[Scummvm-cvs-logs] scummvm master -> bba1af422fa6841981ab2d2dedf26613e28db207

Kirben kirben at optusnet.com.au
Tue May 24 12:19:32 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
bba1af422f SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.


Commit: bba1af422fa6841981ab2d2dedf26613e28db207
    https://github.com/scummvm/scummvm/commit/bba1af422fa6841981ab2d2dedf26613e28db207
Author: Kirben (kirben at optusnet.com.au)
Date: 2016-05-24T20:19:18+10:00

Commit Message:
SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.

Changed paths:
    engines/scumm/actor.cpp



diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 3a69b5f..cd54c17 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2479,6 +2479,13 @@ void ScummEngine::setActorRedrawFlags() {
 			_actors[j]->_needRedraw = true;
 		}
 	} else {
+		if (_game.heversion >= 72) {
+			for (j = 1; j < _numActors; j++) {
+				if (_actors[j]->_costume && _actors[j]->_heXmapNum)
+					_actors[j]->_needRedraw = true;
+			}
+		}
+
 		for (i = 0; i < _gdi->_numStrips; i++) {
 			int strip = _screenStartStrip + i;
 			if (testGfxAnyUsageBits(strip)) {






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