[Scummvm-cvs-logs] scummvm master -> 1e73796bd0b17740ca4c35b9a7bd1882f9de6a37

sev- sev at scummvm.org
Fri Jan 29 11:55:21 CET 2016


This automated email contains information about 13 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f0d1015d89 README: Update and consistency fixes
e65bd899a3 README: Moved Copy Protection back to 3.1) as requested
be1b5332a6 README: Typo, cleanup and one more link fixed
ec5826b2bb README: Fixed wrong chapter marking
20540d5c27 README: Link MacOS and AmigaOS compiling intstructions to their respective wiki pages
57152e57c2 README: Update 9) Compiling
6c9410bcbe README: More consistency fixes
c3226e7ff1 README: Sorting and updating compatible games to match the entries at http://www.scummvm.org/compatibility/
5b8196a4da README: Add Chapters 1.3) F.A.Q. and 10.) Credits
62ccd05e12 README: Fix line break
ab5969c975 README: Web link and other consistendy fixes
7dcc355adc README: Clean up "Supported Platforms"
1e73796bd0 Merge pull request #629 from raziel-/patch-1


Commit: f0d1015d899db7d119dc63bd4d7c6c0a02c0994d
    https://github.com/scummvm/scummvm/commit/f0d1015d899db7d119dc63bd4d7c6c0a02c0994d
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:51:05+01:00

Commit Message:
README: Update and consistency fixes

- Sorted "3.0) Supported Games" in alphabetic order and moved the none specific game parts to the bottom of that chapter
- Sorted "5.0) Running ScummVM" in alphatic order and adapted all references

- Added "Discworld II notes" to "3.0) Supported Games"
- Added "Nippon Safes Inc. Amiga notes" to "3.0) Supported Games"
- Added "Zork games notes" to "3.0) Supported Games"
- Added "Datafiles" to "3.0) Supported Games"

- Added "AmigaOS4" in "9.0) Compling"
- Added "Amiga/Macintosh" to "3.14) The Feeble Files notes"
- Added lots of missing subchapters to the main chapter list in "7.0) Music and Sound)"

- Changed "Maniac Mansion" title to better reflect the contents

Changed paths:
    README



diff --git a/README b/README
index e94cb86..68029ed 100644
--- a/README
+++ b/README
@@ -14,28 +14,36 @@ Table of Contents:
 2.0) Contact
  * 2.1 Reporting Bugs
 3.0) Supported Games
- * 3.1 Copy Protection
- * 3.2 Day of the Tentacle notes
- * 3.3 Commodore64 games notes
- * 3.4 Maniac Mansion NES notes
- * 3.5 Macintosh games notes
- * 3.6 Multi-CD games notes
- * 3.7 The Curse of Monkey Island notes
- * 3.8 Broken Sword games notes
- * 3.9 Beneath a Steel Sky notes
- * 3.10 Flight of the Amazon Queen notes
- * 3.11 Gobliiins notes
- * 3.12 Inherit the Earth: Quest for the Orb notes
- * 3.13 Simon the Sorcerer notes
+ * 3.1 Beneath a Steel Sky notes 
+ * 3.2 Broken Sword games notes
+ * * 3.2.1 Broken Sword
+ * * 3.2.2 Broken Sword II
+ * * 3.2.3 Broken Sword games cutscenes
+ * * 3.2.4 Broken Sword games cutscenes, in retrospect
+ * 3.3 Day of the Tentacle notes
+ * 3.4 Discworld II notes
+ * 3.5 Dragon History notes
+ * 3.6 Flight of the Amazon Queen notes
+ * 3.7 Gobliiins notes
+ * 3.8 Inherit the Earth: Quest for the Orb notes 
+ * 3.9 Maniac Mansion Apple II/NES notes
+ * 3.10 Mickey's Space Adventure notes
+ * 3.11 Nippon Safes Inc. Amiga notes
+ * 3.12 Simon the Sorcerer notes
+ * 3.13 The Curse of Monkey Island notes 
  * 3.14 The Feeble Files notes
  * 3.15 The Legend of Kyrandia notes
- * 3.16 Sierra AGI games Predictive Input Dialog notes
- * 3.17 Mickey's Space Adventure notes
- * 3.18 Winnie the Pooh notes
- * 3.19 Troll's Tale notes
- * 3.20 Dragon History notes
- * 3.21 Simultaneous speech and subtitles in Sierra SCI games
- * 3.22 Known Problems
+ * 3.16 Troll's Tale notes
+ * 3.17 Winnie the Pooh notes
+ * 3.18 Sierra AGI games: Predictive Input Dialog notes
+ * 3.19 Sierra SCI games: Simultaneous speech and subtitles
+ * 3.20 Zork games notes
+ * 3.21 Commodore64 games notes 
+ * 3.22 Macintosh games notes 
+ * 3.23 Copy Protection
+ * 3.24 Datafiles
+ * 3.25 Multi-CD games notes
+ * 3.26 Known Problems
 4.0) Supported Platforms
 5.0) Running ScummVM
  * 5.1 Command Line Options
@@ -53,9 +61,21 @@ Table of Contents:
  * 7.3 MT-32 emulation
  * 7.4 MIDI emulation
  * 7.5 Native MIDI support
+ * 7.5.1 Using MIDI options to customize Native MIDI output
  * 7.6 UNIX native, ALSA and dmedia sequencer support
- * 7.7 TiMidity++ MIDI server support
- * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
+ * * 7.6.1 ALSA sequencer [UNIX ONLY]
+ * * 7.6.2 IRIX dmedia sequencer [UNIX ONLY]
+ * * 7.7 TiMidity++ MIDI server support
+ * * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
+ * * 7.8.1 Using MP3 files for CD audio
+ * * 7.8.2 Using Ogg Vorbis files for CD audio
+ * * 7.8.3 Using Flac files for CD audio
+ * * 7.8.4 Compressing MONSTER.SOU with MP3
+ * * 7.8.5 Compressing MONSTER.SOU with Ogg Vorbis
+ * * 7.8.6 Compressing MONSTER.SOU with Flac
+ * * 7.8.7 Compressing music/sfx/speech in AGOS games
+ * * 7.8.8 Compressing speech/music in Broken Sword
+ * * 7.8.9 Compressing speech/music in Broken Sword II
  * 7.9 Output sample rate
 8.0) Configuration file
  * 8.1 Recognized configuration keywords
@@ -146,7 +166,7 @@ subdirectories for supported games.
 2.0) Contact:
 ---- --------
 The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at http://forums.scummvm.org .
+(see section 2.1) or by using our forums at http://forums.scummvm.org.
 You can also join and e-mail the scummvm-devel mailing list, or chat
 with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to
 support an unsupported game -- read the FAQ on our web site first.
@@ -454,174 +474,59 @@ often, and please file a bug report (instructions on submitting bug
 reports are above) if you encounter such a bug in a 'supported' game.
 
 
-3.1) Copy Protection:
----- ----------------
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
-  * Beneath a Steel Sky
-      -- bypassed with kind permission from Revolution Software.
-  * Dreamweb
-      -- a list of available commands in the in-game terminals is now shown
-         when the player uses the 'help' command
-  * Inherit the Earth: Quest for the Orb (Floppy version)
-      -- bypassed with kind permission from Wyrmkeep Entertainment,
-         since it was bypassed in all CD releases of the game.
-  * Loom (EGA DOS)
-  * Maniac Mansion
-  * Monkey Island 2: LeChuck's Revenge
-  * Simon the Sorcerer 1 (Floppy version)
-  * Simon the Sorcerer 2 (Floppy version)
-      -- bypassed with kind permission from Adventure Soft,
-         since it was bypassed in all CD releases of the game.
-  * The Secret of Monkey Island (VGA)
-  * Waxworks
-  * Zak McKracken and the Alien Mindbenders
-
-
-3.2) Day of the Tentacle notes:
+3.1) Beneath a Steel Sky notes:
 ---- --------------------------
+Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
+run Beneath a Steel Sky.
 
-At one point in the game, you come across a computer that allows you
-to play the original Maniac Mansion as an easter egg. ScummVM supports
-this, with a few caveats:
-
-ScummVM will scan your configuration file for a game that's in a
-'Maniac' sub-folder of your Day of the Tentacle folder. If you've
-copied the data files from the CD version, this should already be the
-case but you have to add the game to ScummVM as well.
-
-To return to Day of the Tentacle, press F5 and select "Return to
-Launcher".
-
-This means that you could in theory use any game as the easter egg.
-Indeed, there is a "secret" configuration setting, "easter_egg", to
-override the ID of the game to run. Be aware, though, that not all
-games support returning to the launcher, and setting it up to use Day
-of the Tentacle itself as the easter egg game is not recommended.
-
-
-3.3) Commodore64 games notes:
----- ------------------------
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use 'extract_mm_c64' from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
+This file is available on the 'Downloads' page of the ScummVM website.
+You can place it in either the directory containing the other game data
+files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
+your ScummVM executable resides.
 
 
-3.4) Maniac Mansion NES notes:
+3.2) Broken Sword games notes:
 ---- -------------------------
-Supported versions are English GB (E), French (F), German (G), Italian (I),
-Swedish (SW) and English US (U). ScummVM requires just the PRG section
-to run and not the whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will
-work as long as you are able to copy/paste.  After you open the ROM with
-the hex editor, copy everything from the second row (17th byte) to the
-end. After you do this, paste it to a new hex file. Name the new file
-"Maniac Mansion (XX).prg" while XX stands for the version you are
-working with (E, F, G, I, SW, or U).  The final size should be exactly
-262144 bytes.
-
-If you add the game manually make sure that the platform is set to NES.
-
-Most common mistakes which prevents the game from running:
-
-  * Bad file
-  * ROM extracted with the 0.7.0 tools
-  * You try to feed ScummVM with the FULL ROM and not just the PRG
-    section.
-
-It is also possible to extract the separate LFL files from the PRG
-section. To do so use the 'extract_mm_nes' utility from the tools
-package.
-
-
-3.5) Macintosh games notes:
----- ----------------------
-All LucasArts SCUMM based adventures, except COMI, also exist in versions
-for the Macintosh. ScummVM can use most (all?) of them, however, in some
-cases some additional work is required. First off, if you are not using
-a Macintosh for this, accessing the CD/floppy data might be tricky. The
-reason for this is that the mac uses a special disk format called HFS
-which other systems usually do not support. However, there are various
-free tools which allow reading such HFS volumes. For example
-"HFVExplorer" for Windows and "hfsutils" for Linux and other Unix-like
-operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called 'extract_scumm_mac' in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
-  http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
-
-
-3.6) Multi-CD games notes:
----- ---------------------
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
+The instructions for the Broken Sword games are for the Sold-Out
+Software versions, with each game on two CDs, since these were the
+versions most easily available at the time ScummVM gained support for
+them. Hopefully they are general enough to be useful to other releases
+as well.
 
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
 
+3.2.1) Broken Sword:
+------ -------------
+For this game, you will need all of the files from the clusters
+directories on both CDs. For the Windows and Macintosh versions, you
+will also need the speech.clu files from the speech directories, but
+since they are not identical you will need to rename them speech1.clu
+and speech2.clu for CD 1 and 2 respectively. The PlayStation version
+requires the speech.tab, speech.dat, speech.lis, and speech.inf.
 
-3.7) The Curse of Monkey Island notes:
----- ---------------------------------
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
+In addition, the Windows and Macintosh versions require a music
+subdirectory with all of the files from the music subdirectories on
+both CDs. Some of these files appear on both CDs, but in these cases
+they are either identical or, in one case, so nearly identical that it
+makes little difference. The PlayStation version requires tunes.dat and
+tunes.tab.
 
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
 
+3.2.2) Broken Sword II:
+------ ----------------
+For this game, you will need all of the files from the clusters
+directories on both CDs. (Actually, a few of them may not be strictly
+necessary, but the ones that I'm uncertain about are all fairly small.)
+You will need to rename the speech.clu and music.clu files speech1.clu,
+speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
+ones are from CD 1 and which ones are from CD 2. Any other files that
+appear in both cluster directories are identical. Use whichever you
+like.
 
-3.8) Broken Sword games notes:
----- -------------------------
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
+In addition, you will need the cd.inf and, optionally, the startup.inf
+files from the sword2 directory on CD 1.
 
 
-3.8.1) Broken Sword games cutscenes:
+3.2.3) Broken Sword games cutscenes:
 ------ -----------------------------
 The cutscenes for the Broken Sword games have a bit of a history (see
 the next section, if you are interested), but in general all you need to
@@ -662,7 +567,7 @@ currently does not work when running PlayStation videos. (Broken Sword
 II already has subtitles; no extra work is needed for them.)
 
 
-3.8.2) Broken Sword games cutscenes, in retrospect:
+3.2.4) Broken Sword games cutscenes, in retrospect:
 ------ --------------------------------------------
 The original releases of the Broken Sword games used RAD Game Tools's
 Smacker(tm) format. As RAD was unwilling to open the older legacy
@@ -687,50 +592,59 @@ decoding MPEG movies added a lot of complexity, and they didn't look as
 good as the Smacker and DXA versions anyway.
 
 
-3.8.3) Broken Sword:
------- -------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
+3.3) Day of the Tentacle notes:
+---- --------------------------
 
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on
-both CDs. Some of these files appear on both CDs, but in these cases
-they are either identical or, in one case, so nearly identical that it
-makes little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
+At one point in the game, you come across a computer that allows you
+to play the original Maniac Mansion as an easter egg. ScummVM supports
+this, with a few caveats:
 
+ScummVM will scan your configuration file for a game that's in a
+'Maniac' sub-folder of your Day of the Tentacle folder. If you've
+copied the data files from the CD version, this should already be the
+case but you have to add the game to ScummVM as well.
 
