[Scummvm-cvs-logs] scummvm branch-1-8 -> 4e6c96b6bdc71aa7ef35f8819c847c21a31e5b27

m-kiewitz m_kiewitz at users.sourceforge.net
Sat Feb 13 20:43:16 CET 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4e6c96b6bd AGI: Fix priority band handling


Commit: 4e6c96b6bdc71aa7ef35f8819c847c21a31e5b27
    https://github.com/scummvm/scummvm/commit/4e6c96b6bdc71aa7ef35f8819c847c21a31e5b27
Author: Martin Kiewitz (m_kiewitz at users.sourceforge.net)
Date: 2016-02-13T20:43:43+01:00

Commit Message:
AGI: Fix priority band handling

- Fix saving/loading priority bands table. Now saving the actual raw
  data
- Now also saving the flag, that defines if the priority table got
  modified by scripts
- For older saved games it will try to figure out the state of that
  flag
- Blocking set.pri.base for AGI below 2.936
- set.pri.base was actually introduced in 2.936 and not AGI3
- The set.pri.base bug was present in 2.936 as well
- Saved games created between the graphics rewrite and this
  commit may have priority issues for games, that used AGI2.936+

Changed paths:
    engines/agi/graphics.cpp
    engines/agi/graphics.h
    engines/agi/op_cmd.cpp
    engines/agi/opcodes.cpp
    engines/agi/saveload.cpp








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