8 bend;         ///< Maximum range for pitch bend
+	uint8 vibDepth;     ///< Vibrato depth
+	uint8 vibSpeed;     ///< Vibrato speed
+	uint8 waveCount[2]; ///< Wave count for both generators
 	struct {
-		uint8 key;		///< Highest MIDI key to use this wave
-		uint32 offset;		///< Offset of wave data, relative to base
-		uint32 size;		///< Wave size
-		bool halt;		///< Oscillator halted?
-		bool loop;		///< Loop mode?
-		bool swap;		///< Swap mode?
-		bool rightChannel;	///< Output channel (left / right)
-		int16 tune;		///< Fine tune in semitones (8.8 fixed point)
+		uint8 key;      ///< Highest MIDI key to use this wave
+		uint32 offset;  ///< Offset of wave data, relative to base
+		uint32 size;    ///< Wave size
+		bool halt;      ///< Oscillator halted?
+		bool loop;      ///< Loop mode?
+		bool swap;      ///< Swap mode?
+		bool rightChannel;  ///< Output channel (left / right)
+		int16 tune;     ///< Fine tune in semitones (8.8 fixed point)
 	} wave[2][MAX_OSCILLATOR_WAVES];
 
-	int8* wavetableBase; ///< Base of wave data
+	int8 *wavetableBase; ///< Base of wave data
 
 	/**
 	 * Read an Apple IIGS instrument header from the given stream.
@@ -129,21 +129,21 @@ public:
 	}
 
 	const IIgsInstrumentHeader *curInstrument; ///< Currently used instrument
-	int key;		///< MIDI key
-	int velocity;	///< MIDI velocity (& channel volume)
-	int channel;	///< MIDI channel
+	int key;        ///< MIDI key
+	int velocity;   ///< MIDI velocity (& channel volume)
+	int channel;    ///< MIDI channel
 	struct {
-		int8 *base;	///< Sample base pointer
-		uint size;	///< Sample size
-		frac_t p;	///< Sample pointer
-		frac_t pd;	///< Sample pointer delta
-		bool halt;	///< Is oscillator halted?
-		bool loop;	///< Is looping enabled?
-		bool swap;	///< Is swapping enabled?
-		bool rightChannel;	///< Output channel (left / right)
+		int8 *base; ///< Sample base pointer
+		uint size;  ///< Sample size
+		frac_t p;   ///< Sample pointer
+		frac_t pd;  ///< Sample pointer delta
+		bool halt;  ///< Is oscillator halted?
+		bool loop;  ///< Is looping enabled?
+		bool swap;  ///< Is swapping enabled?
+		bool rightChannel;  ///< Output channel (left / right)
 	} osc[2];
-	int seg;		///< Current envelope segment
-	frac_t a;		///< Current envelope amplitude
+	int seg;        ///< Current envelope segment
+	frac_t a;       ///< Current envelope amplitude
 };
 
 class IIgsMidi : public AgiSound {
@@ -170,8 +170,8 @@ public:
 	virtual uint16 type() { return _header.type; }
 	const IIgsSampleHeader &getHeader() const { return _header; }
 protected:
-	IIgsSampleHeader _header;	///< Apple IIGS AGI sample header
-	int8 *_sample;				///< Sample data (8-bit signed format)
+	IIgsSampleHeader _header;   ///< Apple IIGS AGI sample header
+	int8 *_sample;              ///< Sample data (8-bit signed format)
 };
 
 /** Apple IIGS MIDI program change to instrument number mapping. */
@@ -196,11 +196,11 @@ struct IIgsInstrumentSetInfo {
 
 /** Apple IIGS AGI executable file information. */
 struct IIgsExeInfo {
-	enum AgiGameID gameid;	///< Game ID
-	const char *exePrefix;	///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
-	uint agiVer;			///< Apple IIGS AGI version number, not strictly needed
-	uint exeSize;			///< Size of the Apple IIGS AGI executable file in bytes
-	uint instSetStart;		///< Starting offset of the instrument set inside the executable file
+	enum AgiGameID gameid;  ///< Game ID
+	const char *exePrefix;  ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc)
+	uint agiVer;            ///< Apple IIGS AGI version number, not strictly needed
+	uint exeSize;           ///< Size of the Apple IIGS AGI executable file in bytes
+	uint instSetStart;      ///< Starting offset of the instrument set inside the executable file
 	const IIgsInstrumentSetInfo *instSet; ///< Information about the used instrument set
 };
 
@@ -208,12 +208,12 @@ class IIgsMidiChannel {
 public:
 	IIgsMidiChannel() : _instrument(NULL), _volume(127) {}
 	void setInstrument(const IIgsInstrumentHeader *instrument) { _instrument = instrument; }
-	const IIgsInstrumentHeader* getInstrument() { return _instrument; }
+	const IIgsInstrumentHeader *getInstrument() { return _instrument; }
 	void setVolume(int volume) { _volume = volume; }
 	int getVolume() { return _volume; }
 private:
-	const IIgsInstrumentHeader *_instrument;	///< Instrument used on this MIDI channel
-	int _volume;								///< MIDI controller number 7 (Volume)
+	const IIgsInstrumentHeader *_instrument;    ///< Instrument used on this MIDI channel
+	int _volume;                                ///< MIDI controller number 7 (Volume)
 };
 
 class SoundGen2GS : public SoundGen, public Audio::AudioStream {
@@ -240,32 +240,32 @@ private:
 	void setProgramChangeMapping(const IIgsMidiProgramMapping *mapping);
 
 	// Player methods
-	void advancePlayer();		///< Advance the player
-	void advanceMidiPlayer();	///< Advance MIDI player
-	uint generateOutput();		///< Fill the output buffer
+	void advancePlayer();       ///< Advance the player
+	void advanceMidiPlayer();   ///< Advance MIDI player
+	uint generateOutput();      ///< Fill the output buffer
 