-3.8.4) Broken Sword II:
------- ----------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
+To return to Day of the Tentacle, press F5 and select "Return to
+Launcher".
 
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
+This means that you could in theory use any game as the easter egg.
+Indeed, there is a "secret" configuration setting, "easter_egg", to
+override the ID of the game to run. Be aware, though, that not all
+games support returning to the launcher, and setting it up to use Day
+of the Tentacle itself as the easter egg game is not recommended.
 
 
-3.9) Beneath a Steel Sky notes:
----- --------------------------
-Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
-run Beneath a Steel Sky.
+3.4) Discworld II notes:
+---- -------------------
+For this game, you will need all of the files in the DW2 subdirectory
+on both CDs.
+In addition, you will need the SAMPLE.BNK file.
 
-This file is available on the 'Downloads' page of the ScummVM website.
-You can place it in either the directory containing the other game data
-files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
-your ScummVM executable resides.
+You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT
+on CD1 to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt.
+The same files on CD2 need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX
+and ENGLISH2.TXT.
 
 
-3.10) Flight of the Amazon Queen notes:
+3.5) Dragon History notes:
+---- ---------------------
+There are 4 language variants of the game: Czech, English, Polish and
+German.  Each of them is distributed in a separate archive.  The only
+official version is the Czech one, and the English, Polish and German
+ports have always been work in progress and never officially released.
+Although all texts are fully translated, it is known that some of them
+contain typos.
+
+There exists an optional Czech dubbing for the game.  For bandwidth
+reasons, you can download it separately and then unpack it to the
+directory of the game.  You can listen to the Czech dubbing with all
+language variants of the game, while reading the subtitles.
+
+All game files and the walkthrough can be downloaded from
+http://www.ucw.cz/draci-historie/index-en.html
+
+
+3.6) Flight of the Amazon Queen notes:
 ---- ---------------------------------
 In order to use a non-freeware version of Flight of the Amazon Queen
 (from original CD), you will need to place the 'queen.tbl' file
@@ -745,8 +659,8 @@ specific version, and thus removing the run-time dependency on the
 sound effects with MP3, OGG or FLAC.
 
 
-3.11) Gobliiins notes:
------ ----------------
+3.7) Gobliiins notes:
+---- ----------------
 The CD versions of the Gobliiins series contain one big audio track
 which you need to rip (see the section on using compressed audio files)
 and copy into the game directory if you want to have in-game music
@@ -755,8 +669,8 @@ track and its volume is therefore changed with the music volume control
 as well.
 
 
-3.12) Inherit the Earth: Quest for the Orb notes:
------ -------------------------------------------
+3.8) Inherit the Earth: Quest for the Orb notes:
+---- -------------------------------------------
 In order to run the Mac OS X Wyrmkeep re-release of the game you will
 need to copy over data from the CD to your hard disk. If you're on a PC
 then consult:
@@ -775,15 +689,93 @@ format, as they should include both resource and data forks. Copy all
 'ITE *' files.
 
 
-3.13) Simon the Sorcerer 1 and 2 notes:
------ ---------------------------------
+3.9) Maniac Mansion Apple II/NES notes:
+---- ----------------------------------
+Apple II:
+You need to rename disk image 1 to maniac1.dsk
+You need to rename disk image 1 to maniac2.dsk
+
+NES:
+Supported versions are English GB (E), French (F), German (G), Italian (I),
+Swedish (SW) and English US (U). ScummVM requires just the PRG section
+to run and not the whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will
+work as long as you are able to copy/paste.  After you open the ROM with
+the hex editor, copy everything from the second row (17th byte) to the
+end. After you do this, paste it to a new hex file. Name the new file
+"Maniac Mansion (XX).prg" while XX stands for the version you are
+working with (E, F, G, I, SW, or U).  The final size should be exactly
+262144 bytes.
+
+If you add the game manually make sure that the platform is set to NES.
+
+Most common mistakes which prevents the game from running:
+
+  * Bad file
+  * ROM extracted with the 0.7.0 tools
+  * You try to feed ScummVM with the FULL ROM and not just the PRG
+    section.
+
+It is also possible to extract the separate LFL files from the PRG
+section. To do so use the 'extract_mm_nes' utility from the tools
+package.
+
+
+3.10) Mickey's Space Adventure notes:
+----- -------------------------------
+To run Mickey's Space Adventure under ScummVM, the original executable
+of the game (mickey.exe) is needed together with the game's data files.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+
+3.11) Nippon Safes Inc. Amiga notes:
+----- ------------------------------
+For this game, you will need disk0, it (en, fr, ge for the
+international version), global.table and pointer.
+
+In addtition, you will need to rename disk image 2 to disk1,
+disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
+
+
+3.12) Simon the Sorcerer games notes:
+----- -------------------------------
 If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
 will find the Windows version in the main directory of the CD and the
 DOS version in the DOS directory of the CD.
 
 
+3.13) The Curse of Monkey Island notes:
+----- ---------------------------------
+For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
+The comi.la0 file can be found on either CD, but since they are
+identical it doesn't matter which one of them you use.
+
+In addition, you will need to create a "resource" subdirectory
+containing all of the files from -both- "resource" subdirectories on the
+two CDs. Some of the files appear on both CDs, but again they're
+identical.
+
+
 3.14) The Feeble Files notes:
 ----- -----------------------
+Amiga/Macintosh:
+You need to install a small pack of cutscenes that are missing in both
+of these versions of The Feeble Files.
+It's called "The Feeble Files - Omni TV and epilogue cutscenes for the
+Amiga and Macintosh versions" and you can get it here:
+<http://www.scummvm.org/games/#feeble>
+
+Windows:
 If you have the Windows version of The Feeble Files, there are several
 things to note.
 
@@ -811,8 +803,30 @@ thus you only need to grab it in case ScummVM complains about the file
 being missing.
 
 
-3.16) Sierra AGI games Predictive Input Dialog notes:
------ -----------------------------------------------
+3.16) Troll's Tale notes:
+----- -------------------
+The original game came in a PC booter disk, therefore it is necessary to
+dump the contents of that disk in an image file and name it "troll.img"
+to be able to play the game under ScummVM.
+
+
+3.17) Winnie the Pooh notes:
+----- ----------------------
+It is possible to import saved games from the original interpreter of the
+game into ScummVM.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+
+3.18) Sierra AGI games: Predictive Input Dialog:
+----- ------------------------------------------
 The Predictive Input Dialog is a ScummVM aid for running AGI engine
 games (which notoriously require command line input) on devices with
 limited keyboard support. In these situations, since typing with emulated
@@ -865,63 +879,8 @@ naturally mapping the functionality to the numeric keypad. Also, the
 dialog's buttons can be navigated with the arrow and the enter keys.
 
 
-3.17) Mickey's Space Adventure notes:
------ -------------------------------
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.18) Winnie the Pooh notes:
------ ----------------------
-It is possible to import saved games from the original interpreter of the
-game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.19) Troll's Tale notes:
------ -------------------
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-
-3.20) Dragon History notes:
------ ---------------------
-There are 4 language variants of the game: Czech, English, Polish and
-German.  Each of them is distributed in a separate archive.  The only
-official version is the Czech one, and the English, Polish and German
-ports have always been work in progress and never officially released.
-Although all texts are fully translated, it is known that some of them
-contain typos.
-
-There exists an optional Czech dubbing for the game.  For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game.  You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from
-http://www.ucw.cz/draci-historie/index-en.html
-
-
-3.21) Simultaneous speech and subtitles in Sierra SCI games:
------ ------------------------------------------------------
+3.19) Sierra SCI games: Simultaneous speech and subtitles:
+----- ----------------------------------------------------
 Certain CD versions of Sierra SCI games had both speech and text
 resources. Some have an option to toggle between the two, but there are
 some cases where there wasn't any option to enable both simultaneously.
@@ -939,36 +898,234 @@ are:
   Leisure Suit Larry 6 CD
   Space Quest 4 CD
 
-EcoQuest 1 CD:
-    Speech and text can be toggled via the game's "Mode" option in the
-    options dialog, or via ScummVM's audio options.
+EcoQuest 1 CD:
+    Speech and text can be toggled via the game's "Mode" option in the
+    options dialog, or via ScummVM's audio options.
+
+Freddy Pharkas CD:
+    There is no in-game option to toggle speech and text. Only ScummVM's
+    audio options can be used to toggle this feature. Note that some
+    spoken dialog is missing from the game texts.
+
+King's Quest 6 CD:
+    Speech and text can be toggled via the "Mode" button in the options
+    dialog (with an extra "Dual" setting added in ScummVM), or via
+    ScummVM's audio options.
+
+Laura Bow 2 CD:
+    Speech and text can be toggled via the "Mode" button in the options
+    dialog (with an extra "Dual" setting added in ScummVM), or via
+    ScummVM's audio options.
+
+Leisure Suit Larry 6 CD:
+    Either speech only or speech and text can be selected. There is no
+    in-game option to toggle text only. Only ScummVM's audio options can
+    be used to enable the text only mode.
+
+Space Quest 4 CD:
+    Speech and text can be toggled via the "Display Mode" button in the
+    options dialog, or via ScummVM's audio options.
+
+
+3.20) Zork games notes:
+----- -----------------
+To run the supported Zork games (Zork Nemesis: The Forbidden Lands
+and Zork: Grand Inquisitor) you need to copy some (extra) data to it's
+corresponding destination.
+
+Zork Nemesis: The Forbidden Lands
+
+All versions
+
+Download the Liberation(tm) fonts package
+<https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering issues.
+Download the subtitles patch
+<http://www.thezorklibrary.com/installguides/znpatch.zip> and unzip
+the addon directory into the game root directory
+
+GoG version
+
+Use the GoG installer, no further file copying is needed
+
+CD version
+
+Copy the following from the nemesis directory of CD1 into the game root directory:
+The znemmx directory
+The znemscr directory
+nemesis.str
+From CD1, copy the zassets directory into the game root directory
+From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
+From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files
+
+DVD version
+
+Copy the following from the nemesis directory into the game root directory:
+The znemmx directory
+The znemscr directory
+nemesis.str
+Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
+Copy the disc2 directory into the game root directory
+Copy the disc3 directory into the game root directory
+Copy the zassets directory into the game root directory
+
+
+Zork: Grand Inquisitor
+
+All versions
+
+Download the Liberation(tm) fonts package
+<https://fedorahosted.org/releases/l/i/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering issues.
+
+GoG version
+
+Use the GoG installer, no further file copying is needed
+
+CD version
+
+Copy the following from the zgi directory of CD1 into the game root directory:
+The zgi_mx directory
+cursor.zfs
+death.zfs
+inquis.str
+inquis.zix
+r.svr
+scripts.zfs
+subtitle.zfs
+From CD1, copy the zassets1 directory into the game root directory
+From CD2, copy the zassets2 directory into the game root directory
+It's recommended to apply patch 1.2
+<http://www.thezorklibrary.com/installguides/Zpatch.exe>, but you may
+have to install the game normally for that, as the patch has its own installer.
+
+DVD version
+
+Copy the following from the zgi_e directory into the game root directory:
+The addon directory (game patch 1.2)
+The zgi_mx directory
+cursor.zfs
+death.zfs
+inquis.str
+inquis.zix
+r.svr
+scripts.zfs
+subtitle.zfs
+Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
+Copy the zassetsc directory into the game root directory
+Copy the zassetse directory into the game root directory
+
+
+3.21) Commodore64 games notes:
+----- ------------------------
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
+respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
+automatically detect the game if you point it at the right directory.
+
+Alternatively, you can use 'extract_mm_c64' from the tools package to
+extract the data files. But then the game will not be properly
+autodetected by ScummVM, and you must make sure that the platform is set
+to Commodore64. We recommend using the much simpler approach described
+in the previous paragraph.
+
+
+3.22) Macintosh games notes:
+----- ----------------------
+All LucasArts SCUMM based adventures, except COMI, also exist in versions
+for the Macintosh. ScummVM can use most (all?) of them, however, in some
+cases some additional work is required. First off, if you are not using
+a Macintosh for this, accessing the CD/floppy data might be tricky. The
+reason for this is that the mac uses a special disk format called HFS
+which other systems usually do not support. However, there are various
+free tools which allow reading such HFS volumes. For example
+"HFVExplorer" for Windows and "hfsutils" for Linux and other Unix-like
+operating systems.
+
+Most of the newer games on the Macintosh shipped with only a single data
+file (note that in some cases this data file was made invisible, so you
+may need extra tools in order to copy it). ScummVM is able to directly
+use such a data file; simply point ScummVM at the directory containing
+it, and it should work (just like with every other supported game).
+
+We also provide a tool called 'extract_scumm_mac' in the tools package
+to extract the data from these data files, but this is neither required
+nor recommended.
+
+For further information on copying Macintosh game files to your hard
+disk see:
+
+  http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
+
+
+3.23) Copy Protection:
+----- ----------------
+The ScummVM team does not condone piracy. However, there are cases where
+the game companies (such as LucasArts) themselves bundled 'cracked'
+executables with their games -- in these cases the data files still
+contain the copy protection scripts, but the interpreter bypasses them
+(similar to what an illegally cracked version might do, only that here
+the producer of the game did it). There is no way for us to tell the
+difference between legitimate and pirated data files, so for the games
+where we know that a cracked version of the original interpreter was
+sold at some point, ScummVM will always have to bypass the copy
+protection.
+
+In some cases ScummVM will still show the copy protection screen. Try
+entering any answer. Chances are that it will work.
 
