[Scummvm-cvs-logs] scummvm master -> f68ef3ce28dd9f013c885a0fab6718162b8db7b7

sev- sev at scummvm.org
Fri Jul 22 21:33:41 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f68ef3ce28 FULLPIPE: Renames in Behavior code


Commit: f68ef3ce28dd9f013c885a0fab6718162b8db7b7
    https://github.com/scummvm/scummvm/commit/f68ef3ce28dd9f013c885a0fab6718162b8db7b7
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-07-22T22:33:34+03:00

Commit Message:
FULLPIPE: Renames in Behavior code

Changed paths:
    engines/fullpipe/behavior.cpp
    engines/fullpipe/behavior.h
    engines/fullpipe/scenes.h
    engines/fullpipe/scenes/scene06.cpp
    engines/fullpipe/scenes/scene07.cpp
    engines/fullpipe/scenes/scene13.cpp
    engines/fullpipe/scenes/scene14.cpp



diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 14e9c33..c90b2b0 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -40,8 +40,8 @@ BehaviorManager::~BehaviorManager() {
 
 void BehaviorManager::clear() {
 	for (uint i = 0; i < _behaviors.size(); i++) {
-		for (int j = 0; j < _behaviors[i]->_itemsCount; j++)
-			delete _behaviors[i]->_bheItems[j];
+		for (int j = 0; j < _behaviors[i]->_animsCount; j++)
+			delete _behaviors[i]->_behaviorAnims[j];
 
 		delete _behaviors[i];
 	}
@@ -90,7 +90,7 @@ void BehaviorManager::updateBehaviors() {
 		if (!beh->_ani) {
 			beh->_counter++;
 			if (beh->_counter >= beh->_counterMax)
-				updateBehavior(beh, beh->_bheItems[0]);
+				updateBehavior(beh, beh->_behaviorAnims[0]);
 
 			continue;
 		}
@@ -104,15 +104,15 @@ void BehaviorManager::updateBehaviors() {
 			beh->_counter++;
 			if (beh->_counter >= beh->_counterMax) {
 				if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0)
-					updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]);
+					updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_behaviorAnims[beh->_subIndex]);
 			}
 		} else {
 			beh->_staticsId = beh->_ani->_statics->_staticsId;
 			beh->_counter = 0;
 			beh->_subIndex = -1;
 
-			for (int j = 0; j < beh->_itemsCount; j++)
-				if (beh->_bheItems[j]->_staticsId == beh->_staticsId) {
+			for (int j = 0; j < beh->_animsCount; j++)
+				if (beh->_behaviorAnims[j]->_staticsId == beh->_staticsId) {
 					beh->_subIndex = j;
 					break;
 				}
@@ -121,10 +121,10 @@ void BehaviorManager::updateBehaviors() {
 	}
 }
 
-void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
-	debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
-	for (int i = 0; i < entry->_itemsCount; i++) {
-		BehaviorEntryInfo *bhi = entry->_items[i];
+void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) {
+	debug(4, "BehaviorManager::updateBehavior() %d", entry->_movesCount);
+	for (int i = 0; i < entry->_movesCount; i++) {
+		BehaviorMove *bhi = entry->_behaviorMoves[i];
 		if (!(bhi->_flags & 1)) {
 			if (bhi->_flags & 2) {
 				MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
@@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
 				mq->sendNextCommand();
 
 				bhi->_flags &= 0xFFFFFFFD;
-			} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
+			} else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_behaviorMoves[i]->_percent) {
 				MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
 
 				mq->sendNextCommand();
@@ -143,7 +143,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
 	}
 }
 
-void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
+void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) {
 	debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
 
 	MessageQueue *mq = 0;
@@ -151,21 +151,21 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
 	if (bhe->_flags & 1) {
 		uint rnd = g_fp->_rnd->getRandomNumber(32767);
 		uint runPercent = 0;
-		for (int i = 0; i < bhe->_itemsCount; i++) {
-			if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
-				if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) {
-					mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
+		for (int i = 0; i < bhe->_movesCount; i++) {
+			if (!(bhe->_behaviorMoves[i]->_flags & 1) && bhe->_behaviorMoves[i]->_percent) {
+				if ((rnd >= runPercent && rnd <= runPercent + bhe->_behaviorMoves[i]->_percent) || i == bhe->_movesCount - 1) {
+					mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
 					break;
 				}
-				runPercent += bhe->_items[i]->_percent;
+				runPercent += bhe->_behaviorMoves[i]->_percent;
 			}
 		}
 	} else {
-		for (int i = 0; i < bhe->_itemsCount; i++) {
-			if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
-				if (bhe->_items[i]->_percent) {
-					if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
-						mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
+		for (int i = 0; i < bhe->_movesCount; i++) {
+			if (!(bhe->_behaviorMoves[i]->_flags & 1) && delay >= bhe->_behaviorMoves[i]->_delay) {
+				if (bhe->_behaviorMoves[i]->_percent) {
+					if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_behaviorMoves[i]->_percent) {
+						mq = new MessageQueue(bhe->_behaviorMoves[i]->_messageQueue, 0, 1);
 						break;
 					}
 				}
@@ -180,7 +180,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
 }
 
 bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) {
-	BehaviorEntryInfo *entry = getBehaviorEntryInfoByMessageQueueDataId(obj, aniId, quId);
+	BehaviorMove *entry = getBehaviorMoveByMessageQueueDataId(obj, aniId, quId);
 
 	if (entry) {
 		if (flag)
@@ -206,14 +206,14 @@ void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) {
 	}
 }
 
-BehaviorEntryInfo *BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
+BehaviorMove *BehaviorManager::getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
 	for (uint i = 0; i < _behaviors.size(); i++) {
 		if (_behaviors[i]->_ani == ani) {
-			for (uint j = 0; j < _behaviors[i]->_bheItems.size(); j++) {
-				if (_behaviors[i]->_bheItems[j]->_staticsId == id1) {
-					for (int k = 0; k < _behaviors[i]->_bheItems[j]->_itemsCount; k++) {
-						if (_behaviors[i]->_bheItems[j]->_items[k]->_messageQueue->_dataId == id2)
-							return _behaviors[i]->_bheItems[j]->_items[k];
+			for (uint j = 0; j < _behaviors[i]->_behaviorAnims.size(); j++) {
+				if (_behaviors[i]->_behaviorAnims[j]->_staticsId == id1) {
+					for (int k = 0; k < _behaviors[i]->_behaviorAnims[j]->_movesCount; k++) {
+						if (_behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k]->_messageQueue->_dataId == id2)
+							return _behaviors[i]->_behaviorAnims[j]->_behaviorMoves[k];
 					}
 				}
 			}
@@ -230,32 +230,32 @@ void BehaviorInfo::clear() {
 	_counterMax = 0;
 	_flags = 0;
 	_subIndex = 0;
-	_itemsCount = 0;
+	_animsCount = 0;
 
-	_bheItems.clear();
+	_behaviorAnims.clear();
 }
 
 void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
 	debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
 
 	clear();
-	_itemsCount = 1;
+	_animsCount = 1;
 	_counterMax = -1;
 
-	BehaviorEntry *bi = new BehaviorEntry();
+	BehaviorAnim *bi = new BehaviorAnim();
 
-	_bheItems.push_back(bi);
+	_behaviorAnims.push_back(bi);
 
-	bi->_itemsCount = var->getSubVarsCount();
+	bi->_movesCount = var->getSubVarsCount();
 
-	bi->_items = (BehaviorEntryInfo**)calloc(bi->_itemsCount, sizeof(BehaviorEntryInfo *));
+	bi->_behaviorMoves = (BehaviorMove **)calloc(bi->_movesCount, sizeof(BehaviorMove *));
 
-	for (int i = 0; i < bi->_itemsCount; i++) {
+	for (int i = 0; i < bi->_movesCount; i++) {
 		int delay;
-		bi->_items[i] = new BehaviorEntryInfo(var->getSubVarByIndex(i), sc, &delay);
+		bi->_behaviorMoves[i] = new BehaviorMove(var->getSubVarByIndex(i), sc, &delay);
 
-		if (bi->_items[i]->_delay <_counterMax)
-			_counterMax = bi->_items[i]->_delay;
+		if (bi->_behaviorMoves[i]->_delay <_counterMax)
+			_counterMax = bi->_behaviorMoves[i]->_delay;
 	}
 }
 
@@ -264,7 +264,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
 
 	clear();
 
-	_itemsCount = var->getSubVarsCount();
+	_animsCount = var->getSubVarsCount();
 	_counterMax = -1;
 
 	while (var->_varType == 2) {
@@ -278,54 +278,54 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
 		sc = g_fp->accessScene(ani->_sceneId);
 		clear();
 		var = v1;
-		_itemsCount = var->getSubVarsCount();
+		_animsCount = var->getSubVarsCount();
 		_counterMax = -1;
 	}
 
-	for (int i = 0; i < _itemsCount; i++) {
+	for (int i = 0; i < _animsCount; i++) {
 		int maxDelay = 0;
 
