[Scummvm-cvs-logs] scummvm master -> 9fecbe58a1f99edc0dc067564e4fd53730faa933
m-kiewitz
m_kiewitz at users.sourceforge.net
Wed Feb 3 01:04:01 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
9fecbe58a1 AGI: Remove Gold Rush workaround, no longer needed
Commit: 9fecbe58a1f99edc0dc067564e4fd53730faa933
https://github.com/scummvm/scummvm/commit/9fecbe58a1f99edc0dc067564e4fd53730faa933
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-03T01:03:40+01:00
Commit Message:
AGI: Remove Gold Rush workaround, no longer needed
Changed paths:
engines/agi/op_cmd.cpp
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 46a27d3..cf1c19a 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -263,18 +263,6 @@ void cmdNewRoom(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
uint16 newRoomNr = parameter[0];
state->_vm->newRoom(newRoomNr);
-
- // WORKAROUND: Works around intro skipping bug (#1737343) in Gold Rush.
- // Intro was skipped because the enter-keypress finalizing the entering
- // of the copy protection string (Copy protection is in logic.128) was
- // left over to the intro scene (Starts with room 73 i.e. logic.073).
- // The intro scene checks for any keys pressed and if it finds any it
- // jumps to the game's start (Room 1 i.e. logic.001). We clear the
- // keyboard buffer when the intro sequence's first room (Room 73) is
- // loaded so that no keys from the copy protection scene can be left
- // over to cause the intro to skip to the game's start.
- if (getGameID() == GID_GOLDRUSH && newRoomNr == 73)
- state->keypress = 0;
}
void cmdNewRoomF(AgiGame *state, AgiEngine *vm, uint8 *parameter) {
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