[Scummvm-cvs-logs] scummvm master -> 6c1e59cf44960f4849b4f6d8aaff0e379bde860a

sev- sev at scummvm.org
Tue May 31 17:37:25 CEST 2016


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
469da77830 ANDROIDSDL: Made android version generic
6c1e59cf44 ANDROIDSDL: Update build configs


Commit: 469da7783096f901a2872befb5a35da822932441
    https://github.com/scummvm/scummvm/commit/469da7783096f901a2872befb5a35da822932441
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-05-31T17:35:17+02:00

Commit Message:
ANDROIDSDL: Made android version generic

Changed paths:
  A dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
    dists/androidsdl/scummvm/AndroidAppSettings.cfg



diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
index 73d794e..69c19a4 100644
--- a/dists/androidsdl/scummvm/AndroidAppSettings.cfg
+++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
@@ -171,10 +171,10 @@ MultiABI="armeabi-v7a"
 AppMinimumRAM=256
 
 # Application version code (integer)
-AppVersionCode=19002
+AppVersionCode=@ANDROID_VERSIONCODE@
 
 # Application user-visible version name (string)
-AppVersionName="1.9.0git1661"
+AppVersionName="1.9.0git"
 
 # Reset SDL config when updating application to the new version (y) / (n)
 ResetSdlConfigForThisVersion=y
@@ -227,4 +227,4 @@ AdmobBannerSize=
 
 UseGlshim=n
 
-AccessSdCard=y
\ No newline at end of file
+AccessSdCard=y
diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in b/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
new file mode 100644
index 0000000..bb437d2
--- /dev/null
+++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
@@ -0,0 +1,230 @@
+# The application settings for Android libSDL port
+
+AppSettingVersion=19
+
+# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
+LibSdlVersion=1.2
+
+# Specify application name (e.x. My Application)
+AppName="ScummVM-SDL"
+
+# Specify reversed site name of application (e.x. com.mysite.myapp)
+AppFullName=org.scummvm.sdl
+
+# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
+ScreenOrientation=h
+
+# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
+InhibitSuspend=y
+
+# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
+# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
+# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
+# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
+# these files are put inside .apk package by build system
+# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
+AppDataDownloadUrl="!!App data|scummvm190-git-appdata.zip"
+
+# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
+# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
+VideoDepthBpp=32
+
+# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
+NeedDepthBuffer=y
+
+# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
+NeedStencilBuffer=y
+
+# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
+# you need this option only if you're developing 3-d app (y) or (n)
+NeedGles2=n
+
+# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
+# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
+SwVideoMode=n
+
+# Application video output will be resized to fit into native device screen (y)/(n)
+SdlVideoResize=y
+
+# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
+SdlVideoResizeKeepAspect=n
+
+# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
+# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
+CompatibilityHacks=n
+
+# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
+CompatibilityHacksStaticInit=n
+
+# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
+CompatibilityHacksTextInputEmulatesHwKeyboard=y
+TextInputKeyboard=1
+
+# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
+CompatibilityHacksPreventAudioChopping=n
+
+# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
+CompatibilityHacksAppIgnoresAudioBufferSize=n
+
+# Hack for VCMI: preload additional shared libraries before aplication start
+CompatibilityHacksAdditionalPreloadedSharedLibraries=""
+
+# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
+# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
+CompatibilityHacksSlowCompatibleEventQueue=n
+
+# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
+CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=y
+
+# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
+AppUsesMouse=y
+
+# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
+AppNeedsTwoButtonMouse=y
+
+# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
+ShowMouseCursor=n
+
+# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
+ForceRelativeMouseMode=n
+
+# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
+AppNeedsArrowKeys=n
+
+# Application needs text input (y) or (n), enables button for text input on screen
+AppNeedsTextInput=y
+
+# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
+AppUsesJoystick=n
+
+# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
+AppUsesSecondJoystick=n
+
+# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
+AppUsesAccelerometer=n
+
+# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
+AppUsesGyroscope=n
+
+# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
+AppUsesMultitouch=y
+
+# Application records audio (it will use any available source, such a s microphone)
+# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
+# This option will add additional permission to Android manifest (y)/(n)
+AppRecordsAudio=n
+
+# Application implements Android-specific routines to put to background, and will not draw anything to screen
+# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
+# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
+# This option is reported to be buggy, sometimes failing to restore video state
+NonBlockingSwapBuffers=n
+
+# Redefine common hardware keys to SDL keysyms
+# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
+# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
+# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
+# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
+RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP ESCAPE LCTRL F7 F4 F2 MOUSE_LEFT"
+
+# Number of virtual keyboard keys (currently 6 is maximum)
+AppTouchscreenKeyboardKeysAmount=0
+
+# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
+AppTouchscreenKeyboardKeysAmountAutoFire=0
+
+# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
+RedefinedKeysScreenKb="MOUSE_RIGHT F7 LCTRL"
+
+# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
+RedefinedKeysScreenKbNames="MOUSE_RIGHT F7 LCTRL"
+
+# On-screen keys theme
+# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
+# 1 = Simple Theme by Beholder (white, with gamepad joystick)
+# 2 = Sun by Sirea (yellow, with round joystick)
+# 3 = Keen by Gerstrong (multicolor, with round joystick)
+TouchscreenKeysTheme=1
+
+# Redefine gamepad keys to SDL keysyms, button order is:
+# A B X Y L1 R1 L2 R2 LThumb RThumb
+RedefinedKeysGamepad="MOUSE_RIGHT F7 LCTRL ESCAPE F5 SPACE RETURN MOUSE_LEFT"
+
+# How long to show startup menu button, in msec, 0 to disable startup menu
+StartupMenuButtonTimeout=3000
+
+# Menu items to hide from startup menu, available menu items:
+#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout 
+HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
+
+# Menu items to show at startup - this is Java code snippet, leave empty for default
+# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
+# Available menu items:
+#  SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu  SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig  SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu  SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout 
+FirstStartMenuOptions=''
+
+# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
+# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
+MultiABI="armeabi-v7a"
+
+# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
+AppMinimumRAM=256
+
+# Application version code (integer)
+AppVersionCode=@ANDROID_VERSIONCODE@
+
+# Application user-visible version name (string)
+AppVersionName="@VERSION@"
+
+# Reset SDL config when updating application to the new version (y) / (n)
+ResetSdlConfigForThisVersion=y
+
+# Delete application data files when upgrading (specify file/dir paths separated by spaces)
+DeleteFilesOnUpgrade="%"
+
+# Optional shared libraries to compile - removing some of them will save space
+# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
+# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 
+CompiledLibraries="mad vorbis flac ogg jpeg png theora freetype faad"
+
+# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
+CustomBuildScript=y
+
+# Aditional CFLAGS for application
+AppCflags=''
+
+# Additional LDFLAGS for application
+AppLdflags=''
+
+# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
+AppOverlapsSystemHeaders=
+
+# Build only following subdirs (empty will build all dirs, ignored with custom script)
+AppSubdirsBuild=''
+
+# Exclude these files from build
+AppBuildExclude=''
+
+# Application command line parameters, including app name as 0-th param
+AppCmdline=''
+
+# Here you may type readme text, which will be shown during startup. Format is:
+# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
+ReadmeText='^You may press "Home" now - the data will be downloaded in background'
+
+# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
+# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
+MinimumScreenSize=s
+
+# Your AdMob Publisher ID, (n) if you don't want advertisements
+AdmobPublisherId=n
+
+# Your AdMob test device ID, to receive a test ad
+AdmobTestDeviceId=
+
+# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
+AdmobBannerSize=
+
+UseGlshim=n
+
+AccessSdCard=y