-Freddy Pharkas CD:
-    There is no in-game option to toggle speech and text. Only ScummVM's
-    audio options can be used to toggle this feature. Note that some
-    spoken dialog is missing from the game texts.
+ScummVM will skip copy protection in the following games:
 
-King's Quest 6 CD:
-    Speech and text can be toggled via the "Mode" button in the options
-    dialog (with an extra "Dual" setting added in ScummVM), or via
-    ScummVM's audio options.
+  * Beneath a Steel Sky
+      -- bypassed with kind permission from Revolution Software.
+  * Dreamweb
+      -- a list of available commands in the in-game terminals is now shown
+         when the player uses the 'help' command
+  * Inherit the Earth: Quest for the Orb (Floppy version)
+      -- bypassed with kind permission from Wyrmkeep Entertainment,
+         since it was bypassed in all CD releases of the game.
+  * Loom (EGA DOS)
+  * Maniac Mansion
+  * Monkey Island 2: LeChuck's Revenge
+  * Simon the Sorcerer 1 (Floppy version)
+  * Simon the Sorcerer 2 (Floppy version)
+      -- bypassed with kind permission from Adventure Soft,
+         since it was bypassed in all CD releases of the game.
+  * The Secret of Monkey Island (VGA)
+  * Waxworks
+  * Zak McKracken and the Alien Mindbenders
 
-Laura Bow 2 CD:
-    Speech and text can be toggled via the "Mode" button in the options
-    dialog (with an extra "Dual" setting added in ScummVM), or via
-    ScummVM's audio options.
 
-Leisure Suit Larry 6 CD:
-    Either speech only or speech and text can be selected. There is no
-    in-game option to toggle text only. Only ScummVM's audio options can
-    be used to enable the text only mode.
+3.24) Datafiles:
+----- ----------
+For a comprehensive list of required Datafiles for supported games
+visit: <http://wiki.scummvm.org/index.php/Datafiles>
 
-Space Quest 4 CD:
-    Speech and text can be toggled via the "Display Mode" button in the
-    options dialog, or via ScummVM's audio options.
+
+3.25) Multi-CD games notes:
+----- ---------------------
+In general, ScummVM does not deal very well with Multi-CD games. This is
+because ScummVM assumes everything about a game can be found in one
+directory. Even if ScummVM does make some provisions for asking the user
+to change CD, the original game executables usually installed a small
+number of files to the hard disk. Unless these files can be found on all
+the CDs, ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from
+hard disk, if you create a directory with the correct combination of
+files. Usually, when a file appears on more than one CD you can pick
+either of them.
 
 
-3.22) Known Problems:
+3.26) Known Problems:
 ----- ---------------
 This release has the following known problems. There is no need to
 report them, although patches to fix them are welcome. If you discover a
@@ -1138,7 +1295,7 @@ arguments -- see the next section.
   --list-themes            Display list of all usable GUI themes
   -e, --music-driver=MODE  Select music driver (see also section 7.0)
   --list-audio-devices     List all available audio devices
-  -q, --language=LANG      Select game's language (see also section 5.2)
+  -q, --language=LANG      Select game's language (see also section 5.5)
   -m, --music-volume=NUM   Set the music volume, 0-255 (default: 192)
   -s, --sfx-volume=NUM     Set the sfx volume, 0-255 (default: 192)
   -r, --speech-volume=NUM  Set the voice volume, 0-255 (default: 192)
@@ -1207,63 +1364,49 @@ Examples:
    /path/to/scummvm -f -n -p/cdrom/resource/ ft
 
 
-5.2) Language options:
----- -----------------
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky and
-Broken Sword.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
-Maniac Mansion and Zak McKracken
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    es  - Spanish
-
-The Dig
-    jp  - Japanese
-    zh  - Chinese
-    kr  - Korean
+5.2) Global Menu:
+---- ------------
+The Global Menu is a general menu which is available to all of the game
+engines by pressing Ctrl-F5.  From this menu there are the following
+buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
+'Options' will display a dialog where basic audio settings, such as
+volume levels, can be adjusted. Selecting 'Return to Launcher' will
+close the current game and return the user back to the ScummVM Launcher,
+where another game may be selected to play.
 
-The Curse of Monkey Island
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    pt  - Portuguese
-    es  - Spanish
-    jp  - Japanese
-    zh  - Chinese
-    kr  - Korean
+Note: Returning to the Launcher is not supported by all of the engines,
+and the button will be disabled in the Global Menu if it is not
+supported.
 
-Beneath a Steel Sky
-    gb  - English (Great Britain) (default)
-    en  - English (USA)
-    de  - German
-    fr  - French
-    it  - Italian
-    pt  - Portuguese
-    es  - Spanish
-    se  - Swedish
+Engines which currently support returning to the Launcher are:
 
-Broken Sword
-    en  - English (default)
-    de  - German
-    fr  - French
-    it  - Italian
-    es  - Spanish
-    pt  - Portuguese
-    cz  - Czech
+    AGI
+    AGOS
+    CINE
+    COMPOSER
+    CRUISE
+    DRACI
+    DRASCULA
+    GOB
+    GROOVIE
+    HUGO
+    KYRA
+    LURE
+    MADE
+    MOHAWK
+    PARALLACTION
+    QUEEN
+    SAGA
+    SCI
+    SCUMM
+    SKY
+    SWORD1
+    SWORD2
+    TEENAGENT
+    TOUCHE
+    TSAGE
+    TUCKER
+    ZVISION
 
 
 5.3) Graphics filters:
@@ -1311,52 +1454,7 @@ Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
 1920x1440.
 
 
-5.4) Global Menu:
----- ------------
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5.  From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-'Options' will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
-    AGI
-    AGOS
-    CINE
-    COMPOSER
-    CRUISE
-    DRACI
-    DRASCULA
-    GOB
-    GROOVIE
-    HUGO
-    KYRA
-    LURE
-    MADE
-    MOHAWK
-    PARALLACTION
-    QUEEN
-    SAGA
-    SCI
-    SCUMM
-    SKY
-    SWORD1
-    SWORD2
-    TEENAGENT
-    TOUCHE
-    TSAGE
-    TUCKER
-    ZVISION
-
-
-5.5) Hotkeys:
+5.4) Hotkeys:
 ---- --------
 ScummVM supports various in-game hotkeys. They differ between SCUMM games and
 other games.
@@ -1547,6 +1645,65 @@ a small subset of these hot keys are supported via key remapping and/or
 panel actions. Please consult the README-WinCE.txt file.
 
 
+5.5) Language options:
+---- -----------------
+ScummVM includes a language option for Maniac Mansion, Zak McKracken,
+The Dig, The Curse of Monkey Island, Beneath a Steel Sky and
+Broken Sword.
+
+Note that with the exception of Beneath a Steel Sky, Broken Sword,
+multilanguage versions of Goblins games and Nippon Safes Inc., using
+this option does *not* change the language of the game (which usually is
+hardcoded), but rather is only used to select the appropriate font (e.g.
+for a German version of a game, one containing umlauts).
+
+An exception are The Dig and The Curse of Monkey Island -- non-English
+versions can be set to 'English.' This however only affects subtitles;
+game speech will remain the same.
+
+Maniac Mansion and Zak McKracken
+    en  - English (default)
+    de  - German
+    fr  - French
+    it  - Italian
+    es  - Spanish
+
+The Dig
+    jp  - Japanese
+    zh  - Chinese
+    kr  - Korean
+
+The Curse of Monkey Island
+    en  - English (default)
+    de  - German
+    fr  - French
+    it  - Italian
+    pt  - Portuguese
+    es  - Spanish
+    jp  - Japanese
+    zh  - Chinese
+    kr  - Korean
+
+Beneath a Steel Sky
+    gb  - English (Great Britain) (default)
+    en  - English (USA)
+    de  - German
+    fr  - French
+    it  - Italian
+    pt  - Portuguese
+    es  - Spanish
+    se  - Swedish
+
+Broken Sword
+    en  - English (default)
+    de  - German
+    fr  - French
+    it  - Italian
+    es  - Spanish
+    pt  - Portuguese
+    cz  - Czech
+
+
 6.0) Saved Games:
 ---- ----------
 Saved games are by default put in the current directory on some platforms
@@ -1941,7 +2098,7 @@ a "device number" using the "SCUMMVM_MIDIPORT" environment variable.
 7.8) Using compressed audio files
 ---- ----------------------------
 
-7.8.0) Using MP3 files for CD audio:
+7.8.1) Using MP3 files for CD audio:
 ------ -----------------------------
 Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
 Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
@@ -1952,7 +2109,7 @@ can be done with the following LAME command line:
   lame -t -q 0 -b 96 track1.wav track1.mp3
 
 
-7.8.1) Using Ogg Vorbis files for CD audio:
+7.8.2) Using Ogg Vorbis files for CD audio:
 ------ ------------------------------------
 Use oggenc or some other vorbis encoder to encode the audio tracks to
 files. Name the files track1.ogg track2.ogg etc. ScummVM must be
@@ -1964,7 +2121,7 @@ q specifying the desired quality from 0 to 10:
   oggenc -q 5 track1.wav
 
 
-7.8.2) Using Flac files for CD audio:
+7.8.3) Using Flac files for CD audio:
 ------ ------------------------------
 Use flac or some other flac encoder to encode the audio tracks to files.
 Name the files track1.flac track2.flac etc. If your filesystem only
@@ -1979,7 +2136,7 @@ Remember that the quality is always the same, varying encoder options
 will only affect the encoding time and resulting filesize.
 
 
-7.8.3) Compressing MONSTER.SOU with MP3:
+7.8.4) Compressing MONSTER.SOU with MP3:
 ------ ---------------------------------
 You need LAME, and our 'compress_scumm_sou' utility from the
 scummvm-tools package to perform this task, and ScummVM must be compiled
@@ -1991,7 +2148,7 @@ Eventually you will have a much smaller monster.so3 file, copy this file
 to your game directory. You can safely remove the monster.sou file.
 
 
-7.8.4) Compressing MONSTER.SOU with Ogg Vorbis:
+7.8.5) Compressing MONSTER.SOU with Ogg Vorbis:
 ------ ----------------------------------------
 As above, but ScummVM must be compiled with OGG support. Run:
 
@@ -2002,7 +2159,7 @@ your game directory. Ogg encoding may take a considerable longer amount
 of time than MP3, so have a good book handy.
 
 
-7.8.5) Compressing MONSTER.SOU with Flac:
+7.8.6) Compressing MONSTER.SOU with Flac:
 ------ ----------------------------------
 As above, but ScummVM must be compiled with Flac support. Run:
 
@@ -2017,7 +2174,7 @@ those kind of soundfiles. Be sure to read the encoder documentation
 before you use other values.
 
 
-7.8.6) Compressing music/sfx/speech in AGOS games:
+7.8.7) Compressing music/sfx/speech in AGOS games:
 ------ -------------------------------------------
 Use our 'compress_agos' utility from the scummvm-tools package to
 perform this task. You can choose between multiple target formats, but
@@ -2052,7 +2209,7 @@ Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy
 this file to your game directory. You can safely remove the old file.
 
 
-7.8.7) Compressing speech/music in Broken Sword:
+7.8.8) Compressing speech/music in Broken Sword:
 ------ -----------------------------------------
 The 'compress_sword1' tool from the scummvm-tools package can encode
 music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way
@@ -2070,7 +2227,7 @@ instead of MP3.
 Use "compress_sword1 --help" to get a full list of the options.
 
 
-7.8.8) Compressing speech/music in Broken Sword II:
+7.8.9) Compressing speech/music in Broken Sword II:
 ------ --------------------------------------------
 Use our 'compress_sword2' utility from the scummvm-tools package to
 perform this task. You can choose between multiple target formats, but
@@ -2479,6 +2636,17 @@ debug messages (see https://technet.microsoft.com/en-us/sysinternals/debugview.a
     * For more information refer to:
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/MacOS_X_Crosscompiling
 
+AmigaOS 4:
+    * Get and install the latest SDK from here:
+    <http://hyperion-entertainment.biz/index.php/downloads?view=files&parent=30>
+    * Make sure that you have SDL installed, you may also need
+      libogg, libvorbis, libvorbisfile, libFLAC, libtheoradec, libfaad,
+      libmpeg2, libfreetype, libmad and libGL.
+    * In a shell, run 'sh'.
+    * Type './configure'.
+    * Check the 'config.mk' and 'config.log' files and if everything seems to be fine:
+    * Run 'make'.
+
   AmigaOS 4 (Cross-compiling with Cygwin):
     * Make sure that you have SDL installed, you may also need
       libogg, libvorbis, libvorbisfile, zlib, libmad.


