[Scummvm-cvs-logs] scummvm master -> a7bd346f2d7d0dcd71050daba1be01716b19eb44
criezy
criezy at scummvm.org
Mon May 30 23:52:10 CEST 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
a7bd346f2d GNAP: Simplify transparency handling on BE systems
Commit: a7bd346f2d7d0dcd71050daba1be01716b19eb44
https://github.com/scummvm/scummvm/commit/a7bd346f2d7d0dcd71050daba1be01716b19eb44
Author: Thierry Crozat (criezy at scummvm.org)
Date: 2016-05-30T22:51:45+01:00
Commit Message:
GNAP: Simplify transparency handling on BE systems
Changed paths:
engines/gnap/gamesys.cpp
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index f56974f..d31854d 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -249,11 +249,7 @@ void GameSys::drawSpriteToBackground(int x, int y, int resourceId) {
Graphics::Surface *GameSys::allocSurface(int width, int height) {
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, _backgroundSurface->format);
-#if defined(SCUMM_BIG_ENDIAN)
- surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0x00FFFFFF);
-#else
surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0xFFFFFF00);
-#endif
return surface;
}
@@ -646,9 +642,9 @@ void GameSys::blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphi
byte *rsrc = src;
byte *rdst = dst;
for (int xc = 0; xc < width; ++xc) {
- uint32 pixel = READ_LE_UINT32(rsrc);
+ uint32 pixel = READ_UINT32(rsrc);
if (!transparent || pixel != 0xFFFFFF00)
- WRITE_LE_UINT32(rdst, pixel);
+ WRITE_UINT32(rdst, pixel);
rsrc += 4;
rdst += 4;
}
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