[Scummvm-git-logs] scummvm master -> 28eb61657e832682fcff055da3b66689d790946b

sev- sev at scummvm.org
Mon Mar 6 20:20:44 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
28eb61657e DIRECTOR: Execture sprite scripts in D2/D3


Commit: 28eb61657e832682fcff055da3b66689d790946b
    https://github.com/scummvm/scummvm/commit/28eb61657e832682fcff055da3b66689d790946b
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2017-03-06T20:19:55+01:00

Commit Message:
DIRECTOR: Execture sprite scripts in D2/D3

Changed paths:
    engines/director/score.cpp


diff --git a/engines/director/score.cpp b/engines/director/score.cpp
index 6f7be1a..0d0be21 100644
--- a/engines/director/score.cpp
+++ b/engines/director/score.cpp
@@ -1013,6 +1013,7 @@ void Score::processEvents() {
 					_lingo->processEvent(kEventMouseUp, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId);
 				} else {
 					// D3 doesn't have cast member or sprite scripts. Just Frame Scripts.
+					_lingo->processEvent(kEventMouseUp, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_castId + 1024);
 					_lingo->processEvent(kEventMouseUp, kFrameScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId);
 				}
 			}





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