Commit: e65bd899a363953dc1ec0e570b438854dcc803bc
    https://github.com/scummvm/scummvm/commit/e65bd899a363953dc1ec0e570b438854dcc803bc
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:51:25+01:00

Commit Message:
README: Moved Copy Protection back to 3.1) as requested

(Gathered the non game specific changes grouped at the top now)

Changed paths:
    README



diff --git a/README b/README
index 68029ed..19fd4f6 100644
--- a/README
+++ b/README
@@ -14,36 +14,36 @@ Table of Contents:
 2.0) Contact
  * 2.1 Reporting Bugs
 3.0) Supported Games
- * 3.1 Beneath a Steel Sky notes 
- * 3.2 Broken Sword games notes
- * * 3.2.1 Broken Sword
- * * 3.2.2 Broken Sword II
- * * 3.2.3 Broken Sword games cutscenes
- * * 3.2.4 Broken Sword games cutscenes, in retrospect
- * 3.3 Day of the Tentacle notes
- * 3.4 Discworld II notes
- * 3.5 Dragon History notes
- * 3.6 Flight of the Amazon Queen notes
- * 3.7 Gobliiins notes
- * 3.8 Inherit the Earth: Quest for the Orb notes 
- * 3.9 Maniac Mansion Apple II/NES notes
- * 3.10 Mickey's Space Adventure notes
- * 3.11 Nippon Safes Inc. Amiga notes
- * 3.12 Simon the Sorcerer notes
- * 3.13 The Curse of Monkey Island notes 
- * 3.14 The Feeble Files notes
- * 3.15 The Legend of Kyrandia notes
- * 3.16 Troll's Tale notes
- * 3.17 Winnie the Pooh notes
- * 3.18 Sierra AGI games: Predictive Input Dialog notes
- * 3.19 Sierra SCI games: Simultaneous speech and subtitles
- * 3.20 Zork games notes
- * 3.21 Commodore64 games notes 
- * 3.22 Macintosh games notes 
- * 3.23 Copy Protection
- * 3.24 Datafiles
- * 3.25 Multi-CD games notes
- * 3.26 Known Problems
+ * 3.1 Copy Protection
+ * 3.2 Datafiles
+ * 3.3 Multi-CD games notes
+ * 3.4 Known Problems
+ * 3.5 Beneath a Steel Sky notes 
+ * 3.6 Broken Sword games notes
+ * * 3.6.1 Broken Sword
+ * * 3.6.2 Broken Sword II
+ * * 3.6.3 Broken Sword games cutscenes
+ * * 3.6.4 Broken Sword games cutscenes, in retrospect
+ * 3.7 Day of the Tentacle notes
+ * 3.8 Discworld II notes
+ * 3.9 Dragon History notes
+ * 3.10 Flight of the Amazon Queen notes
+ * 3.11 Gobliiins notes
+ * 3.12 Inherit the Earth: Quest for the Orb notes 
+ * 3.13 Maniac Mansion Apple II/NES notes
+ * 3.14 Mickey's Space Adventure notes
+ * 3.15 Nippon Safes Inc. Amiga notes
+ * 3.16 Simon the Sorcerer notes
+ * 3.17 The Curse of Monkey Island notes 
+ * 3.18 The Feeble Files notes
+ * 3.19 The Legend of Kyrandia notes
+ * 3.20 Troll's Tale notes
+ * 3.21 Winnie the Pooh notes
+ * 3.22 Sierra AGI games: Predictive Input Dialog notes
+ * 3.23 Sierra SCI games: Simultaneous speech and subtitles
+ * 3.24 Zork games notes
+ * 3.25 Commodore64 games notes 
+ * 3.26 Macintosh games notes 
 4.0) Supported Platforms
 5.0) Running ScummVM
  * 5.1 Command Line Options
@@ -474,7 +474,143 @@ often, and please file a bug report (instructions on submitting bug
 reports are above) if you encounter such a bug in a 'supported' game.
 
 
-3.1) Beneath a Steel Sky notes:
+3.1) Copy Protection:
+---- ----------------
+The ScummVM team does not condone piracy. However, there are cases where
+the game companies (such as LucasArts) themselves bundled 'cracked'
+executables with their games -- in these cases the data files still
+contain the copy protection scripts, but the interpreter bypasses them
+(similar to what an illegally cracked version might do, only that here
+the producer of the game did it). There is no way for us to tell the
+difference between legitimate and pirated data files, so for the games
+where we know that a cracked version of the original interpreter was
+sold at some point, ScummVM will always have to bypass the copy
+protection.
+
+In some cases ScummVM will still show the copy protection screen. Try
+entering any answer. Chances are that it will work.
+
+ScummVM will skip copy protection in the following games:
+
+  * Beneath a Steel Sky
+      -- bypassed with kind permission from Revolution Software.
+  * Dreamweb
+      -- a list of available commands in the in-game terminals is now shown
+         when the player uses the 'help' command
+  * Inherit the Earth: Quest for the Orb (Floppy version)
+      -- bypassed with kind permission from Wyrmkeep Entertainment,
+         since it was bypassed in all CD releases of the game.
+  * Loom (EGA DOS)
+  * Maniac Mansion
+  * Monkey Island 2: LeChuck's Revenge
+  * Simon the Sorcerer 1 (Floppy version)
+  * Simon the Sorcerer 2 (Floppy version)
+      -- bypassed with kind permission from Adventure Soft,
+         since it was bypassed in all CD releases of the game.
+  * The Secret of Monkey Island (VGA)
+  * Waxworks
+  * Zak McKracken and the Alien Mindbenders
+
+
+3.2) Datafiles:
+---- ----------
+For a comprehensive list of required Datafiles for supported games
+visit: <http://wiki.scummvm.org/index.php/Datafiles>
+
+
+3.3) Multi-CD games notes:
+---- ---------------------
+In general, ScummVM does not deal very well with Multi-CD games. This is
+because ScummVM assumes everything about a game can be found in one
+directory. Even if ScummVM does make some provisions for asking the user
+to change CD, the original game executables usually installed a small
+number of files to the hard disk. Unless these files can be found on all
+the CDs, ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from
+hard disk, if you create a directory with the correct combination of
+files. Usually, when a file appears on more than one CD you can pick
+either of them.
+
+
+3.4) Known Problems:
+---- ---------------
+This release has the following known problems. There is no need to
+report them, although patches to fix them are welcome. If you discover a
+bug that is not listed here, nor in the compatibility list on the web
+site, please see the section on reporting bugs.
+
+  CD Audio Games:
+    - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
+      users of Microsoft Windows 2000/XP may experience random crashes.
+      This is due to a long-standing Windows bug, resulting in corrupt
+      game files being read from the CD. Please copy the game data to
+      your hard disk to avoid this.
+
+  FM-TOWNS versions:
+    - The Kanji versions require the FM-TOWNS Font ROM
+
+  Loom:
+    - Turning off the subtitles via the config file does not work reliably
+      as the Loom scripts automatically turn them on again
+    - MIDI support in the EGA version requires the Roland update from
+      LucasArts
+    - The PC-Engine Kanji version requires the system card rom
+
+  The Secret of Monkey Island:
+    - MIDI support in the EGA version requires the Roland update from
+      LucasArts
+
+  Beneath a Steel Sky:
+    - Amiga versions aren't supported
+    - Floppy demos aren't supported
+    - Not a bug: CD version is missing speech for some dialogs, this is
+      normal.
+
+  Elvira - Mistress of the Dark
+    - No music in the Atari ST version
+
+  Elvira II - The Jaws of Cerberus
+    - No music in the Atari ST version
+    - No sound effects in the PC version
+    - Palette issues in the Atari ST version
+
+  Inherit the Earth: Quest for the Orb
+    - Amiga versions aren't supported
+
+  Lure of the Temptress
+    - No Roland MT-32 support
+    - Sound support is incomplete and doesn't sound like original
+
+ Simon the Sorcerer 1:
+    - Subtitles aren't available in the English and German CD versions
+      as they are missing the majority of subtitles.
+
+  Simon the Sorcerer 2:
+    - Combined speech and subtitles will often cause speech to be
+      cut off early, this is a limitation of the original game.
+    - Only default language (English) of data files is supported
+      in Amiga and Macintosh versions.
+
+  Simon the Sorcerer's Puzzle Pack:
+    - No support for displaying, entering, loading or saving high scores.
+    - No support for displaying names of items, when hovering over them
+      in Swampy Adventures.
+
+  The Feeble Files:
+    - Subtitles are often incomplete, they were always disabled in the
+      original game.
+
+  The Legend of Kyrandia:
+    - No music or sound effects in the Macintosh floppy versions.
+    - Macintosh CD is using included DOS music and sound effects.
+
+  Humongous Entertainment games:
+    - Only the original load and save interface can be used.
+    - No support for multiplayer or printing images
+
+
+3.5) Beneath a Steel Sky notes:
 ---- --------------------------
 Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
 run Beneath a Steel Sky.
@@ -485,7 +621,7 @@ files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
 your ScummVM executable resides.
 
 
-3.2) Broken Sword games notes:
+3.6) Broken Sword games notes:
 ---- -------------------------
 The instructions for the Broken Sword games are for the Sold-Out
 Software versions, with each game on two CDs, since these were the
@@ -494,7 +630,7 @@ them. Hopefully they are general enough to be useful to other releases
 as well.
 
 
-3.2.1) Broken Sword:
+3.6.1) Broken Sword:
 ------ -------------
 For this game, you will need all of the files from the clusters
 directories on both CDs. For the Windows and Macintosh versions, you
@@ -511,7 +647,7 @@ makes little difference. The PlayStation version requires tunes.dat and
 tunes.tab.
 
 
-3.2.2) Broken Sword II:
+3.6.2) Broken Sword II:
 ------ ----------------
 For this game, you will need all of the files from the clusters
 directories on both CDs. (Actually, a few of them may not be strictly
@@ -526,7 +662,7 @@ In addition, you will need the cd.inf and, optionally, the startup.inf
 files from the sword2 directory on CD 1.
 
 
-3.2.3) Broken Sword games cutscenes:
+3.6.3) Broken Sword games cutscenes:
 ------ -----------------------------
 The cutscenes for the Broken Sword games have a bit of a history (see
 the next section, if you are interested), but in general all you need to
@@ -567,7 +703,7 @@ currently does not work when running PlayStation videos. (Broken Sword
 II already has subtitles; no extra work is needed for them.)
 
 
-3.2.4) Broken Sword games cutscenes, in retrospect:
+3.6.4) Broken Sword games cutscenes, in retrospect:
 ------ --------------------------------------------
 The original releases of the Broken Sword games used RAD Game Tools's
 Smacker(tm) format. As RAD was unwilling to open the older legacy
@@ -592,7 +728,7 @@ decoding MPEG movies added a lot of complexity, and they didn't look as
 good as the Smacker and DXA versions anyway.
 
 
-3.3) Day of the Tentacle notes:
+3.7) Day of the Tentacle notes:
 ---- --------------------------
 
 At one point in the game, you come across a computer that allows you
@@ -614,7 +750,7 @@ games support returning to the launcher, and setting it up to use Day
 of the Tentacle itself as the easter egg game is not recommended.
 
 
-3.4) Discworld II notes:
+3.8) Discworld II notes:
 ---- -------------------
 For this game, you will need all of the files in the DW2 subdirectory
 on both CDs.
@@ -626,7 +762,7 @@ The same files on CD2 need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX
 and ENGLISH2.TXT.
 
 
-3.5) Dragon History notes:
+3.9) Dragon History notes:
 ---- ---------------------
 There are 4 language variants of the game: Czech, English, Polish and
 German.  Each of them is distributed in a separate archive.  The only
@@ -644,8 +780,8 @@ All game files and the walkthrough can be downloaded from
 http://www.ucw.cz/draci-historie/index-en.html
 
 
-3.6) Flight of the Amazon Queen notes:
----- ---------------------------------
+3.10) Flight of the Amazon Queen notes:
+----- ---------------------------------
 In order to use a non-freeware version of Flight of the Amazon Queen
 (from original CD), you will need to place the 'queen.tbl' file
 (available from the 'Downloads' page on our website) in either the
@@ -659,8 +795,8 @@ specific version, and thus removing the run-time dependency on the
 sound effects with MP3, OGG or FLAC.
 
 
-3.7) Gobliiins notes:
----- ----------------
+3.11) Gobliiins notes:
+----- ----------------
 The CD versions of the Gobliiins series contain one big audio track
 which you need to rip (see the section on using compressed audio files)
 and copy into the game directory if you want to have in-game music
@@ -669,8 +805,8 @@ track and its volume is therefore changed with the music volume control
 as well.
 
 
-3.8) Inherit the Earth: Quest for the Orb notes:
----- -------------------------------------------
+3.12) Inherit the Earth: Quest for the Orb notes:
+----- -------------------------------------------
 In order to run the Mac OS X Wyrmkeep re-release of the game you will
 need to copy over data from the CD to your hard disk. If you're on a PC
 then consult:
@@ -689,8 +825,8 @@ format, as they should include both resource and data forks. Copy all
 'ITE *' files.
 
 
-3.9) Maniac Mansion Apple II/NES notes:
----- ----------------------------------
+3.13) Maniac Mansion Apple II/NES notes:
+----- ----------------------------------
 Apple II:
 You need to rename disk image 1 to maniac1.dsk
 You need to rename disk image 1 to maniac2.dsk
@@ -723,7 +859,7 @@ section. To do so use the 'extract_mm_nes' utility from the tools
 package.
 
 
-3.10) Mickey's Space Adventure notes:
+3.14) Mickey's Space Adventure notes:
 ----- -------------------------------
 To run Mickey's Space Adventure under ScummVM, the original executable
 of the game (mickey.exe) is needed together with the game's data files.
@@ -738,7 +874,7 @@ game's screen to change location, similar to many adventure games, which
 is simpler and more straightforward than moving around using the menu.
 
 
-3.11) Nippon Safes Inc. Amiga notes:
+3.15) Nippon Safes Inc. Amiga notes:
 ----- ------------------------------
 For this game, you will need disk0, it (en, fr, ge for the
 international version), global.table and pointer.
@@ -747,14 +883,14 @@ In addtition, you will need to rename disk image 2 to disk1,
 disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
 
 
-3.12) Simon the Sorcerer games notes:
+3.16) Simon the Sorcerer games notes:
 ----- -------------------------------
 If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
 will find the Windows version in the main directory of the CD and the
 DOS version in the DOS directory of the CD.
 
 
-3.13) The Curse of Monkey Island notes:
+3.17) The Curse of Monkey Island notes:
 ----- ---------------------------------
 For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
 The comi.la0 file can be found on either CD, but since they are
@@ -766,7 +902,7 @@ two CDs. Some of the files appear on both CDs, but again they're
 identical.
 
