[Scummvm-git-logs] scummvm master -> 421d47db85f1efb7744734ef41ffd213f3ab4bca

Strangerke Strangerke at scummvm.org
Fri Sep 16 23:25:19 CEST 2016


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
421d47db85 DM: Fix some more non-MSVC warnings, remove a useless variable


Commit: 421d47db85f1efb7744734ef41ffd213f3ab4bca
    https://github.com/scummvm/scummvm/commit/421d47db85f1efb7744734ef41ffd213f3ab4bca
Author: Strangerke (strangerke at scummvm.org)
Date: 2016-09-16T23:15:27+02:00

Commit Message:
DM: Fix some more non-MSVC warnings, remove a useless variable

Changed paths:
    engines/dm/dm.cpp
    engines/dm/dm.h
    engines/dm/group.cpp
    engines/dm/loadsave.cpp



diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index 4355355..32ee941 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -138,7 +138,6 @@ DMEngine::DMEngine(OSystem *syst, const DMADGameDescription *desc) : Engine(syst
 	_stopWaitingForPlayerInput = true;
 	_gameTimeTicking = false;
 	_restartGameAllowed = false;
-	_gameId = 0;
 	_pressingEye = false;
 	_stopPressingEye = false;
 	_pressingMouth = false;
diff --git a/engines/dm/dm.h b/engines/dm/dm.h
index 0a73c05..15633bf 100644
--- a/engines/dm/dm.h
+++ b/engines/dm/dm.h
@@ -304,7 +304,6 @@ public:
 	bool _stopWaitingForPlayerInput; // @ G0321_B_StopWaitingForPlayerInput
 	bool _gameTimeTicking; // @ G0301_B_GameTimeTicking
 	bool _restartGameAllowed; // @ G0524_B_RestartGameAllowed
-	int32 _gameId; // @ G0525_l_GameID, probably useless here
 	bool _pressingEye; // @ G0331_B_PressingEye
 	bool _stopPressingEye; // @ G0332_B_StopPressingEye
 	bool _pressingMouth; // @ G0333_B_PressingMouth
diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp
index 62b82cf..39b54e1 100644
--- a/engines/dm/group.cpp
+++ b/engines/dm/group.cpp
@@ -199,7 +199,7 @@ void GroupMan::dropCreatureFixedPossessions(uint16 creatureType, int16 mapX, int
 	};
 	static uint16 fixedPossessionCreature4PainRatHellHound[3] = { // @ G0250_aui_Graphic559_FixedPossessionsCreature04PainRat_Hellhound
 		kDMObjectInfoIndexFirstJunk + kDMJunkTypeDrumstickShank,
-		kDMObjectInfoIndexFirstJunk + kDMJunkTypeDrumstickShank | kDMMaskRandomDrop,
+		(kDMObjectInfoIndexFirstJunk + kDMJunkTypeDrumstickShank) | kDMMaskRandomDrop,
 		0
 	};
 	static uint16 fixedPossessionCreature6screamer[3] = { // @ G0251_aui_Graphic559_FixedPossessionsCreature06Screamer
@@ -393,7 +393,7 @@ int16 GroupMan::groupGetDamageCreatureOutcome(Group *group, uint16 creatureIndex
 
 	if (group->_health[creatureIndex] <= damage) {
 		uint16 groupCells = getGroupCells(group, _vm->_dungeonMan->_currMapIndex);
-		uint16 cell = (groupCells == k255_CreatureTypeSingleCenteredCreature) ? k255_CreatureTypeSingleCenteredCreature : getCreatureValue(groupCells, creatureIndex);
+		uint16 cell = (groupCells == k255_CreatureTypeSingleCenteredCreature) ? (uint16)k255_CreatureTypeSingleCenteredCreature : getCreatureValue(groupCells, creatureIndex);
 		uint16 creatureCount = group->getCount();
 		uint16 retVal;
 
diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp
index fe7c6f1..6e9d986 100644
--- a/engines/dm/loadsave.cpp
+++ b/engines/dm/loadsave.cpp
@@ -56,24 +56,19 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
 		int32 _saveVersion;
 		OriginalSaveFormat _saveFormat;
 		OriginalSavePlatform _savePlatform;
-
-		int32 _gameId;
 		uint16 _dungeonId;
 	} dmSaveHeader;
 
-	if (!_newGameFl) {
-		fileName = getSavefileName(slot);
-		saveFileManager = _system->getSavefileManager();
-		file = saveFileManager->openForLoading(fileName);
-	}
-
 	if (_newGameFl) {
 		//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
 		_restartGameAllowed = false;
 		_championMan->_partyChampionCount = 0;
 		_championMan->_leaderHandObject = Thing::_none;
-		_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536);
 	} else {
+		fileName = getSavefileName(slot);
+		saveFileManager = _system->getSavefileManager();
+		file = saveFileManager->openForLoading(fileName);
+
 		SaveGameHeader header;
 		readSaveGameHeader(file, &header);
 
@@ -83,10 +78,10 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
 		dmSaveHeader._saveVersion = file->readSint32BE();
 		dmSaveHeader._saveFormat = (OriginalSaveFormat)file->readSint32BE();
 		dmSaveHeader._savePlatform = (OriginalSavePlatform)file->readSint32BE();
-		dmSaveHeader._gameId = file->readSint32BE();
-		dmSaveHeader._dungeonId = file->readUint16BE();
 
-		_gameId = dmSaveHeader._gameId;
+		// Skip _gameId, which was useless
+		file->readSint32BE();
+		dmSaveHeader._dungeonId = file->readUint16BE();
 
 		_gameTime = file->readSint32BE();
 		// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;
@@ -121,6 +116,8 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
 		// read sentinel
 		uint32 sentinel = file->readUint32BE();
 		assert(sentinel == 0x6f85e3d3);
+
+		_dungeonId = dmSaveHeader._dungeonId;
 	}
 
 	_dungeonMan->loadDungeonFile(file);
@@ -137,21 +134,18 @@ LoadgameResult DMEngine::loadgame(int16 slot) {
 			_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
 		}
 	} else {
-		_dungeonId = dmSaveHeader._dungeonId;
-
 		_restartGameAllowed = true;
 
 		switch (getGameLanguage()) { // localized
-		default:
-		case Common::EN_ANY:
-			_dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
-			break;
 		case Common::DE_DEU:
 			_dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
 			break;
 		case Common::FR_FRA:
 			_dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
 			break;
+		default:
+			_dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
+			break;
 		}
 	}
 	_championMan->_partyDead = false;
@@ -298,7 +292,9 @@ bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescrip
 	file->writeSint32BE(1); // save version
 	file->writeSint32BE(_gameVersion->_origSaveFormatToWrite);
 	file->writeSint32BE(_gameVersion->_origPlatformToWrite);
-	file->writeSint32BE(_gameId);
+
+	// Was _gameID, useless.
+	file->writeSint32BE(0);
 	file->writeUint16BE(_dungeonId);
 
 	// write C0_SAVE_PART_GLOBAL_DATA part





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