[Scummvm-cvs-logs] scummvm master -> bba1af422fa6841981ab2d2dedf26613e28db207
Kirben
kirben at optusnet.com.au
Tue May 24 12:19:32 CEST 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
bba1af422f SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.
Commit: bba1af422fa6841981ab2d2dedf26613e28db207
https://github.com/scummvm/scummvm/commit/bba1af422fa6841981ab2d2dedf26613e28db207
Author: Kirben (kirben at optusnet.com.au)
Date: 2016-05-24T20:19:18+10:00
Commit Message:
SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.
Changed paths:
engines/scumm/actor.cpp
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 3a69b5f..cd54c17 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2479,6 +2479,13 @@ void ScummEngine::setActorRedrawFlags() {
_actors[j]->_needRedraw = true;
}
} else {
+ if (_game.heversion >= 72) {
+ for (j = 1; j < _numActors; j++) {
+ if (_actors[j]->_costume && _actors[j]->_heXmapNum)
+ _actors[j]->_needRedraw = true;
+ }
+ }
+
for (i = 0; i < _gdi->_numStrips; i++) {
int strip = _screenStartStrip + i;
if (testGfxAnyUsageBits(strip)) {
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