 
-3.14) The Feeble Files notes:
+3.18) The Feeble Files notes:
 ----- -----------------------
 Amiga/Macintosh:
 You need to install a small pack of cutscenes that are missing in both
@@ -792,7 +928,7 @@ Rename voices.wav on CD3 to voices3.wav
 Rename voices.wav on CD4 to voices4.wav
 
 
-3.15) The Legend of Kyrandia notes:
+3.19) The Legend of Kyrandia notes:
 ----- -----------------------------
 To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
 file. The file should always be included in official ScummVM packages.
@@ -803,14 +939,14 @@ thus you only need to grab it in case ScummVM complains about the file
 being missing.
 
 
-3.16) Troll's Tale notes:
+3.20) Troll's Tale notes:
 ----- -------------------
 The original game came in a PC booter disk, therefore it is necessary to
 dump the contents of that disk in an image file and name it "troll.img"
 to be able to play the game under ScummVM.
 
 
-3.17) Winnie the Pooh notes:
+3.21) Winnie the Pooh notes:
 ----- ----------------------
 It is possible to import saved games from the original interpreter of the
 game into ScummVM.
@@ -825,7 +961,7 @@ game's screen to change location, similar to many adventure games, which
 is simpler and more straightforward than moving around using the menu.
 
 
-3.18) Sierra AGI games: Predictive Input Dialog:
+3.22) Sierra AGI games: Predictive Input Dialog:
 ----- ------------------------------------------
 The Predictive Input Dialog is a ScummVM aid for running AGI engine
 games (which notoriously require command line input) on devices with
@@ -879,7 +1015,7 @@ naturally mapping the functionality to the numeric keypad. Also, the
 dialog's buttons can be navigated with the arrow and the enter keys.
 
 
-3.19) Sierra SCI games: Simultaneous speech and subtitles:
+3.23) Sierra SCI games: Simultaneous speech and subtitles:
 ----- ----------------------------------------------------
 Certain CD versions of Sierra SCI games had both speech and text
 resources. Some have an option to toggle between the two, but there are
@@ -927,7 +1063,7 @@ Space Quest 4 CD:
     options dialog, or via ScummVM's audio options.
 
 
-3.20) Zork games notes:
+3.24) Zork games notes:
 ----- -----------------
 To run the supported Zork games (Zork Nemesis: The Forbidden Lands
 and Zork: Grand Inquisitor) you need to copy some (extra) data to it's
@@ -1024,7 +1160,7 @@ Copy the zassetsc directory into the game root directory
 Copy the zassetse directory into the game root directory
 
 
-3.21) Commodore64 games notes:
+3.25) Commodore64 games notes:
 ----- ------------------------
 Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
 playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
@@ -1038,7 +1174,7 @@ to Commodore64. We recommend using the much simpler approach described
 in the previous paragraph.
 
 
-3.22) Macintosh games notes:
+3.26) Macintosh games notes:
 ----- ----------------------
 All LucasArts SCUMM based adventures, except COMI, also exist in versions
 for the Macintosh. ScummVM can use most (all?) of them, however, in some
@@ -1066,142 +1202,6 @@ disk see:
   http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
 
 
-3.23) Copy Protection:
------ ----------------
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
-  * Beneath a Steel Sky
-      -- bypassed with kind permission from Revolution Software.
-  * Dreamweb
-      -- a list of available commands in the in-game terminals is now shown
-         when the player uses the 'help' command
-  * Inherit the Earth: Quest for the Orb (Floppy version)
-      -- bypassed with kind permission from Wyrmkeep Entertainment,
-         since it was bypassed in all CD releases of the game.
-  * Loom (EGA DOS)
-  * Maniac Mansion
-  * Monkey Island 2: LeChuck's Revenge
-  * Simon the Sorcerer 1 (Floppy version)
-  * Simon the Sorcerer 2 (Floppy version)
-      -- bypassed with kind permission from Adventure Soft,
-         since it was bypassed in all CD releases of the game.
-  * The Secret of Monkey Island (VGA)
-  * Waxworks
-  * Zak McKracken and the Alien Mindbenders
-
-
-3.24) Datafiles:
------ ----------
-For a comprehensive list of required Datafiles for supported games
-visit: <http://wiki.scummvm.org/index.php/Datafiles>
-
-
-3.25) Multi-CD games notes:
------ ---------------------
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-
-3.26) Known Problems:
------ ---------------
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
-  CD Audio Games:
-    - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
-      users of Microsoft Windows 2000/XP may experience random crashes.
-      This is due to a long-standing Windows bug, resulting in corrupt
-      game files being read from the CD. Please copy the game data to
-      your hard disk to avoid this.
-
-  FM-TOWNS versions:
-    - The Kanji versions require the FM-TOWNS Font ROM
-
-  Loom:
-    - Turning off the subtitles via the config file does not work reliably
-      as the Loom scripts automatically turn them on again
-    - MIDI support in the EGA version requires the Roland update from
-      LucasArts
-    - The PC-Engine Kanji version requires the system card rom
-
-  The Secret of Monkey Island:
-    - MIDI support in the EGA version requires the Roland update from
-      LucasArts
-
-  Beneath a Steel Sky:
-    - Amiga versions aren't supported
-    - Floppy demos aren't supported
-    - Not a bug: CD version is missing speech for some dialogs, this is
-      normal.
-
-  Elvira - Mistress of the Dark
-    - No music in the Atari ST version
-
-  Elvira II - The Jaws of Cerberus
-    - No music in the Atari ST version
-    - No sound effects in the PC version
-    - Palette issues in the Atari ST version
-
-  Inherit the Earth: Quest for the Orb
-    - Amiga versions aren't supported
-
-  Lure of the Temptress
-    - No Roland MT-32 support
-    - Sound support is incomplete and doesn't sound like original
-
- Simon the Sorcerer 1:
-    - Subtitles aren't available in the English and German CD versions
-      as they are missing the majority of subtitles.
-
-  Simon the Sorcerer 2:
-    - Combined speech and subtitles will often cause speech to be
-      cut off early, this is a limitation of the original game.
-    - Only default language (English) of data files is supported
-      in Amiga and Macintosh versions.
-
-  Simon the Sorcerer's Puzzle Pack:
-    - No support for displaying, entering, loading or saving high scores.
-    - No support for displaying names of items, when hovering over them
-      in Swampy Adventures.
-
-  The Feeble Files:
-    - Subtitles are often incomplete, they were always disabled in the
-      original game.
-
-  The Legend of Kyrandia:
-    - No music or sound effects in the Macintosh floppy versions.
-    - Macintosh CD is using included DOS music and sound effects.
-
-  Humongous Entertainment games:
-    - Only the original load and save interface can be used.
-    - No support for multiplayer or printing images
-
-
 4.0) Supported Platforms:
 ---- --------------------
 ScummVM has been ported to run on many platforms and operating systems.


Commit: be1b5332a61cb8015d09ace8bcd27edb8261ac22
    https://github.com/scummvm/scummvm/commit/be1b5332a61cb8015d09ace8bcd27edb8261ac22
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:51:52+01:00

Commit Message:
README: Typo, cleanup and one more link fixed

Changed paths:
    README



diff --git a/README b/README
index 19fd4f6..8fea5da 100644
--- a/README
+++ b/README
@@ -876,10 +876,10 @@ is simpler and more straightforward than moving around using the menu.
 
 3.15) Nippon Safes Inc. Amiga notes:
 ----- ------------------------------
-For this game, you will need disk0, it (en, fr, ge for the
-international version), global.table and pointer.
+For this game, you will need disk0, , global.table, pointer and
+it (en, fr, ge for the international version).
 
-In addtition, you will need to rename disk image 2 to disk1,
+In addition, you will need to rename disk image 2 to disk1,
 disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
 
 
@@ -2587,7 +2587,7 @@ compressed sound. For compressed save states, zlib is required.
 
 Some parts of ScummVM, particularly scalers, have highly optimized
 versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see http://nasm.sf.net). Note that
+need to install nasm assembler (see http://www.nasm.us/). Note that
 currently we have only x86 MMX optimized versions, and they will not
 compile on other processors.
 


Commit: ec5826b2bb374af2ec8ae267b7b3f15248273ff9
    https://github.com/scummvm/scummvm/commit/ec5826b2bb374af2ec8ae267b7b3f15248273ff9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:51:58+01:00

Commit Message:
README: Fixed wrong chapter marking

Changed paths:
    README



diff --git a/README b/README
index 8fea5da..44191eb 100644
--- a/README
+++ b/README
@@ -65,8 +65,8 @@ Table of Contents:
  * 7.6 UNIX native, ALSA and dmedia sequencer support
  * * 7.6.1 ALSA sequencer [UNIX ONLY]
  * * 7.6.2 IRIX dmedia sequencer [UNIX ONLY]
- * * 7.7 TiMidity++ MIDI server support
- * * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
+ * 7.7 TiMidity++ MIDI server support
+ * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
  * * 7.8.1 Using MP3 files for CD audio
  * * 7.8.2 Using Ogg Vorbis files for CD audio
  * * 7.8.3 Using Flac files for CD audio


Commit: 20540d5c2702cde61b27fc565fde486232270756
    https://github.com/scummvm/scummvm/commit/20540d5c2702cde61b27fc565fde486232270756
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:03+01:00

Commit Message:
README: Link MacOS and AmigaOS compiling intstructions to their respective wiki pages

Changed paths:
    README



diff --git a/README b/README
index 44191eb..c762bc6 100644
--- a/README
+++ b/README
@@ -2619,43 +2619,12 @@ debug messages (see https://technet.microsoft.com/en-us/sysinternals/debugview.a
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
 
   Mac OS X:
-    * Make sure you have the developer tools installed.
-    * The SDL developer package for OS X available on the SDL web site is
-      _not_ suitable. Rather, you require a unix-style build of SDL. One
-      way to get that is to install SDL via Fink (http://fink.sf.net).
-      Alternatively you could compile SDL manually from source using its
-      unix build system (configure && make).
-    * Type "./configure" in the ScummVM directory.
-    * You can now type 'make' to create a command line binary.
-    * To get a version you can run from Finder, type 'make bundle' which
-      will create ScummVM.app (this tries to detect where the static libraries
-      are installed, which should work in most cases, but if it doesn't you
-      will need to specify this path with --with-staticlib-prefix= when calling
-      configure - for example "./configure --with-staticlib-prefix=/Users/foo"
-      if the libraries are in /Users/foo/lib).
-    * For more information refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/MacOS_X_Crosscompiling
-
-AmigaOS 4:
-    * Get and install the latest SDK from here:
-    <http://hyperion-entertainment.biz/index.php/downloads?view=files&parent=30>
-    * Make sure that you have SDL installed, you may also need
-      libogg, libvorbis, libvorbisfile, libFLAC, libtheoradec, libfaad,
-      libmpeg2, libfreetype, libmad and libGL.
-    * In a shell, run 'sh'.
-    * Type './configure'.
-    * Check the 'config.mk' and 'config.log' files and if everything seems to be fine:
-    * Run 'make'.
-
-  AmigaOS 4 (Cross-compiling with Cygwin):
-    * Make sure that you have SDL installed, you may also need
-      libogg, libvorbis, libvorbisfile, zlib, libmad.
-    * Type ./configure --host=ppc-amigaos
-    * If you got an error about sdl-config, use --with-sdl-prefix
-      parameter to set the path.
-    * Check 'config.mk' file and if everything seems to be fine:
-    * Run 'make'.
-    * Cross-compiling with Linux may be as easy.
+    * Please refer to:
+      http://wiki.scummvm.org/index.php/Mac_OS_X
+
+  AmigaOS 4:
+    * Please refer to:
+      http://wiki.scummvm.org/index.php/AmigaOS
 
   iPhone:
     * Please refer to:


Commit: 57152e57c2f24547a411242fd9c605cffc27e0e7
    https://github.com/scummvm/scummvm/commit/57152e57c2f24547a411242fd9c605cffc27e0e7
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:08+01:00

Commit Message:
README: Update 9) Compiling

- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists
- No more details in the readme, all build intructions linked to their respective wiki pages
- Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically

Changed paths:
    README



diff --git a/README b/README
index c762bc6..6d5c50c 100644
--- a/README
+++ b/README
@@ -2595,47 +2595,98 @@ On Win9x/NT/XP, you can define USE_WINDBG and attach WinDbg to browse
 debug messages (see https://technet.microsoft.com/en-us/sysinternals/debugview.aspx).
 
 
-  GCC and MinGW32:
-    * Type "./configure"
-    * Type "make" (or "gmake", or "gnumake", depending on what GNU make is
-      called on your system) and hopefully ScummVM will compile for you.
-    * For more information refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC
-      respectively
+   Windows:
+   * Dev-C++
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/DevCPP
+   * MinGW
+      Please refer to:
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW
-
-  Microsoft Visual C++ 9+:
-    * Read up on how to create the project files in the appropriate
-      "dists\msvc*" directory.
-    * Open the resulting solution file.
-    * Enter the path to the needed libraries and includes in
-      Tools|Options|Projects and Solutions|VC++ Directories".
-    * Now it should compile successfully.
-    * For more information refer to:
+   * Visual Studio (MSVC)
+      Please refer to:
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio
-
-  Windows Mobile:
-    * Please refer to:
+   * Windows CE/Mobile
+      Please refer to:
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
 
-  Mac OS X:
-    * Please refer to:
-      http://wiki.scummvm.org/index.php/Mac_OS_X
+   Linux:
+   * GCC
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC
 
-  AmigaOS 4:
-    * Please refer to:
+   AmigaOS4:
+      Please refer to:
       http://wiki.scummvm.org/index.php/AmigaOS
 
-  iPhone:
-    * Please refer to:
+   Apple iPhone:
+      Please refer to:
       http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
 
-  Maemo:
-    * Install Maemo SDK with 4.1.2 rootstrap
-    * Install libmad, Tremor, FLAC from source
-    * run 'ln -s backends/platform/maemo/debian'
-    * update debian/changelog
-    * run 'sb2 dpkg-buildpackage -b'
+   Atari/FreeMiNT:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT
+
+   Bada/Tizen:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen
+
+   BeOS/ZETA/Haiku:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku
+
+   Google Android:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
+
+   HP webOS:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS
+
+   Mac OS:
+   * Mac OS X
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Mac_OS_X
+    * Mac OS X 10.2.8
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8
+    * Mac OS X Crosscompiling
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling
+
+   Maemo:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo
+
+   Nintendo DS:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Nintendo_DS
+
+   Nintendo Wii and Gamecube:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii
+
+   RaspberryPi:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
+
+   Sega Dreamcast:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast
+
+   Sony Playstation:
+   * Sony PlayStation 2
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
+   * Sony PlayStation 3
+      Please refer to:
+      http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source
+   * Sony PlayStation Portable
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable
+
+   Symbian:
+      Please refer to:
+      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian
 
 ------------------------------------------------------------------------
 Good Luck and Happy Adventuring!