-	void haltGenerators();		///< Halt all generators
-	uint activeGenerators();	///< How many generators are active?
+	void haltGenerators();      ///< Halt all generators
+	uint activeGenerators();    ///< How many generators are active?
 
 	void midiNoteOff(int channel, int note, int velocity);
 	void midiNoteOn(int channel, int note, int velocity);
 	double midiKeyToFreq(int key, double finetune);
-	IIgsInstrumentHeader* getInstrument(uint8 program) { return &_instruments[_progToInst->map(program)]; }
-	IIgsGenerator* allocateGenerator() { IIgsGenerator* g = &_generators[_nextGen++]; _nextGen %= 16; return g; }
-
-	bool _disableMidi;	///< Disable MIDI if loading instruments fail
-	int _playingSound;	///< Resource number for the currently playing sound
-	bool _playing;		///< True when the resource is still playing
-
-	IIgsGenerator _generators[MAX_GENERATORS];			///< IIGS sound generators that are used to play single notes
-	uint _nextGen;										///< Next generator available for allocation
-	IIgsMidiChannel _channels[16];						///< MIDI channels
-	Common::Array<IIgsInstrumentHeader> _instruments;	///< Instrument data
-	const IIgsMidiProgramMapping *_progToInst;			///< MIDI program number to instrument mapping
-	int8 *_wavetable;									///< Sample data used by the instruments
-	uint _ticks;										///< MIDI ticks (60Hz)
-	int16 *_out;										///< Output buffer
-	uint _outSize;										///< Output buffer size
+	IIgsInstrumentHeader *getInstrument(uint8 program) { return &_instruments[_progToInst->map(program)]; }
+	IIgsGenerator *allocateGenerator() { IIgsGenerator *g = &_generators[_nextGen++]; _nextGen %= 16; return g; }
+
+	bool _disableMidi;  ///< Disable MIDI if loading instruments fail
+	int _playingSound;  ///< Resource number for the currently playing sound
+	bool _playing;      ///< True when the resource is still playing
+
+	IIgsGenerator _generators[MAX_GENERATORS];          ///< IIGS sound generators that are used to play single notes
+	uint _nextGen;                                      ///< Next generator available for allocation
+	IIgsMidiChannel _channels[16];                      ///< MIDI channels
+	Common::Array<IIgsInstrumentHeader> _instruments;   ///< Instrument data
+	const IIgsMidiProgramMapping *_progToInst;          ///< MIDI program number to instrument mapping
+	int8 *_wavetable;                                   ///< Sample data used by the instruments
+	uint _ticks;                                        ///< MIDI ticks (60Hz)
+	int16 *_out;                                        ///< Output buffer
+	uint _outSize;                                      ///< Output buffer size
 
 	static const int kSfxMidiChannel = 15; ///< MIDI channel used for playing sample resources
 };
diff --git a/engines/agi/sound_midi.cpp b/engines/agi/sound_midi.cpp
index 35dc896..f5c48b3 100644
--- a/engines/agi/sound_midi.cpp
+++ b/engines/agi/sound_midi.cpp
@@ -153,9 +153,15 @@ unsigned char instr[] = {50, 51, 19};
 static void writeDelta(Common::MemoryWriteStreamDynamic *st, int32 delta) {
 	int32 i;
 
-	i = delta >> 21; if (i > 0) st->writeByte((i & 127) | 128);
-	i = delta >> 14; if (i > 0) st->writeByte((i & 127) | 128);
-	i = delta >> 7;  if (i > 0) st->writeByte((i & 127) | 128);
+	i = delta >> 21;
+	if (i > 0)
+		st->writeByte((i & 127) | 128);
+	i = delta >> 14;
+	if (i > 0)
+		st->writeByte((i & 127) | 128);
+	i = delta >> 7;
+	if (i > 0)
+		st->writeByte((i & 127) | 128);
 	st->writeByte(delta & 127);
 }
 
@@ -190,7 +196,7 @@ static uint32 convertSND2MIDI(byte *snddata, byte **data) {
 		for (pos = start; pos < end; pos += 5) {
 			uint16 freq,  dur;
 			dur = (snddata[pos + 0] | (snddata[pos + 1] << 8)) * SPEED_FACTOR;
-			freq = ((snddata[pos + 2] & 0x3F)  <<  4)  +  (snddata[pos + 3] & 0x0F);
+			freq = ((snddata[pos + 2] & 0x3F)  <<  4)  + (snddata[pos + 3] & 0x0F);
 			if (snddata[pos + 2] > 0) {
 				double fr;
 				int note;
diff --git a/engines/agi/sound_pcjr.cpp b/engines/agi/sound_pcjr.cpp
index 2042c10..9d556e0 100644
--- a/engines/agi/sound_pcjr.cpp
+++ b/engines/agi/sound_pcjr.cpp
@@ -150,7 +150,7 @@ void SoundGenPCJr::play(int resnum) {
 		_tchannel[i].noteCount = 0;
 		_tchannel[i].freqCount = 250;
 		_tchannel[i].freqCountPrev = -1;
-		_tchannel[i].atten = 0xF;	// silence
+		_tchannel[i].atten = 0xF;   // silence
 		_tchannel[i].genType = kGenTone;
 		_tchannel[i].genTypePrev = -1;
 	}
@@ -186,10 +186,10 @@ int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
 	assert(chan);
 
 	attenuation = chan->attenuation;
-	if (attenuation != 0x0F) {	// != silence
+	if (attenuation != 0x0F) {  // != silence
 		if (chan->dissolveCount != 0xFFFF) {
 			dissolveValue = dissolveData[chan->dissolveCount];
-			if (dissolveValue == -100) {	// if at end of list
+			if (dissolveValue == -100) {    // if at end of list
 				chan->dissolveCount = 0xFFFF;
 				chan->attenuation = chan->attenuationCopy;
 				attenuation = chan->attenuation;
@@ -215,8 +215,7 @@ int SoundGenPCJr::volumeCalc(SndGenChan *chan) {
 	return attenuation;
 }
 
