[Scummvm-git-logs] scummvm master -> 551e336155131ba941b6d5b700a6d59cbe1cbd6c
dreammaster
dreammaster at scummvm.org
Mon Feb 6 02:39:03 CET 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
551e336155 TITANIC: Fix setup & loading of music room sounds
Commit: 551e336155131ba941b6d5b700a6d59cbe1cbd6c
https://github.com/scummvm/scummvm/commit/551e336155131ba941b6d5b700a6d59cbe1cbd6c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-02-05T20:38:54-05:00
Commit Message:
TITANIC: Fix setup & loading of music room sounds
Changed paths:
engines/titanic/sound/music_room_handler.cpp
engines/titanic/sound/music_wave.cpp
diff --git a/engines/titanic/sound/music_room_handler.cpp b/engines/titanic/sound/music_room_handler.cpp
index c7f3040..d4ae89f 100644
--- a/engines/titanic/sound/music_room_handler.cpp
+++ b/engines/titanic/sound/music_room_handler.cpp
@@ -69,7 +69,7 @@ CMusicWave *CMusicRoomHandler::createMusicWave(MusicInstrument instrument, int c
return nullptr;
}
- _musicWaves[instrument]->setSize(count);
+ _musicWaves[instrument]->setFilesCount(count);
return _musicWaves[instrument];
}
diff --git a/engines/titanic/sound/music_wave.cpp b/engines/titanic/sound/music_wave.cpp
index 0cbd5d1..ecf2382 100644
--- a/engines/titanic/sound/music_wave.cpp
+++ b/engines/titanic/sound/music_wave.cpp
@@ -50,7 +50,7 @@ void CMusicWave::deinit() {
}
CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, MusicWaveInstrument instrument) :
- _soundManager(soundManager), _instrument(instrument) {
+ _project(project), _soundManager(soundManager), _instrument(instrument) {
Common::fill(&_gameObjects[0], &_gameObjects[4], (CGameObject *)nullptr);
_floatVal = 0.0;
_field34 = -1;
@@ -79,9 +79,9 @@ CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, Music
break;
case MV_SNAKE:
- _gameObjects[0] = static_cast<CGameObject *>(_project->findByName("Snake Hammer"));
- _gameObjects[1] = static_cast<CGameObject *>(_project->findByName("Snake Glass"));
- _gameObjects[2] = static_cast<CGameObject *>(_project->findByName("Snake Head"));
+ _gameObjects[0] = static_cast<CGameObject *>(_project->findByName("Snake_Hammer"));
+ _gameObjects[1] = static_cast<CGameObject *>(_project->findByName("Snake_Glass"));
+ _gameObjects[2] = static_cast<CGameObject *>(_project->findByName("Snake_Head"));
_floatVal = 0.17;
break;
}
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