-		_bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay));
+		_behaviorAnims.push_back(new BehaviorAnim(var->getSubVarByIndex(i), sc, ani, &maxDelay));
 
 		if (maxDelay < _counterMax)
 			_counterMax = maxDelay;
 	}
 }
 
-BehaviorEntry::BehaviorEntry() {
+BehaviorAnim::BehaviorAnim() {
 	_staticsId = 0;
-	_itemsCount = 0;
+	_movesCount = 0;
 	_flags = 0;
-	_items = 0;
+	_behaviorMoves = NULL;
 }
 
-BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
+BehaviorAnim::BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
 	_staticsId = 0;
-	_itemsCount = 0;
+	_movesCount = 0;
 
 	*minDelay = 100000000;
 
 	int totalPercent = 0;
 	_flags = 0;
-	_items = 0;
+	_behaviorMoves = 0;
 
 	Statics *st = ani->getStaticsByName(var->_varName);
 	if (st)
 		_staticsId = st->_staticsId;
 
-	_itemsCount = var->getSubVarsCount();
-	if (_itemsCount) {
-		_items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *));
+	_movesCount = var->getSubVarsCount();
+	if (_movesCount) {
+		_behaviorMoves = (BehaviorMove **)calloc(_movesCount, sizeof(BehaviorMove *));
 
-		for (int i = 0; i < _itemsCount; i++) {
+		for (int i = 0; i < _movesCount; i++) {
 			GameVar *subvar = var->getSubVarByIndex(i);
 			int delay = 0;
 
-			_items[i] = new BehaviorEntryInfo(subvar, sc, &delay);
+			_behaviorMoves[i] = new BehaviorMove(subvar, sc, &delay);
 			totalPercent += delay;
 
-			if (_items[i]->_delay < *minDelay)
-				*minDelay = _items[i]->_delay;
+			if (_behaviorMoves[i]->_delay < *minDelay)
+				*minDelay = _behaviorMoves[i]->_delay;
 		}
 
 		if (!*minDelay && totalPercent == 1000)
@@ -333,7 +333,7 @@ BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int
 	}
 }
 
-BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) {
+BehaviorMove::BehaviorMove(GameVar *subvar, Scene *sc, int *delay) {
 	_messageQueue = 0;
 	_delay = 0;
 	_percent = 0;
diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h
index 1ec98d5..e534371 100644
--- a/engines/fullpipe/behavior.h
+++ b/engines/fullpipe/behavior.h
@@ -25,23 +25,23 @@
 
 namespace Fullpipe {
 
-struct BehaviorEntryInfo {
+struct BehaviorMove {
 	MessageQueue *_messageQueue;
 	int _delay;
 	uint32 _percent;
 	int _flags;
 
-	BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay);
+	BehaviorMove(GameVar *subvar, Scene *sc, int *delay);
 };
 
-struct BehaviorEntry {
+struct BehaviorAnim {
 	int _staticsId;
-	int _itemsCount;
+	int _movesCount;
 	int _flags;
-	BehaviorEntryInfo **_items;
+	BehaviorMove **_behaviorMoves;
 
-	BehaviorEntry();
-	BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
+	BehaviorAnim();
+	BehaviorAnim(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
 };
 
 struct BehaviorInfo {
@@ -51,8 +51,8 @@ struct BehaviorInfo {
 	int _counterMax;
 	int _flags;
 	int _subIndex;
-	int _itemsCount;
-	Common::Array<BehaviorEntry *> _bheItems;
+	int _animsCount;
+	Common::Array<BehaviorAnim *> _behaviorAnims;
 
 	BehaviorInfo() { clear(); }
 
@@ -75,14 +75,14 @@ class BehaviorManager : public CObject {
 	void initBehavior(Scene *scene, GameVar *var);
 
 	void updateBehaviors();
-	void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry);
-	void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh);
+	void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry);
+	void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *beh);
 
 	bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);
 
 	void setFlagByStaticAniObject(StaticANIObject *ani, int flag);
 
-	BehaviorEntryInfo *getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2);
+	BehaviorMove *getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2);
 };
 
 } // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 0b7c4e7..17ef5c3 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -26,7 +26,7 @@
 namespace Fullpipe {
 
 struct Bat;
-struct BehaviorEntryInfo;
+struct BehaviorMove;
 struct Hanger;
 class MGM;
 class MctlLadder;
@@ -346,12 +346,12 @@ public:
 	int scene06_sceneClickX;
 	int scene06_sceneClickY;
 	int scene06_mumsyPos;
-	BehaviorEntryInfo *scene06_mumsyJumpBk;
-	BehaviorEntryInfo *scene06_mumsyJumpFw;
+	BehaviorMove *scene06_mumsyJumpBk;
+	BehaviorMove *scene06_mumsyJumpFw;
 	int scene06_mumsyJumpBkPercent;
 	int scene06_mumsyJumpFwPercent;
 