-int SoundGenPCJr::getNextNote(int ch)
-{
+int SoundGenPCJr::getNextNote(int ch) {
 	if (_vm->getVersion() > 0x2001)
 		return getNextNote_v2(ch);
 	else
@@ -248,7 +247,7 @@ int SoundGenPCJr::getNextNote_v2(int ch) {
 		data = chan->data;
 
 		// read the duration of the note
-		chan->duration = READ_LE_UINT16(data);	// duration
+		chan->duration = READ_LE_UINT16(data);  // duration
 
 		// if it's 0 then it's not going to be played
 		// if it's 0xFFFF then the channel data has finished.
@@ -263,7 +262,7 @@ int SoundGenPCJr::getNextNote_v2(int ch) {
 		_tchannel[ch].freqCountPrev = -1;
 
 		// only tone channels dissolve
-		if ((ch != 3) && (_dissolveMethod != 0))	// != noise??
+		if ((ch != 3) && (_dissolveMethod != 0))    // != noise??
 			chan->dissolveCount = 0;
 
 		// attenuation (volume)
@@ -280,8 +279,8 @@ int SoundGenPCJr::getNextNote_v2(int ch) {
 	if (chan->duration == 0xFFFF) {
 		// kill channel
 		chan->avail = 0;
-		chan->attenuation = 0x0F;	// silent
-		chan->attenuationCopy = 0x0F;	// dunno really
+		chan->attenuation = 0x0F;   // silent
+		chan->attenuationCopy = 0x0F;   // dunno really
 
 		return -1;
 	}
@@ -364,14 +363,14 @@ void SoundGenPCJr::writeData(uint8 val) {
 // bit0 = output
 
 // noise feedback for white noise mode
-#define FB_WNOISE 0x12000	// bit15.d(16bits) = bit0(out) ^ bit2
-//#define FB_WNOISE 0x14000	// bit15.d(16bits) = bit0(out) ^ bit1
-//#define FB_WNOISE 0x28000	// bit16.d(17bits) = bit0(out) ^ bit2 (same to AY-3-8910)
-//#define FB_WNOISE 0x50000	// bit17.d(18bits) = bit0(out) ^ bit2
+#define FB_WNOISE 0x12000   // bit15.d(16bits) = bit0(out) ^ bit2
+//#define FB_WNOISE 0x14000 // bit15.d(16bits) = bit0(out) ^ bit1
+//#define FB_WNOISE 0x28000 // bit16.d(17bits) = bit0(out) ^ bit2 (same to AY-3-8910)
+//#define FB_WNOISE 0x50000 // bit17.d(18bits) = bit0(out) ^ bit2
 
 // noise feedback for periodic noise mode
 // it is correct maybe (it was in the Megadrive sound manual)
-//#define FB_PNOISE 0x10000	// 16bit rorate
+//#define FB_PNOISE 0x10000 // 16bit rorate
 #define FB_PNOISE 0x08000
 
 // noise generator start preset (for periodic noise)
@@ -431,18 +430,18 @@ int SoundGenPCJr::chanGen(int chan, int16 *stream, int len) {
 		fillSize = (tpcm->noteCount <= len) ? tpcm->noteCount : len;
 
 		switch (tpcm->genType) {
-			case kGenTone:
-				fillSize = fillSquare(tpcm, stream, fillSize);
-				break;
-			case kGenPeriod:
-			case kGenWhite:
-				fillSize = fillNoise(tpcm, stream, fillSize);
-				break;
-			case kGenSilence:
-			default:
-				// fill with whitespace
-				memset(stream, 0, fillSize * sizeof(int16));
-				break;
+		case kGenTone:
+			fillSize = fillSquare(tpcm, stream, fillSize);
+			break;
+		case kGenPeriod:
+		case kGenWhite:
+			fillSize = fillNoise(tpcm, stream, fillSize);
+			break;
+		case kGenSilence:
+		default:
+			// fill with whitespace
+			memset(stream, 0, fillSize * sizeof(int16));
+			break;
 		}
 
 		tpcm->noteCount -= fillSize;
diff --git a/engines/agi/sound_pcjr.h b/engines/agi/sound_pcjr.h
index 7f84112..24d0814 100644
--- a/engines/agi/sound_pcjr.h
+++ b/engines/agi/sound_pcjr.h
@@ -41,7 +41,7 @@ enum GenType {
 struct SndGenChan {
 	const byte *data;
 	uint16 duration;
-	uint16 avail;	// turned on (1)  but when the channel's data runs out, it's set to (0)
+	uint16 avail;   // turned on (1)  but when the channel's data runs out, it's set to (0)
 	uint16 dissolveCount;
 	byte attenuation;
 	byte attenuationCopy;
@@ -67,8 +67,8 @@ struct ToneChan {
 	int count;
 	int scale;
 	int sign;
-	unsigned int noiseState;		/* noise generator      */
-	int feedback;						/* noise feedback mask */
+	unsigned int noiseState; /* noise generator      */
+	int feedback;            /* noise feedback mask */
 };
 
