[Scummvm-git-logs] scummvm master -> 48baf5a4a5b3a23bd9bad02a3b48ee9ec9e924f1

csnover csnover at users.noreply.github.com
Sat Jun 10 07:14:05 CEST 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
48baf5a4a5 SCI32: Fix uninitialized temp read in LSL6hires


Commit: 48baf5a4a5b3a23bd9bad02a3b48ee9ec9e924f1
    https://github.com/scummvm/scummvm/commit/48baf5a4a5b3a23bd9bad02a3b48ee9ec9e924f1
Author: Colin Snover (github.com at zetafleet.com)
Date: 2017-06-10T00:13:58-05:00

Commit Message:
SCI32: Fix uninitialized temp read in LSL6hires

Fixes Trac#9811.

Changed paths:
    engines/sci/engine/workarounds.cpp


diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 3ac5e04..b6f0ac8 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -345,6 +345,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
 	{ GID_LSL6,           -1,    85,  0,          "washcloth", "doVerb",                          NULL,     0, { WORKAROUND_FAKE,   0 } }, // washcloth in inventory
 	{ GID_LSL6,           -1,   928, -1,           "Narrator", "startText",                       NULL,     0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
 	{ GID_LSL6HIRES,      -1,    85,  0,             "LL6Inv", "init",                            NULL,     0, { WORKAROUND_FAKE,   0 } }, // when creating a new game
+	{ GID_LSL6HIRES,      -1,    85,  0,          "washcloth", "doVerb",                          NULL,     0, { WORKAROUND_FAKE,   0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811
 	{ GID_LSL6HIRES,      -1, 64950,  1,            "Feature", "handleEvent",                     NULL,     0, { WORKAROUND_FAKE,   0 } }, // at least when entering swimming pool area
 	{ GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",                            NULL,     1, { WORKAROUND_FAKE,   0 } }, // during the game
 	{ GID_LSL7,           -1, 64017,  0,             "oFlags", "clear",                           NULL,     0, { WORKAROUND_FAKE,   0 } }, // demo version, when it starts, and whenever the player chooses to go to the "Strip Liar's Dice" mini game





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