Commit: 6c9410bcbe3ff7b9264643019f6454757ae37f2c
    https://github.com/scummvm/scummvm/commit/6c9410bcbe3ff7b9264643019f6454757ae37f2c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:12+01:00

Commit Message:
README: More consistency fixes

- www links
- Supported games sorted alphabetically
- small fixes

Changed paths:
    README



diff --git a/README b/README
index 6d5c50c..59be641 100644
--- a/README
+++ b/README
@@ -3,7 +3,7 @@ ScummVM README
 
 For more information, compatibility lists, details on donating, the latest
 release, progress reports and more, please visit the ScummVM home page
-at: http://www.scummvm.org/
+at: <http://www.scummvm.org/>
 
 
 Table of Contents:
@@ -147,7 +147,7 @@ you want to play.
 datafiles (do not try to select the datafiles themselves!) and press
 'Choose'.
 
-4. A dialog should popup allowing you to configure various settings if
+4. A dialog should pop up allowing you to configure various settings if
 you wish to (it should be just fine to leave everything at its default,
 though). Confirm the dialog.
 
@@ -157,7 +157,7 @@ In the future, you should be able to directly skip to step 5, unless you
 want to add more games.
 
 Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
+holding the shift key before clicking 'Add game' -- it's label will
 change to 'Mass Add' and if you press it, you are again asked to select
 a directory, only this time ScummVM will search through all
 subdirectories for supported games.
@@ -166,7 +166,7 @@ subdirectories for supported games.
 2.0) Contact:
 ---- --------
 The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at http://forums.scummvm.org.
+(see section 2.1) or by using our forums at <http://forums.scummvm.org>.
 You can also join and e-mail the scummvm-devel mailing list, or chat
 with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to
 support an unsupported game -- read the FAQ on our web site first.
@@ -180,7 +180,7 @@ reproducible, and still occurs in the latest git/Daily build version.
 Also check the known problems list (below) and the compatibility list
 on our website for that game, to ensure the issue is not already known:
 
-  http://scummvm.org/compatibility/
+  <http://scummvm.org/compatibility/>
 
 Please do not report bugs on games that are not listed as being
 completeable in the 'Supported Games' section, or compatibility list. We
@@ -208,21 +208,21 @@ At the moment the following games have been reported to work, and should
 be playable to the end:
 
 SCUMM Games by LucasArts:
-     Maniac Mansion                              [maniac]
-     Zak McKracken and the Alien Mindbenders     [zak]
+     Day of the Tentacle                         [tentacle]
+     Full Throttle                               [ft]
+     Indiana Jones and the Fate of Atlantis      [atlantis]
      Indiana Jones and the Last Crusade          [indy3]
      Loom                                        [loom]
-     The Secret of Monkey Island                 [monkey]
+     Maniac Mansion                              [maniac]
      Monkey Island 2: LeChuck's Revenge          [monkey2]
-     Indiana Jones and the Fate of Atlantis      [atlantis]
-     Day of the Tentacle                         [tentacle]
      Sam & Max Hit the Road                      [samnmax]
-     Full Throttle                               [ft]
-     The Dig                                     [dig]
      The Curse of Monkey Island                  [comi]
+     The Dig                                     [dig]
+     The Secret of Monkey Island                 [monkey]
+     Zak McKracken and the Alien Mindbenders     [zak]
 
 AGI and preAGI Games by Sierra:
-     The Black Cauldron                          [bc]
+     Fanmade Games                               [agi-fanmade]
      Gold Rush!                                  [goldrush]
      King's Quest I                              [kq1]
      King's Quest II                             [kq2]
@@ -230,15 +230,15 @@ AGI and preAGI Games by Sierra:
      King's Quest IV                             [kq4]
      Leisure Suit Larry in the Land of the
      Lounge Lizards                              [lsl1]
-     Mixed-Up Mother Goose                       [mixedup]
      Manhunter 1: New York                       [mh1]
      Manhunter 2: San Francisco                  [mh2]
+     Mickey's Space Adventure                    [mickey]
+     Mixed-Up Mother Goose                       [mixedup]
      Police Quest I: In Pursuit of the Death
      Angel                                       [pq1]
      Space Quest I: The Sarien Encounter         [sq1]
      Space Quest II: Vohaul's Revenge            [sq2]
-     Fanmade Games                               [agi-fanmade]
-     Mickey's Space Adventure                    [mickey]
+     The Black Cauldron                          [bc]
      Troll's Tale                                [troll]
      Winnie the Pooh in the Hundred Acre Wood    [winnie]
 
@@ -246,7 +246,6 @@ AGOS Games by Adventuresoft/Horrorsoft:
      Elvira - Mistress of the Dark               [elvira1]
      Elvira II - The Jaws of Cerberus            [elvira2]
      Personal Nightmare                          [pn]
-     Waxworks                                    [waxworks]
      Simon the Sorcerer 1                        [simon1]
      Simon the Sorcerer 2                        [simon2]
      Simon the Sorcerer's Puzzle Pack
@@ -258,13 +257,14 @@ AGOS Games by Adventuresoft/Horrorsoft:
      Simon the Sorcerer's Puzzle Pack
          - Swampy Adventures                     [swampy]
      The Feeble Files                            [feeble]
+     Waxworks                                    [waxworks]
 
 Composer Games by Animation Magic:
      Darby the Dragon                            [darby]
      Gregory and the Hot Air Balloon             [gregory]
      Magic Tales: Liam Finds a Story             [liam]
-     The Princess and the Crab                   [princess]
      Sleeping Cub's Test of Courage              [sleepingcub]
+     The Princess and the Crab                   [princess]
 
 GOB Games by Coktel Vision:
      Bambou le sauveur de la jungle              [bambou]
@@ -305,8 +305,8 @@ MADE Games by Activision:
 
 Other Games:
      3 Skulls of the Toltecs                     [toltecs]
-     Blue Force                                  [blueforce]
      Beneath a Steel Sky                         [sky]
+     Blue Force                                  [blueforce]
      Broken Sword: The Shadow of the Templars    [sword1]
      Broken Sword II: The Smoking Mirror         [sword2]
      Bud Tucker in Double Trouble                [tucker]
@@ -327,21 +327,20 @@ Other Games:
      Hugo 3: Jungle of Doom                      [hugo3]
      I Have No Mouth, and I Must Scream          [ihnm]
      Inherit the Earth: Quest for the Orb        [ite]
-     Nippon Safes Inc.                           [nippon]
      Lands of Lore: The Throne of Chaos          [lol]
      Lure of the Temptress                       [lure]
      Mortville Manor                             [mortevielle]
      Nippon Safes Inc.                           [nippon]
-     Ringworld: Revenge Of The Patriarch         [ringworld]
      Return to Ringworld                         [ringworld2]
+     Ringworld: Revenge Of The Patriarch         [ringworld]
      Sfinx                                       [sfinx]
      Soltys                                      [soltys]
      TeenAgent                                   [teenagent]
+     The 7th Guest                               [t7g]
      The Journeyman Project: Pegasus Prime       [pegasus]
      The Legend of Kyrandia                      [kyra1]
      The Legend of Kyrandia: The Hand of Fate    [kyra2]
      The Legend of Kyrandia: Malcolm's Revenge   [kyra3]
-     The 7th Guest                               [t7g]
      The Neverhood                               [neverhood]
      Tony Tough and the Night of Roasted Moths   [tony]
      Toonstruck                                  [toon]
@@ -548,39 +547,39 @@ site, please see the section on reporting bugs.
       your hard disk to avoid this.
 
   FM-TOWNS versions:
-    - The Kanji versions require the FM-TOWNS Font ROM
+    - The Kanji versions require the FM-TOWNS Font ROM.
 
   Loom:
     - Turning off the subtitles via the config file does not work reliably
-      as the Loom scripts automatically turn them on again
+      as the Loom scripts automatically turn them on again.
     - MIDI support in the EGA version requires the Roland update from
-      LucasArts
-    - The PC-Engine Kanji version requires the system card rom
+      LucasArts.
+    - The PC-Engine Kanji version requires the system card rom.
 
   The Secret of Monkey Island:
     - MIDI support in the EGA version requires the Roland update from
-      LucasArts
+      LucasArts.
 
   Beneath a Steel Sky:
-    - Amiga versions aren't supported
-    - Floppy demos aren't supported
+    - Amiga versions aren't supported.
+    - Floppy demos aren't supported.
     - Not a bug: CD version is missing speech for some dialogs, this is
       normal.
 
   Elvira - Mistress of the Dark
-    - No music in the Atari ST version
+    - No music in the Atari ST version.
 
   Elvira II - The Jaws of Cerberus
-    - No music in the Atari ST version
-    - No sound effects in the PC version
-    - Palette issues in the Atari ST version
+    - No music in the Atari ST version.
+    - No sound effects in the PC version.
+    - Palette issues in the Atari ST version.
 
   Inherit the Earth: Quest for the Orb
-    - Amiga versions aren't supported
+    - Amiga versions aren't supported.
 
   Lure of the Temptress
-    - No Roland MT-32 support
-    - Sound support is incomplete and doesn't sound like original
+    - No Roland MT-32 support.
+    - Sound support is incomplete and doesn't sound like original.
 
  Simon the Sorcerer 1:
     - Subtitles aren't available in the English and German CD versions
@@ -607,7 +606,7 @@ site, please see the section on reporting bugs.
 
   Humongous Entertainment games:
     - Only the original load and save interface can be used.
-    - No support for multiplayer or printing images
+    - No support for multiplayer or printing images.
 
 
 3.5) Beneath a Steel Sky notes:
@@ -679,13 +678,13 @@ may also use the re-encoded cutscenes mentioned below instead, but this
 will not work for all videos in Broken Sword II. For more information,
 see:
 
-  http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos
+  <http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
 
 Some re-releases of the games, as well as the PlayStation version, do
 not have Smacker videos. Revolution Software has kindly allowed us to
 provide re-encoded cutscenes for download on our website:
 
-  http://www.scummvm.org/downloads.php
+  <http://www.scummvm.org/downloads.php>
 
 These cutscenes are provided in DXA format with FLAC audio. Their
 quality is equal to the original games due to the use of lossless
@@ -777,7 +776,7 @@ directory of the game.  You can listen to the Czech dubbing with all
 language variants of the game, while reading the subtitles.
 
 All game files and the walkthrough can be downloaded from
-http://www.ucw.cz/draci-historie/index-en.html
+<http://www.ucw.cz/draci-historie/index-en.html>
 
 
 3.10) Flight of the Amazon Queen notes:
@@ -811,7 +810,7 @@ In order to run the Mac OS X Wyrmkeep re-release of the game you will
 need to copy over data from the CD to your hard disk. If you're on a PC
 then consult:
 
-  http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
+  <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
 
 Although it primarily talks about SCUMM games, it mentions the
 "HFVExplorer" utility which you need to extract the files. Note that you
@@ -1199,7 +1198,7 @@ nor recommended.
 For further information on copying Macintosh game files to your hard
 disk see:
 
-  http://wiki.scummvm.org/index.php/HOWTO-Mac_Games
+  <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
 
 
 4.0) Supported Platforms:
@@ -1237,7 +1236,7 @@ The Dreamcast port does not support The Curse of Monkey Island, nor The
 Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
 The Curse of Monkey Island.
 For more platform specific limitations, please refer to our Wiki:
-  http://wiki.scummvm.org/index.php/Platforms
+  <http://wiki.scummvm.org/index.php/Platforms>
 
 In the Macintosh port, the right mouse button is emulated via Cmd-Click
 (that is, you click the mouse button while holding the
@@ -1890,7 +1889,7 @@ offers the best compatibility between machines and games.
 
 
 7.2) Playing sound with FluidSynth MIDI emulation:
----- ----------------------------------------------
+---- ---------------------------------------------
 If ScummVM was build with libfluidsynth support it will be able to play
 MIDI music through the FluidSynth driver. You will have to specify a
 SoundFont to use, however.
@@ -2082,7 +2081,7 @@ SCUMMVM_PORT=Software Synth in your environment.
 ---- -----------------------------
 If your system lacks any MIDI sequencer, but you still want better MIDI
 quality than default AdLib emulation can offer, you can try the
-TiMidity++ MIDI server. See http://timidity.sourceforge.net/ for
+TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
 download and install instructions.
 