 class SoundGenPCJr : public SoundGen, public Audio::AudioStream {
diff --git a/engines/agi/sound_sarien.cpp b/engines/agi/sound_sarien.cpp
index 8cd6af3..c8a7042 100644
--- a/engines/agi/sound_sarien.cpp
+++ b/engines/agi/sound_sarien.cpp
@@ -40,7 +40,7 @@ static const int16 waveformRamp[WAVEFORM_SIZE] = {
 	0, -248, -240, -232, -224, -216, -208, -200,
 	-192, -184, -176, -168, -160, -152, -144, -136,
 	-128, -120, -112, -104, -96, -88, -80, -72,
-	-64, -56, -48, -40, -32, -24, -16, -8	// Ramp up
+	-64, -56, -48, -40, -32, -24, -16, -8   // Ramp up
 };
 
 static const int16 waveformSquare[WAVEFORM_SIZE] = {
@@ -51,7 +51,7 @@ static const int16 waveformSquare[WAVEFORM_SIZE] = {
 	-255, -230, -220, -220, -220, -220, -220, -220,
 	-220, -220, -220, -220, -220, -220, -220, -220,
 	-220, -220, -220, -220, -220, -220, -220, -220,
-	-220, -220, -220, -110, 0, 0, 0, 0	// Square
+	-220, -220, -220, -110, 0, 0, 0, 0  // Square
 };
 
 static const int16 waveformMac[WAVEFORM_SIZE] = {
@@ -72,7 +72,7 @@ SoundGenSarien::SoundGenSarien(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm,
 	_env = false;
 	_playingSound = -1;
 	_playing = false;
-	_useChorus = true;	// FIXME: Currently always true?
+	_useChorus = true;  // FIXME: Currently always true?
 
 	switch (_vm->_soundemu) {
 	case SOUND_EMU_NONE:
@@ -154,7 +154,7 @@ void SoundGenSarien::stopNote(int i) {
 	if (_useChorus) {
 		// Stop chorus ;)
 		if (_chn[i].type == AGI_SOUND_4CHN &&
-			_vm->_soundemu == SOUND_EMU_NONE && i < 3) {
+		        _vm->_soundemu == SOUND_EMU_NONE && i < 3) {
 			stopNote(i + 4);
 		}
 	}
@@ -175,7 +175,7 @@ void SoundGenSarien::playNote(int i, int freq, int vol) {
 	if (_useChorus) {
 		// Add chorus ;)
 		if (_chn[i].type == AGI_SOUND_4CHN &&
-			_vm->_soundemu == SOUND_EMU_NONE && i < 3) {
+		        _vm->_soundemu == SOUND_EMU_NONE && i < 3) {
 
 			int newfreq = freq * 1007 / 1000;
 
@@ -265,7 +265,7 @@ uint32 SoundGenSarien::mixSound() {
 #endif
 				_sndBuffer[i] += (b * m) >> 4;
 
-				p += (uint32) 118600 *4 / _chn[c].freq;
+				p += (uint32) 118600 * 4 / _chn[c].freq;
 
 				// FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
 				// needs fixing, or remove it!
diff --git a/engines/agi/sound_sarien.h b/engines/agi/sound_sarien.h
index 1c4dbb7..c380ec0 100644
--- a/engines/agi/sound_sarien.h
+++ b/engines/agi/sound_sarien.h
@@ -27,24 +27,24 @@
 
 namespace Agi {
 
-#define BUFFER_SIZE	410
+#define BUFFER_SIZE 410
 
-#define WAVEFORM_SIZE   64
-#define ENV_ATTACK	10000		/**< envelope attack rate */
-#define ENV_DECAY       1000		/**< envelope decay rate */
-#define ENV_SUSTAIN     100		/**< envelope sustain level */
-#define ENV_RELEASE	7500		/**< envelope release rate */
-#define NUM_CHANNELS    7		/**< number of sound channels */
+#define WAVEFORM_SIZE 64
+#define ENV_ATTACK    10000 /**< envelope attack rate */
+#define ENV_DECAY     1000  /**< envelope decay rate */
+#define ENV_SUSTAIN   100   /**< envelope sustain level */
+#define ENV_RELEASE   7500  /**< envelope release rate */
+#define NUM_CHANNELS  7     /**< number of sound channels */
 
 enum AgiSoundFlags {
-	AGI_SOUND_LOOP		= 0x0001,
-	AGI_SOUND_ENVELOPE	= 0x0002
+	AGI_SOUND_LOOP      = 0x0001,
+	AGI_SOUND_ENVELOPE  = 0x0002
 };
 enum AgiSoundEnv {
-	AGI_SOUND_ENV_ATTACK	= 3,
-	AGI_SOUND_ENV_DECAY		= 2,
-	AGI_SOUND_ENV_SUSTAIN	= 1,
-	AGI_SOUND_ENV_RELEASE	= 0
+	AGI_SOUND_ENV_ATTACK    = 3,
+	AGI_SOUND_ENV_DECAY     = 2,
+	AGI_SOUND_ENV_SUSTAIN   = 1,
+	AGI_SOUND_ENV_RELEASE   = 0
 };
 
 
@@ -57,7 +57,7 @@ struct ChannelInfo {
 	const int16 *ins;
 	int32 size;
 	uint32 phase;
-	uint32 flags;	// ORs values from AgiSoundFlags
+	uint32 flags;   // ORs values from AgiSoundFlags
 	AgiSoundEnv adsr;
 	int32 timer;
 	uint32 end;
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index a3920c3..74f20c1 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -253,7 +253,7 @@ void SpritesMgr::drawCel(ScreenObjEntry *screenObj) {
 		curY++;
 	}
 
