[Scummvm-git-logs] scummvm master -> 5d8b0e478ee513652703253a50d3c3746f16a0b0
dreammaster
dreammaster at scummvm.org
Fri Nov 18 03:29:12 CET 2016
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5d8b0e478e TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better description
Commit: 5d8b0e478ee513652703253a50d3c3746f16a0b0
https://github.com/scummvm/scummvm/commit/5d8b0e478ee513652703253a50d3c3746f16a0b0
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2016-11-17T21:29:05-05:00
Commit Message:
TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better description
Changed paths:
engines/titanic/true_talk/true_talk_manager.cpp
diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp
index fbb9d17..d90223c 100644
--- a/engines/titanic/true_talk/true_talk_manager.cpp
+++ b/engines/titanic/true_talk/true_talk_manager.cpp
@@ -514,7 +514,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV
_gameManager->_sound.stopChannel(p1._channelMode);
if (view) {
p1._positioningMode = POSMODE_VECTOR;
-#if 0
+#ifdef SPATIAL_SOUND
view->getPosition(p1._posX, p1._posY, p1._posZ);
#endif
}
@@ -540,7 +540,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV
if (idx == 0)
g_vm->_events->sleep(milli);
-#if 0
+#ifdef SPATIAL_SOUND
// TODO: Figure out if these below are needed. It kinda looks like they were
// simply playing the same speech at different spatial co-ordinates. And since
// we don't support spatial processing in ScummVM yet, they're being left disabled
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