 First, you need to start a daemon:
@@ -2380,7 +2379,8 @@ The following keywords are recognized:
     aspect_ratio       bool     Enable aspect ratio correction
     gfx_mode           string   Graphics mode (normal, 2x, 3x, 2xsai,
                                 super2xsai, supereagle, advmame2x, advmame3x,
-                                hq2x, hq3x, tv2x, dotmatrix)
+                                hq2x, hq3x, tv2x, dotmatrix, opengl_linear,
+                                opengl_nearest)
 
     confirm_exit       bool     Ask for confirmation by the user before
                                 quitting (SDL backend only).
@@ -2575,7 +2575,7 @@ configuration of each entry, allowing the custom options to be shown.
 ---- ----------
 For an up-to-date overview on how to compile ScummVM for various
 platforms, please consult our Wiki, in particular this page:
-   http://wiki.scummvm.org/index.php/Compiling_ScummVM
+   <http://wiki.scummvm.org/index.php/Compiling_ScummVM>
 
 If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
 or newer (older versions may work, but are unsupported), and a supported
@@ -2587,109 +2587,109 @@ compressed sound. For compressed save states, zlib is required.
 
 Some parts of ScummVM, particularly scalers, have highly optimized
 versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see http://www.nasm.us/). Note that
-currently we have only x86 MMX optimized versions, and they will not
+need to install nasm assembler (see <http://www.nasm.us/>). Note that
+we currently only have x86 MMX optimized versions, and they will not
 compile on other processors.
 
 On Win9x/NT/XP, you can define USE_WINDBG and attach WinDbg to browse
-debug messages (see https://technet.microsoft.com/en-us/sysinternals/debugview.aspx).
+debug messages (see <https://technet.microsoft.com/en-us/sysinternals/debugview.aspx>).
 
 
    Windows:
    * Dev-C++
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/DevCPP
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/DevCPP>
    * MinGW
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
    * Visual Studio (MSVC)
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
    * Windows CE/Mobile
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE>
 
    Linux:
    * GCC
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
 
    AmigaOS4:
       Please refer to:
-      http://wiki.scummvm.org/index.php/AmigaOS
+      <http://wiki.scummvm.org/index.php/AmigaOS>
 
    Apple iPhone:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
 
    Atari/FreeMiNT:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
 
    Bada/Tizen:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
 
    BeOS/ZETA/Haiku:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
 
    Google Android:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
 
    HP webOS:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
 
    Mac OS:
    * Mac OS X
       Please refer to:
-      http://wiki.scummvm.org/index.php/Mac_OS_X
+      <http://wiki.scummvm.org/index.php/Mac_OS_X>
     * Mac OS X 10.2.8
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
     * Mac OS X Crosscompiling
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
 
    Maemo:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
 
    Nintendo DS:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Nintendo_DS
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Nintendo_DS>
 
    Nintendo Wii and Gamecube:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
 
    RaspberryPi:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
 
    Sega Dreamcast:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
 
    Sony Playstation:
    * Sony PlayStation 2
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
    * Sony PlayStation 3
       Please refer to:
-      http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source
+      <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
    * Sony PlayStation Portable
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
 
    Symbian:
       Please refer to:
-      http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian
+      <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
 
 ------------------------------------------------------------------------
 Good Luck and Happy Adventuring!
 The ScummVM team.
-http://www.scummvm.org/
+<http://www.scummvm.org/>
 ------------------------------------------------------------------------


Commit: c3226e7ff118d00609f7358f656f717f2966313c
    https://github.com/scummvm/scummvm/commit/c3226e7ff118d00609f7358f656f717f2966313c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:18+01:00

Commit Message:
README: Sorting and updating compatible games to match the entries at http://www.scummvm.org/compatibility/

Changed paths:
    README



diff --git a/README b/README
index 59be641..76cc8a4 100644
--- a/README
+++ b/README
@@ -206,43 +206,31 @@ each individual bug).
 ---- ----------------
 At the moment the following games have been reported to work, and should
 be playable to the end:
+(A more detailed compatibility list of the supported games can be found here
+<http://www.scummvm.org/compatibility/>)
 
-SCUMM Games by LucasArts:
-     Day of the Tentacle                         [tentacle]
-     Full Throttle                               [ft]
-     Indiana Jones and the Fate of Atlantis      [atlantis]
+LucasArts (SCUMM) Games:
+     Maniac Mansion                              [maniac]
+     Zak McKracken and the Alien Mindbenders     [zak]
      Indiana Jones and the Last Crusade          [indy3]
      Loom                                        [loom]
-     Maniac Mansion                              [maniac]
+     Passport to Adventure                       [pass]
+     The Secret of Monkey Island                 [monkey]
      Monkey Island 2: LeChuck's Revenge          [monkey2]
+     Indiana Jones and the Fate of Atlantis      [atlantis]
+     Day of the Tentacle                         [tentacle]
      Sam & Max Hit the Road                      [samnmax]
-     The Curse of Monkey Island                  [comi]
+     Full Throttle                               [ft]
      The Dig                                     [dig]
-     The Secret of Monkey Island                 [monkey]
-     Zak McKracken and the Alien Mindbenders     [zak]
+     The Curse of Monkey Island                  [comi]
 
-AGI and preAGI Games by Sierra:
-     Fanmade Games                               [agi-fanmade]
-     Gold Rush!                                  [goldrush]
-     King's Quest I                              [kq1]
-     King's Quest II                             [kq2]
-     King's Quest III                            [kq3]
-     King's Quest IV                             [kq4]
-     Leisure Suit Larry in the Land of the
-     Lounge Lizards                              [lsl1]
-     Manhunter 1: New York                       [mh1]
-     Manhunter 2: San Francisco                  [mh2]
-     Mickey's Space Adventure                    [mickey]
-     Mixed-Up Mother Goose                       [mixedup]
-     Police Quest I: In Pursuit of the Death
-     Angel                                       [pq1]
-     Space Quest I: The Sarien Encounter         [sq1]
-     Space Quest II: Vohaul's Revenge            [sq2]
-     The Black Cauldron                          [bc]
-     Troll's Tale                                [troll]
-     Winnie the Pooh in the Hundred Acre Wood    [winnie]
+Activision (MADE) Games:
+     Leather Goddesses of Phobos 2               [lgop2]
+     The Manhole                                 [manhole]
+     Return to Zork                              [rtz]
+     Rodney's Funscreen                          [rodney]
 
-AGOS Games by Adventuresoft/Horrorsoft:
+Adventuresoft/Horrorsoft (AGOS) Games:
      Elvira - Mistress of the Dark               [elvira1]
      Elvira II - The Jaws of Cerberus            [elvira2]
      Personal Nightmare                          [pn]
@@ -259,15 +247,7 @@ AGOS Games by Adventuresoft/Horrorsoft:
      The Feeble Files                            [feeble]
      Waxworks                                    [waxworks]
 
-Composer Games by Animation Magic:
-     Darby the Dragon                            [darby]
-     Gregory and the Hot Air Balloon             [gregory]
-     Magic Tales: Liam Finds a Story             [liam]
-     Sleeping Cub's Test of Courage              [sleepingcub]
-     The Princess and the Crab                   [princess]
-
-GOB Games by Coktel Vision:
-     Bambou le sauveur de la jungle              [bambou]
+Coktel Vision (GOB) Games:
      Bargon Attack                               [bargon]
      Fascination                                 [fascination]
      Geisha                                      [geisha]
@@ -276,79 +256,40 @@ GOB Games by Coktel Vision:
      Goblins 3                                   [gob3]
      Lost in Time                                [lostintime]
      Once Upon A Time: Little Red Riding Hood    [littlered]
+     Playtoons: Bambou le sauveur de la jungle   [bambou]
      The Bizarre Adventures of Woodruff
          and the Schnibble                       [woodruff]
      Urban Runner                                [urban]
      Ween: The Prophecy                          [ween]
 
-Living Books Games:
-     Aesop's Fables: The Tortoise and the Hare   [tortoise]
-     Arthur's Birthday                           [arthurbday]
-     Arthur's Teacher Trouble                    [arthur]
-     Dr. Seuss's ABC                             [seussabc]
-     Green Eggs and Ham                          [greeneggs]
-     Harry and the Haunted House                 [harryhh]
-     Just Grandma and Me                         [grandma]
-     Little Monster at School                    [lilmonster]
-     Ruff's Bone                                 [ruff]
-     Sheila Rae, the Brave                       [sheila]
-     Stellaluna                                  [stellaluna]
-     The Berenstain Bears Get in a Fight         [bearfight]
-     The Berenstain Bears in the Dark            [beardark]
-     The New Kid on the Block                    [newkid]
-
-MADE Games by Activision:
-     Leather Goddesses of Phobos 2               [lgop2]
-     Return to Zork                              [rtz]
-     Rodney's Funscreen                          [rodney]
-     The Manhole                                 [manhole]
-
-Other Games:
-     3 Skulls of the Toltecs                     [toltecs]
+Revolution Software (Various) Games:
      Beneath a Steel Sky                         [sky]
-     Blue Force                                  [blueforce]
      Broken Sword: The Shadow of the Templars    [sword1]
      Broken Sword II: The Smoking Mirror         [sword2]
-     Bud Tucker in Double Trouble                [tucker]
-     Cruise for a Corpse                         [cruise]
-     Discworld                                   [dw]
-     Discworld 2: Missing Presumed ...!?         [dw2]
-     Dragon History                              [draci]
-     Drascula: The Vampire Strikes Back          [drascula]
-     DreamWeb                                    [dreamweb]
-     Eye of the Beholder                         [eob]
-     Eye of the Beholder II: The Legend of
-         Darkmoon                                [eob2]
-     Flight of the Amazon Queen                  [queen]
-     Future Wars                                 [fw]
-     Hopkins FBI                                 [hopkins]
-     Hugo's House of Horrors                     [hugo1]
-     Hugo 2: Whodunit?                           [hugo2]
-     Hugo 3: Jungle of Doom                      [hugo3]
-     I Have No Mouth, and I Must Scream          [ihnm]
-     Inherit the Earth: Quest for the Orb        [ite]
-     Lands of Lore: The Throne of Chaos          [lol]
      Lure of the Temptress                       [lure]
-     Mortville Manor                             [mortevielle]
-     Nippon Safes Inc.                           [nippon]
-     Return to Ringworld                         [ringworld2]
-     Ringworld: Revenge Of The Patriarch         [ringworld]
-     Sfinx                                       [sfinx]
-     Soltys                                      [soltys]
-     TeenAgent                                   [teenagent]
-     The 7th Guest                               [t7g]
-     The Journeyman Project: Pegasus Prime       [pegasus]
-     The Legend of Kyrandia                      [kyra1]
-     The Legend of Kyrandia: The Hand of Fate    [kyra2]
-     The Legend of Kyrandia: Malcolm's Revenge   [kyra3]
-     The Neverhood                               [neverhood]
-     Tony Tough and the Night of Roasted Moths   [tony]
-     Toonstruck                                  [toon]
-     Touche: The Adventures of the Fifth
-         Musketeer                               [touche]
-     Voyeur                                      [voyeur]
 
-SCI Games by Sierra Entertainment:
+Sierra (AGI/preAGI) Games:
+     The Black Cauldron                          [bc]
+     Gold Rush!                                  [goldrush]
+     King's Quest I                              [kq1]
+     King's Quest II                             [kq2]
+     King's Quest III                            [kq3]
+     King's Quest IV                             [kq4]
+     Leisure Suit Larry in the Land of the
+     Lounge Lizards                              [lsl1]
+     Mixed-Up Mother Goose                       [mixedup]
+     Manhunter 1: New York                       [mh1]
+     Manhunter 2: San Francisco                  [mh2]
+     Police Quest I: In Pursuit of the Death
+     Angel                                       [pq1]
+     Space Quest I: The Sarien Encounter         [sq1]
+     Space Quest II: Vohaul's Revenge            [sq2]
+     Fanmade Games                               [agi-fanmade]
+     Mickey's Space Adventure                    [mickey]
+     Troll's Tale                                [troll]
+     Winnie the Pooh in the Hundred Acre Wood    [winnie]
+
+Sierra (SCI) Games:
      Castle of Dr. Brain                         [castlebrain]
      Codename: ICEMAN                            [iceman]
      Conquests of Camelot                        [camelot]
@@ -389,14 +330,59 @@ SCI Games by Sierra Entertainment:
      Space Quest V                               [sq5]
      The Island of Dr. Brain                     [islandbrain]
 
-Wintermute Games:
+Other Games:
+     3 Skulls of the Toltecs                     [toltecs]
+     Amazon: Guardians of Eden                   [access]
+     Beavis and Butt-head in Virtual Stupidity   [bbvs]
+     Blue Force                                  [blueforce]
+     Broken Sword: The Return of the Templars    [sword25]
+     Bud Tucker in Double Trouble                [tucker]
      Chivalry is Not Dead                        [chivalry]
-
-Z-Vision Games by Activision:
-     Zork Nemesis: The Forbidden Lands           [znemesis]
+     Cruise for a Corpse                         [cruise]
+     DreamWeb                                    [dreamweb]
+     Discworld                                   [dw]
+     Discworld 2: Missing Presumed ...!?         [dw2]
+     Dragon History                              [draci]
+     Drascula: The Vampire Strikes Back          [drascula]
+     Eye of the Beholder                         [eob]
+     Eye of the Beholder II: The Legend of
+         Darkmoon                                [eob2]
+     Flight of the Amazon Queen                  [queen]
+     Future Wars                                 [fw]
+     Hopkins FBI                                 [hopkins]
+     Hugo's House of Horrors                     [hugo1]
+     Hugo 2: Whodunit?                           [hugo2]
+     Hugo 3: Jungle of Doom                      [hugo3]
+     I Have No Mouth, and I Must Scream          [ihnm]
+     Inherit the Earth: Quest for the Orb        [ite]
+     Lands of Lore: The Throne of Chaos          [lol]
+     Mortville Manor                             [mortevielle]
+     Nippon Safes Inc.                           [nippon]
+     Rex Nebular and the Cosmic Gender Bender	   [nebular]
+     Ringworld: Revenge Of The Patriarch         [ringworld]
+     Return to Ringworld                         [ringworld2]
+     Sfinx                                       [sfinx]
+     Soltys                                      [soltys]
+     The Journeyman Project: Pegasus Prime       [pegasus]
+     The Legend of Kyrandia                      [kyra1]
+     The Legend of Kyrandia: The Hand of Fate    [kyra2]
+     The Legend of Kyrandia: Malcolm's Revenge   [kyra3]
+     The Lost Files of Sherlock Holmes: The Case
+        of the Serrated Scalpel                  [scalpel]
+     The Lost Files of Sherlock Holmes: The Case
+        of the Rose Tattoo                       [rosetattoo]
+     The Neverhood                               [neverhood]
+     The 7th Guest                               [t7g]
+     TeenAgent                                   [teenagent]
+     Toonstruck                                  [toon]
+     Tony Tough and the Night of Roasted Moths   [tony]
+     Touche: The Adventures of the Fifth
+         Musketeer                               [touche]
+     Voyeur                                      [voyeur]
      Zork: Grand Inquisitor                      [zgi]
+     Zork Nemesis: The Forbidden Lands           [znemesis]
 