-	if (screenObj->objectNr == 0) {	// if ego, update if ego is visible at the moment
+	if (screenObj->objectNr == 0) { // if ego, update if ego is visible at the moment
 		_vm->setFlag(VM_FLAG_EGO_INVISIBLE, isViewHidden);
 	}
 }
@@ -451,7 +451,7 @@ void SpritesMgr::addToPic(int16 viewNr, int16 loopNr, int16 celNr, int16 xPos, i
 	screenObj->priority = priority;
 
 	eraseSprites();
-	
+
 	// bugs related to this code: required by Gold Rush (see Sarien bug #587558)
 	if (screenObj->priority == 0) {
 		screenObj->priority = _gfx->priorityFromY(screenObj->yPos);
@@ -477,7 +477,7 @@ void SpritesMgr::addToPicDrawPriorityBox(ScreenObjEntry *screenObj, int16 border
 	int16 height = 0;
 	int16 width = 0;
 	int16 offsetX = 0;
-	
+
 	// Figure out the height of the box
 	curY = screenObj->yPos;
 	do {
@@ -494,7 +494,7 @@ void SpritesMgr::addToPicDrawPriorityBox(ScreenObjEntry *screenObj, int16 border
 	// now actually draw lower horizontal line
 	curY = screenObj->yPos;
 	curX = screenObj->xPos;
-	
+
 	width = screenObj->xSize;
 	while (width) {
 		_gfx->putPixel(curX, curY, GFX_SCREEN_MASK_PRIORITY, 0, border);
diff --git a/engines/agi/sprite.h b/engines/agi/sprite.h
index 0bb0547..b29ccc1 100644
--- a/engines/agi/sprite.h
+++ b/engines/agi/sprite.h
@@ -34,12 +34,12 @@ namespace Agi {
 struct Sprite {
 	uint16 givenOrderNr;
 	uint16 sortOrder;
-	ScreenObjEntry *screenObjPtr;	/**< pointer to view table entry */
-	int16 xPos;					/**< x coordinate of the sprite */
-	int16 yPos;					/**< y coordinate of the sprite */
-	int16 xSize;				/**< width of the sprite */
-	int16 ySize;				/**< height of the sprite */
-	byte *backgroundBuffer;		/**< buffer to store background data */
+	ScreenObjEntry *screenObjPtr; /**< pointer to view table entry */
+	int16 xPos;                   /**< x coordinate of the sprite */
+	int16 yPos;                   /**< y coordinate of the sprite */
+	int16 xSize;                  /**< width of the sprite */
+	int16 ySize;                  /**< height of the sprite */
+	byte *backgroundBuffer;       /**< buffer to store background data */
 };
 
 typedef Common::List<Sprite> SpriteList;
diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp
index edf8340..ee0a450 100644
--- a/engines/agi/systemui.cpp
+++ b/engines/agi/systemui.cpp
@@ -49,7 +49,7 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) {
 	_textSaveGameSelectSlot = "Use the arrow keys to select the slot in which you wish to save the game. Press ENTER to save in the slot, ESC to not save a game.";
 	_textSaveGameEnterDescription = "How would you like to describe this saved game?\n\n";
 	_textSaveGameVerify = "About to save the game\ndescribed as:\n\n%s\n\nin file:\n%s\n\nPress ENTER to continue.\nPress ESC to cancel.";
-	
+
 	_textRestoreGameNoSlots = "There are no games to\nrestore in\n\n ScummVM saved game directory\n\nPress ENTER to continue.";
 	_textRestoreGameSelectSlot = "Use the arrow keys to select the game which you wish to restore. Press ENTER to restore the game, ESC to not restore a game.";
 	_textRestoreGameError = "Error in restoring game.\nPress ENTER to quit.";
@@ -73,13 +73,13 @@ SystemUI::SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) {
 		_textInventorySelectItems = "ENTER - \xA2\xEB\xA1\xAE\xE0, ESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
 		_textInventoryReturnToGame = "\x8B\xEE\xA1\xA0\xEF \xAA\xAB\xA0\xA2\xA8\xE8\xA0 - \xA2\xAE\xA7\xA2\xE0\xA0\xE2 \xA2 \xA8\xA3\xE0\xE3";
 
-		_textSaveGameSelectSlot ="\x91 \xAF\xAE\xAC\xAE\xE9\xEC\xEE \xAA\xAB\xA0\xA2\xA8\xE8 \xAA\xE3\xE0\xE1\xAE\xE0\xA0 \xA2\xEB\xA1\xA5\xE0\xA8\xE2\xA5 \xE1\xE2\xE0\xAE\xAA\xE3, \xA2 \xAA\xAE\xE2\xAE\xE0\xE3\xEE \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xA7\xA0\xAF\xA8\xE1\xA0\xE2\xEC \xA8\xA3\xE0\xE3. \x8D\xA0\xA6\xAC\xA8\xE2\xA5 ENTER \xA4\xAB\xEF \xA7\xA0\xAF\xA8\xE1\xA8 \xA8\xA3\xE0\xEB, ESC - \xAE\xE2\xAC\xA5\xAD\xA0 \xA7\xA0\xAF\xA8\xE1\xA8.";
+		_textSaveGameSelectSlot = "\x91 \xAF\xAE\xAC\xAE\xE9\xEC\xEE \xAA\xAB\xA0\xA2\xA8\xE8 \xAA\xE3\xE0\xE1\xAE\xE0\xA0 \xA2\xEB\xA1\xA5\xE0\xA8\xE2\xA5 \xE1\xE2\xE0\xAE\xAA\xE3, \xA2 \xAA\xAE\xE2\xAE\xE0\xE3\xEE \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xA7\xA0\xAF\xA8\xE1\xA0\xE2\xEC \xA8\xA3\xE0\xE3. \x8D\xA0\xA6\xAC\xA8\xE2\xA5 ENTER \xA4\xAB\xEF \xA7\xA0\xAF\xA8\xE1\xA8 \xA8\xA3\xE0\xEB, ESC - \xAE\xE2\xAC\xA5\xAD\xA0 \xA7\xA0\xAF\xA8\xE1\xA8.";
 		_textSaveGameEnterDescription = "\x8A\xA0\xAA \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xAD\xA0\xA7\xA2\xA0\xE2\xEC \xED\xE2\xE3 \xA7\xA0\xAF\xA8\xE1\xEB\xA2\xA0\xA5\xAC\xE3\xEE \xA8\xA3\xE0\xE3?\n\n";
 		_textSaveGameVerify = "\x83\xAE\xE2\xAE\xA2 \xAA \xA7\xA0\xAF\xA8\xE1\xA8 \xA8\xA3\xE0\xEB, \n\xAE\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xAA\xA0\xAA:\n\n%s\n\n\xA2 \xE4\xA0\xA9\xAB:\n%s\n\n\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER.\nESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
 
