[Scummvm-cvs-logs] scummvm branch-1-8 -> b491a9c22dc1ac0aeebe2615e40efd9d7f9a23fa

m-kiewitz m_kiewitz at users.sourceforge.net
Thu Feb 11 17:27:51 CET 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b491a9c22d AGI: Rename nonBlockingText -> artificialDelay


Commit: b491a9c22dc1ac0aeebe2615e40efd9d7f9a23fa
    https://github.com/scummvm/scummvm/commit/b491a9c22dc1ac0aeebe2615e40efd9d7f9a23fa
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-11T17:27:41+01:00

Commit Message:
AGI: Rename nonBlockingText -> artificialDelay

Also add a table for Apple IIgs games for music issues like in PQ1
intro, where the developers thought that loading a new room would
take X amount of time and they started loading before the music was
done. In our AGI music may get cut off because of this.

It of course also happens, when using the original interpreter,
as soon as you emulate a faster processor. Which means this
is also a workaround.

See bug #7026

Changed paths:
    engines/agi/agi.cpp
    engines/agi/agi.h
    engines/agi/cycle.cpp
    engines/agi/op_cmd.cpp
    engines/agi/saveload.cpp








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