[Scummvm-git-logs] scummvm master -> f4bc714677fd778015053fac532c4dc2a9dfccd7

csnover csnover at users.noreply.github.com
Wed Dec 20 06:52:58 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f4bc714677 SCI32: Add uninitialized read workaround for LSL6hires


Commit: f4bc714677fd778015053fac532c4dc2a9dfccd7
    https://github.com/scummvm/scummvm/commit/f4bc714677fd778015053fac532c4dc2a9dfccd7
Author: Colin Snover (github.com at zetafleet.com)
Date: 2017-12-19T23:49:07-06:00

Commit Message:
SCI32: Add uninitialized read workaround for LSL6hires

Fixes Trac#10361.

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index ecdf0cb..b60aaa5 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -369,6 +369,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_LSL6,           -1,   928, -1,           "Narrator", "startText",                       NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
 	{ GID_LSL6HIRES,      -1,    85,  0,             "LL6Inv", "init",                            NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when creating a new game
 	{ GID_LSL6HIRES,      -1,    85,  0,          "washcloth", "doVerb",                          NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811
+	{ GID_LSL6HIRES,     820,    82,  0,                   "", "export 0",                        NULL,     3,     3, { WORKAROUND_FAKE,   0 } }, // when touching the electric fence - bug #10361
 	{ GID_LSL6HIRES,      -1, 64950,  1,            "Feature", "handleEvent",                     NULL,     0,     0, { WORKAROUND_FAKE,   0 } }, // at least when entering swimming pool area
 	{ GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",                            NULL,     1,     1, { WORKAROUND_FAKE,   0 } }, // during the game
 	{ GID_LSL7,           -1, 64029,  0,          "oMessager", "nextMsg",                         NULL,     4,     4, { WORKAROUND_FAKE,   0 } }, // when running the game with subtitles only





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