-		_textRestoreGameNoSlots ="\x82 \xAA\xA0\xE2\xA0\xAB\xAE\xA3\xA5\n\n ScummVM saved game directory\n\n\xAD\xA5\xE2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xEB\xE5 \xA8\xA3\xE0.\n\nENTER - \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xA5.";
+		_textRestoreGameNoSlots = "\x82 \xAA\xA0\xE2\xA0\xAB\xAE\xA3\xA5\n\n ScummVM saved game directory\n\n\xAD\xA5\xE2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xEB\xE5 \xA8\xA3\xE0.\n\nENTER - \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xA5.";
 		_textRestoreGameSelectSlot = "\x91 \xAF\xAE\xAC\xAE\xE9\xEC\xEE \xAA\xAB\xA0\xA2\xA8\xE8 \xAA\xE3\xE0\xE1\xAE\xE0\xA0 \xA2\xEB\xA1\xA5\xE0\xA8\xE2\xA5 \xA8\xA3\xE0\xE3, \xAA\xAE\xE2\xAE\xE0\xE3\xEE \xA2\xEB \xA6\xA5\xAB\xA0\xA5\xE2\xA5 \xE1\xE7\xA8\xE2\xA0\xE2\xEC. \x8D\xA0\xA6\xAC\xA8\xE2\xA5 ENTER \xA4\xAB\xEF \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEF \xA8\xA3\xE0\xEB, ESC - \xA4\xAB\xEF \xAE\xE2\xAC\xA5\xAD\xEB.";
-		_textRestoreGameError ="\x8E\xE8\xA8\xA1\xAA\xA0 \xA2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xA8\xA3\xE0\xA5.\nENTER - \xA2\xEB\xE5\xAE\xA4.";
+		_textRestoreGameError = "\x8E\xE8\xA8\xA1\xAA\xA0 \xA2 \xA7\xA0\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xA8\xA3\xE0\xA5.\nENTER - \xA2\xEB\xE5\xAE\xA4.";
 		_textRestoreGameVerify = "\x83\xAE\xE2\xAE\xA2 \xAA \xE1\xE7\xA8\xE2\xEB\xA2\xA0\xAD\xA8\xEE \xA8\xA3\xE0\xEB\x2C\n\xAE\xAF\xA8\xE1\xA0\xAD\xAD\xAE\xA9 \xAA\xA0\xAA.\n\n%s\n\n\xA8\xA7 \xE4\xA0\xA9\xAB\xA0:\n%s\n\n\x84\xAB\xEF \xAF\xE0\xAE\xA4\xAE\xAB\xA6\xA5\xAD\xA8\xEF \xAD\xA0\xA6\xAC\xA8\xE2\xA5 ENTER.\nESC - \xAE\xE2\xAC\xA5\xAD\xA0.";
 		break;
 	default:
diff --git a/engines/agi/text.cpp b/engines/agi/text.cpp
index 34dd4a9..be8dfb2 100644
--- a/engines/agi/text.cpp
+++ b/engines/agi/text.cpp
@@ -21,7 +21,7 @@
  */
 
 #include "agi/agi.h"
-#include "agi/sprite.h"		// for commit_both()
+#include "agi/sprite.h"     // for commit_both()
 #include "agi/graphics.h"
 #include "agi/keyboard.h"
 #include "agi/text.h"
@@ -48,7 +48,7 @@ TextMgr::TextMgr(AgiEngine *vm, Words *words, GfxMgr *gfx) {
 	_messageState.wanted_TextPos.row = -1;
 	_messageState.wanted_TextPos.column = -1;
 	_messageState.wanted_Text_Width = -1;
-	
+
 	_textPosArrayCount = 0;
 	memset(&_textPosArray, 0, sizeof(_textPosArray));
 	_textAttribArrayCount = 0;
@@ -303,7 +303,7 @@ void TextMgr::displayCharacter(byte character, bool disabledLook) {
 		} else {
 			displayCharacter(0x0D); // go to next line
 		}
-	} 
+	}
 }
 
 void TextMgr::print(int16 textNr) {
@@ -441,7 +441,7 @@ void TextMgr::drawMessageBox(const char *textPtr, int16 wantedHeight, int16 want
 	_messageState.backgroundSize_Width = (_messageState.textSize_Width * FONT_VISUAL_WIDTH) + 10;
 	_messageState.backgroundSize_Height = (_messageState.textSize_Height * FONT_VISUAL_HEIGHT) + 10;
 	_messageState.backgroundPos_x = (_messageState.textPos.column * FONT_VISUAL_WIDTH) - 5;
-	_messageState.backgroundPos_y = (_messageState.textPos_Edge.row - _window_Row_Min + 1 ) * FONT_VISUAL_HEIGHT + 4;
+	_messageState.backgroundPos_y = (_messageState.textPos_Edge.row - _window_Row_Min + 1) * FONT_VISUAL_HEIGHT + 4;
 