-	BehaviorEntryInfo *scene07_lukeAnim;
+	BehaviorMove *scene07_lukeAnim;
 	int scene07_lukePercent;
 	StaticANIObject *scene07_plusMinus;
 
diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp
index e9cecc4..1404203 100644
--- a/engines/fullpipe/scenes/scene06.cpp
+++ b/engines/fullpipe/scenes/scene06.cpp
@@ -38,8 +38,8 @@
 namespace Fullpipe {
 
 void scene06_initMumsy() {
-	g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW);
-	g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK);
+	g_vars->scene06_mumsyJumpFw = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPFW);
+	g_vars->scene06_mumsyJumpBk = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene06_mumsy, ST_MOM_STANDS, QU_MOM_JUMPBK);
 	g_vars->scene06_mumsyJumpFwPercent = g_vars->scene06_mumsyJumpFw->_percent;
 	g_vars->scene06_mumsyJumpBkPercent = g_vars->scene06_mumsyJumpBk->_percent;
 }
diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp
index 6db8c30..6f98d01 100644
--- a/engines/fullpipe/scenes/scene07.cpp
+++ b/engines/fullpipe/scenes/scene07.cpp
@@ -66,7 +66,7 @@ void sceneHandler07_openLuke() {
 	} else {
 		StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1);
 
-		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
+		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
 
 		g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent;
 	}
@@ -78,7 +78,7 @@ void sceneHandler07_closeLuke() {
 	if (!g_vars->scene07_lukeAnim) {
 		StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1);
 
-		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
+		g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
 	}
 
 	g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent;
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp
index c7b3c96..1397248 100644
--- a/engines/fullpipe/scenes/scene13.cpp
+++ b/engines/fullpipe/scenes/scene13.cpp
@@ -178,14 +178,14 @@ void sceneHandler13_openFast() {
 }
 
 void sceneHandler13_uneatGum() {
-	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
+	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
 
 	if (beh) {
 		beh->_percent = 0;
 		beh->_delay = 36;
 	}
 
-	beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU);
+	beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU);
 	if (beh) {
 		beh->_percent = 0;
 		beh->_delay = 36;
@@ -193,7 +193,7 @@ void sceneHandler13_uneatGum() {
 }
 
 void sceneHandler13_eatGum() {
-	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
+	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
 
 	if (beh) {
 		beh->_percent = 10922;
@@ -216,7 +216,7 @@ void sceneHandler13_showGum() {
 	chainQueue(QU_SC13_SHOWGUM, 0);
 }
 
-void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) {
+void sceneHandler13_setBehFlag(BehaviorMove *beh, bool flag) {
 	if (!flag) {
 		beh->_percent = 327;
 		beh->_flags |= 1;
@@ -229,11 +229,11 @@ void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) {
 }
 
 void sceneHandler13_walkForward(bool flag) {
-	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);
+	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);
 
 	sceneHandler13_setBehFlag(beh, flag);
 
-	beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);
+	beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);
 
 	sceneHandler13_setBehFlag(beh, flag);
 
@@ -241,11 +241,11 @@ void sceneHandler13_walkForward(bool flag) {
 }
 
 void sceneHandler13_walkBackward(bool flag) {
-	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);
+	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);
 
 	sceneHandler13_setBehFlag(beh, flag);
 
-	beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);
+	beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);
 
 	sceneHandler13_setBehFlag(beh, flag);
 
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp
index dc919c6..d3ba3c3 100644
--- a/engines/fullpipe/scenes/scene14.cpp
+++ b/engines/fullpipe/scenes/scene14.cpp
@@ -266,8 +266,8 @@ void sceneHandler14_showBallFly() {
 }
 
 void sceneHandler14_grandmaJump() {
-	BehaviorEntryInfo *beh1 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW);
-	BehaviorEntryInfo *beh2 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK);
+	BehaviorMove *beh1 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW);
+	BehaviorMove *beh2 = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK);
 
 	if (beh1) {
 		if (beh2) {
@@ -286,11 +286,11 @@ void sceneHandler14_endArcade() {
 	getGameLoaderInteractionController()->enableFlag24();
 	getCurrSceneSc2MotionController()->activate();
 
-	BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK);
+	BehaviorMove *beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK);
 	if (beh)
 		beh->_percent = 327;
 
-	beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW);
+	beh = g_fp->_behaviorManager->getBehaviorMoveByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW);
 	if (beh)
 		beh->_percent = 0;
 






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