-SCUMM Games by Humongous Entertainment:
+Humongous Entertainment (SCUMM) Games:
      Backyard Baseball                           [baseball]
      Backyard Baseball 2001                      [baseball2001]
      Backyard Baseball 2003                      [baseball2003]
@@ -436,12 +422,12 @@ SCUMM Games by Humongous Entertainment:
          From Your Head to Your Feet             [pajama3]
      Pajama Sam's Lost & Found                   [lost]
      Pajama Sam's Sock Works                     [socks]
-     Putt-Putt Joins the Parade                  [puttputt]
+     Putt-Putt Enters the Race                   [puttrace]
      Putt-Putt Goes to the Moon                  [puttmoon]
+     Putt-Putt Joins the Circus                  [puttcircus]
+     Putt-Putt Joins the Parade                  [puttputt]
      Putt-Putt Saves the Zoo                     [puttzoo]
      Putt-Putt Travels Through Time              [putttime]
-     Putt-Putt Enters the Race                   [puttrace]
-     Putt-Putt Joins the Circus                  [puttcircus]
      Putt-Putt and Pep's Balloon-O-Rama          [balloon]
      Putt-Putt and Pep's Dog on a Stick          [dog]
      Putt-Putt & Fatty Bear's Activity Pack      [activity]
@@ -462,6 +448,29 @@ and view the compatibility chart.
      Backyard Soccer 2004                        [soccer2004]
      Blue's Treasure Hunt                        [BluesTreasureHunt]
 
+Animation Magic (Composer) Games:
+     Darby the Dragon                            [darby]
+     Gregory and the Hot Air Balloon             [gregory]
+     Magic Tales: Liam Finds a Story             [liam]
+     The Princess and the Crab                   [princess]
+     Sleeping Cub's Test of Courage              [sleepingcub]
+
+Living Books Games:
+     Aesop's Fables: The Tortoise and the Hare   [tortoise]
+     Arthur's Birthday                           [arthurbday]
+     Arthur's Teacher Trouble                    [arthur]
+     Dr. Seuss's ABC                             [seussabc]
+     Green Eggs and Ham                          [greeneggs]
+     Harry and the Haunted House                 [harryhh]
+     Just Grandma and Me                         [grandma]
+     Little Monster at School                    [lilmonster]
+     Ruff's Bone                                 [ruff]
+     Sheila Rae, the Brave                       [sheila]
+     Stellaluna                                  [stellaluna]
+     The Berenstain Bears Get in a Fight         [bearfight]
+     The Berenstain Bears in the Dark            [beardark]
+     The New Kid on the Block                    [newkid]
+
 The following games are based on the SCUMM engine, but NOT supported
 by ScummVM (yet):
 


Commit: 5b8196a4daf397c8d21387bc8c6ce4a93cbb3cf8
    https://github.com/scummvm/scummvm/commit/5b8196a4daf397c8d21387bc8c6ce4a93cbb3cf8
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:32+01:00

Commit Message:
README: Add Chapters 1.3) F.A.Q. and 10.) Credits

Changed paths:
    README



diff --git a/README b/README
index 76cc8a4..bdf62a2 100644
--- a/README
+++ b/README
@@ -11,6 +11,7 @@ Table of Contents:
 1.0) Introduction
  * 1.1 About ScummVM
  * 1.2 Quick start
+ * 1.3 F.A.Q.
 2.0) Contact
  * 2.1 Reporting Bugs
 3.0) Supported Games
@@ -81,6 +82,7 @@ Table of Contents:
  * 8.1 Recognized configuration keywords
  * 8.2 Custom game options that can be toggled via the GUI
 9.0) Compiling
+10.0) Credits
 
 
 1.0) Introduction:
@@ -163,6 +165,11 @@ a directory, only this time ScummVM will search through all
 subdirectories for supported games.
 
 
+1.3) F.A.Q.
+---- ------
+We've compiled a list of F.A.Q. at <http://www.scummvm.org/faq/>
+
+
 2.0) Contact:
 ---- --------
 The easiest way to contact the ScummVM team is by submitting bug reports
@@ -2697,6 +2704,12 @@ debug messages (see <https://technet.microsoft.com/en-us/sysinternals/debugview.
       Please refer to:
       <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
 
+
+10.0) Credits
+----- -------
+Please refer to our extensive Credits list at <http://www.scummvm.org/credits/>
+
+
 ------------------------------------------------------------------------
 Good Luck and Happy Adventuring!
 The ScummVM team.


Commit: 62ccd05e12b68ca0907d739257ffd9eba8aac2cd
    https://github.com/scummvm/scummvm/commit/62ccd05e12b68ca0907d739257ffd9eba8aac2cd
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:37+01:00

Commit Message:
README: Fix line break

Changed paths:
    README



diff --git a/README b/README
index bdf62a2..e056025 100644
--- a/README
+++ b/README
@@ -1229,7 +1229,8 @@ Supported platforms include (but are not limited to):
 
         UNIX            (Linux, Solaris, IRIX, *BSD, ...)
         Windows
-        Windows CE and Windows Mobile  (including Smartphones and PocketPCs)
+        Windows CE and
+        Windows Mobile  (including Smartphones and PocketPCs)
         Mac OS X
         AmigaOS
         Android


Commit: ab5969c975843dfe66e2aa6715e71b84164fe7ed
    https://github.com/scummvm/scummvm/commit/ab5969c975843dfe66e2aa6715e71b84164fe7ed
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:41+01:00

Commit Message:
README: Web link and other consistendy fixes

Changed paths:
    README



diff --git a/README b/README
index e056025..4c57763 100644
--- a/README
+++ b/README
@@ -167,7 +167,9 @@ subdirectories for supported games.
 
 1.3) F.A.Q.
 ---- ------
-We've compiled a list of F.A.Q. at <http://www.scummvm.org/faq/>
+We've compiled a list of F.A.Q. at:
+
+  <http://www.scummvm.org/faq/>
 
 
 2.0) Contact:
@@ -213,8 +215,9 @@ each individual bug).
 ---- ----------------
 At the moment the following games have been reported to work, and should
 be playable to the end:
-(A more detailed compatibility list of the supported games can be found here
-<http://www.scummvm.org/compatibility/>)
+A more detailed compatibility list of the supported games can be found here:
+
+  <http://www.scummvm.org/compatibility/>)
 
 LucasArts (SCUMM) Games:
      Maniac Mansion                              [maniac]
@@ -530,7 +533,9 @@ ScummVM will skip copy protection in the following games:
 3.2) Datafiles:
 ---- ----------
 For a comprehensive list of required Datafiles for supported games
-visit: <http://wiki.scummvm.org/index.php/Datafiles>
+visit:
+
+  <http://wiki.scummvm.org/index.php/Datafiles>
 
 
 3.3) Multi-CD games notes:
@@ -582,7 +587,7 @@ site, please see the section on reporting bugs.
     - Not a bug: CD version is missing speech for some dialogs, this is
       normal.
 
-  Elvira - Mistress of the Dark
+  Elvira - Mistress of the Dark:
     - No music in the Atari ST version.
 
   Elvira II - The Jaws of Cerberus
@@ -590,10 +595,10 @@ site, please see the section on reporting bugs.
     - No sound effects in the PC version.
     - Palette issues in the Atari ST version.
 
-  Inherit the Earth: Quest for the Orb
+  Inherit the Earth: Quest for the Orb:
     - Amiga versions aren't supported.
 
-  Lure of the Temptress
+  Lure of the Temptress:
     - No Roland MT-32 support.
     - Sound support is incomplete and doesn't sound like original.
 
@@ -791,8 +796,9 @@ reasons, you can download it separately and then unpack it to the
 directory of the game.  You can listen to the Czech dubbing with all
 language variants of the game, while reading the subtitles.
 
-All game files and the walkthrough can be downloaded from
-<http://www.ucw.cz/draci-historie/index-en.html>
+All game files and the walkthrough can be downloaded from:
+
+  <http://www.ucw.cz/draci-historie/index-en.html>
 
 
 3.10) Flight of the Amazon Queen notes:
@@ -924,7 +930,8 @@ You need to install a small pack of cutscenes that are missing in both
 of these versions of The Feeble Files.
 It's called "The Feeble Files - Omni TV and epilogue cutscenes for the
 Amiga and Macintosh versions" and you can get it here:
-<http://www.scummvm.org/games/#feeble>
+
+  <http://www.scummvm.org/games/#feeble>
 
 Windows:
 If you have the Windows version of The Feeble Files, there are several
@@ -1253,6 +1260,7 @@ The Dreamcast port does not support The Curse of Monkey Island, nor The
 Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
 The Curse of Monkey Island.
 For more platform specific limitations, please refer to our Wiki:
+
   <http://wiki.scummvm.org/index.php/Platforms>
 
 In the Macintosh port, the right mouse button is emulated via Cmd-Click
@@ -1555,7 +1563,7 @@ other games.
     Escape                 - Skips cutscenes
     Space                  - Skips current line of text
 
-  Future Wars
+  Future Wars:
     F1                     - Examine
     F2                     - Take
     F3                     - Inventory
@@ -1566,7 +1574,7 @@ other games.
     F10                    - "Use" menu
     Escape                 - Bring on command menu
 
-  Nippon Safes
+  Nippon Safes:
     Ctrl-d                 - Starts the debugger
     l                      - Load game
     s                      - Save game
@@ -1594,7 +1602,7 @@ other games.
                              combined speech and subtitles
                              [Simon the Sorcerer 2 CD only]
 
-  Simon the Sorcerer's Puzzle Pack
+  Simon the Sorcerer's Puzzle Pack:
     Ctrl-d                 - Starts the debugger
     Ctrl-f                 - Toggle fast mode
     F12                    - High speed mode on/off in Swampy Adventures
@@ -1603,7 +1611,7 @@ other games.
     s                      - Sound effects on/off
     Pause                  - Pauses
 
-  The Feeble Files
+  The Feeble Files:
     Ctrl-d                 - Starts the debugger
     Ctrl-f                 - Toggle fast mode
     F7                     - Switch characters
@@ -1632,7 +1640,7 @@ other games.
     t                      - Switch between 'Voice only',
                              'Voice and Text' and 'Text only'
 
-  Zork: Grand Inquisitor
+  Zork: Grand Inquisitor:
     Ctrl-s                 - Save
     Ctrl-r                 - Restore
     Ctrl-q                 - Quit
@@ -1645,7 +1653,7 @@ other games.
     F9                     - Extract coin (must have the coin bag)
     Space                  - Skips movies
 
-  Zork Nemesis: The Forbidden Lands
+  Zork Nemesis: The Forbidden Lands:
     Ctrl-s                 - Save
     Ctrl-r                 - Restore
     Ctrl-q                 - Quit
@@ -2592,7 +2600,8 @@ configuration of each entry, allowing the custom options to be shown.
 ---- ----------
 For an up-to-date overview on how to compile ScummVM for various
 platforms, please consult our Wiki, in particular this page:
-   <http://wiki.scummvm.org/index.php/Compiling_ScummVM>
+
+  <http://wiki.scummvm.org/index.php/Compiling_ScummVM>
 
 If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
 or newer (older versions may work, but are unsupported), and a supported
@@ -2708,7 +2717,9 @@ debug messages (see <https://technet.microsoft.com/en-us/sysinternals/debugview.
 
 10.0) Credits
 ----- -------
-Please refer to our extensive Credits list at <http://www.scummvm.org/credits/>
+Please refer to our extensive Credits list at:
+
+  <http://www.scummvm.org/credits/>
 
 
 ------------------------------------------------------------------------


Commit: 7dcc355adc756e5a62b061310f636ba64fe2f73d
    https://github.com/scummvm/scummvm/commit/7dcc355adc756e5a62b061310f636ba64fe2f73d
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2016-01-29T11:52:47+01:00

Commit Message:
README: Clean up "Supported Platforms"

Changed paths:
    README



diff --git a/README b/README
index 4c57763..4d8a514 100644
--- a/README
+++ b/README
@@ -1236,7 +1236,7 @@ Supported platforms include (but are not limited to):
 
         UNIX            (Linux, Solaris, IRIX, *BSD, ...)
         Windows
-        Windows CE and
+        Windows CE
         Windows Mobile  (including Smartphones and PocketPCs)
         Mac OS X
         AmigaOS


Commit: 1e73796bd0b17740ca4c35b9a7bd1882f9de6a37
    https://github.com/scummvm/scummvm/commit/1e73796bd0b17740ca4c35b9a7bd1882f9de6a37
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-01-29T11:54:28+01:00

Commit Message:
Merge pull request #629 from raziel-/patch-1

README: Update and consistency fixes

Changed paths:
    README









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