 	// Hardcoded colors: white background and red lines
 	_gfx->drawBox(_messageState.backgroundPos_x, _messageState.backgroundPos_y, _messageState.backgroundSize_Width, _messageState.backgroundSize_Height, 15, 4);
@@ -786,8 +786,8 @@ void TextMgr::stringCharPress(int16 newChar) {
 	inputEditOn();
 
 	switch (newChar) {
-	case 0x3:		// ctrl-c
-	case 0x18: {	// ctrl-x
+	case 0x3:       // ctrl-c
+	case 0x18: {    // ctrl-x
 		// clear string
 		while (_inputStringCursorPos) {
 			_inputStringCursorPos--;
diff --git a/engines/agi/text.h b/engines/agi/text.h
index febb50f..97f18e7 100644
--- a/engines/agi/text.h
+++ b/engines/agi/text.h
@@ -53,7 +53,7 @@ struct MessageState_Struct {
 	int16 textSize_Width;
 	int16 textSize_Height;
 	uint16 printed_Height;
-	
+
 	int16 backgroundPos_x;
 	int16 backgroundPos_y;
 	int16 backgroundSize_Width;
@@ -61,16 +61,16 @@ struct MessageState_Struct {
 };
 
 // this defines here are for calculating character-size inside the visual-screen!
-#define FONT_VISUAL_WIDTH			4
-#define FONT_VISUAL_HEIGHT			8
+#define FONT_VISUAL_WIDTH           4
+#define FONT_VISUAL_HEIGHT          8
 
-#define FONT_DISPLAY_WIDTH			8
-#define FONT_DISPLAY_HEIGHT			8
-#define FONT_ROW_CHARACTERS			25
-#define FONT_COLUMN_CHARACTERS		40
-#define FONT_BYTES_PER_CHARACTER	8
+#define FONT_DISPLAY_WIDTH          8
+#define FONT_DISPLAY_HEIGHT         8
+#define FONT_ROW_CHARACTERS         25
+#define FONT_COLUMN_CHARACTERS      40
+#define FONT_BYTES_PER_CHARACTER    8
 
-#define HEIGHT_MAX					20
+#define HEIGHT_MAX                  20
 
 #define TEXT_STRING_MAX_SIZE        40
 
diff --git a/engines/agi/view.cpp b/engines/agi/view.cpp
index 5c52732..0c6cce4 100644
--- a/engines/agi/view.cpp
+++ b/engines/agi/view.cpp
@@ -251,7 +251,7 @@ int AgiEngine::decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr)
 				celData++;
 			}
 		}
-		
+
 		loopData++;
 	}
 
@@ -312,7 +312,7 @@ void AgiEngine::unpackViewCelData(AgiViewCel *celData, byte *compressedData, uin
 		}
 
 		remainingWidth -= curChunkLen;
-			
+
 		if (curByte == 0) {
 			remainingWidth = celData->width;
 			remainingHeight--;
@@ -628,7 +628,7 @@ void AgiEngine::updateScreenObjTable() {
 		// AGI 2.272 (ddp, xmas) doesn't test step_time_count!
 		if (loopNr != 4 && loopNr != screenObj->currentLoopNr) {
 			if (getVersion() <= 0x2272 ||
-			    screenObj->stepTimeCount == 1) {
+			        screenObj->stepTimeCount == 1) {
 				setLoop(screenObj, loopNr);
 			}
 		}
@@ -655,7 +655,7 @@ void AgiEngine::updateScreenObjTable() {
 	}
 }
 
-bool AgiEngine::isEgoView(const ScreenObjEntry* screenObj) {
+bool AgiEngine::isEgoView(const ScreenObjEntry *screenObj) {
 	return screenObj == _game.screenObjTable;
 }
 
diff --git a/engines/agi/view.h b/engines/agi/view.h
index 428db1d..0402126 100644
--- a/engines/agi/view.h
+++ b/engines/agi/view.h
@@ -66,25 +66,25 @@ enum CycleType {
 	kCycleEndOfLoop = 1,
 	kCycleRevLoop = 2,
 	kCycleReverse = 3
- };
+};
 
 enum ViewFlags {
-	fDrawn 			= (1 << 0),		// 0x0001
-	fIgnoreBlocks 	= (1 << 1),		// 0x0002
-	fFixedPriority	= (1 << 2),		// 0x0004
-	fIgnoreHorizon	= (1 << 3),		// 0x0008
-	fUpdate			= (1 << 4),		// 0x0010
-	fCycling		= (1 << 5),		// 0x0020
-	fAnimated		= (1 << 6),		// 0x0040
-	fMotion			= (1 << 7),		// 0x0080
-	fOnWater		= (1 << 8),		// 0x0100
-	fIgnoreObjects	= (1 << 9),		// 0x0200
-	fUpdatePos		= (1 << 10),	// 0x0400
-	fOnLand			= (1 << 11),	// 0x0800
-	fDontupdate		= (1 << 12),	// 0x1000
-	fFixLoop		= (1 << 13),	// 0x2000
-	fDidntMove		= (1 << 14),	// 0x4000
-	fAdjEgoXY		= (1 << 15)		// 0x8000
+	fDrawn          = (1 << 0),     // 0x0001
+	fIgnoreBlocks   = (1 << 1),     // 0x0002
+	fFixedPriority  = (1 << 2),     // 0x0004
+	fIgnoreHorizon  = (1 << 3),     // 0x0008
+	fUpdate         = (1 << 4),     // 0x0010
+	fCycling        = (1 << 5),     // 0x0020
+	fAnimated       = (1 << 6),     // 0x0040
+	fMotion         = (1 << 7),     // 0x0080
+	fOnWater        = (1 << 8),     // 0x0100
+	fIgnoreObjects  = (1 << 9),     // 0x0200
+	fUpdatePos      = (1 << 10),    // 0x0400
+	fOnLand         = (1 << 11),    // 0x0800
+	fDontupdate     = (1 << 12),    // 0x1000
+	fFixLoop        = (1 << 13),    // 0x2000
+	fDidntMove      = (1 << 14),    // 0x4000
+	fAdjEgoXY       = (1 << 15)     // 0x8000
 };
 