Commit: 6c1e59cf44960f4849b4f6d8aaff0e379bde860a
    https://github.com/scummvm/scummvm/commit/6c1e59cf44960f4849b4f6d8aaff0e379bde860a
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2016-05-31T17:37:03+02:00

Commit Message:
ANDROIDSDL: Update build configs

Changed paths:
    dists/androidsdl/scummvm/AndroidAppSettings.cfg
    dists/androidsdl/scummvm/AndroidBuild.sh



diff --git a/dists/androidsdl/scummvm/AndroidAppSettings.cfg b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
index 69c19a4..d9f05ad 100644
--- a/dists/androidsdl/scummvm/AndroidAppSettings.cfg
+++ b/dists/androidsdl/scummvm/AndroidAppSettings.cfg
@@ -41,7 +41,7 @@ NeedGles2=n
 
 # Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
 # this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
-SwVideoMode=n
+SwVideoMode=y
 
 # Application video output will be resized to fit into native device screen (y)/(n)
 SdlVideoResize=y
@@ -165,7 +165,7 @@ FirstStartMenuOptions=''
 
 # Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
 # but .apk size is 2x bigger (y) / (n) / (x86) / (all)
-MultiABI="armeabi-v7a"
+MultiABI="armeabi"
 
 # Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
 AppMinimumRAM=256
diff --git a/dists/androidsdl/scummvm/AndroidBuild.sh b/dists/androidsdl/scummvm/AndroidBuild.sh
index a7bf6ed..5cc6863 100644
--- a/dists/androidsdl/scummvm/AndroidBuild.sh
+++ b/dists/androidsdl/scummvm/AndroidBuild.sh
@@ -10,6 +10,6 @@ ln -sf libtheora.so $LOCAL_PATH/../../../obj/local/$1/libtheoradec.so
 ln -sf libglshim.a $LOCAL_PATH/../../../obj/local/$1/libGL.a
 
 if [ \! -f scummvm/config.mk ] ; then
-	../setEnvironment-$1.sh sh -c "cd scummvm && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ./configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --enable-vkeybd --enable-verbose-build --disable-readline --disable-nasm --disable-mt32emu --disable-timidity --disable-fluidsynth --opengl-mode=gles --enable-all-engines --datadir=. "
+	../setEnvironment-$1.sh sh -c "cd scummvm && env LIBS='-lflac -lvorbis -logg -lmad -lz -lgcc -ltheora -lpng -lfreetype -lfaad -lgnustl_static' ./configure --host=androidsdl-$1 --enable-zlib --enable-vorbis --enable-mad --enable-flac --enable-png --enable-theoradec --enable-vkeybd --enable-release --disable-readline --disable-nasm --disable-mt32emu --disable-timidity --disable-fluidsynth --datadir=. "
 fi
 ../setEnvironment-$1.sh make -C scummvm -j2 && cp -f scummvm/scummvm libapplication-$1.so






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