 /**
diff --git a/engines/agi/wagparser.cpp b/engines/agi/wagparser.cpp
index 54f8eaf..fa11654 100644
--- a/engines/agi/wagparser.cpp
+++ b/engines/agi/wagparser.cpp
@@ -111,9 +111,9 @@ WagFileParser::~WagFileParser() {
 
 bool WagFileParser::checkAgiVersionProperty(const WagProperty &version) const {
 	if (version.getCode() == WagProperty::PC_INTVERSION && // Must be AGI interpreter version property
-		version.getSize() >= 3 && // Need at least three characters for a version number like "X.Y"
-		Common::isDigit(version.getData()[0]) && // And the first character must be a digit
-		(version.getData()[1] == ',' || version.getData()[1] == '.')) { // And the second a comma or a period
+	        version.getSize() >= 3 && // Need at least three characters for a version number like "X.Y"
+	        Common::isDigit(version.getData()[0]) && // And the first character must be a digit
+	        (version.getData()[1] == ',' || version.getData()[1] == '.')) { // And the second a comma or a period
 
 		for (int i = 2; i < version.getSize(); i++) // And the rest must all be digits
 			if (!Common::isDigit(version.getData()[i]))
@@ -129,7 +129,7 @@ uint16 WagFileParser::convertToAgiVersionNumber(const WagProperty &version) {
 	if (checkAgiVersionProperty(version)) { // Check that the string is a valid AGI interpreter version string
 		// Convert first ascii digit to an integer and put it in the fourth nibble (Bits 12...15) of the version number
 		// and at the same time set all other nibbles to zero.
-		uint16 agiVerNum = ((uint16) (version.getData()[0] - '0')) << (3 * 4);
+		uint16 agiVerNum = ((uint16)(version.getData()[0] - '0')) << (3 * 4);
 
 		// Convert at most three least significant digits of the version number's minor part
 		// (i.e. the part after the decimal point) and put them in order to the third, second
@@ -137,7 +137,7 @@ uint16 WagFileParser::convertToAgiVersionNumber(const WagProperty &version) {
 		// is the number of digits after the decimal point.
 		int32 digitCount = MIN<int32>(3, ((int32) version.getSize()) - 2); // How many digits left to convert
 		for (int i = 0; i < digitCount; i++)
-			agiVerNum |= ((uint16) (version.getData()[version.getSize() - digitCount + i] - '0')) << ((2 - i) * 4);
+			agiVerNum |= ((uint16)(version.getData()[version.getSize() - digitCount + i] - '0')) << ((2 - i) * 4);
 
 		debug(3, "WagFileParser: Converted AGI version from string %s to number 0x%x", version.getData(), agiVerNum);
 		return agiVerNum;
@@ -148,7 +148,7 @@ uint16 WagFileParser::convertToAgiVersionNumber(const WagProperty &version) {
 bool WagFileParser::checkWagVersion(Common::SeekableReadStream &stream) {
 	if (stream.size() >= WINAGI_VERSION_LENGTH) { // Stream has space to contain the WinAGI version string
 		// Read the last WINAGI_VERSION_LENGTH bytes of the stream and make a string out of it
-		char str[WINAGI_VERSION_LENGTH+1]; // Allocate space for the trailing zero also
+		char str[WINAGI_VERSION_LENGTH + 1]; // Allocate space for the trailing zero also
 		uint32 oldStreamPos = stream.pos(); // Save the old stream position
 		stream.seek(stream.size() - WINAGI_VERSION_LENGTH);
 		uint32 readBytes = stream.read(str, WINAGI_VERSION_LENGTH);
@@ -164,7 +164,7 @@ bool WagFileParser::checkWagVersion(Common::SeekableReadStream &stream) {
 		// WinAGI 1.1.21 recognizes as acceptable in the end of a *.wag file.
 		// Note that they are all of length 16 and are padded with spaces to be that long.
 		return scumm_stricmp(str, "WINAGI v1.0     ") == 0 ||
-			scumm_stricmp(str, "1.0 BETA        ") == 0;
+		       scumm_stricmp(str, "1.0 BETA        ") == 0;
 	} else { // Stream is too small to contain the WinAGI version string
 		debug(3, "WagFileParser::checkWagVersion: Stream is too small to contain a valid WAG file");
 		return false;
@@ -188,7 +188,7 @@ bool WagFileParser::parse(const Common::FSNode &node) {
 				if (property.read(*stream)) { // Read the property and check it was read ok
 					_propList.push_back(property); // Add read property to properties list
 					debug(4, "WagFileParser::parse: Read property with code %d, type %d, number %d, size %d, data \"%s\"",
-						property.getCode(), property.getType(), property.getNumber(), property.getSize(), property.getData());
+					      property.getCode(), property.getType(), property.getNumber(), property.getSize(), property.getData());
 				} else // Reading failed, let's bail out
 					break;
 			} while (!endOfProperties(*stream)); // Loop until the end of properties
diff --git a/engines/agi/words.cpp b/engines/agi/words.cpp
index 0b8a4f3..32fa4cb 100644
--- a/engines/agi/words.cpp
+++ b/engines/agi/words.cpp
@@ -61,11 +61,11 @@ int Words::loadDictionary_v1(Common::File &f) {
 
 			newWord->word = Common::String(str, k + 1); // myStrndup(str, k + 1);
 			newWord->id = f.readUint16LE();
-			
+
 			_dictionaryWords[firstCharNr].push_back(newWord);
 			debug(3, "'%s' (%d)", newWord->word.c_str(), newWord->id);
 		}
-	} while((uint8)str[0] != 0xFF);
+	} while ((uint8)str[0] != 0xFF);
 
 	return errOK;
 }






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